Free Role-Playing Games
Free Role-Playing Games
This is a collection of links to over 500 free role-playing games
(RPGs) on the WWW. RPG here refers solely to narrative (aka
"table-top", "pencil-and-paper") games rather than various computer
games, MUSH's, etc. For more info, see my
general RPG page.
In general, each game is listed with author, a capsule description,
page count, and file format (i.e. ASCII, HTML, PDF, etc.). The
meaning of "page count" is semi-arbitrary for ASCII and HTML, since
results differ for different browsers and print setups, but they are
at least consistent within each category.
In addition, each entry has a set of non-exclusive keywords.
i.e. A well-documented rules-lite game like Fudge will appear as both
"rules-lite" and "long", while a science fantasy game will appear as
both "scifi" and "fantasy". See my category
explanation for what the keywords mean.
-
100% Fantasy RPG, v1.00 by Scott J. Compton
- Keywords: genre fantasy long
- A generic fantasy system using percentiles. Resolution is by
rolling 1d100 plus a number of bonus d10s plus attribute compared
to difficulty (20 for Trivial to 180+ for Outrageous). Character
creation is by selecting a "heritage" (i.e. race) and a trade
(profession package), and spending a number of reward points on
increasing four attributes (Body, Mind, Sense and Spirit) and/or
additional trades. It includes a magic system divided into
eight sources (Body, Earth, Fire, Mind, Sense, Spirit, Water,
and Wind).
151 pages (PDF format).
-
The Action! System
by Mark Arsenault, Patrick Sweeney, and Ross Winn
- Keywords: universal long preview open-license
- A universal system, whose version 1.1 is released under the
WotC Open Gaming License. There is an extended commercial
version (released in print or for download) with 10 extra
pages and added artwork. The rules are similar to the
Fuzion system. Action resolution is
by stat + skill + 3d6 vs difficulty. Character creation is
limited point-based.
92 pages free rules (PDF or RTF), plus ~60 pages supplements
and variants (RTF format).
-
Active Exploits Diceless Roleplaying
by Brett Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- A universal diceless system. Action resolution is based on
spending Luck, Discipline, and Revelation points. Skill lower
difficulty, while attributes add to the total. Character
creation is limited point-based. There are four free
setting books, 20-30 pages each: a modern-day monster-hunter
setting ("The Shaded Veil"), a dystopian sci-fi setting
("Overworld"), a modern conspiracy/horror setting
("Harlequinade"), and a medieval Europe setting ("The Kingdom of
Norweign"). In addition, there are three commercial settings:
HeartQuest, CORPS, and Dreamwalker.
36 pages core rules (PDF) plus 90 pages free settings (PDF).
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
"Advanced Dungeons & Dragons Player's Handbook, 3rd edition"
by Chris Perkins et al.
- Keywords: genre traditional fantasy preview long
- An author's take on what 3rd edition AD&D should have been,
borrowing from Castles & Crusades as well as the first three
editions of D&D.
162 pages basic rules (PDF).
-
Aera Preview
by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
- Keywords: genre fantasy long preview
- A German-language fantasy RPG, the preview version of the
commercial game.
100 pages basic rules and background (PDF).
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the Fudge rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
Alien RPG by Chris Tavares Dias
- Keywords: genre scifi horror long
- An extensive supplement for the Fuzion
game system, adapting the movie Aliens and its many
spin-offs.
~80 pages HTML.
-
Alternacy by Kizig
- Keywords: universal long
- A generic RPG using 2d5 skill rolls and broad talents/skills.
Uses 16 general talents instead of attributes. Skills are derived
from the talents, but values are decided by the referee using a
question system (how long has the character trained the skill,
how important is the skill to the character, etc...). There is
a universal chart for determining special results.
36 pages (MSWord and text).
-
Alternate Realities
by Carter Butts, Karim Nassar, and Brian Rayburn
- Keywords: universal long
- An "object oriented" roleplaying game, which uses percentiles
with some rather advanced math subsumed in a universal
table ("DRF"). Character creation uses description, points,
or random rolls for attributes and skills.
88 pages (HTML, PDF, MSWord, PostScript).
-
Alternity Fast-Play Rules
by Bill Slavicsek and Richard Baker
- Keywords: genre scifi rules-lite long
- The "Fast-Play" version of the (out-of-print) commercial sci-fi
RPG rules. This is available along with many other downloads
including adventures and supplements.
Players Book 13 pages (PDF).
GM's Book 13 pages (PDF).
Warships Sourcebook 112 pages (PDF)
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Anteas: L'archipel des cimes by Denis Pouchain
- Keywords: genre fantasy long
- A French-language fantasy RPG set in an original world.
100 pages rules and background (PDF).
-
Appleseed D6 by Mike Lynes
- Keywords: genre scifi long
- An RPG adaptation of the cyberpunk manga Appleseed by
Masamune Shirow, using a variant of West End's "D6 Legen"
system. The core mechanics are included with the rules, although
it recommends having the rules in addition.
~60 pages rules and background (HTML).
