Free Role-Playing Games
Free Role-Playing Games
This is a collection of links to over 500 free role-playing games
(RPGs) on the WWW. RPG here refers solely to narrative (aka
"table-top", "pencil-and-paper") games rather than various computer
games, MUSH's, etc. For more info, see my
general RPG page.
In general, each game is listed with author, a capsule description,
page count, and file format (i.e. ASCII, HTML, PDF, etc.). The
meaning of "page count" is semi-arbitrary for ASCII and HTML, since
results differ for different browsers and print setups, but they are
at least consistent within each category.
In addition, each entry has a set of non-exclusive keywords.
i.e. A well-documented rules-lite game like Fudge will appear as both
"rules-lite" and "long", while a science fantasy game will appear as
both "scifi" and "fantasy". See my category
explanation for what the keywords mean.
-
100% Fantasy RPG, v1.00 by Scott J. Compton
- Keywords: genre fantasy long
- A generic fantasy system using percentiles. Resolution is by
rolling 1d100 plus a number of bonus d10s plus attribute compared
to difficulty (20 for Trivial to 180+ for Outrageous). Character
creation is by selecting a "heritage" (i.e. race) and a trade
(profession package), and spending a number of reward points on
increasing four attributes (Body, Mind, Sense and Spirit) and/or
additional trades. It includes a magic system divided into
eight sources (Body, Earth, Fire, Mind, Sense, Spirit, Water,
and Wind).
151 pages (PDF format).
-
The 10 Minute RPG by Scott J. Compton
- Keywords: genre fantasy traditional rules-lite
- A very simple generic fantasy RPG. Resolution is by rolling a
number of d10s and summing the total with stat to compare to a
target number. Higher task difficulty increases the number of
d10s rolled but increases the target number even more. (The easiest
is 1d10 + stat vs. 20; the hardest is 5d10 + stat vs. 100.)
Character creation is by choosing a number of selections from
race and profession, included in the Excel file. There is no
setting per se, but there are 24 races described - including
many monstrous ones.
~10 pages (Microsoft Excel format).
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
"Advanced Dungeons & Dragons Player's Handbook, 3rd edition"
by Chris Perkins et al.
- Keywords: genre traditional fantasy preview long
- An author's take on what 3rd edition AD&D should have been,
borrowing from Castles & Crusades as well as the first three
editions of D&D.
162 pages basic rules (PDF).
-
Aera Preview
by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
- Keywords: genre fantasy long preview
- A German-language fantasy RPG, the preview version of the
commercial game.
100 pages basic rules and background (PDF).
-
The Agency: Saving the world in a groovy kind of way
by Matt Machell
- Keywords: genre modern fantasy rules-lite
- An RPG where the PCs are 60's secret agents fighting the
supernatural -- Austin Powers meets Buffy the Vampire Slayer, or
the Avengers and Hammer Horror. It's intended to be a
simple, light hearted system with lots of opportunity for
heroics. It uses freeform skills rated on a five-step scale
(Poor to Excellent). Action resolution is rolling d6s based
on skill where every 5 or 6 is one success.
16 pages rules (PDF).
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the Fudge rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
Aisling: Where Dreams Run Free by Aidan Grey
- Keywords: genre modern fantasy rules-lite
- A modern fantasy RPG, currently in development. The PCs are
humans awakened to a realm of myth known as the "Plasm". They
are capable of working magic ("feits") and mediating with magical
creatures (the Inchoa, the Quem, and the Un).
~20 pages (text-only HTML).
-
The Allerian Empire
- Keywords: genre traditional fantasy online
- A "modified freeform fantasy play-by-post roleplaying adventure
game over the internet". It uses freeform rules which are
essentially social rules.
~2 pages HTML rules.
-
Ambarquenta: Tales of Fate in Middle Earth, release 7.0
by Georg Witrisal and The Heren Turambarion
- Keywords: genre fantasy traditional preview
- A preview release of an RPG set in Tolkien's Middle Earth.
The PDF is password protected, requiring a password given over
email by the creator. Character creation is limited point-based,
and resolution is 2d10 + skill. Heroic results can come from use
of the Ambar trait.
300 pages (PDF)
-
Among the Beautiful Creatures 2nd ed playtest by David Johansen
- Keywords: genre fantasy rules-lite world
- A baroque fantasy game in a world of unusual supernatural creatures.
Character creation involves extensive descriptions and physical
traits to describe a unique creature, plus three attributes
(random-roll, 2d6) and a set of skills (freeform). Action
resolution uses 2d6 and a universal table.
33 pages rules and background (PDF).
-
Altus Adventum Demo by Roderic Waibel
- Keywords: genre fantasy traditional rules-lite preview
- The preview version of a fantasy RPG set on an original
fantasy world -- the continent Algerian on the planet
of Azorath, inhabited by humans, elves, dwarves, and gnomes.
It uses the "InertiaX System" which emphasizes flexibility and
speed of resolution for combat. Action resolution is a stepped
dice pool (1d4, 2d4, and on up to 4d20, 5d20).
23 pages (PDF).
-
Animalball Melee
- Keywords: genre fantasy traditional rules-lite open-license
- A simplified d20 combat engine for quick and easy gladiator fighting.
32 pages rules (PDF).
-
Anteas: L'archipel des cimes by Denis Pouchain
- Keywords: genre fantasy long
- A French-language fantasy RPG set in an original world.
100 pages rules and background (PDF).
-
A+ Fantasy (v1.4) by Jeff Moore
- Keywords: genre fantasy rules-lite open-license
- A minimalist fantasy system released under Creative Commons.
It uses four attributes (Agility, Brawn, Cognition, Determination)
each rated from "A" to "D" representing +3 to +0 die modifier.
There are two levels of skills, basic and advanced, with their
own effects. Resolution is by rolling 2d6, where a single six
is a basic success, and two sixes are a critical success. The
player may apply modifiers to each die, but no more than a one
point difference between die mods. It includes magic as weapon
techniques, but no monsters.
32 pages rules (PDF).
-
Arcan Myth by ProvoliK
- Keywords: genre traditional fantasy long
- An Italian-language low fantasy RPG, with an official setting called
Endymia, though the system can be used with other fantasy settings.
It uses a skill-based system, with resolution based on
attribute + skill and a 1d12 check. It has 3 magic systems:
one for mental powers, one for prayers and one for spells.
80 pages core rules (PDF), plus 49 pages magic rules (PDF) and 78 pages
creature book (PDF).
-
Archeus by Colin Smith
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG. It uses a simple percentile skill-based
system. Character creation is random-roll attributes and
a package of skills based on occupation.
~40 pages HTML rules (including races, skills, spells, and equipment).
-
Archipelago by Matthijs Holter
- Keywords: genre fantasy rules-lite
- A fantasy storytelling RPG inspired by Ursula Le Guin's Earthsea books,
aiming to be a game of grand destinies. Each session, other players
assign a given PC a "destiny point" -- an event that will happen to
the character this session. There are also five key phrases that a
player can use at any time to modify the action. There is also a
custom deck of "Fate cards" to shake up the action if random input
is desired.
22 pages (PDF).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Argh!: The Supernatural RPG, v1.01
by Joshua Macy
- Keywords: genre fantasy modern long open-license
- A modern-day supernatural thriller RPG inspired by Buffy the Vampire
Slayer and other works of the genre, released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls,
with an option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates (Mundane,
Badass, Magician, and Unique are default) that define your attributes
and power choices - customized by adding three Boosts. The core
rules includes sample characters, GMing notes, and a 16 page bestiary.
233 pages core rules (PDF).
-
Ars Magica, 4th edition
by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
- Keywords: genre fantasy long preview
- This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).
-
Arumo: the Kingdom of Wilted Flowers
by Kyle Marquis
- Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
- Preview of a fantasy RPG set in a world of organic technology.
The current edition uses the WotC "D20" system, with additions
specific to the world.
~10 pages HTML rules plus ~18 pages background.
-
a|state-lite by Malcolm Craig
- Keywords: genre scifi fantasy long preview
- A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).
-
Athala by Tristan Collet
- Keywords: genre fantasy traditional long
- A free generic fantasy RPG in English and French. It uses a
skill-based system, where action resolution uses 1d20 + skill
bonus - penalty, and 20 or more succeeds. Character creation is
class-based with random-roll attributes and limited point-buy.
31 page character book, plus 14 page rule book, plus 21 page
magic book (PDF).
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Barbar by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A Norwegian-language fantasy RPG with a humorous twist. It uses
a simple system and limited setting. It is intended to be
played with focus on the effective intelligence and limited
vocabulary of each character. No feat is simple when your
barbarian self can only ever say things like: "Me friend",
and all your barbarian friend ever understand of such a
sentence is: "Me"!
~6 pages HTML.
-
Barbarians of Lemuria
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A swords-and-sorcery fantasy RPG in the style of the
Thongor books (by Lin Carter) and Brak the Barbarian
(by John Jakes) -- both inspired by Robert E. Howard's
Conan series. It uses a simple system with point-based
character creation including free-form careers. Action
resolution uses 2d6 + stat + difficulty modifier, where
a total of 9 or more is a success.
~12 pages (HTML).
-
The Basic Fantasy RPG by Chris Gonnerman
- Keywords: genre fantasy traditional preview open-license
- An "old school" variant of 3rd edition Dungeons & Dragons.
159 pages core rules (PDF).
-
The Battleaxe RPG, Reforged Edition
by Kenneth Douglas Woolsey
- Keywords: genre fantasy traditional long
- A fantasy RPG designed with kick-in-the-door gamers in mind, in
a fantasy setting complete with familiar fantasy races.
400 pages (PDF).
-
BATTLES ONE
- Keywords: genre fantasy rules-lite
- Billed as a "fast paced, two player, head to head, fight to
the death, dice game" - this uses RPG-like character, combat,
and experience mechanics. Each player selects three fantasy
character templates (warrior, shaman, etc.) for their "mob" and
distributing two sets of points between certain traits. Attack
resolution is by rolling 1d20 and getting equal or greater than
your attack number and the defender's defense number. The core
rules also include spells and various special abilities.
24 pages core rules (PDF) plus 7 pages character templates (PDF).
-
Beyond the Mists by Benjamin W. Holty
- Keywords: genre traditional fantasy long
- A medieval fantasy system. Character creation uses a mix
of limited point-bought and random-roll attributes. Skills are
based on a skill cluster (Stealth, Physical Combat, Magic,
Religious, Mercantile, or Scientific) with some bonus skill
points.
~80 pages HTML in various pages.
-
Big Breasts, Small Waist by Zaratustra
- Keywords: genre fantasy rules-lite
- A humorous variant of Guardians of Order's "Big Eyes, Small Mouth"
system of a sexual nature, intended "for mature audiences only."
~20 pages rules (HTML).
-
The Big Brown Book by Justen Brown
- Keywords: genre fantasy traditional long
- An "Old School Renaissance" variant of Dungeons & Dragons,
using only d6s, and concentrating on the wargame roots.
214 pages rules (RTF or PDF).
-
Blood Red Sands 3.1 by Ralph Mazza
- Keywords: genre fantasy rules-lite long
- A competitive GMless fantasy-genre RPG, where the players are heroes
trying to defeat one of the evil Witch Kings on a fantasy world (Abalahn)
where mankind slaughtered the gods. Play proceeds through a number of
Cycles, where one hero retires during each Cycle. In the final Cycle of
the Saga, one hero remains to face the Witch King - who is played by the
player with the most Victory Points. It uses a dice system where players
both collect dice and roll them. In each cycle, there is a temporary GM
called the Chronicler who can attempt to devastate traits, require oaths,
or other bad effects. Players can accept these and collect dice as
compensation; offer dice to avoid it; or gamble by rolling off.
102 pages rules (PDF).
-
Bloody Entrails by Integrated Games Systems
- Keywords: genre fantasy rules-lite
- A game of Gladiatorial Combat, which includes a solo
adventure, The Arena.
16 pages (MSWord, RTF, ASCII, or PostScript).
-
Blue Rose Fast Play
by John Snead and Steve Kenson
- Keywords: genre fantasy traditional preview
- A preview version of a commercial romantic fantasy RPG.
The rules are based on third edition D&D / "D20", with
major modifications including hit-point-less damage.
The full version also includes a hero point system (Conviction
Points), but it is not in this preview. This includes a
brief adventure and sample characters.
20 pages (PDF).
-
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System
by Lewis Jardine
- Keywords: genre fantasy rules-lite
- A simple RPG set in the world of Glorantha, from Chaosium's
Runequest. It uses the ODES system (One Dice Epic System),
which uses d10 rather than d100 resolution.
~25 pages HTML.
-
Bronze by James Hargrove
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on the bronze age fantasy world of Karthum,
which is similar to ancient Greece of myth. Resolution is by
rolling two d12s, one for failure and one for success. The
higher roll determines the result, but the player may gamble
freeform traits for additional rolls.
19 pages background and rules (PDF).
-
Brutal, 3rd Edition by David J. Stanley
- Keywords: genre fantasy traditional rules-lite long
- "A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool
system: roll a number of d6 equal to stat, and compare total with
an opposed roll. Character creation is limited point-based. The
basic rulebook includes a mass combat system and even an index.
96 pages basic rules, 10 pages magic rules, 84 pages monster
booklets, 29 pages adventures (PDF).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Buggz by Hector Rene' Segovia
- Keywords: genre fantasy rules-lite
- A game set in a world (Banther) inhabitted only by intelligent
bugs, ranging from wasps to praying mantises. There is also
magic for them to use. It has a simple system using either a
d30 or d20. Character creation is based on racial templates,
with random-roll attributes.
12 pages MSWord format.
-
Bumps in the Night by Connor Skates
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing small monsters ("bumps") which try
to scare human children. It uses a simple system of roll under
stat on 1d10, with limited point-based character creation
(including buying numerous "creature features" for your monster).
21 pages rules (RTF).
-
Bushi d6 by Dan Buterbaugh
- Keywords: genre fantasy rules-lite
- A rule system for fantasy Japan based on the OpenD6 rules system created
by West End Games and released by Eric Gibson.
53 pages rules (MSDoc/PDF).
-
Cannonballs Lord of the Rings RPG
- Keywords: genre fantasy online
- A freeform online play-by-post RPG, set in Tolkien's Middle Earth
some time after the War of the Ring.
~5 pages social rules (HTML).
-
Cantr II
- Keywords: genre fantasy online long
- An online fantasy game in a world with a mix of technology from
medieval (common) to rare modern devices, but no magic.