-
Arcan Myth by ProvoliK
- Keywords: genre traditional fantasy long
- An Italian-language low fantasy RPG, with an official setting called
Endymia, though the system can be used with other fantasy settings.
It uses a skill-based system, with resolution based on
attribute + skill and a 1d12 check. It has 3 magic systems:
one for mental powers, one for prayers and one for spells.
80 pages core rules (PDF), plus 49 pages magic rules (PDF) and 78 pages
creature book (PDF).
-
Archeus by Colin Smith
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG. It uses a simple percentile skill-based
system. Character creation is random-roll attributes and
a package of skills based on occupation.
~40 pages HTML rules (including races, skills, spells, and equipment).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Argh!: The Supernatural RPG, v1.01
by Joshua Macy
- Keywords: genre fantasy modern long open-license
- A modern-day supernatural thriller RPG inspired by Buffy the Vampire
Slayer and other works of the genre, released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls,
with an option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates (Mundane,
Badass, Magician, and Unique are default) that define your attributes
and power choices - customized by adding three Boosts. The core
rules includes sample characters, GMing notes, and a 16 page bestiary.
233 pages core rules (PDF).
-
Ars Magica, 4th edition
by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
- Keywords: genre fantasy long preview
- This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).
-
a|state-lite by Malcolm Craig
- Keywords: genre scifi fantasy long preview
- A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).
-
Athala by Tristan Collet
- Keywords: genre fantasy traditional long
- A free generic fantasy RPG in English and French. It uses a
skill-based system, where action resolution uses 1d20 + skill
bonus - penalty, and 20 or more succeeds. Character creation is
class-based with random-roll attributes and limited point-buy.
31 page character book, plus 14 page rule book, plus 21 page
magic book (PDF).
-
Aurora Quick-Start Guide by Stephen Mulholland
- Keywords: genre scifi long preview
- A hard science-fiction spacefaring RPG -- the abbreviated version
of the published game available on CD-ROM. Action resolution uses
the concept of "Failure Dice". You can choose to roll any number of
d10's. That number is added to your skill, but any die which is
that number or less is a failure which subtracts 2 from your
total. Thus, more dice allows better results but is riskier.
Character creation is open point-based.
56 pages quick-start guide (PDF), plus several additions
including two 28-page alien species guides.
-
The Awakening Rules Engine v2.1.1 by Dan Regewitz
- Keywords: universal rules-lite long
- A universal RPG. The basic rules are freeware (optional $3
charge), with two commercial background settings for $6 each.
It uses a point-based, skill-based character creation,
emphasizing freeform discovering things about their characters.
It uses a simple system with a general dice pool (starting at 2
dice) to split among all actions, resolving stat+dice vs
difficulty.
75 pages rules (RTF).
-
B-Movie: Scared Stiff by Mike Demetro
- Keywords: genre horror rules-lite long
- A parody of both horror movies and horror RPGs, this uses simple
attributes and "stereotype" classes. As an interesting inverse,
character have stats for flaws instead of abilities. Thus,
your stats are Weakness, Clumsiness, Ignorance, Cowardice,
Paranoia and Belief. (instead of Strength, Dexterity, etc.)
~44 pages HTML.
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Bamf RPG by Brett A. Paul
- Keywords: universal rules-lite long
- A simple percentile system developed partly for Play-by-Email.
Roll under skill on percentile dice. Combat has a chart showing
varying levels of success. In other skills, your attribute
determines number of re-rolls allowed. Includes a system of
special abilities (magical/superpower/etc.).
67 pages PDF.
-
The Battleaxe RPG, Reforged Edition
by Kenneth Douglas Woolsey
- Keywords: genre fantasy traditional long
- A fantasy RPG designed with kick-in-the-door gamers in mind, in
a fantasy setting complete with familiar fantasy races.
400 pages (PDF).
-
Beyond the Mists by Benjamin W. Holty
- Keywords: genre traditional fantasy long
- A medieval fantasy system. Character creation uses a mix
of limited point-bought and random-roll attributes. Skills are
based on a skill cluster (Stealth, Physical Combat, Magic,
Religious, Mercantile, or Scientific) with some bonus skill
points.
~80 pages HTML in various pages.
-
Bibliotech: the Future Past by David Bubar
- Keywords: genre scifi rules-lite long
- A sci-fi RPG based on the Bible, with politics on another planet
based on biblical figures. The system uses percentiles skills
with six degrees of success/failure.
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A medium complexity superhero game. Action resolution is roll
under attribute on Nd6, or roll under skill on 1d12. Character
creation has random-roll attributes (Strength, Will, Intelligence,
Constitution, Personality, Dexterity, and Vitality); random-roll
powers (rolling once on the Offense, Defense, Transportation,
and Special powers); and point-bought skills (15 points).
109 pages PDF.
-
The Big Brown Book by Justen Brown
- Keywords: genre fantasy traditional long
- An "Old School Renaissance" variant of Dungeons & Dragons,
using only d6s, and concentrating on the wargame roots.
214 pages rules (RTF or PDF).