~25 pages rules, background, and notes (HTML).
-
Castles & Crusades Quick Start by Davis Chenault & Mac Golden
- Keywords: genre fantasy traditional preview open-license
- A quickstart version of the commercial RPG from Troll Lord Games
that emulates early Dungeons & Dragons using a variant of
the WotC OGL rules. The rules include character creation rules
with four classes (fighter, rogue, wizard, and cleric) and
three races (human, dwarf, and elf), combat rules, and a
3-page mini-adventure. There are no advancement rules, but
the rules otherwise cover through level 4.
25 page preview rules (PDF)
-
Changeling: The Dreaming Preview
- Keywords: genre modern fantasy preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are fay creatures (elves, gnomes, trolls, etc.)
secretly operating in the modern world.
25 pages (PDF).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Chivalry & Sorcery Essence by Colin D. Speirs,
David Blewitt, and Steven Turner (Brittannia Game Designs)
- Keywords: genre fantasy traditional rules-lite preview
- A short introduction to the commercial C&S system. It adapts
concepts from the full game but with simplified rules. Action
resolution is by roll under (attribute plus skill minus
difficulty) on 1d20. Character creation is random-roll
attributes, picking a social class and vocation.
4 pages rules (PDF).
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
Circe by Bryce Harrington
- Keywords: genre traditional fantasy long open-license
- A medieval fantasy system, with some parts designed with
computer aids in mind (although it is not required). Released
under the GNU Free Documentation License. Character creation is
a mix of random-roll attributes and point-bought skills and
extras.
143 pages core rules (PDF or MSWord).
-
Claymore and Claymore Light by Rodney E. Barnes
- Keywords: genre fantasy long
- A fantasy Christian RPG set in the 41st century, with bible
quotes scattered in (similar to Dragonraid). 1000 years after a
apocalypse, mutations and natural disasters have developed a weird
feudal city/state world governmental system. Varying mechanics.
Random-roll character creation.
Light rules ~55 pages (HTML, RTF, or MSWord).
Full rules ~113 pages (HTML).
-
Cleaver House
- Keywords: fantasy rules-lite
- A fantasy RPG currently under development, with previews of
the system overview, world, and skills available.
Action resolution is attribute + skill + 1d20 vs difficulty.
~30 pages (PDF).
-
Contes De Fées by Antoine Drouart, Thomas Laborey,
and Thomas Lampert
- Keywords: genre fantasy rules-lite long
- A French-language fairy-tale role-playing game. It is set in
the wonderland of Feerie, where PCs can be adaptations of
faery creatures or original creations. Actions are resolved
by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless
system based on directly comparing stat and difficulty. Character
creation is point-based, allowing an open-ended range of creatures.
It also includes several ready-to-play adventures.
~220 pages (HTML, PDF).
-
Court of the Empress by Neel Krishnaswami
- Keywords: genre fantasy rules-lite
- A short scenario game focused on reading social cues and
improvisation acting, where the characters are petitioning
the empress who holds the power of life and death over them.
~6 pages rules (HTML).
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
- Keywords: genre fantasy long
- Bronze age fantasy role-playing, with a strong Celtic flavour.
It includes detailed background on a world, Kerun, including
mythology and history. There are five races, including humans,
the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and
four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty
for resolution. Character creation is limited point-bought
attributes and skills.
164 pages PDF and HTML.
-
The Cuckoo’s Nest Roleplaying Game by Jon Jones
- Keywords: genre fantasy traditional long
- A live-action fantasy rules system. Character creation is
limited point-based (attributes, virtues/flaws, and skills).
Resolution assumes boffer weapons for combat, with a number
of hit points of damage for each hit. Skills are resolved by
reporting a number of the GM.
~120 pages rules (HTML).
-
The Cursed RPG by Michael Evans
- Keywords: genre fantasy modern long
- A low-powered urban fantasy RPG, where the PCs are practitioners of
magic in the modern world. Resolution is by skill + (attribute / 2)
+ 1d20 versus difficulty. Character creation includes picking
one of seven classes: Shaman, Mystic, Sorcerer, Summoner,
Psychic, Blessed, or Changeling. Attributes are either rolling
2d4 five times or allocating 10d4 attribute points, while skills
are bought spending 15 + (total attributes / 2). It includes a
detailed magic system with several dozen spells and a selection
of inhabitants of the secret world.
159 pages basic rules (PDF) plus HTML extras.
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
Fudge system.
51 pages (PDF).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 System Reference Document, v3.5
- Keywords: genre fantasy long open-license
- The basic mechanics for the popular commercial game,
Dungeons & Dragons, 3.5th edition, from Wizards of the
Coast. The SRD is not a full game as presented, but
contains most rules necessary for play as well as stats
(but not descriptions) on a host of monsters, items, and more.
200+ pages rules and stats (RTF)
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Danse Macabre by Dean Suter and Christopher Johnstone
- Keywords: genre fantasy horror long
- A medieval horror RPG, set in an alternate Europe in the year
1189 struck by the Black Plague as the crusades failed before
Saladin. It uses a dice pool system, where resolution is by
rolling d6s equal to trait, where each 6 is a success. Spending
effort points can allow successes on 5-6 (for one point) or 4-6
(for two points). Character creation is by picking society
(noble, freedman, outsider, or serf); picking 1-3 Virtues and/or
Sins; picking five backgrounds; and spending 12 skill points.
141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
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Dark Ages by Jonathan Clarke
- Keywords: genre fantasy
- A historical RPG set in 6th Century Britain, though some features
are mildly anachronistic, such as Saxon characters worshipping
certain the Norse Gods who are not due to be invented for
several hundred years. Action resolution uses roll under trait
but over difficulty on 1d12. Character creation is limited
point-bought with various restrictions.
45 pages (MSWord format).
-
Dark Ages 2 by Michael Hoopmann
- Keywords: genre traditional fantasy online
- A freeware computer role-playing game for DOS and Windows.
-
Dark Coast by Torben Mogensen
- Keywords: genre traditional fantasy long
- A generic fantasy game with a sample setting (The Grey Age).
Character races include human, dwarf, elf, and giant along with
Lutran (otter-like beings), Avials (intelligent parrot-like birds),
and Seekers (immortal human-like wanderers). Character creation is
open point-based, using experience points to buy up attribute-like
Talents and skill-like Flairs. It uses a dice pool system where you
roll d6s equal to Talent + difficulty + 1, and take out the lowest
dice equal to Talent. The lowest die remaining determines
the success level. The work-in-progress rules includes a magic
system with 34 spells and a handful of monsters.
58 pages (PDF format).
-
Dark Dungeon, 2nd Edition by Jaap de Goede
- Keywords: genre traditional fantasy rules-lite preview
- A fantasy genre game, the "Freeware Lite" version of a
not-yet-published commercial game. Action resolution is skill +
1d10 vs difficulty. Character creation is open point-bought.
The lite rules are generic fantasy, but there is a shared
world ("Yaddrin") under development.
25 pages rules (PDF).
-
Dark Fantasy by Tim Barrett with Peter Simcic
and Rowan Dunch
- Keywords: genre fantasy long
- Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy
elements, this uses a percentile skill system, with vaguely
class-like personality types.
80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
-
Darklands by Eric Mau
- Keywords: genre fantasy horror scifi long
- A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk
future where PC's are the "Warbreed" -- creatures created by the
dark gods (the "Ashura") and left on Earth in ancient times, who
now fight for the Earth against their creators. Character
creation is breed and class based, with point-bought attributes.
The resolution system is not clear.
~45 pages MSWord format.
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
Dark Spell by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A generic fantasy RPG system with rules for combat and magic.
It uses a dice-pool system, rolling d6s equal to attribute
("Battle" or "Forte") vs difficulty. Character creation is
open point-based, buying attributes, binary skills, combat
styles, and spells.
23 pages rules (PDF).
-
Decima Legio by Andrea Ungaro
- Keywords: genre modern fantasy rules-lite
- A game of modern-day paranormal investigation set in Italy.
The system includes spending "story points" and guessing
"Zener cards" (where how many points you spend influences
how many guesses you get). PCs also have favored or unfavored
aspects such as action, investigation, etc. There are rarely-
used dice checks for the most significant actions, and mechanics
for firearm injuries and mental shock.
20 pages rules (PDF).
-
The Deeper Dream by Frank T. Sronce
- Keywords: genre fantasy rules-lite
- An early attempt at writing a homebrew RPG, set in the dreamworld.
PC's can be mortal dreamers, dreams, or dreamlords (a sort of
dream that controls other dreams).
~12 pages HTML.
-
Demonwright by Andre Schönherr
- Keywords: genre fantasy traditional long
- A German free fantasy RPG. It has random-roll attributes and
character classes.
99 pages rules (PDF).
-
The Desert Realm Play-by-Post
- Keywords: genre fantasy traditional rules-lite online
- A free play-by-post forum-based RPG. The site also features a
scifi/fantasy search engine, link list, and newsletter.
~10 pages rules and background (HTML).
-
Destiniem by xero1@aol.com
- Keywords: genre scifi fantasy
- A magi-tech game set in a fantasy world with cyberwizards and
majinauts. Available for playtestng by email request only (??).
-
Divus Ex: by J.C. Connors
- Keywords: genre fantasy rules-lite long
- "The Roleplaying Game of Gods and Goddesses". The system is
mostly diceless, using tarot cards that correspond to different
divine powers in the setting.
58 pages rules and background material (PDF).
-
Disparity by Katie Gatto and David Roth
- Keywords: genre fantasy traditional rules-lite
- A simple percentile skill-based system for an implied fantasy
setting where the privileged rich lord over the farming masses.
The player characters are adventurers collecting arcane items of
power and useful bits of information to improve their lot.
Character creation is open point-bought (50 points to split
among skills per level), and advancement is level-based.
There are rules for special talents and social background,
but no rules for magic or non-human races.
28 pages Rogue's Manual (PDF) plus 1 page Storyteller's Tips (PDF)
and 2 pages character sheet (PDF).
-
Divine Right by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A storytelling mini-RPG, where players spend "Dilemma Points"
and makes sacrifice rolls as part of the thematic premise,
"What would you sacrifice to save another?"
~6 pages rules (HTML).
-
Dominion by Scott Gray and Sharon Tripp
- Keywords: fantasy traditional long open-license
- A fantasy genre boffer LARP (live action role playing game),
including a low fantasy setting ("Uruk"), analogous to the Middle
East. With only humans and rare magic.
~90 pages (HTML).
-
Dominion Rules 2.0 by Dominion Games
- Keywords: genre traditional fantasy long
- A generic fantasy-genre set of rules, with a sample kingdom
("Gwenil"). It uses a skill-based system: roll 1d12 under skill
or attribute. Character creation is via a random-roll number of
attribute points, a random advantage table, and fixed skill
points. There are generic systems for priestcraft and for
witchcraft.
90 pages core rules (PDF), plus 20 page weapons/armor supplement
(PDF), plus 92 page spellbook (PDF).
-
Doom: The Next Chapter
by Richard D. Clark
- Keywords: genre scifi fantasy long
- An RPG set in the world of the computer game "Doom", where
futuristic portal research opens a gateway to hell. It uses a
simple percentile system (roll under stat on d100). Character
creation is by random-roll attributes, and each skill has a
starting value by averaging 2 attributes.
136 pages PDF or text.
-
DQ Open Source
- Keywords: genre traditional fantasy open-license
- A version of the out-of-print commercial game DragonQuest,
released by the "DQ Players' Association", without using any
trademarks.
40 pages (PDF).
-
Dragon Age Quickstart Guide: Dark Fantasy Roleplaying
by Walt Ciechanowski
- Keywords: genre fantasy preview
- A free introductory version of the commercial fantasy RPG
from Green Ronin Publishing by Jeff Tidball, based on the
video game from BioWare. It includes condensed rules,
an introductory adventure, and five pregenerated player
characters.
35 pages rules (PDF).
-
Dragonlands Online
- Keywords: genre traditional fantasy online
- An online fantasy RPG.
~15 pages narrative rules (text-only).
-
Dragonfly by Jeffrey S. Schecter
- Keywords: genre fantasy long
- Described as a cross between "Pokemon" and "Starship Troopers",
this is about humans -- Hunters, Riders, Entomologists, and
others -- on the planet Arthra who interact with the
giant bugs there. There are six attributes (rated 6 to 14 or
more) and binary skills. Character creation is based on class
and point-bought enhancements. Action resolution is based
on roll under stat using a number of d6s based on difficulty
(2d6 for easy; 5d6 for incredibly difficult).
24 pages core rules (PDF).
-
DragonNet (v3.0 beta 8)
- Keywords: genre traditional fantasy long
- A generic fantasy RPG designed by committee over the internet.
99 pages (PDF).
-
Dragonspawn by Jeffrey R. Naujok
- Keywords: genre traditional fantasy long
- A skill-based fantasy system, but without a generic skill roll:
each skill is treated individually.
123 pages (MSWord, HTML, or PDF).
-
Dragonspires
- Keywords: genre fantasy traditional online
- A free online fantasy graphical chat and roleplaying game.
-
Dragon Wizards
- Keywords: rules-lite fantasy traditional
- This is a fantasy role-playing/card game with a deck of 84
multi-leveled cards. The complete rules are available free,
with hundreds of monster cards, character cards, and equipment
cards.
38 page Player's Guide (PDF), 60 page GM's Guide (PDF), 600+
cards in JPG format.
-
Dreamknights, 24-hour edition
- Keywords: genre fantasy horror rules-lite preview
- A fantasy-horror role-playing game, the first draft of a planned
commercial game. It is set in the modern world with PCs who can
psychically enter the "Dreamscape". Character creation is
random-roll attributes and point-bought skills for real-world
attributes, and point-bought dreamscape stats -- where your total
points is inversely proportional to your real-world stat total
(people weak in the real world have stronger dream selves to
compensate). There are four attributes (Appeal, Mind, Action,
and Body) and four corresponding classes of dreamscape self
(Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer).
Action resolution is attribute + skill + 1d10 vs difficulty.
20 pages RTF.
-
Dreamwalker: Musings
by Peter C. Spahn, David Griffin, and Michael Patton
- Keywords: genre fantasy rules-lite preview
- A free version of the published
Dreamwalker
RPG (a 33 page free version vs the 152 page full version).
You play a psychic in the employ of a government project,
entering the dreams of others to rid troubled minds of the Taeniid
infestation. It uses a percentile skill-based system. The free
sample includes basic rules, a sample adventure and sample
characters, but no character generation rules.