-
Blood Red Sands 3.1 by Ralph Mazza
- Keywords: genre fantasy rules-lite long
- A competitive GMless fantasy-genre RPG, where the players are heroes
trying to defeat one of the evil Witch Kings on a fantasy world (Abalahn)
where mankind slaughtered the gods. Play proceeds through a number of
Cycles, where one hero retires during each Cycle. In the final Cycle of
the Saga, one hero remains to face the Witch King - who is played by the
player with the most Victory Points. It uses a dice system where players
both collect dice and roll them. In each cycle, there is a temporary GM
called the Chronicler who can attempt to devastate traits, require oaths,
or other bad effects. Players can accept these and collect dice as
compensation; offer dice to avoid it; or gamble by rolling off.
102 pages rules (PDF).
-
Brutal, 3rd Edition by David J. Stanley
- Keywords: genre fantasy traditional rules-lite long
- "A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool
system: roll a number of d6 equal to stat, and compare total with
an opposed roll. Character creation is limited point-based. The
basic rulebook includes a mass combat system and even an index.
96 pages basic rules, 10 pages magic rules, 84 pages monster
booklets, 29 pages adventures (PDF).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Cantr II
- Keywords: genre fantasy online long
- An online fantasy game in a world with a mix of technology from
medieval (common) to rare modern devices, but no magic.
~25 pages rules, background, and notes (HTML).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Cineflex v2.2 by Dariel R. A. Quiogue
- Keywords: universal rules-lite long
- A cinematic universal system. It uses a d20 dice pool for
action resolution, roll 1-3 d20's over a target number.
Character creation is by selecting a focus ability, up to
four secondary abilities, and disabilities. The rules include
a generic magic system, and vehicle/mecha rules. There are
three developed settings for use with it: The Twilight Age
(a science fantasy setting), Barsoom (an adaptation of
Edgar Rice Burrough's early sci-fi), and Red Branch (mythic
pre-Christian Ireland).
~30 pages rules (HTML) or 16 pages rules v2.1 (PDF), plus
~75 pages Twilight Age background (HTML), ~30 pages Barsoom
background (HTML), ~30 pages Ireland background (HTML).
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
Circe by Bryce Harrington
- Keywords: genre traditional fantasy long open-license
- A medieval fantasy system, with some parts designed with
computer aids in mind (although it is not required). Released
under the GNU Free Documentation License. Character creation is
a mix of random-roll attributes and point-bought skills and
extras.
143 pages core rules (PDF or MSWord).
-
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
- Keywords: genre modern horror long
- The free release of a 2007 commercial game on PDF. This is a
modern-day action/horror RPG based on Japanese fiction including
the film "Battle Royale" where a class of high school students are
forced to fight each other to the death for televised entertainment.
It uses a dice pool conflict resolution system (using d6, d8,
d10, and d12), with special rules for narration.
108 pages rules and background (PDF).
-
Claymore and Claymore Light by Rodney E. Barnes
- Keywords: genre fantasy long
- A fantasy Christian RPG set in the 41st century, with bible
quotes scattered in (similar to Dragonraid). 1000 years after a
apocalypse, mutations and natural disasters have developed a weird
feudal city/state world governmental system. Varying mechanics.
Random-roll character creation.
Light rules ~55 pages (HTML, RTF, or MSWord).
Full rules ~113 pages (HTML).
-
Combat Stats-D12 Core Rules by Weyns Peter
- Keywords: universal long
- A universal system, the core mechanic of the commercial "Tri-Worlds
Universe." The core rules include three races: humans, supernaturals,
and demons. Character creation is limited point-based, spending
one pool of points on the three attributes (Strength, Dexterity,
and Mental) ranging from 1 to 12; another on talents/advantages;
and a third on skills ranging from 1 to 5. Resolution for skills
is by rolling under attribute + skill minus difficulty on 1d12,
or in combat by rolling 1d12 + bonuses and beating opponent's
defense.
98 pages (PDF).
-
Contes De Fées by Antoine Drouart, Thomas Laborey,
and Thomas Lampert
- Keywords: genre fantasy rules-lite long
- A French-language fairy-tale role-playing game. It is set in
the wonderland of Feerie, where PCs can be adaptations of
faery creatures or original creations. Actions are resolved
by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless
system based on directly comparing stat and difficulty. Character
creation is point-based, allowing an open-ended range of creatures.
It also includes several ready-to-play adventures.
~220 pages (HTML, PDF).
-
Continuum by Travis Casey
- Keywords: universal long
- A straightforward skill-based system, using
skill+attribute+1d6-1d6 vs difficulty. It uses point-based
character creation. It includes a generic magic system and a
short superpower system.
~60 pages (text-only).
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Cosmos
- Keywords: universal long
- A universal system, built to address problems with D&D.
Character creation includes random-roll attributes and point-bought
skills. Action resolution is percentile roll over skill.
~80 pages rules (text-only)
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
- Keywords: genre fantasy long
- Bronze age fantasy role-playing, with a strong Celtic flavour.
It includes detailed background on a world, Kerun, including
mythology and history. There are five races, including humans,
the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and
four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty
for resolution. Character creation is limited point-bought
attributes and skills.
164 pages PDF and HTML.