33 pages (MSWord).
-
Drums of War (Version Alpha 4) by J Arcane
- Keywords: genre fantasy traditional long
- A tabletop fantasy RPG set in the world of the
World of Warcraft computer game series from Blizzard
Entertainment. The system is based on Dungeons and Dragons,
but does not use the Open Game License or D20 brand. Resolution
is by rolling 2d10 plus attribute modifier vs. target number.
Character creation is by rolling the five attributes on 2d6 (or
variations) along with picking a race and class.
41 pages (PDF or HTML).
-
Dungeonslayers by Christian Kennig
- Keywords: genre fantasy traditional rules-lite open-license
- Billed as "an old-fashioned roleplaying game", this is a
simple fantasy RPG of dungeon-delving. Characters are
described by 3 attributes (Body, Agility, and Mind), with
six associated abilities. Resolution is based on roll under
attribute + ability + modifiers on 1d20.
20 pages rules (PDF)
-
Dvreem RPG by David V.S.
- Keywords: universal fantasy rules-lite
- A diceless storytelling RPG. It gives detailed guidelines for
GM judgment but no numerical resolution mechanics. Character
creation is skill-based, spending 40 points among the 16 skills.
It roughly outlines four genres: Frontier, Technology, Steampunk,
Intrigue/Horror. It also has a sample setting, the fantasy
world of Creagadier.
~31 pages rules (HTML)
-
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
- Keywords: genre fantasy traditional supplement world
- A medieval fantasy setting on a planet of higher density than
Earth, with various human and dwarven kingdoms.
~27 pages HTML.
-
Dying Earth Quickstart Rules
by Robin D. Laws, John M. Snead, and Aaron Allston
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the newly published fantasy RPG
based on the novels by Jack Vance. Character creation is free
point-based. Resolution is by simple 1d6 (1=worst to 6=best),
where you get a number of re-rolls based on your "ability pool"
(which refreshes every 2 to 8 hours).
32 pages PDF.
-
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the out-of-print system.
~12 pages zipped HTML rules plus sample characters and adventure.
-
Earth of the Fourth Sun by Tom Slaughter
- Keywords: genre traditional fantasy long
- A fantasy genre game with a skill-based system and a unique magic
system.
180 pages (PDF format).
-
Eiridia by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A fantasy-genre RPG system. It includes three classes and two races
(humans and Changed Ones) but no background. The system is
percentile skill-based.
~20 pages HTML.
-
Enchanted Tales by Tim Bisaillon
- Keywords: genre fantasy rules-lite
- A modern-day fantasy mini-RPG inspired by urban fantasy fiction
and fairy tales. It is set in the modern world where there are
fairies, elves, trolls or treefolk -- which most of humanity has
been programmed not to see. The PCs have just been awakened to
the world that is just beyond our belief. Resolution is by
rolling 5d6 and interpretting the results like poker hands.
7 pages rules (PDF).
-
Enchanted Realms by Michael Downey
- Keywords: genre fantasy traditional rules-lite
- A GMless RPG using customized cards for character creation,
building adventures, and resolution. The game begins by selecting
a Quest card, then character creation is done by each player
selecting a Hero card and Creature card, then all players play
five cards from the remaining cards to start the Adventure Map.
24 pages rules (PDF).
-
Enchanted Worlds Starter Kit
by Matthew J. Rodgers and Daniel Price
- Keywords: genre traditional fantasy rules-lite preview
- The preview version of a published small-press RPG. This is a
introductory fantasy version of the universal rules, and includes
a short magic system and bestiary. Resolution is by rolling
under attribute+skill on 2d8. Character creation is limited
point-bought.
21 pages PDF.
-
Encounter by Michael Chumak
- Keywords: genre fantasy rules-lite long world
- A simple system geared for fantasy, with an original default
setting - the world of Edelay. It uses dice pool resolution,
rolling a number of d6s equal to skill + 1, where every result
of attribute or lower is a success. Character creation is
limited point-based, spending 4 attribute points (among the
three attributes that each start at 2) and 10 skill points.
There is a simple spell system, and notes on the three other
species: the bolgs, the flitterbrands and the jotun.
50 pages PDF.
-
Enoch: Role-playing in the Second Genesis by Chad Walker
- Keywords: genre postapocalyptic fantasy long
- A post-apocalyptic fantasy RPG, where the PCs are rebels fighting
against an oppressive natural order including immortals from before
the Fall, demons, and more. Resolution is roll under the
sum of two attributes on 1d20. There are eight attributes
("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence,
Lore, Conviction, Technology and Survival. Character creation is
limited point-based. There are also mundane and supernatural
advantages ("charms" and "talents").
66 pages rules and background (PDF).
-
EPIC
- Keywords: genre traditional fantasy
- A generic fantasy system, using classes and levels with a
percentile skill system.
~29 pages HTML.
-
Epoch: Age of Magic (Demo) by Chris Rutkowsky
- Keywords: genre fantasy long preview
- The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.
-
Epos by Dennis Engelhard
- Keywords: genre fantasy traditional
- A German-language free RPG, set in an "ancientpunk" setting that
mixes different ancient cultures. Character creation uses
priority picks, where predetermined numbers are assigned to
stats (attributes, skills and feats). There are also backgrounds
(i.e. status, armies, pets, artifacts) and non-adventuring knacks
(i.e. linguist or musician). Resolution is by an open-ended d12
dice pool system, rolling attribute + skill dice, where each die
equal or less than the character's current health score (from 0
to 9) is one success. The system also includes "epic" points for
rerolls, refreshed by fulfilling character motivations. The core
rules also include a magic system and rules for organizations.
67 page hero book, 32 page myth and magic book, 11 page arsenal book.
-
Erebus by Daniel Pond
- Keywords: genre fantasy world
- A fantasy setting with an odd Victorian flavor and a twist of
1930's pulp. It uses the Blur system.
~20 pages background (HTML).
-
E-RPG by Ruel K. Knudson
- Keywords: genre fantasy long preview
- The core rules of a generic fantasy RPG, offered for free in
preview of the general E-RPG system. Action resolution is a step
die, skill-based system. Character creation is either
random-roll or limited point-bought attributes, and limited
point-bought skills.
173 pages fantasy player's guide, plus 64 pages GM's book.
-
Errant RPG (Public BETA 1.0) by Greg Christopher
- Keywords: genre fantasy traditional long
- A generic fantasy system similar to early Dungeons & Dragons,
using races, classes and levels. Resolution is by rolling 1d20 under
attribute or skill for success. Characters have a limited number
of Luck Points that they can spend to add their current Luck total
to the roll. There is a more involved system of saving throws
that includes listen/spot, as well as other variants.
80 pages rules.
-
Evolution: The First Step
- Keywords: genre fantasy rules-lite
- Not really an RPG, this is "a game of logistics and imagination".
Players play gods who each have domination over their own Eden
of 50 neophyte humans. It is played in turns of a generation
(approx 32 years).
7 pages rules (RTF).
-
Exalted Quickstart
by Robert Hatch, Geoffrey C. Grabowski, et al.
- Keywords: genre fantasy preview
- The free introductory kit to the commercial fantasy game Exalted.
This includes 13 pages of background to the setting as well as
basic character creation, resolution rules, and three
half-page adventure seeds.
28 pages rules (PDF).
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
The Fallen Barony: Live-Action Roleplaying Game
- Keywords: genre fantasy rules-lite live-action
- A live-action rules set, designed for play with "boffer"
weaponry combined with other rules for character creation,
skills, etc.
~15 pages rules (HTML).
-
FANGS: The Fantasy Adventure Networked Gaming System
by Christopher Allen
- Keywords: genre fantasy traditional long rules-lite
- A generic medieval fantasy system. It uses a skill-based system
where resolution is by skill plus modifiers, where any result
of 20 or more is a success. Character creation is open point-based.
~50 pages core rules (HTML).
-
Fantasia by Tybalt
- Keywords: genre fantasy long
- A French-language fantasy/steampunk setting.
195 pages rules and background (MSWord format) plus 101
page bestiary (MSWord format).
-
Fantasia Quickstart by Matthew deMille (New Dimension Games)
- Keywords: genre fantasy traditional long preview
- The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
F.A.T.A.L. by Fatal Games
- Keywords: traditional fantasy long
- "Fantasy Adventure To Adult Lechery". A highly detailed fantasy
system. It has 5 core attributes with 20 sub-attributes. Tables
for each sub-attribute detail everything from Enunciation to
Bust Size. Action resolution uses skill plus d100 vs difficulty.
Character creation is random-roll attributes.
~500 pages rules (PDF).
-
FFRPS: Free Fantasy Role Playing System
by Ray Rischpater
- Keywords: genre traditional fantasy long
- An under-construction fantasy genre system based on AD&D,
designed with computer aids in mind.
~40 pages HTML, with some sections missing.
-
Fire and Sword by Raymond Turney
- Keywords: genre fantasy long open-license
- A fantasy RPG released under the Free Art License. It uses a
skill-based system, with resolution by rolling under skill on
1d10, 1d20, or 1d30 depending on difficulty. Character creation
is by choosing a primary and secondary archetype, distributing
84+2D6 points among attributes, and two additional skill picks.
163 pages (PDF).
-
Flying Swordsmen RPG by Dennis Laffey
- Keywords: genre fantasy long world
- An adaptation of Dungeons & Dragons in an old-school style to
the genre of Chinese wuxia action. It includes rules for the four
basic classes with varying profiles, martial arts and magic rules,
and a campaign setting (Zhongyang Dalu).
-
The Forge Primer by Basement Games
- Keywords: fantasy traditional rules-lite preview
- This is a short preview version of the commercial game
Forge: Out of Chaos.
11 pages (PDF).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Free Fantasy: gioco di ruolo by Antonio Sottocasa
- Keywords: genre fantasy traditional rules-lite
- An Italian-language free fantasy RPG. It includes a brief
magic system and bestiary.
32 pages (PDF).
-
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
- Keywords: genre modern fantasy rules-lite
- An adaptation of the television series to Fudge. It includes
monster research and magic rules, along with special rules for
Gloom.
~25 pages (HTML).
-
Furcadia by Dragon's Eye Inc.
- Keywords: genre fantasy online
- A free online RPG set in a magical world of anthropomorphic
animals. There is a world including 3D animated graphics, but
no combat is permitted.
-
FuRPiG / World of Esaene by Brant Guillory
- Keywords: genre traditional fantasy long
- Formerly a free fantasy-genre RPG system, this is now a published
but low-cost RPG from
BaDGe Publications.
-
Fuzzy Knights Lite by Noah J.D. Chinn
- Keywords: genre fantasy rules-lite preview
- The preview version of a humorous fantasy RPG about animated
stuffed animals. It uses a simple system with three attributes
(Strength, Reflex, Intelligence) and freeform skills. Action
resolution uses roll under attribute + skill + modifiers on 1d20.
PCs have Story Points (combined hero points and experience), and
the GM has corresponding Irony Points.
13 pages core rules (PDF).
-
Gates & Gorgons by Kobayashi
- Keywords: genre fantasy rules-lite
- A simple fantasy rpg using Rafael Chandler's Disciple 12 rules from
the small-press commercial RPG, Dread: the First Book of Pandemonium.
Character creation is limited point-based, spending 9 points among
3 attributes (Brawn, Wits, and Soul); choosing among 6 races
and 3 Paths (Warrior, Thief, or Magician); specifying a freeform
descriptive Drive and Flaw; and picking 3 Path-specific talents.
Also, all characters get 12 points of Fury at the start of each
adventure - spent to perform various stunts. Resolution is by
rolling a number of d12s equal to attribute and compare the highest
die with difficulty.
28 pages rules (PDF).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Gebaur by Laura Brickman et al.
- Keywords: genre traditional fantasy online
- A freeform online RPG played by posting to various boards
corresponding to locations in and around the city of Gebaur.
~4 pages guidelines for posting (HTML).
-
Ghalerion
- Keywords: genre fantasy online
- An online freeform fantasy RPG, set in an original fantasy world
of the same name, where an immortal race called the Kellans had
oppressed mortals but were overthrown in a great war. It is set
217 years after a new god took over from the fall of the Kellans.
~20 pages posting guidelines and background (HTML).
-
Ghostlight by W Doug Bolden
- Keywords: genre fantasy rules-lite
- An RPG set in a strange world where ghosts interact only with
each other through emotions and stimuli, using a minimalist
system.
~7 pages HTML.
-
Gladius RPG by Jake Conner
- Keywords: genre fantasy traditional long
- A simple yet detailed fantasy RPG. Resolution is by rolling
1d20 plus stat versus difficulty. There are no skills - only
special abilities. Character creation is choosing a race, two
specialties, two standard attacks, distributing 8 attribute points,
then picking special abilities equal to your level among your
specialties. Races include different types of minotaurs, elves,
and dwarves along with humans and vampires. The core rules include
a set of monsters but no setting.
~100 pages rules (HTML).
-
Gods & Monsters by Jerry Stratton
- Keywords: genre fantasy traditional long open-license
- A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition),
released under the GNU Free Documentation license. The system
is similar but with many changes and simplifications.
100 pages basic rules (PDF, RTF, or HTML).
-
Godhome by gorbadorc@aol.com
- Keywords: genre fantasy rules-lite
- A fantasy RPG where you play minor gods in a large pantheon.
It uses a simple percentile system, with other dice for damage, etc.
~12 pages HTML rules.
-
Golden Age Official Roleplaying Game
- Keywords: genre modern fantasy long world
- A fantasy RPG set in a world of sorcery and steam-punk technology,
the setting of the audio-drama of the same name. Character creation
is by choosing a personality type, race, virtue, and profession
package ("Calling"), as well as spending 10 points among the 4
attributes. Resolution is by rolling d10s equal to half of attribute,
where every 7-10 is a success and every 1 subtracts one success.
70 pages rules and background (PDF).
-
Gothicon
- Keywords: genre fantasy rules-lite
- A fantasy-genre RPG system. Character creation is class-based
with random-roll attributes.
~25 pages MSWord format.
-
GPA by Mark Hughes
- Keywords: genre fantasy horror modern rules-lite
- A sci-fi/fantasy/horror RPG about students at George Underwood
Edwards University, after the floodgates of magic and weird
science are opened upon the world, where no more than half of all
university students survive to graduation.
~12 pages HTML.