-
The Cuckoo’s Nest Roleplaying Game by Jon Jones
- Keywords: genre fantasy traditional long
- A live-action fantasy rules system. Character creation is
limited point-based (attributes, virtues/flaws, and skills).
Resolution assumes boffer weapons for combat, with a number
of hit points of damage for each hit. Skills are resolved by
reporting a number of the GM.
~120 pages rules (HTML).
-
The Cursed RPG by Michael Evans
- Keywords: genre fantasy modern long
- A low-powered urban fantasy RPG, where the PCs are practitioners of
magic in the modern world. Resolution is by skill + (attribute / 2)
+ 1d20 versus difficulty. Character creation includes picking
one of seven classes: Shaman, Mystic, Sorcerer, Summoner,
Psychic, Blessed, or Changeling. Attributes are either rolling
2d4 five times or allocating 10d4 attribute points, while skills
are bought spending 15 + (total attributes / 2). It includes a
detailed magic system with several dozen spells and a selection
of inhabitants of the secret world.
159 pages basic rules (PDF) plus HTML extras.
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
Fudge system.
51 pages (PDF).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 System Reference Document, v3.5
- Keywords: genre fantasy long open-license
- The basic mechanics for the popular commercial game,
Dungeons & Dragons, 3.5th edition, from Wizards of the
Coast. The SRD is not a full game as presented, but
contains most rules necessary for play as well as stats
(but not descriptions) on a host of monsters, items, and more.
200+ pages rules and stats (RTF)
-
D20 Modern System Reference Document, v3.5
- Keywords: genre modern long open-license
- The basic mechanics for the commercial game, D20 Modern,
from Wizards of the Coast. The SRD is not a full game as
presented, but contains most rules necessary for play, as
well as stats (but not descriptions) on a host of monsters,
items, and more.
200+ pages rules and stats (RTF)
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Daidalos by jochen eid
- Keywords: universal rules-lite long
- A German-language diceless RPG, with an emphasis on dramatic
storytelling.
69 pages rules and background (PDF or HTML).
-
Danse Macabre by Dean Suter and Christopher Johnstone
- Keywords: genre fantasy horror long
- A medieval horror RPG, set in an alternate Europe in the year
1189 struck by the Black Plague as the crusades failed before
Saladin. It uses a dice pool system, where resolution is by
rolling d6s equal to trait, where each 6 is a success. Spending
effort points can allow successes on 5-6 (for one point) or 4-6
(for two points). Character creation is by picking society
(noble, freedman, outsider, or serf); picking 1-3 Virtues and/or
Sins; picking five backgrounds; and spending 12 skill points.
141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
-
Dark Coast by Torben Mogensen
- Keywords: genre traditional fantasy long
- A generic fantasy game with a sample setting (The Grey Age).
Character races include human, dwarf, elf, and giant along with
Lutran (otter-like beings), Avials (intelligent parrot-like birds),
and Seekers (immortal human-like wanderers). Character creation is
open point-based, using experience points to buy up attribute-like
Talents and skill-like Flairs. It uses a dice pool system where you
roll d6s equal to Talent + difficulty + 1, and take out the lowest
dice equal to Talent. The lowest die remaining determines
the success level. The work-in-progress rules includes a magic
system with 34 spells and a handful of monsters.
58 pages (PDF format).
-
Dark Fantasy by Tim Barrett with Peter Simcic
and Rowan Dunch
- Keywords: genre fantasy long
- Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy
elements, this uses a percentile skill system, with vaguely
class-like personality types.
80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
-
Darklands by Eric Mau
- Keywords: genre fantasy horror scifi long
- A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk
future where PC's are the "Warbreed" -- creatures created by the
dark gods (the "Ashura") and left on Earth in ancient times, who
now fight for the Earth against their creators. Character
creation is breed and class based, with point-bought attributes.
The resolution system is not clear.
~45 pages MSWord format.
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
deadEarth by J.T. Smith with Chris Hagness and
Michael Helfman
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse survival RPG, the 51-page free version
of the 174-page published game from
Anarchy inK.
Available free after web registration. It uses a d6 dice-pool
system with random-roll character creation including 100
mutations (1000 in the published version!).
51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
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Death or Glory by Alexander Trofimov
- Keywords: universal long
- A generic percentile system similar to Runequest, with
supplements for firearms, magic, and medieval background.
~20 pages rules (ASCII text only), plus 20 pages supplements.
-
deGenesis by Christian Gunther
- Keywords: genre postapocalyptic scifi long preview
- A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).
-
Demonwright by Andre Schönherr
- Keywords: genre fantasy traditional long
- A German free fantasy RPG. It has random-roll attributes and
character classes.
99 pages rules (PDF).
-
Dinosaur Cowboys v1.3 by Carlo Guglielmin
- Keywords: genre modern world long
- A post-apocalyptic skirmish game set in a world where a supervolcano
devastated the Earth in 2037 and triggered the return of dinosaurs.
The game is set in 2285 as a second generation of dinosaur tamers -
called Dusters - are carving out a life for themselves in the
American West. Each player creates a posse composed of up to
5 members and 1 dinosaur. Combat resolution is by rolling d12s
equal to attack value, where each roll over the target number
is a hit. Character creation is open point-based after setting
defaults based on background type.
53 pages rules (PDF).
-
Divus Ex: by J.C. Connors
- Keywords: genre fantasy rules-lite long
- "The Roleplaying Game of Gods and Goddesses". The system is
mostly diceless, using tarot cards that correspond to different
divine powers in the setting.
58 pages rules and background material (PDF).
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Dominion by Scott Gray and Sharon Tripp
- Keywords: fantasy traditional long open-license
- A fantasy genre boffer LARP (live action role playing game),
including a low fantasy setting ("Uruk"), analogous to the Middle
East. With only humans and rare magic.
~90 pages (HTML).
-
Dominion Rules 2.0 by Dominion Games
- Keywords: genre traditional fantasy long
- A generic fantasy-genre set of rules, with a sample kingdom
("Gwenil"). It uses a skill-based system: roll 1d12 under skill
or attribute. Character creation is via a random-roll number of
attribute points, a random advantage table, and fixed skill
points. There are generic systems for priestcraft and for
witchcraft.
90 pages core rules (PDF), plus 20 page weapons/armor supplement
(PDF), plus 92 page spellbook (PDF).
-
Doom: The Next Chapter
by Richard D. Clark
- Keywords: genre scifi fantasy long
- An RPG set in the world of the computer game "Doom", where
futuristic portal research opens a gateway to hell. It uses a
simple percentile system (roll under stat on d100). Character
creation is by random-roll attributes, and each skill has a
starting value by averaging 2 attributes.
136 pages PDF or text.
-
Dragonfly by Jeffrey S. Schecter
- Keywords: genre fantasy long
- Described as a cross between "Pokemon" and "Starship Troopers",
this is about humans -- Hunters, Riders, Entomologists, and
others -- on the planet Arthra who interact with the
giant bugs there. There are six attributes (rated 6 to 14 or
more) and binary skills. Character creation is based on class
and point-bought enhancements. Action resolution is based
on roll under stat using a number of d6s based on difficulty
(2d6 for easy; 5d6 for incredibly difficult).
24 pages core rules (PDF).
-
DragonNet (v3.0 beta 8)
- Keywords: genre traditional fantasy long
- A generic fantasy RPG designed by committee over the internet.
99 pages (PDF).
-
Dragonspawn by Jeffrey R. Naujok
- Keywords: genre traditional fantasy long
- A skill-based fantasy system, but without a generic skill roll:
each skill is treated individually.
123 pages (MSWord, HTML, or PDF).
-
Drums of War (Version Alpha 4) by J Arcane
- Keywords: genre fantasy traditional long
- A tabletop fantasy RPG set in the world of the
World of Warcraft computer game series from Blizzard
Entertainment. The system is based on Dungeons and Dragons,
but does not use the Open Game License or D20 brand. Resolution
is by rolling 2d10 plus attribute modifier vs. target number.
Character creation is by rolling the five attributes on 2d6 (or
variations) along with picking a race and class.
41 pages (PDF or HTML).
-
DzsókeRPG by Ullrich Gergely
- Keywords: universal long rules-lite
- A Hungarian-language RPG using a simple universal system called
"Szabályok" (meaning "JokeRPG"). The core rules take up
only 10 pages, while the remaining sections ("Ötlettár"
and "Mesélõk Odúja") are optional expansions.
The system was inspired by the Nameless
system by Daniel Pond. Characters are defined by "vonás"
(traits, personality), "erény" (merits or advantages) and
"korl´t" (flaws, disadvantages or defects). Each stat has
a level from 1 to 5, with 2 being average. Resolution is by
adding 1d10 and the modifier for the relevant stat, where
modifier is two times stat in one version, or the cumulative
sum in another version (i.e. +1,+3,+6,+10,+15).
51 pages core rules (PDF).
-
Earth Delta 1.5
- Keywords: genre scifi long supplement
- A "Mutant Adventuring" supplement for Fourth Edition D&D that tries
to emulate Gamma World while staying compatible and balanced with
core D&D4. It introduces new races, classes, powers, equipment,
and creatures/NPCs along with a few rules changes such as modified
skills.
347 pages rules (PDF).
-
Earth of the Fourth Sun by Tom Slaughter
- Keywords: genre traditional fantasy long
- A fantasy genre game with a skill-based system and a unique magic
system.
180 pages (PDF format).
-
Eclipse Phase by Rob Boyle and Brian Cross
- Keywords: genre scifi long open-license
- The creative-commons-licensed version of the commercial sci-fi
RPG released in 2009, set in a far future. It uses a percentile
skill-based system (roll under skill on 1d100).
402 pages rules and background (PDF format).
-
Empire of Satanis by Darrick Dishaw
- Keywords: genre modern horror rules-lite long
- A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la). There are fourteen races of fiends --
and all are unfathomably evil, and strive towards godhood through
dark magics. It uses a dice-pool system, where resolution is by
rolling attribute + skill d6s, and taking the highest -- where
sixes are open-ended. Also, once each scene a player can roll
1d6, and if the result is a six, the player can declare a
statement to be true in the game.