-
Great Ork Gods by Jack Aidley
- Keywords: genre fantasy rules-lite
- A simple RPG designed for a single evening's play. Each player
plays an orc and one of seven orc gods. Individual orcs have a
chance to succeed based on how much the god of that activity
hates them (there is a rating from 1 to 5 for each god's hate).
You roll a number of d10s for each action based on difficulty.
If any of them are less than the hate value, the action fails.
12 page rules and handouts (PDF).
-
The Great War by Maarten Oord
- Keywords: genre modern fantasy wotc-d20
- A modern fantasy game set in a parallel version of World War I
in a fantasy world ("Elon") complete with elves, dwarves and
magic. The game presents variants of D&D3 rules (i.e. D20
System) for the setting.
~20 pages (HTML).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
The Guide to Adventure Page by Michael E. Ball
- Keywords: genre traditional fantasy long
- A fantasy system, set in an AD&D-like world, using a
skill-based system. It also has a modern and sci-fi supplement,
Alien Dawn, although less developed. Character creation is
point-bought, but the available points are generated randomly.
The combat system focuses on realistic fights and uses cards
to determine the sequence of action.
86 page players handbook and 61 page GMs handbook
(RTF, PostScript, WordPerfect, and text-only formats).
-
Guilddom Adventures Made Easy by David V.S.
- Keywords: genre fantasy rules-lite
- A generic fantasy rules system. Resolution uses a roll of one
to three d8s based on difficulty, taking the lowest. If the result
plus skill is 8 or more, the check succeeds. Character creation
is skill-based, spending 35 points among the 16 skills. There are
brief rules for Alchemy, Chemstry, Machinery, and Transmutery -
but no spellcasting and no monsters.
~10 pages rules (HTML)
-
Hannsu by Paul Mather
- Keywords: genre fantasy traditional online world
- A freeform online web-based fantasy RPG, set on an original
world: Hannsu. It has brief character creation rules but
online resolution is freeform, with moderator options.
~20 pages background and rules (HTML).
-
Harp Lite
- Keywords: genre fantasy traditional preview
- The preview version of the HARP (High Adventure Role Playing)
system from Iron Crown Enterprises. This is a generic fantasy
game. It includes simplified character creation rules, with
four classes: one Cleric type, Fighter, Mage, and Rogue.
Action resolution is stat plus a percentile roll to determine
level of success (with anything over 100 being success).
98 pages (PDF).
-
Hazon by Mike Jacobs
- Keywords: genre traditional fantasy long
- A fantasy game in a D&D-like setting, using a percentile
system.
~30 pages (text-only).
-
Heroes Against Darkness by Justin Halliday
- Keywords: genre fantasy traditional long
- A traditional fantasy RPG based on Dungeons & Dragons / the d20
System, free for distribution although not under the WotC
Open Game License (OGL).
231 pages rules (PDF).
-
Heroes of Mars by Jeffrey A. Kazmierski
- Keywords: genre fantasy scifi rules-lite long
- An adaptation of Edgar Rice Burroughs' Barsoom setting to the
Fudge system. Includes links for rules
additions for combat, wealth, and fencing as well as character
creation guidelines.
~50 pages (HTML).
-
Heroic Golden Turbulence by Scott Beattie
- Keywords: genre fantasy long
- A wild fantasy martial-arts RPG. The system uses a dice pool of
color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or
2 (depending on your specialty). The combat and crisis system
revolves around choosing the colours of dice in your pool to
represent your priorities (i.e. finesse, caution, power, etc.),
which lessens the need for modifiers.
~55 page HTML.
-
Hexalon House Rules RPG by Paul W. Will
- Keywords: genre fantasy rules-lite long
- A Fudge-based fantasy RPG, set in a collection of 6 fantasy
worlds which share a common fate. The system is a variant
on the core Fudge rules.
84 pages core rules (PDF and HTML), 101 pages additional rules
(PDF), plus ~20 page background (HTML).
-
Holyquest by James W. Aubuchon
- Keywords: genre fantasy rules-lite
- A fantasy RPG from a Judeo-Christian perspective, using a
variant of the Fudge rules.
~25 pages HTML.
-
How To Host A Dungeon by Tony Dowler
- Keywords: genre fantasy
- A solo game for developing dungeons, working through the history of
the dungeon over four ages (Primordial Age, Age of Civilization,
Age of Monsters, and Age of Villains).
19 pages (PDF).
-
The Human Interface for Fantasy Roleplaying
by John F Sasso
- Keywords: genre fantasy traditional long
- A generic fantasy system. Character creation is random-roll
attributes and template-based skills, though skills are
point-bought with experience. Action resolution is a
d6 dice-pool with a number of successes equal to the number of
6's rolled.
47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
-
Illusion Walker by Atushi Terada
- Keywords: genre traditional fantasy online
- A Japanese Internet-browser + "Shockwave 7" game. It described
as a "simple dungeon game", where the goal to kill a monster one
after another. (untested - I can't read it!)
-
Imp by syn
- Keywords: fantasy genre rules-lite
- A simple fantasy RPG where the PC's are imps: malign faeries
wandering medieval Britain. It uses a simple random-roll
character generation with stats of experience (X), malevolence
(mal), and a number of powers (aka hexes). It uses a simple dice
pool system, rolling d6s equal to X. mal can be spent for
various bonuses, and is gained by practicing the seven deadly
sins.
~10 pages rules and scenario ideas (HTML).
-
Imperial Magician by Marc Uhl
- Keywords: genre fantasy long supplement
- A French-language RPG system -- ostensibly "a medieval fantasy role
playing game from a subjective view designed for micro
information processing."
~80 pages HTML.
-
Inju for Storyteller by Ed Hrzic
- Keywords: genre fantasy supplement
- An adaptation of White Wolf's Storyteller system for "Inju" --
various monsters from the Japanese for "demon-beast".
15 pages rules (text-only).
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
Instant Oz by Mike Conway
- Keywords: genre fantasy rules-lite preview
- The quickstart rules for the commercial "Heroes of Oz" game, set
in L. Frank Baum's Oz setting. It uses a variant of the Fudge/FATE
rules, using Story Points that players can use to modify rolls
or edit the game world - although it does not have Aspects.
24 pages (PDF).
-
Interfable
- Keywords: genre fantasy online
- An interactive online storytelling/role-playing site designed
and run by Mark Keavney, using web-based forums and chat rooms.
The current (March 2003) story is "The Wheel", an epic tale
set in a world of ancient Greek gods and goddesses and populated
by twelve races.
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
Irea Ensis
- Keywords: genre traditional fantasy
- A Swedish fantasy RPG set in a fantastic world inspired by
Moorcock's writings. No comments.
-
ISIS RPG System by Dale Cunningham
- Keywords: genre fantasy traditional rules-lite world
- A fantasy RPG with rules based on the D6 system from West End
Games. Action resolution uses total of an Nd6 dice pool vs
difficulty. Character creation is limited point-based (18d of
attributes, up to 6d of ads/disads, 12d of skills). The core
rules include standard fantasy races (elf, dwarf). It also has
a fantasy world background with 17 original races.
19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
-
It's a Dog's Life
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- An RPG about intelligent prairie dogs on the American Great
Plains, who go on adventures such as the search for the
semi-mythical city of ThunderTown. Action resolution is
roll under attribute + skill + difficulty modifier on 2d6.
Character creation is random-roll attributes and point-bought
skills: distributing 6 points among the skills of your position
(Brave, Healer, Scout, Sentinel, or Speaker).
~10 pages HTML.
-
JAGS Revised by Marco Chacon
- Keywords: genre universal scifi fantasy superhero long
- A universal skill-based system with many genre supplements:
Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics,
Chi Martial Arts, and Steampunk. It is quite detailed, but
there is a "rules-medium" version: JAGS-2.
Action resolution is roll under attribute or skill on 4d6-4.
Character creation is open point-based, with 3 primary
attributes and 9 secondary. Skills have a 4-level expertise
rating (Beginner, Average, Expert, Master) which determines
usage as well as a number to roll under (0 to 20).
200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
-
The World of JERA! by Steve Myers
- Keywords: genre fantasy traditional long world supplement
- A fantasy world in a "magi-punk" steam age, designed for
the AD&D system but including some of its own rules.
~100 pages background (HTML).
-
Kaïm le Temps des Dieux by Calmes Christophe
- Keywords: genre fantasy rules-lite
- A French-language fantasy RPG, inspired by the published game
Nephilim.
~30 pages (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and Fudge. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Kathanaksaya by Shawn C. Harris (aka "Green")
- Keywords: universal genre fantasy rules-lite
- A diceless RPG set in a world ("Kathanaksaya") where all dreams,
fables, and myths are true. Character creation is by collecting Story
Points for description and hooks, then spending them on freeform
abilities (Specialties). Actions are resolved by players bidding
Story Points, where highest Specialty + Story Points wins the bid
and determines how that action is resolved.
8 pages (PDF).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
Kids Easy Play Fantasy RPG by Steven Ruske
- Keywords: genre traditional fantasy rules-lite open-license
- A brief RPG based on the D20 System rules, but greatly simplified
for play by younger kids.
32 pages rules (PDF).
-
kill puppies for satan by Vincent Baker
- Keywords: genre fantasy rules-lite
- A formerly-shareware-but-now-commercial RPG where the PCs try to
gain evil by working for Satan. There are four attributes: "cold",
"fucked up", "mean", and "relentless" -- plus a general "evil"
rating.
32 pages (PDF).
-
The Kingdom of Glenn RPG by Nathan Hill
- Keywords: genre fantasy traditional rules-lite
- A fantasy mini-RPG using the "Cinema 2-10" system. Resolution
is by attribute + skill + 2d10 (count "0" as zeroes) vs
difficulty. Character creation is limited point-based.
32 pages (PDF).
-
Kingdoms of Telgard by Michelle McIntyre
- Keywords: genre fantasy traditional online
- A play-by-post fantasy/adventure roleplaying site. There are
mechanical attributes and skills, but there are no combat
mechanics or random throws. Stats are used by the moderators to
help judge situations. It includes a limited point-based
character creation method, race descriptions, and some world
background.
~40 pages HTML rules.
-
The King of Spades
- Keywords: genre superhero fantasy online
- A free online Massively Multiplayer RPG where you can create a
superhero or supervillain and go through 22 Levels of Ascention
to see if you're worthy of wielding one of the great 12 Tokens
that will make you a King, Queen, Prince or Knight of the
kingdoms of Spades (Deva), Hearts (Atlantis), Clubs (Hades),
or Diamonds (Earth).
-
Knarf 2 by Edward Frank
- Keywords: genre fantasy traditional long
- A simple generic fantasy system, with support for common tropes
including a magic system and 20 races. Action resolution is
attribute + skill + 1d20 vs difficulty. Character creation
is limited point-based (12 attribute points and 20 skill points).
~50 pages rules (HTML).
-
Labyrinth Lord by Daniel Proctor
- Keywords: genre fantasy traditional long preview
- A variant of the original Dungeons & Dragons game,
mimicking the original basic game circa 1980 based on the third
edition rules released under the Wizards of the Coast
Open Gaming License. The book is also available in print.
138 pages rules (PDF).
-
Lace & Steel Preview by Paul Kidd
- Keywords: genre fantasy preview
- An HTML conversion of the commercial game rules, available
for downloading on the web. It is a swashbuckling fantasy game,
set in a fantasy world with centaurs and such but with an
approximation of the culture of 17th century France a la "The
Three Musketeers". It includes only character creation rules,
however.
~25 pages HTML.
-
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
- Keywords: genre fantasy modern rules-lite
- A modern game about mystery men who project their minds into a
place (the "Blue City") in a telepathic dreaming state. It uses
a simple step-die system with 5 levels of traits, rolling against
a target number. There are four abstract attributes and freeform
strength/weakness traits.
24 pages (PDF, HTML).
-
Lady Blackbird by John Harper
- Keywords: genre fantasy rules-lite
- A steampunk scenario with pregenerated characters and included
quickstart rules. It uses a simple dice pool system.
Characters have named traits with a list of tags for each trait
that act as stats, and a list of keys and secrets that define when
they get experience advances. Resolution is by rolling 1d6
plus 1d6 for each trait and tag that applies, where each 4+ is a
success, looking for from 2 to 5 successes depending on
difficulty. The scenario is about Lady Blackbird who was
captured while on the run from an arranged marriage to Count
Carlowe.
9 pages quick-start rules, characters, and scenario (PDF).
-
Lamentations of the Flame Princess, version 0.1
by Jim Raggi
- Keywords: genre fantasy preview
- The preview/playtest version of an upcoming fantasy game,
which includes only bare rules. Action resolution is stat +
1d6 vs difficulty + 1d6. Character creation is open point
based, spending 100 or more points on attributes (5 physical,
4 mental), cheats (the hero points), exceptions, and skills.
38 pages rules (PDF).
-
Land of the Forbidden Treasures
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game.
~2 pages posting rules (HTML).
-
Lannassir
- Keywords: genre fantasy long
- A freeware RPG in German. No comments (I can't read it!).
-
Legendary Beta Version by Marty Vance (aka Dracos) of
Dragon's Forge
- Keywords: genre traditional fantasy long
- A mechanics system for fantasy. It has point-based character
creation, and percentile resolution. The magic system is
developed (verb-noun based), and there are rules for race
creation but there are no pre-made races yet.
~46 pages (HTML).
-
Legendary Lives by Joe Williams and Kathleen Williams
- Keywords: genre traditional fantasy long
- A simple electronic edition of the 1993 published fantasy
game, put online by the author. It is set in a light-hearted
Celtic-flavored world thick with faeries. The system uses a
universal Action Result Table (ART) included on the character
sheet. You find the row for skill (modified by difficulty)
and rolling percentile dice to find degree of success/failure
(5 levels each). Character creation is largely random-roll
with a choice of profession, developing a random "life-path"
of the character's history.
258 pages rules (HTML and PDF).
-
Legendary Quest by John Kirk
- Keywords: genre fantasy traditional long
- A fantasy genre RPG, set in a fantasy world based on European myth
and folklore. PCs are dwarves, elves, gnomes, goblins, hobs,
or orcs. Action resolution is attribute + 1d10 vs difficulty,
skill + 1d30 vs difficulty, or limited other d30 rolls.
Character creation uses classes, and is limited point-buy
spending separately on attributes and skills. It includes a
magic system, priestly miracles, and a host of monsters.
194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF),
and 248 pages spell book (PDF).