62 pages rules (PDF).
-
Encounter by Michael Chumak
- Keywords: genre fantasy rules-lite long world
- A simple system geared for fantasy, with an original default
setting - the world of Edelay. It uses dice pool resolution,
rolling a number of d6s equal to skill + 1, where every result
of attribute or lower is a success. Character creation is
limited point-based, spending 4 attribute points (among the
three attributes that each start at 2) and 10 skill points.
There is a simple spell system, and notes on the three other
species: the bolgs, the flitterbrands and the jotun.
50 pages PDF.
-
Endland by BSI Productions
- Keywords: genre postapocalyptic long preview
- A German-language post-apocalyptic RPG. It was a commercial RPG
that is now out of print, and the full rules are now available
for download.
297 pages rules and background (PDF).
-
Enoch: Role-playing in the Second Genesis by Chad Walker
- Keywords: genre postapocalyptic fantasy long
- A post-apocalyptic fantasy RPG, where the PCs are rebels fighting
against an oppressive natural order including immortals from before
the Fall, demons, and more. Resolution is roll under the
sum of two attributes on 1d20. There are eight attributes
("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence,
Lore, Conviction, Technology and Survival. Character creation is
limited point-based. There are also mundane and supernatural
advantages ("charms" and "talents").
66 pages rules and background (PDF).
-
Entalis by Robert Barrows
- Keywords: genre scifi long
- A science fiction RPG set on a planet ("Entalis") which is key to an
interdimensional gateway. It uses a percentile, skill-based
system. Character creation is random-roll attributes and
occupation-based skills with point-bought skill advancement.
~80 pages rules and background (HTML).
-
Epoch by Jonathan Clarke
- Keywords: genre scifi long
- A space opera RPG closely based on "Star Trek", attempting for
less pseudo-science and more cinematic feel. It uses a dice-pool
system, taking highest of Nd6 where the number depends on how
many traits apply to the task. Character creation consists of
picking freeform traits (i.e. "Security Officer" is a sample
trait).
71 pages (MSWord format).
-
Epoch: Age of Magic (Demo) by Chris Rutkowsky
- Keywords: genre fantasy long preview
- The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.
-
Ergo by Ian Millington
- Keywords: universal rules-lite long
- An experimental collaborative RPG -- meaning without a GM. The
system is a Fudge variant.
~40 pages ASCII text.
-
E-RPG by Ruel K. Knudson
- Keywords: genre fantasy long preview
- The core rules of a generic fantasy RPG, offered for free in
preview of the general E-RPG system. Action resolution is a step
die, skill-based system. Character creation is either
random-roll or limited point-bought attributes, and limited
point-bought skills.
173 pages fantasy player's guide, plus 64 pages GM's book.
-
Errant RPG (Public BETA 1.0) by Greg Christopher
- Keywords: genre fantasy traditional long
- A generic fantasy system similar to early Dungeons & Dragons,
using races, classes and levels. Resolution is by rolling 1d20 under
attribute or skill for success. Characters have a limited number
of Luck Points that they can spend to add their current Luck total
to the roll. There is a more involved system of saving throws
that includes listen/spot, as well as other variants.
80 pages rules.
-
Eternal Soldier
by Christopher Arnold, Rob Arnold, and Joe Mays (Tai-Gear Simulations)
- Keywords: universal long
- A full generic system somewhat similar to Chaosium's
"Basic Roleplaying". It uses a skill-based percentile system,
using other polyhedral dice as well. Character creation allows
attributes to be generated by several means, with point-bought
skills.
~50 pages (HTML).
-
Ex Mortis V 1.0 BRPS by Michael J. Cheney
- Keywords: universal long
- A percentile skill-based system, using open-ended percentile rolls.
Character creation is partly class-based, with random-roll
attributes and point-bought skills.
~60 pages HTML.
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
<"http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63">
Fallout: The Pencil and Paper Role-Playing Game, v2.0
by Jason N. Mical
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse RPG set after a nuclear war in 2077,
based on the computer game by Interplay. It uses a simple
percentile system with limited point-based character creation.
157 pages core rules (PDF), plus several sourcebooks.
-
FANGS: The Fantasy Adventure Networked Gaming System
by Christopher Allen
- Keywords: genre fantasy traditional long rules-lite
- A generic medieval fantasy system. It uses a skill-based system
where resolution is by skill plus modifiers, where any result
of 20 or more is a success. Character creation is open point-based.
~50 pages core rules (HTML).
-
Fantasia by Tybalt
- Keywords: genre fantasy long
- A French-language fantasy/steampunk setting.
195 pages rules and background (MSWord format) plus 101
page bestiary (MSWord format).
-
Fantasia Quickstart by Matthew deMille (New Dimension Games)
- Keywords: genre fantasy traditional long preview
- The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
Far Trek FINAL v2 by C.R. Brandon
- Keywords: genre scifi rules-lite long
- An RPG set in the Star Trek universe, using an original system
(the "Three D" system). Character creation is random-roll
attributes, class (Gold Shirt, Blue Shirt, or Red Shirt), and
point-bought skills, and selected talents (general or class-based).
Resolution is 3d6 + attribute + skill vs difficulty number.
90 pages rules and background (PDF).
-
F.A.T.A.L. by Fatal Games
- Keywords: traditional fantasy long
- "Fantasy Adventure To Adult Lechery". A highly detailed fantasy
system. It has 5 core attributes with 20 sub-attributes. Tables
for each sub-attribute detail everything from Enunciation to
Bust Size. Action resolution uses skill plus d100 vs difficulty.
Character creation is random-roll attributes.
~500 pages rules (PDF).
-
FFRE or Sagatafl by Peter Knutsen
- Keywords: universal long
- A universal system still under development. It uses a dice-pool
system, rolling a number of d12s equal to stat, with successes equal
to the number of dice rolled over difficulty (from 2 to 18).
Character creation is an extensive open point-based system.
36 pages basic rules plus 23 pages magic expansions (PDF).
-
FFRPS: Free Fantasy Role Playing System
by Ray Rischpater
- Keywords: genre traditional fantasy long
- An under-construction fantasy genre system based on AD&D,
designed with computer aids in mind.
~40 pages HTML, with some sections missing.
-
Fire and Sword by Raymond Turney
- Keywords: genre fantasy long open-license
- A fantasy RPG released under the Free Art License. It uses a
skill-based system, with resolution by rolling under skill on
1d10, 1d20, or 1d30 depending on difficulty. Character creation
is by choosing a primary and secondary archetype, distributing
84+2D6 points among attributes, and two additional skill picks.
163 pages (PDF).
-
Flying Swordsmen RPG by Dennis Laffey
- Keywords: genre fantasy long world
- An adaptation of Dungeons & Dragons in an old-school style to
the genre of Chinese wuxia action. It includes rules for the four
basic classes with varying profiles, martial arts and magic rules,
and a campaign setting (Zhongyang Dalu).
-
Foresight by Tonio Loewald
- Keywords: universal long
- A generic system concentrating on character description and
sci-fi elements. It is no longer available for free, and is due
to be published (supposedly in 2006) by
Shrapnel Games
-- cf. the
Shrapnel Game ForeSight Forum.
80 pages (PDF).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Freestyle RPG by George DeMuth
- Keywords: universal long
- A universal RPG system, with genre sourcebooks for post-apocalyptic
("Fall of Darkness") and superhero ("Super Cyber") along with
supplements for martial arts and modern combat. Action
resolution is by rolling 3d6 on a universal table. Character
creation is limited point-based (attribute points and skill
points), with an option for random-roll attributes.
83 pages basic rules (PDF) plus 79 pages supplements (PDF).
-
Frontier Horizons by Rick Heney
- Keywords: genre scifi long
- A generic science fiction system with involved combat.
Action resolution is by d20 + attribute + skill vs difficulty.
Character creation is by a combination of random-roll and
point-spending for the 16 basic attributes and 9 derived ones.
Skills are assigned through a class system.
334 pages rules (PDF).
-
Fudge by Steffan O'Sullian
- Keywords: universal rules-lite long open-license
- A well-written and long-standing set of freeform rules, released
under the WotC OGL license (the Fudge SRD) as well as a limited
free license for non-commercial use. The complete rules are
available free as well as in print from Grey Ghost Games,
who also print Fudge supplements, special Fudge dice, and
Fudge Expanded Edition.
90 pages rules (PDF, text, or HTML).
-
FuRPiG / World of Esaene by Brant Guillory
- Keywords: genre traditional fantasy long
- Formerly a free fantasy-genre RPG system, this is now a published
but low-cost RPG from
BaDGe Publications.
-
Future Shadows by Warren Raoul Martel III and
Jayson Robert Drury
- Keywords: genre scifi long
- A sci-fi RPG, set in 3407 where a unified galactic empire is
fighting invaders from another galaxy. It uses a percentile
skill-based system with point-bought character creation.
Basic Game 164 pages PDF format, plus various supplements:
including a mostly-complete 61-page equipment guide,
less complete other supplements, and ~30 pages of campaign info.
-
Fuzion v5.02 by "The Fuzion Group"
- Keywords: universal long preview
- A universal system loosely based on a merging of the HERO
system (from Hero Games) and the Interlock system (from R
Talsorian Games). It is identical to the commercially available
rules in Champions: The New Millenium and other games.
The free core rules have no background, but there are two
commercial downloadable fantasy-genre systems using Fuzion
("Shards of the Stone" and "WildBlades").
50 pages core rules (PDF).
-
Galactic: Science Fiction Adventures
by David Johansen
- Keywords: genre scifi long
- A generic science fiction RPG system, with no defined setting.
It uses a percentile skill-based system. Character creation has
either random-roll or point-bought attributes, and point-bought
skills.
99 pages core rules (PDF).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Game Engine Manual (GEM) by Neale Davidson
- Keywords: universal rules-lite long
- A simple but complete d6-based generic game. Action
resolution is roll under stat+skill using Nd6 where the number
depends on difficulty. Character creation is either random-roll
or point-bought attributes and point-bought skills.