-
Legendra by David Farrell
- Keywords: genre fantasy traditional online world
- A play-by-post fantasy RPG set on an original world ("Legendra")
inhabited by humans, centaurs, and the cat-like Mewyr along
with demons, gargoyles, golems, and valian.
~2 pages rules plus ~15 pages background (HTML).
-
Legends of the Ancient World
- Keywords: genre fantasy rules-lite preview
- A simple fantasy role-playing game similar to Steve Jackson's
"The Fantasy Trip". Character creation is point-based, splitting
7 points among three attributes (Strength, Dexterity, and Intelligence),
and binary skills (1 point each). Action resolution is roll under
stat on 3d6 (or Nd6 in some cases, with N varying with difficulty).
12 pages rules (PDF).
-
Legends from the Dark Wheel by Vin Diakuw
- Keywords: genre fantasy world
- A fantasy setting in a Dark Age which comes after the Golden Age
of the Precursors. As the ice melts more and more secrets of
the ancients are revealed, which can be used for ill or
good. This was the setting of the Epitaph RPG.
38 page PDF (available by email).
-
Legends of Alyria Quickstart by Seth Ben-Ezra
- Keywords: genre fantasy rules-lite preview
- The preview of an upcoming storytelling fantasy game. It has
broad attributes (Force, Insight, and Determination) and moral
qualities rated in phases of the moon (new to full). It recommends
modified d10s with phases of the moon pasted on them. It emphasizes
cooperative authorship and narration.
12 pages rules (PDF) plus scenarios.
-
Legends of Middle Earth by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in Tolkien's Middle Earth. It uses a
skill-based system, rolling under skill on a number of d6s
(1d6 to 5d6 or more) where the number of dice depends on
difficulty. Character creation is by choosing race and
profession package ("role"), plus three pools of limited
points for skills, special abilities, and passions.
25 pages rules and background (PDF).
-
Legends of the Land by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A variant of the free
Legends of Middle Earth RPG
by Jeffrey Schecter, for playing in the world of The Chronicles
of Thomas Covenant by Stephen R. Donaldson.
17 pages rules and background (HTML).
-
LILA by Lorenzo Rubbo-ferraro
- Keywords: genre fantasy rules-lite world
- Introductory rules for a Vedic RPG -- i.e. a fantasy game set in
Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.).
The rules are incomplete, but explained to be semi-freeform with
stats representing any qualities of the character.
13 pages (PDF).
-
LIQUID by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
339 pages (RTF).
-
Lord of Lords
- Keywords: genre traditional fantasy online
- A free text-based online fantasy RPG (i.e. MUD).
~2 pages social rules (HTML).
-
Lord of the Rings Roleplay
- Keywords: genre fantasy traditional online
- An online web-based play-by-post RPG set in Tolkien's Middle Earth.
~2 pages rules (HTML).
-
Lords of Knowledge by Ohmnibus
- Keywords: genre fantasy scifi long
- An Italian science fantasy RPG, with a rules system leaning towards
realism and accuracy. The game is split into four manuals: Ambient,
Characters, Rules, and Magic.
Rules and background 141 pages (PDF).
-
Lost Empires BETA by Rogue Comet LLC
- Keywords: genre fantasy traditional long world
- A fantasy RPG set in the original world of Zandaria, designed as
a variant of the Swords & Wizardry RPG, itself a clone of 1974
Dungeons & Dragons. It has a point buy system rather than levels
and simplified classes customizable through point spending. It
also has open-ended damage, risky magic using mana points, and
Feat Points that can be spent for special moves.
BETA rules 62 pages (PDF).
-
Lost Roads of Lociam Light by Rasmus Strand
- Keywords: genre fantasy traditional long world preview
- The free version of a commercial fantasy RPG, set on the world of
Lociam - populated by elves, dwarves, giants, and animal-peoples as
well as humans. The free version lacks many optional rules as well
as character creation rules. The rules are based on percentile skills
for most activities, and binary skills for knowledges. Experience is
gained on individual skills based on use.
Light version rules 102 pages (PDF).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Lyran Tal
- Keywords: genre fantasy online
- An online free-form role-playing game set in an original
medieval fantasy setting with many details centering on the
Crosswinds Tavern which houses a gateway to other worlds.
It includes both live chat and posted stories.
~50 pages background (HTML) plus play guidelines, ~5 pages (HTML).
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
Magebane: The Unofficial Magic: the Gathering RPG
by Grant Graves and Chris Bishop
- Keywords: genre fantasy rules-lite
- A fantasy RPG based on the collectible card game. The system
uses the card game for some combats, and simple die rolls for
others.
3 pages rules (PDF).
-
Magicians of England by Tony Dowler
- Keywords: genre fantasy long
- A Victorian fantasy narrational game about rival magicians and
the honor of the British Empire. Resolution is by bidding numbers
of story chips against opposed players, while story chips must also
be spent for narrating in various effects like changing place,
time, or characters.
12 pages rules (PDF).
-
The Magic Theatre: Cathay Arts of Role-playing
by Leonard Hung
- Keywords: genre fantasy long
- An authentic Oriental RPG, using stats based on classical Chinese
categories: the nine house chart, along with 5 "roots" for
attributes, each with a yin and yang aspect.
~52 pages HTML.
-
Majai: Pale Sun, Blood Moon by Jason Lada
- Keywords: genre fantasy rules-lite world
- A fantasy world using the Fudge system
(includes adapted rules on the site). Inspired by John
Brunner's "The Compleat Traveller in Black", and
Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World".
7 pages rules plus 26 pages background (HTML).
-
ManaBurn by Wim van Gruisen
- Keywords: genre fantasy rules-lite
- A role-playing game that uses cards and mechanics from the
collectible card game "Magic: The Gathering". A character
is represented by a deck of 50 cards. It does not use the
normal card mechanics. Instead, for action resolution you draw a
number of cards equal to your skill from the character's deck,
and each pip of the correct color is one success.
~16 pages rules (HTML).
-
Mazes & Minotaurs by Olivier Legrand
- Keywords: genre fantasy long
- A retro D&D-like RPG based on Greek sources (the 1963 "Jason
& the Argonauts" movie and Homer's Odyssey) rather than Tolkien
and related Western fantasy. So there are six random-roll
attributes, and classes of Barbarian, Spearman, Noble, Priest,
Sorcerer and Nymph. There are three supplements:
"Men & Monsters" (with new classes and rules),
"Myth & Magic" (with four new magical classes and new items),
and "Hekatoteratos" (with 100 creatures).
74 pages core rules (PDF).
-
Microlite20 by Greywulf
- Keywords: genre fantasy rules-lite open-license
- A very rules-lite variant of the D20 system, with only three
attributes and four classes. There are four adventures available
for download in addition to the basic rules.
2 page Core Rules, 2 page GM Guide, 2 page Monster List, 2 page
Spell List, 2 page Modern Rules, 3 page Expert Rules.
-
Midgard by Ben Redmond
- Keywords: genre fantasy rules-lite open-license
- A viking RPG. Character creation is limited point-based,
choosing a Birthright and Legend template, spending 14 points
on attributes ("runes") and 13 points on skills. Resolution
uses a set of tokens distributed among runes on your sheet.
You get automatic tokens equal to your skill, then roll a number
of d8s equal to attribute -- with each 1 adding to a problem pool,
each 3-5 added to one of three result pools, and 6-8 to your
distributable token pool. Combat includes a dozen maneuver options
and detailed weapon stats (Damage, Speed, AP, Hard., Str.).
26 pages (PDF).
-
Midian
- Keywords: genre fantasy long open-license
- A dark fantasy genre RPG released under a home-grown open
license, in a world populated by dwarves, elves, trolls,
ghouls, hobgoblins, warrior gaijin, reptilian Killians, and
humans. Character creation is random-roll attributes with
different rolls based on race. Action resolution is based
on 1d20 for combat, or 2d20 roll under stat.
212 pages (HTML/PDF).
-
Middle Earth FRPG by Sergio Venturini
- Keywords: genre traditional fantasy
- A Spanish-language fantasy RPG set in J.R.R. Tolkien's Middle Earth.
(no comments)
-
Middle Earth Adventure Game, v3.2
- Keywords: genre traditional fantasy rules-lite
- A simple fantasy system based on the system created by ICE for
the Middle-earth Quest Book series and then used for the
Lord of the Rings Adventure Game. Resolution is by 2d6 plus
skill versus difficulty. Character creation is by choosing a
race and profession.
26 pages rules (PDF).
-
Miravlor by Matthew West
- Keywords: genre traditional fantasy long
- A fantasy genre RPG. It includes a magic system, monsters, and
religions but not a world. Action resolution uses roll under
skill on 1d20, or 1d20 + attack stat - defense stat for combat.
Character creation is based on 37 templates, with rules for
modifying selected attributes according to a point system.
200 pages rules (MSWord format).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
Monsters and Mazes by John Garwood
- Keywords: genre fantasy rules-lite
- Only nominally an RPG, this is a simple dungeon-crawling engine
patterned after the original D&D.
~20 pages rules (text-only).
-
Mordor: The Realm of Shadows
- Keywords: genre fantasy traditional rules-lite online world
- An online play-by-chat RPG, set in an original world -- the
continent of the Shadowlands in the world of Mordor. Species
include humans, sprites, dwarves, vampires (based on V:tM),
and more. It uses a mostly-freeform text-based system, with
player-defined special traits (including magic, powers, and
healing) of level 1 to 3.
-
Multiclass by Peter Knutsen
- Keywords: genre traditional fantasy long
- A generic fantasy RPG system, where you pick three classes (out
of 12), and then put points into skills (cost varying with
class). Actions are resolved by rolling under skill on 3d6.
~40 pages ASCII text.
-
Munchkins by Michael "Epoch" Sullivan
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing two-inch creatures in a modern
household who worship the TV set. Adventure are various mayhem
with the cat, and other household accidents.
12 pages (HTML or MSWord).
-
MutQuest by Todd Poindexter
- Keywords: genre traditional fantasy
- A fantasy RPG self-acknowledged to be a fusion of D&D,
Palladium, Runequest, and Stormbringer.
~28 pages MSWord or text format.
-
Mysticora by Channing Jones
- Keywords: genre fantasy traditional online
- A play-by-email fantasy RPG with three subgames: a heroic subgame,
a military subgame, and an economic subgames. It includes detailed
rules and background, although there are no rules for non-online
resolution.
~30 pages rules and background (HTML).
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
Mythos of the Maori by Christopher Johnstone
- Keywords: genre fantasy long
- An epic fantasy game set in the pre-European contact and
mythic history of the Maori peoples of Aotearoa (New Zealand).
62 pages rules and background (PDF).
-
Mythweaver by Michael T. Desing
- Keywords: genre fantasy traditional rules-lite
- A generic fantasy RPG, with monster stats but no background.
Action resolution is skill + 2d6 versus difficulty. Character
creation is class-based, with random-roll attributes and
point-bought skills.
24 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
NC by Andrew C. Myers
- Keywords: genre traditional fantasy
- This is a skill-based system intended to be more believable and
balanced than AD&D while retaining the simplicity.
~38 pages rules (HTML).
-
Neverwhere, 2nd edition
by Grim & Raven Morrison (Postmortem Studios) -
1st edition by James Desborough and Stephen Mortimer
- Keywords: genre scifi fantasy long
- A system based on the urban fantasy novel and BBC TV series by
Neil Gaiman, set in an underworld realm below modern London.
It uses a minimalist system where characters are rated by
5 adjectives from their description, plus skills (with five
levels: Beginner to Legend). Action resolution is 1d10 +1 for
each adjective + skill vs difficulty.
76 pages rules and background (PDF).
-
Nexus D20 by Garrowolf
- Keywords: genre fantasy scifi long wotc-d20
- A science fantasy RPG based on an extensive variant of the D20 system,
set in an interdimensional Nexus - a realm that connects to other
realms, but also contains its own islands floating in a vast
astral sea. There are levels and races but no classes, and no
base attack bonus or saving throws. Instead there is a custom
character framework, and the system focuses more around skills.
There are many feats, each associated with a skill. It also
includes a new magic system with powers rather than spell lists.
100+ pages HTML.
-
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
- Keywords: genre fantasy long supplement
- A fairy-tale-like dreamland fantasy RPG, based on a speculative
version of 3rd edition D&D.
53 pages PDF rules plus ~20 pages various background.
-
Old School Hack: The Basic Game by Kirin Robinson
- Keywords: genre fantasy traditional rules-lite
- A variant of Eric Provost's Red Box Hack, aimed as a re-imagining
of original Dungeons & Dragons. It has classes Fighter,
Magic User, Cleric, Thief, Elf, Dwarf, and Goblin. Combat is
by rolling 2d10 plus bonuses against armor class. Other resolution
is by rolling 1d12 plus attribute against the GM's roll of 1d12
plus difficulty.
25 pages (PDF).
-
Olendiak Fantasy Roleplay by Jason Coplen, Marlene
Jenkins-Haraguchi, & John Leutz
- Keywords: genre traditional fantasy rules-lite
- A free fantasy-genre RPG set on an original world of the same name.
Action resolution is skill+2d6 vs difficulty. Character creation
is random-roll (3d6) attributes and point-bought skills. It
includes a 9-page magic system and 7-page set of race descriptions.
~35 pages rules HTML.
-
Omnifray Lite, Public Playtest Edition by Matt West
- Keywords: genre fantasy preview long
- A generic fantasy system, the simpler version of the longer commercial
RPG Omnifray. Character creation uses a mix of random-roll and
point-buy. Resolution uses 1d12 + attribute versus opponent's roll,
or a double roll which does two such rolls simultaneously and compare
both rolls individually.
210 pages rules (PDF).
-
On Mighty Thews by Simon Carryer
- Keywords: genre fantasy rules-lite
- A simple system intended for emulating short fantasy stories, in the
vein of Howard, Leiber, and especially Moorcock. It's mechanics are
drawn from Jason Morningstar's "Dungeon Squad" and Clinton R. Nixon's
"Donjon," along with Shane Lacy Hensley's "Savage Worlds."
It uses a step-die system, with three fixed attributes ("Warrior",
"Sorcerer" and "Explorer") and three player-defined traits.
Stats are rated from d4 to d20, and resolution is by taking
the higher of the attribute and applicable trait roll.
13 pages (PDF or HTML).
-
Ork: L'Ultime Outrage by Ghislain Morel
- Keywords: genre fantasy long
- A fantasy RPG of playing orks, in French. No comments (I can't
read it).
-
OSRIC v2.2
- Keywords: genre fantasy traditional long open-license
- OSRIC ('Old School Reference and Index Compilation') is an
effort to make a WotC OGL version of first edition AD&D
mechanics without violating copyright.
404 pages PDF.
-
Otherkind by Vincent Baker
- Keywords: genre fantasy rules-lite
- A dramatic RPG which focusses on strong differences between the
four races: orc, elf, dwarf, or troll. They are faery creatures,
dedicated to saving sparks of magic left in the mortal world
that they are leaving.
11 pages (PDF).
-
Otherworld
- Keywords: genre fantasy rules-lite online
- An online web-based play-by-post RPG, based on the fantasy novels
of Kelley Armstrong.
~10 pages posting guidelines and background (HTML).
-
Outlanda by Rebecca Laffar-Smith
- Keywords: genre fantasy traditional online wotc-d20
- A bulletin-board based online RPG, based on D&D third edition.
There are no rules provided (just links for the official books),
but there is various background material primarily in the
monthly ezine.
~25 pages HTML.
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Pagan by Briza von der Lagerbauer
- Keywords: genre fantasy traditional rules-lite
- A semi-generic fantasy system, in the genre of D&D and
Runequest. There are ten races: human, ogre, pygmie, gnome,
troglodyte, duck, mugwump, mongrel, gargoyle and dryad. Action
resolution is by rolling under stat+skill on 1d20. Character
creation is random-roll attributes and random-roll social class,
followed by choosing character class and point-bought skills.
~30 pages rules (HTML).
-
Pagoda by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A short (23-page) Wuxia martial arts RPG. It uses a dice
pool of d6s and degrees of duplicity (doubles, triples,
quadruples, and so forth) as a way of determining success.
Character creation has five parts: elements, attributes,
skills, flaws, and zodiac sign. The player picks one
primary, two secondary, and two tertiery elements (out of Water,
Wood, Fire, Earth, and Metal) to represent emotions and passions.
They also pick 1 primary, 2 secondary, and 2 tertiary out of
five attributes; and similarly for skills.
23 pages rules (PDF).
-
The Pandemonium RPG
- Keywords: genre traditional fantasy rules-lite
- A skill-based system using playing cards. You must play a card
less than your skill and higher than the difficulty to succeed.
It includes brief supplemental rules for martial arts and magic.
~6 pages core rules (HTML), plus ~4 page supplements (HTML).
-
Pathfinder Alpha Playtest by Jason Bulmahn
- Keywords: genre fantasy traditional long wotc-d20
- An adaptation of the 3.5 edition of Dungeons & Dragons by
Paizo publishing, using the open source D20 system rules.
66 pages (PDF).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pathwanderer by Karl Thornley and David Collins
- Keywords: universal fantasy long world
- A universal system. Character creation is either random-roll or
point-bought attributes with point-bought skills. Resolution
is mostly percentile: roll d100 + skill + modifiers, where over
100 is a success. It includes a supplement ("world unit") for
early medieval Ireland, between 410 and 793 A.D.
66 pages core rules (PDF), plus 136 pages supplement (PDF).
-
Pervo by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A fantasy RPG about pure and unmitigated violence, available
in English and Norwegian (cf. http://www.fabula.no/pervo.html
for the Norwegian). Both the method and the setting are
inspired by sado-masochism. The game is created to
"fulfill the GM's dream of revenge over all players he has ever
tried to entertain". Recommended for large player groups (10-20
players), to make the game last, as players/characters are
slaughtered at a rate only compared to an industrial
slaughterhouse. Part of the method is to insult the players, and
drive them from the table, one by one, until the last one is
slaughtered.
~6 pages HTML.
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Picking Sides by Stacy Gossett
- Keywords: genre fantasy rules-lite
- A free RPG based on the novel "Picking Sides: The Seven Deadly Sins
of Jonathan Sykes" by Stacy Gossett. It has no defined setting,
but the PCs are normal humans except for extraordinary power in
one of the seven elements (Fire, Water, Earth, Air, Wood, Metal,
Spirit), giving various powers based on level. Character creation
is limited point-based with level-based advancement. Resolution
is percentile.
25 pages (PDF).
-
Pirates of Dark Water Role-playing Game
by Vin Diakuw
- Keywords: genre fantasy rules-lite
- An adaptation of the Hanna Barbara cartoon series, set on the
fantasy world of Mer, where the seas are being infested by a strange
"dark water" substance oozing from a fissure. Pirates and others
roam the seas in ships that can both sail and fly. It uses a
simple dice pool system where any roll of 4-6 indicates a
success. Character creation is by simple ranking of attributes
and choosing 1 Talent, 1 Gift, and 1 Complication.
30 pages rules and background (PDF).
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
Pocket Dragons by Patrick Wagner
- Keywords: genre fantasy rules-lite
- A RPG where PC's are tiny dragons (about the size of a Coke
bottle) in a medieval fantasy world. Character creation is
random-roll attributes and skills (with some rerolls).
Resolution is by open-ended dice-pool similar to
Shadowrun.
14 pages MSWord format.
-
The Pokéthulhu Adventure Game, 3rd edition
by S. John Ross
- Keywords: genre fantasy rules-lite
- This is the free third edition of the published RPG. It is
a humorous RPG mixing Pokemon and Lovecraftian horror. PCs
are Cultists (age 5 to 16) who summon thulhus to do battle
with other thulhus. Character creation is point-based, with 30
points for the six stats (Grade Level, Phys Ed, Pokethulhu Lore,
Shoplifting, Sanity, and Talking Trash). Action resolution is
by rolling under your stat on one to three d12s.
33 pages (PDF).
-
Potestas by Gary Johnson
- Keywords: genre traditional fantasy rules-lite world
- A simple homebrew system originally based on the commercial
Dragon Warriors rules, set in the fantasy world of
"Selentia" (described separately). Point-based character creation,
Resolution with 2d10 rolls vs 11+modifiers.
~25 pages rules plus ~5 pages world description (HTML).
-
Powers That Be
- Keywords: genre modern fantasy rules-lite
- An RPG set in the modern world where the player characters begin as normal people who eventually
discover their true nature as powerful magic beings - such as the divine aspects of a diety, a
hidden mythological creatures, a reincarnated icon of the past, or a fictional person from book
or legend. It uses a step-die system with all stats rating from 1 to 30 (3d10). Conflicts use an
action point system, spending 10 action points per round for various actions.
~21 pages HTML.
-
Pretender by Kirt "Loki" Dankmyer
- Keywords: genre modern fantasy rules-lite
- A game where the PCs are "pretenders" : supernatural beings
(vampires, angels, etc.) passing as human in 1980s America, whose
otherworldly nature and focuses their human faults and virtues.
Character creation is by group consensus, setting stats for
Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses
a dice pool system, rolling (stat)d6 and each success lets you
control one of: Narration, Motion, Safety, and Style.
22 pages rules and background (PDF,HTML).
-
Prima by Hugo Garcia-Cotte
- Keywords: genre fantasy long open-license
- A French-language fantasy RPG released under Creative Commons 3.0
non-commercial, share-alike. The player characters are fledgling
gods. Characters begin with one spell and one physical alteration,
and after some scenarios you can decide your apperance. It includes
two magic systems.
419 pages rules and background (PDF).
-
Providence Demo Version
by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael
Scott, and Lucien Soulban
- Keywords: genre superhero fantasy rules-lite preview
- A demo version of the published RPG which mixes fantasy and
superheroics. It has no character creation rules but includes a
sample adventure including pre-made PC's.
35 pages PDF.
-
Psychosis Nutshell Rules
- Keywords: genre fantasy rules-lite preview
- A diceless RPG in a surreal genre where sanity can't be trusted.
It uses a tarot deck for resolution in the genre of shifting
reality for the PC's. The full version was published by
Chameleon Eclectic but is now out of print.
~4 pages rules (text-only).
-
Pumpkintown by Peter Jared Seckler
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in a fairy-tale-like town, similar to Tim
Burton's "The Nightmare Before Christmas". It uses an adaptation
of the Plain English RolePlaying
rules. There is also
Fudge Pumpkintown, by Mike Gentry.
~20 pages HTML.
-
Puppetland by John Tynes
- Keywords: genre fantasy horror rules-lite
- ``A storytelling game with strings set in a grim world of
make-believe.'' This is a diceless game set in a bizarre world of
horror where puppets are oppressed by bloodthirsty Punch. There
is a published version from Hogshead Games for cheap ($7 bundled
with another mini-RPG: "Power Kill"). The published version is
about 30% longer than the still-available free version.
~14 pages (HTML or RTF).
-
Quasar by Conroy & Conroy company
- Keywords: genre scifi fantasy long
- A sci-fi and fantasy RPG, deliberately avoiding occult and
unsuitable-for-children elements such as magic, psionics, demons,
sex, or gore. It uses a "realistic" system of classes including
architect, biologist, chemist, commando, etc.
Players Guide 212 pages, GMs Guide 87 pages,
Creature Anthology 157 pages (MSWord, RTF, HTML).
-
Queeste by Joop Oele
- Keywords: genre traditional fantasy long
- The electronic second edition of a commercial Dutch-language fantasy RPG,
made available free through Lulu.com by publisher Frank Rieter-Lambers.
It is set in an extensively detailed fantasy world. It uses a
class/level system that uses only six-sided dice, with an
involved magical system inspired by the Earthsea books of Ursula
LeGuin, including a functional magical language.
182 pages rules and background (PDF).
-
Quest v4.0 by Mike Greenholdt
- Keywords: genre traditional fantasy long
- A freeware generic fantasy game, using both classes and skills.
Skill resolution is by d20 roll. It has clerics based on
real-world religions, and a technician class developing beyond
the medieval norm.
~330 page Player's Handbook, ~100 page GM's Guide, and
~100 page Monster Manual (HTML).
-
The Questing Beast by James V. West
- Keywords: genre fantasy rules-lite
- A "roleplaying game of anthropomorphic Arthurian romance" --
i.e. in the genre Arthurian fantasy but with anthropomorphic
animals as the characters. As of 2003 no longer a free RPG, but
a short and cheap one. It uses a rules-lite system focussed
on storytelling. A player may optionally call for a die roll,
which is victory, defeat, or "guided". If success or failure
the player narrates the results, if guided the GM does. Players
have a personal pool of dice which they can gamble on results.
32 pages rules and background (print-only).
-
Ranma Nibun No Ichi - The Storyteller Game
by Keith Martinson and Don Boys
- Keywords: genre fantasy long
- An adaptation of the Street Fighter and Storyteller rules
(from White Wolf) to the Ranma 1/2 animated TV series.
~45 pages (HTML).
-
Realms of Adventure (Version 1.5) by Chris Pinto
- Keywords: genre traditional fantasy long
- A generic fantasy-genre system designed to be compatible with
AD&D. It uses roll 3d6 under attribute or percentile dice
under skill. Character creation is free-form negotiated with
the GM. This is version 1.5 as posted to the newsgroup
rec.games.design in 1993.
~30 pages rules (text-only).
-
Realms of Kaos
- Keywords: genre traditional fantasy online
- A graphical multi-user, internet-based game. It includes full
command-line control like a MUD but adds in graphical controls and
display in addition.
-
Realm Walkers Light by Grant Graves
- Keywords: genre fantasy rules-lite long
- A "RPG / Dice Game" about dimension-hopping characters in a
cosmic battle. Resolution is by points scored on certain 3d6
rolls. Character creation is template/class based with
point-bought extras. It includes seven genre books
covering fantasy, cyberpunk, and others.
15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
-
ReCoil by Lance Allen
- Keywords: genre modern fantasy horror rules-lite
- A game of playing ghosts working as agents to fight a force
known as Oblivion. They affect the physical world by possessing
human hosts, fighting Naughtwraiths who do likewise. It uses a
dice-pool system, rolling d10s equal to skill against a target
number from 2 to 10. Character creation is simple point-based.
24 pages core rules (PDF).
-
Record of Lodoss War The RPG (Eternal Edition)
by Mark Chase
- Keywords: genre fantasy traditional long
- An adaptation of the fantasy-genre Japanese animated series from
Group-SNE/Kadokawa Shoten Publishing, using the
Fuzion system with "Atomik Fuzion" supplemental material.
93 pages rules and background (PDF).
-
Red Ash World Engine, v1 Alpha by Chris Jokinen
- Keywords: genre fantasy
- A generic fantasy RPG that allows play on the level of races
and nations (i.e. strategic) and individual people (i.e.
traditional role-playing). Resolution is based on attribute
+ skill + 1d20 vs. difficulty. Character creation is point-based
including classes and levels.
~30 pages rules (HTML).
-
Red Box Hack by Mark Causey, Eric Provost, and Lisa Provost
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system of fighting monsters and collecting
treasure, started as a hack of red box D&D.
22 pages rules (PDF).
-
The Reincarnation
- Keywords: genre fantasy online
- An online game where your characters is an ancient mage, ruler
of a fantasy kingdom. The four resources are turns, population,
money ("geld"), and magic power. Actions include guiding the
kingdom, managing armies, and so forth.
~60 pages rules and background (HTMl).
-
Returner's Final Fantasy RPG by Scott Tengelin, Martin
Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
- Keywords: genre fantasy long
- A pencil-and-paper RPG based on the popular series of video
games from SquareSoft. It uses a percentile skill system.
Character creation is limited point-based: with a random number
of attribute points, and skill points based on class.
~100 pages rules (HTML).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).
-
The Riddle of Steel Quick-Start Rules
by Stephen Barringer
- Keywords: genre fantasy long preview
- A preview for the published fantasy RPG. It is set on an
original world, Weyrth, which is briefly described in the
quickstart rules. It focusses on a realistic, turn-less
combat system. It uses a dice pool system where you roll a
number of d10's against a target number, counting number
of successes.
41 pages (PDF).
-
Ringwielder by Dennis Drew
- Keywords: genre fantasy scifi
- A shareware science fantasy RPG set on a giant generational
starship using mystic "Psycho-Manipulative Energy" that had a
catastrophic accident shortly after. The systems went
haywire and rewrote the environment and people to match
fictional characters and locales. The PCs are "Ringwielders"
that have entered into an agreement with the central computer
to protect all life on the ship, armed with rings that can
have up to 36 powers. Character creation is random-roll,
rolling for powers, the 8 primary abilities, and the 20
secondary abilities.
~15 pages plain text.
-
Risus: The Anything RPG by S. John Ross
- Keywords: genre universal superhero fantasy rules-lite
- A cinematic "rules-lite" system which rates "cliches" as
number of dice (1-6) which are summed vs difficulty. It includes
a 27-page solitaire introductory adventure ("The Ring of Thieves")
and links to a number of third-party sites on using it for
different genres, including Supers, Mecha, and Fantasy.
5 pages basic rules (PDF, RTF, or text-only) plus ~50 pages
supplementary material.
-
Rough Magic by Brandon Blackmoor and S. John Ross
- Keywords: genre fantasy rules-lite long
- A film-noir PBEM game (with original tabletop rules) of magic,
mystery, and guns in an alternate 1960's Europe where hex use is
ruthlessly regulated and (as a result) enormously profitable.
Described as a cross between Casablanca and Angel
Heart. The background by Brandon Blackmoor adapts rules from
Risus: The Anything RPG by S. John Ross.
~30 pages HTML.
-
Runebearer by Chris Magoun
- Keywords: genre fantasy long world
- A fantasy rpg set on an original fantasy world, "Bostonia",
which is described in detail. Action resolution is stat or
skill plus 1d12 versus difficulty plus 1d12. Character creation
is random-roll attributes, choose a template (from 55 world-specific
choices), and additional point-bought skills.
247 pages (PDF or HTML).
-
Rune Jump Start Rules by Atlas Games
- Keywords: genre fantasy traditional preview
- This is a free preview of the published game Rune, a
combat-heavy RPG of Scandanavian myth.
8 page Jump Start Rules (PDF) plus 22 page Preview Kit (PDF).
-
RuneSlayer by Christopher Lawrence and J.C. Connors
- Keywords: genre fantasy traditional long
- An RPG planned for release by Avalon Hill as "RuneQuest: Slayers",
though related to the earlier RuneQuest RPG only in spirit.
It is set on an original fantasy world. It uses a simple system
of rolling under stat on 2d10, 3d10, or 4d10 depending on
difficulty. Skills are trinary.
224 pages rules and background (PDF).
-
Rusty Roses
- Keywords: genre fantasy traditional online
- An online play-by-post RPG using a bulletin-board system, set
in a renaissance fantasy world ("Cadia").
-
Sacred Steel - The Free Role Playing Game
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG using a simple card system. Half the cards are
successes (like a 50-50 die roll), and you draw a number of
cards based on your skill. Characters have five skills.
103 pages rules (PDF).
-
Sand RPG
by We2Sheep, Ironpen, Wrakon, Thein, and Ace
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a desert world with a single river. It
uses a d10-based dice pool: roll d10's equal to skill, then
arrange any two as a percentile. It uses limited point-bought
character creation.
~6 pages HTML.
-
Santa's Soldiers by Bill Kte'pi
- Keywords: genre fantasy rules-lite
- A formerly free RPG, now an expanded version is available from
Deep7 Games both in print and electronically. It is a humorous
RPG about elf soldiers in the Order of Saint Nicholas -- who
protect Santa and Christmas with very large guns. By using
violent and extreme tactics, they make sure that Santa never has
to dirty his hands or stoop to their level.
Commercial version 28 pages (PDF).
-
Saviors by Joonas Laakso
- Keywords: genre fantasy scifi rules-lite
- A science fantasy adaptation of the Fudge
system, set in a distant future very similar to the Star Wars
films.
~30 pages (HTML).
-
Sea Dracula by Jake Richmond and Nick Smith
- Keywords: genre fantasy rules-lite
- A humorous GMless game where the player characters are lawyers in
a city of talking animals, prosecuting cases according to a crazy
legal system invented by a giraffe named Sea Dracula. There are
no die rolls, but there are Lawyer Points awarded - usually for
the player dancing a dance chosen by another player.
4 pages (PDF).
-
The Secret of Zir'An Quickstart
- Keywords: genre fantasy rules-lite preview
- A sample adventure, sample characters, and quick-start rules
for the upcoming commercial fantasy RPG. Action resolution is
attribute + skill + 1d10 vs difficulty (where 1 is auto-failure
and 10 is auto-success).
22 pages (PDF).
-
Seven Leagues Demo by Hieronymous
- Keywords: genre fantasy rules-lite long preview
- The preview version of a fairy-tale RPG, with simple mechanics
based on a roll of 2d6 + attribute + modifiers. Character creation
is limited point-based. The rules emphasize abstract mechanics
for narrative conflict.
50 pages (PDF).
-
The Shadow of Yesterday by Clinton R. Nixon
- Keywords: genre fantasy rules-lite open-license
- A fantasy genre RPG, released under a Creative Common
license, set in world nearly destroyed by a astronomical
disaster which destroyed the moon. Action resolution
is 2d6 plus skill plus modifiers, where level of success
is from a universal success chart. Character creation
is limited point-based, with attribute-like pools of
points and skills.
~40 pages rules (HTML).
-
Shadow Heights
- Keywords: genre fantasy modern online
- An online play-by-post modern fantasy game, in a version of the
modern world (the "Eververse") inhabited by humans, psychics,
witches, vampires, weres, ghosts, and royal and common demons.
It is set in an isolated town in upstate New York, where many of
the magical races live together -- i.e. the Mayor is a psychic,
the school principle is a were, and so forth.
~12 pages rules and background (HTML).
-
Shadowrun Quick Start Rules
- Keywords: genre modern scifi fantasy long preview
- A free PDF quick start for the commercial Shadowrun Third Edition
system. This includes a brief version of the rules, a sample
adventure and eight pregenerated characters.
66 pages rules (PDF).
-
Shadows by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A modern-day mini-RPG where you play yourself, but with a
malicious invisible "shadow" trying to get you in trouble.
Resolution is by rolling a "good" die and a "bad" die, which
determines whether you get what you want or the shadow gets
what it wants.
6 pages rules (PDF,HTML).
-
Shakhan by Marcus and Karen Shields (Telostic Corporation)
- Keywords: genre traditional fantasy long world
- The freeware version of a published fantasy RPG. It is set on
the fantasy world of Telostic, where a once-mighty civilization
has degenerated to a level equivalent to Earth's early Middle
Ages. It uses a percentile skill-based system. Character
creation uses random-roll attributes and social position,
selecting a primary class, and point-bought skills.
481 pages rules and background (PDF).
-
Slayer of Dragon by Grant Gigee
- Keywords: genre traditional fantasy rules-lite long open-license
- A martial arts RPG released under the WotC Open Gaming license.
Action resolution is to 2d6 on a universal table of effective
skill vs difficulty. Character creation is limited point-based.
(Formerly the the semi-generic "IT" RPG with Robert Ogden.)
24 pages core rules (PDF).
-
Slayer by Shawn / "Slayer"
- Keywords: genre scifi fantasy rules-lite
- A science fantasy RPG set in the distant future, where Slayer
squads battle supernatural monsters using big guns. It uses a
simple percentile system with random-roll characters.
~15 pages MSWord format.
-
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
- Keywords: genre modern fantasy rules-lite
- An RPG adaptation of the "Buffy the Vampire Slayer" TV series.
It uses a dice pool system similar to the Storyteller system:
roll attribute + skill d10's, and count how many are over a
target number. Character creation is limited point based.
44 pages (eFax format).
-
Somnabulist Beta by Andrew Valkauskas
- Keywords: genre fantasy long
- A fantasy RPG set in a world where dreamers can enter other
people's dreams and interact with one another. The players
acting as GM shifts, as this is person representing the
"Dreamer". It uses a simple dice pool system of shifting
die type (d4 to d12) depending on type.
~120 pages (MSWord).
-
A Song of Ice and Fire Roleplaying Quick-Start
by Robert J. Schwalb and Steve Kenson
- Keywords: genre fantasy preview
- A preview of the commercial game, that includes general resolution
and combat rules, plus sample characters and an introductory
adventure -- but no character creation. It uses an additive
dice pool system -- i.e. roll a number of d6s equal to your
ability rating and add them together.
36 pages (PDF).
-
Sorcerer: Apprentice version by Ron Edwards
- Keywords: genre modern fantasy rules-lite preview
- A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).
-
Sorol
- Keywords: genre fantasy world supplement
- A fantasy world, notable especially for its detailed maps
including population, political boundaries, and terrain.
~50 pages background (HTML text and JPG maps).
-
Soul Axis by Grant Graves
- Keywords: genre fantasy rules-lite
- A supernatural RPG where the PCs are souls trapped in the Limbo,
characterized by "essences" like love, ignorance, innocence or
greed, and by taint and glory stats. They try to ascend to a
higher plane of Existance via tasks set by the GM. It uses
a 3d6 mechanic where successes are scored depending on patterns
in the roll (2 of a kind, straight, 3 of a kind).
4 pages rules (PDF).
-
Sovereign Stone Quickstart by Don Perrin and Lester Smith
- Keywords: genre traditional fantasy rules-lite preview
- The "quickstart" rules for a fantasy game envisioned by Larry
Elmore, set in his fantasy world Loerem. Magic is based on
the elements (Air,Earth,Fire,Water plus evil "Void" magic).
The system is Attribute die(d4 thru d10) plus Skill die versus
difficulty.
28 pages PDF format, including sample adventure and characters.
-
Spiritual Warfare: The RPG by Brent D. Wisdom
- Keywords: genre fantasy long
- (No longer free, but a low-cost PDF download).
A Christian fantasy RPG, set in an alternate Earth on a fantasy
continent called "Epouranios". The PC's are holy knights fighting
against demons released by a cataclysmic ritual 300 years ago.
Action resolution is skill + 1d20 vs difficulty. Character
creation is limited point-based.
93 pages rules (PDF).
-
Stone of Souls by Christopher Johnstone
- Keywords: genre fantasy rules-lite
- An experiment in building a fantasy RPG with no traditional
fantasy monsters or races -- not even humans. It is set in an
alien world based on the works of Jim Henson (especially
the Dark Crystal) and Lewis Carrol. It uses a simple skill-based
system: roll 1d10 under your skill rank, modified for difficulty.
Character creation is limited point-based, spending 5 points
among Backgrounds (which boost attributes and/or skills),
30 points among skills, possibly sorcerous marks based on
rank of sorcery skill, and three Passions. The basic book
includes a magic system, roughly sketched world background,
and creature stats and descriptions.
31 pages core book.
-
Surrender
- Keywords: genre fantasy horror rules-lite online
- A free-form, play-by-post online RPG set in a gothic-fantasy
version of our world -- with vampires, witches, gargoyles,
ghosts, etc. It includes several time periods being run
simultaneously: ancient, early medieval, and modern.
~12 pages background (HTML) plus posted storylines.
-
Svavelvinter Quickstart by Tomas Härenstam
- Keywords: genre fantasy preview
- An English-language including an introductory scenario
for the Swedish-language commercial game, whose title translates
as "Winter of Brimstone", based on the fantasy novel series by
Erik Granström.
21 pages quickstart rules, 28 pages adventure, 8 pages characters (PDF).
-
Swift Swords by Kevin Flynn
- Keywords: genre traditional fantasy long
- A generic fantasy-genre RPG, with the sample world of
"Aquilonia". Action resolution is roll 3d6 under skill, where
if successful 6's indicate critical success.
~103 pages rules (HTML), plus ~7 pages world background (HTML).
-
Sword and Shield by Christopher Brandon
- Keywords: genre traditional fantasy rules-lite
- A minimalist RPG in the genre of Dungeons & Dragons, using a
step-die system with attributes Fight, Shoot, Magic, and Skill.
6 pages rules (PDF).
-
Swordhawk (2nd ed) by Adne Brunborg
- Keywords: genre traditional fantasy long
- Actually a set of variant rules for AD&D, not a standalone
system: including modified hit points and others.
~42 pages ASCII text.
-
Sword & Wizardry by Matthew J. Finch
- Keywords: genre traditional fantasy long open-license
- A clone of the original 1974 RPG created by Gary Gygax and
Dave Arneson using the WotC OGL, along with supplementary
material.
118 pages (PDF).
-
Sylnae by M.S. Jackson
- Keywords: genre fantasy traditional long world
- A fantasy world designed for use with The
Window RPG. The site includes an interactive map and
lexicon using Flash.
~50 pages HTML.
-
Tales from the City of Bathos by Jack Ronald
- Keywords: genre traditional fantasy long
- A dark fantasy RPG set in a "City of Corruption" which is the
seat of a decadent empire. The system is similar to D&D,
using a mix of resolution rolls with d20 for to-hit in combat.
Character creation is by random-roll attributes with point-bought
skills.
~44 pages HTML rules, plus ~15 pages background.
-
Tales from the Wood
by Simon Washbourne with Mark George
- Keywords: genre fantasy rules-lite
- An RPG about creatures which can typically be found in
the British woodland such as Mouse, Rabbit, Vole, Squirrel and
Hedgehog. Character creation is by choosing one of 12 creature
types and then spending five points individualizing. There are
attributes and binary skills. Action resolution is by attribute
+ 1d10 (with skill) or 1d6 (without skill), versus difficulty or
an opposed roll.
~35 pages rules and introductory scenarios (HTML).
-
Tales of EvenFall by Robert Halowell
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system with races for elf, dwarf, and brownie
but no background yet. Action resolution is stat + 2d6, and
character creation is random roll stats plus archetype choice.
It includes a simple magic system.
~18 pages rules (HTML).
-
Tales of Philipia by JakeStallion
- Keywords: genre traditional fantasy long world
- A anthropomorphic-animals fantasy RPG, set on the world of
"Neogea". It uses a dice-pool system, with open point-bought
attributes, skills, and ads/disads.
~25 pages rules (HTML, MSWord, or text-only), plus
~15 pages background (HTML).
-
Tales of the Carnelian Coast by Ken St-Cyr
- Keywords: genre traditional fantasy long world
- This is a fantasy RPG set on an original fantasy world, the
"Carnelian Coast". The system uses attribute + skill +
an open-ended 3d6 roll vs difficulty. Character creation
uses random-roll attributes and point-bought skills. It
includes a hit-point-less combat system, plus psychic
skills and spellcasting.
86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
-
The Tales of Wyn D'mere RPG by Reid San Filippo
- Keywords: genre fantasy traditional long world
- A fantasy RPG set on an original fantasy world. Action
resolution is by (stat or skill) plus 1d100 vs difficulty.
Character creation is by a limited point system, with packaged
"aspects" that represent different backgronds and events. A
character gets 1 background aspect, 2 major life aspects, and 3
minor life aspects.
100 pages rules and background (PDF).
-
Talislanta, 1st-5th editions
- Keywords: genre fantasy long world
- A release of all prior editions of this commercial fantasy RPG
as free PDF files, including all sourcebooks.
500+ pages rules and background (PDF).
-
Tchalrria by Dan Crowell
- Keywords: genre fantasy long
- A fantasy-genre RPG available through the Internet archive.
It uses a step-die system for skills and a d20 over target number
for combat. Character creation is class-based with point-based
skills.
~90 pages HTML.
-
Te Deum by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language RPG set in 16th century France amidst the
Renaissance and wars of religion.
241 pages PDF rules plus extra HTML files (scenarios, charts).
-
Terras by Ed Hallen
- Keywords: genre fantasy long
- A fantasy RPG using a dice pool system of 20-sided dice.
~40 pages MSWord format.
-
Thar Shaddin
- Keywords: genre traditional fantasy rules-lite online
- A freeform play-by-post online RPG in a medieval fantasy setting,
Pal Tahrenor, inhabited by elves, trolls, gnomes, faeries, and
vampires. The rules are purely descriptive and emphasize
creative writing and character development.
~8 pages rules (HTML) plus ~8 pages background (HTML).
-
The Third Kingdom by Todd Leback
- Keywords: genre fantasy long preview
- A fantasy genre system set on an original world, the continent of
Onsuulan colonized by the Thenarian people for the past five
centuries -- with the parallel worlds of Faerie and the Spirit
World alongside the material. Resolution is by adding your
attribute score (from 1 to 30) and the result of your attribute
rank dice (d5, d10, or d10+d5), along with a bonus equal to
aptitude if the character knows the skill. Character creation
is open point-based.
198 pages Player's Handbook, playtest edition (PDF).
-
Tiers Age by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language fantasy RPG, set in Middle Earth of J.R.R.
Tolkien's Lord of the Rings.
207 pages PDF rules.
-
Tirikelu by Dave Morris
- Keywords: genre fantasy rules-lite long
- A free (at one time it was shareware) fantasy RPG set in the
world of M. A. R. Barker's "Tekumel". Action resolution
uses a 2D10 mechanic, and character generation includes
random-roll attributes.
69 pages rules (PDF).
-
Tomb Reavers by Jim Anuszczyk
- Keywords: genre fantasy traditional
- A formerly commercial fantasy RPG released for free, set in an
original fantasy world on the "Tomb Coast" of the Draemon Empire.
The PCs are "Reavers" -- commoners who make their fortune by
looting ancient graves protected by powerful guardians.
20 page player's guide (PDF).
-
Totem by Paul Elliott
- Keywords: genre fantasy rules-lite
- An ice-age era fantasy RPG. It has a setting representing a
mythic version of Ice Age Europe, including delineated tribes
and spirits. Character creation is by selecting a clan (which
gives a binary talent) and a personal talent. Action resolution
is by drawing from a bag of stones (effective a d2), drawing an
extra stone if the character has a talent that applies, with
modifications for difficulty.
38 pages (PDF).
-
Transcendence by George Chatzipetros
- Keywords: genre fantasy long wotc-d20
- A dark fantasy RPG set in a close parallel to Europe in the
Dark Ages. PC's are the "Awakened": heroes put to sleep ages
ago by the gods and now returning as spirit-like entities. They
have various factions, and all have "Dream Powers". There are
three editions for this, each using different rules. 1st edition
uses its own system, 2nd edition uses the freeware
Nova rules as a core, 3rd edition is a
supplement for the "D20" system from WotC.
~200 pages (PDF).
-
Treasure RPG by Thistle Games
- Keywords: genre fantasy traditional open-license
- An RPG using custom card mechanics that can be played as a
traditional tabletop RPG, but can also be played as a boardgame
or an inexpensive Collectible Card Game. Action resolution
is by rolling 2d6 plus stat or level aka "Stars," where 9+ is
a success. The game uses many visual icons to indicate options.
Character creation is limited point-based, using icons for "Gems
and Jewels."
~150 pages (HTML).
-
Triad City by SmartMonsters, Inc.
- Keywords: genre fantasy traditional online
- A multi-user online fantasy RPG in a large urban setting, billed
as a "game for smart grown-ups". It is a text-only environment using
a Java applet as its client.
~20 page Players Guide (HTML).
-
Tribal Earth by Chris Parlevliet
- Keywords: genre modern fantasy supplement
- A worldbook for the free CARE system, for
a magical version of modern-day earth, where five tribes (humans,
were-creatures, magical "shapers", undead, and gods) live together
in the 20th century.
~20 pages rules and background.
-
Twilight Age by Dariel R. A. Quiogue
- Keywords: genre fantasy scifi rules-lite long world
- A science fantasy sourcebook for use with the free
Cineflex system. It is set on the
planet Atreion, whose sun has been dimmed to a red ember by
dark magic and man fights for survival against the growing
cold and the forces of Shadow. It is a world of both magic
and weird science.
~75 pages (HTML).
-
Two Worlds Tabletop RPG by Charles Rice and Chris Davis
- Keywords: genre fantasy traditional long open-license
- A fantasy-genre RPG adapted from the computer game "Two Worlds",
set on the world of Antaloor, using a variant of the "D20"
from D&D third edition. The game includes character creation,
simplified combat and skill rules, and 14 monsters.
72 pages rules (PDF).
-
Ukiyo Zoshi by Michael Wenman
- Keywords: genre traditional fantasy rules-lite
- A manga-style fantasy RPG. Translated literally "Legends of the
Floating World". It uses a playing-card based system (skill + card
draw) vs (difficulty + card draw). Unfortunately this has a
number of broken links (Jan '03).
~12 pages rules and background (HTML).
-
Under the Broken Moon by Brandon Blackmoor
- Keywords: genre postapocalyptic fantasy rules-lite long
- A post-apocalyptic fantasy game based on the television cartoon
series "Thundarr the Barbarian". It uses a simple set of rules
adapted from Atlas Games' "Over the Edge" RPG.
~40 page HTML.
-
Under the Moons of Zoon: A Pulp Science-Fantasy RPG
by Luigi Castellani
- Keywords: genre fantasy
- A science fantasy RPG inspired by the works of E.R. Burroughs,
especially the John Carter of Mars novels. It is set on an
original science fantasy world, Zoon, inhabited by both humans and
the albino Brutes. It uses a simple system of 2d6 plus attribute
versus difficulty. Skills have three ranks (Basic / Advanced /
Master), and may either be required or provide a bonus to the
roll (+1, +2, or +4). Character creation is limited point-based:
divide 15 points among 4 attributes, take three skill picks, and
choose one weakness. The basic system includes a mass combat
system, vehicle combat, a psionics system, and a collection of
creatures.
82 page rules and background (PDF).
-
Utopia
- Keywords: genre fantasy traditional online
- A fantasy-genre "interactive webgame" including a documented
system.
~20 pages rules and background (HTML).
-
The Valley of the Pharoahs by Matthew Balent
- Keywords: genre fantasy long world
- This is a free release of the 1983 product from Palladium games,
a fantasy game based on ancient Egypt. Character creation is
random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and
attributes (Strength, Speed, Intellect, Power, and Persona);
with a chosen occupation within the caste (Soldier, Priest,
Scholar, Merchant, Thief), and partly chosen skills based on
occupation. Resolution is by rolling under percentile score for
skills, or roll over 1d20 + bonuses for combat.
50 pages rules and background (PDF).
-
Vox Draconis by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A game of high adventure in a world of dinosaurs, dragons,
monsters, and men. A simple D&D-like system with brief
listings of monsters and spells.
~14 pages (HTML).
-
A Wanderer's Romance
- Keywords: genre fantasy rules-lite
- A simple system emulating wuxia martial arts films. Resolution is
2d6 + attributes + modifiers, against a target number between 10
and 14 based on difficulty. Character creation is partial
random-roll of four attributes (Air, Earth, Fire, and Water);
choice of two specialties (i.e. skills); and choice of one or two
combat or magic styles -- each of which has defined powers.
18 pages HTML.
-
Wandering Monsters High School by Kynn Bartlett
- Keywords: genre fantasy rules-lite
- A humorous RPG set in a medieval fantasy world like Dungeons and
Dragons, where the PCs are monsters going to school. They
have six attributes (graded from A+ to F): Citizenship,
Fitness, Hygiene, Occult, Scholastics, and Vocational.
Resolution uses a step-die system, from lowest of 2d6 (for F)
to highest two of 4d6 (for A).
30 pages core rules (PDF) plus 6 page psionics supplement (PDF).
-
Warlock: Black Spiral by Brandon Blackmoor
- Keywords: genre fantasy long preview
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
warlocks in a near future world. The system uses a simple roll
under (attribute+skill+mods) on 1d10. It also includes
conversions for the Fudge and
Fuzion systems.
~100 pages backgrounds, rules, and GM's guide (HTML).
-
Warlords of Alexander by Paul Elliott
- Keywords: genre fantasy long
- A free PDF fantasy setting for Chaosium Inc.'s Basic Roleplaying
Game, set in the the massive fragments of Alexander the Great's
short-lived world-spanning empire. Compatible with any edition
of BRP including Call of Cthulhu, Stormbringer, or Elric!.
Player characters are tough and rootless mercenaries, or
wandering fortune hunters seeking a rich patron or perhaps rumour
of a lost treasure hoard, seeking to recreate his ambitions.
123 pages (PDF).
-
Warrior & Wizard, v0.10 by Chris Goodwin
- Keywords: genre fantasy traditional long open-license
- Described as a "fantasy role-playing game and combat game" that
focuses on fantasy combat. Resolution is by rolling under
attribute on 3d6 (alternately, 4d6 or 5d6 for higher difficulty).
Character creation has two classes (warrior and wizard),
and is point-based - spending 32 points among the 3 attributes
(Strength, Dexterity, Intelligence) and picking a number of skill
slots equal to Intelligence. Wizards may pick spells equal to INT,
but have only half as many skill slots.
51 pages (HTML).
-
Warrior, Rogue & Mage by Michael Wolf
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system with three attributes: Warrior, Rogue,
and Mage. Character creation is limited point-based: distribute
10 points among attributes, pick three skills, and one talent.
Resolution is by 1d6 + attribute vs difficulty, with +2 for a
relevant skill.
41 pages core rules (PDF) plus 67 pages supplements (PDF).
-
Wayfarer's Song, 2nd edition by Christopher Johnstone
- Keywords: genre fantasy traditional long world
- A fantasy system which focusses on magic and high fantasy,
set on an fantasy world ("Mithgerd") based closely on Saxon
and Norse folklore. Character creation is based on archetypes
with some point-bought options. Action resolution is roll
under stat on 1d10. (Archives of the longer first edition
rules and material are still available.)
26 pages basic rules; 145 pages full rules for Mortals;
~50 pages each race books for Aelfan, Duergar, and Ettin.
-
W.H.A.T. RPG, Introductory Edition
- Keywords: genre fantasy traditional rules-lite
- A free version of the "World of Heroes and Tyrants customizable RPG"
from the Guild of Blades Publishing Group. Action resolution is
by stat or skill plus an open-ended 1d6 roll vs difficulty.
Character creation is skill-based using a mix of random-roll
and point-bought.
~35 pages (HTML).
-
Wheel of Time RPG by John Walter Biles
- Keywords: genre fantasy long
- An RPG Based on the series by Robert Jordan. A basic skill and
ad/disad system, using a d20 skill die and d6 bonus/penalty dice.
~62 pages (HTML).
-
The Wildlings: Forests Dark & Caverns Deep by John Harper and GremlinLegions
- Keywords: genre fantasy rules-lite
- A simple fantasy system intended for young children. It uses a step-die
system (d4 to d12) with six attributes: Wolf, Boar, Owl, Snake, and
Stag. Failure is 1-3, success is for 4+. Higher levels of success
let you specify more from a list of 15 Outcomes (adjectives like
"boldly," "carefully," or "secretly").
8 pages rules and adventure (PDF).
-
The Window by Scott Lininger
- Keywords: universal modern horror fantasy rules-lite long
- A simple, drama-based system (in English and French). Action
resolution is by rolling a step-die (d4 to d30) based on skill
under difficulty. Character creation is freeform. It includes
two settings: a modern horror setting ("The Stage") and
an angels-in-the-modern-world setting ("Children of Fire").
42 pages base rules (PDF or HTML), plus 18-page modern
horror setting (PDF or HTML), and a 57-page urban fantasy
setting (PDF or HTML).
-
Windsphere by Pathscapes Productions
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a world of islands floating in the sky,
which contact each other through "windships". It uses a d6 based
system.
(?) ~18 pages MSWord format.
-
The Woodland Elves
by Brad Shultz
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game. You
select from one of 50 or so character types.
~2 pages posting rules (HTML).
-
Yags by Samuel Penn
- Keywords: genre fantasy long world open-license
- A generic fantasy system released under the GNU Free Documentation
License. It includes an adaptations for an original fantasy world
(Habisfern), including brief magic rules. Action resolution is
skill + 1d20 vs difficulty. Character creation is open point-based.
57 pages rules (HTML/PDF).
-
Ysgarth by David Nalle
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG, currently in its sixth edition.
~22 pages basic rules (HTML) plus ~50 pages in various
background files (text-only).
-
ZeFRS by Mark Krawec based on David "Zeb" Cook
- Keywords: genre fantasy long
- Short for Zeb's Fantasy Roleplaying System, this is a generic
fantasy RPG based on the Conan RPG by David "Zeb" Cook. It
uses a color-coded universal table for resolution. Character
creation is limited point-based, spending 35 points in various
skills (grouped into six "Talent Pools").
61 pages rules (PDF or HTML).
-
Zehn Core Rules by Robert Towell
- Keywords: universal fantasy modern long
- A universal system, with powers and characters provided for a
fantasy background or superheroes. Action resolution is by
stat + 3d6 versus difficulty, and uses a general logarithmic
scale where each +10 stat is x10 units. Characters creation
is open point-based.
78 pages rules (PDF).
-
Zenobia RPG by Paul Elliot
- Keywords: genre fantasy rules-lite long
- A mythic/historical RPG set in the late Roman Empire. It uses a
rules-lite system intended for fast play and the relatively
primitive setting. Action resolution uses attribute + 2d6 vs
difficulty. Character creation has random-roll stats and binary
skills. There is a wealth of background information usable with
any system, and even a sample adventure.
~150 pages HTML.
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020