32 pages basic rules (PDF) plus 32 pages GM's Guide (PDF), plus
several supplements adapting anime material (~80 pages).
-
Genesys v0.7.3 by Jeff Clough
- Keywords: universal long open-license
- A universal RPG system released under Creative Commons.
Character creation is open point-based, spending 20 Build
Points on the six attributes along with skills and advantages.
Resolution is by rolling 3 Fudge dice and adding the total
of appropriate attribute and skill, compared to difficulty.
65 pages rules (PDF).
-
Gladius RPG by Jake Conner
- Keywords: genre fantasy traditional long
- A simple yet detailed fantasy RPG. Resolution is by rolling
1d20 plus stat versus difficulty. There are no skills - only
special abilities. Character creation is choosing a race, two
specialties, two standard attacks, distributing 8 attribute points,
then picking special abilities equal to your level among your
specialties. Races include different types of minotaurs, elves,
and dwarves along with humans and vampires. The core rules include
a set of monsters but no setting.
~100 pages rules (HTML).
-
Gods & Monsters by Jerry Stratton
- Keywords: genre fantasy traditional long open-license
- A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition),
released under the GNU Free Documentation license. The system
is similar but with many changes and simplifications.
100 pages basic rules (PDF, RTF, or HTML).
-
Golden Age Official Roleplaying Game
- Keywords: genre modern fantasy long world
- A fantasy RPG set in a world of sorcery and steam-punk technology,
the setting of the audio-drama of the same name. Character creation
is by choosing a personality type, race, virtue, and profession
package ("Calling"), as well as spending 10 points among the 4
attributes. Resolution is by rolling d10s equal to half of attribute,
where every 7-10 is a success and every 1 subtracts one success.
70 pages rules and background (PDF).
-
GORE - Generic Old-school Role-playing Engine by Daniel Proctor
- Keywords: universal long preview
- A variant of the original Basic Roleplaying system, similar
to Call of Cthulhu, based on an adaptation of the RuneQuest
rules released under the Wizards of the Coast Open Gaming License.
The book is also available in print.
58 pages rules (PDF).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
The Guide to Adventure Page by Michael E. Ball
- Keywords: genre traditional fantasy long
- A fantasy system, set in an AD&D-like world, using a
skill-based system. It also has a modern and sci-fi supplement,
Alien Dawn, although less developed. Character creation is
point-bought, but the available points are generated randomly.
The combat system focuses on realistic fights and uses cards
to determine the sequence of action.
86 page players handbook and 61 page GMs handbook
(RTF, PostScript, WordPerfect, and text-only formats).
-
GURPS Lite by Steve Jackson and Sean Punch
- Keywords: universal rules-lite long preview
- A "lite" version of the published RPG. It uses 3d6 roll under
skill, with open point-based character creation.
32 pages PDF.
-
Halo JDR by Mr. D
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the universe of the Halo
video game series from Bungie Studios. Based on the free
Synapse system from the same author.
55 pages rules (PDF).
-
Harlequinade 5 by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll. An abridged version of the rules,
Harlequinade 6 is also available free from Precis Intermedia.
94 pages (PDF).
-
Harpe by Craig Critchfield
- Keywords: universal rules-lite long
- The "Hugely Adaptable (Action/Anime) Role-Playing Engine".
Characters are described by freeform "abilities" which
go from 1 to 8 or so for normal humans. A typical ability
might be 2d+2. The dice give 1 success for each even number
rolled.
125 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Hazon by Mike Jacobs
- Keywords: genre traditional fantasy long
- A fantasy game in a D&D-like setting, using a percentile
system.
~30 pages (text-only).
-
Heavy Ordnance by Christopher Blankley
- Keywords: genre postapocalyptic scifi long
- A humorous RPG about well-armed schoolchildren after an
apocalypse where a runaway nuclear reaction in the cafeteria has
turned teachers into flesh-eating demons. It uses a dice pool
system: roll (attribute+skill) d10's, where each die over the
difficulty is a success. Character creation is by random-roll
attributes and point-bought skills. Includes a brief sample
adventure.
46 pages text.
-
Heritage by Norbert "Bulletshower" Matausch
- Keywords: genre universal rules-lite long
- A semi-diceless, drama-based system, similar to Theatrix.
There are also several genre-specific supplements for the game,
which tend to have more rigid dice-using rules.
~22 pages core rules plus ~75 pages genre supplements (zipped HTML).
-
Heroes Against Darkness by Justin Halliday
- Keywords: genre fantasy traditional long
- A traditional fantasy RPG based on Dungeons & Dragons / the d20
System, free for distribution although not under the WotC
Open Game License (OGL).
231 pages rules (PDF).
-
Heroes of Mars by Jeffrey A. Kazmierski
- Keywords: genre fantasy scifi rules-lite long
- An adaptation of Edgar Rice Burroughs' Barsoom setting to the
Fudge system. Includes links for rules
additions for combat, wealth, and fencing as well as character
creation guidelines.
~50 pages (HTML).
-
Heroic Golden Turbulence by Scott Beattie
- Keywords: genre fantasy long
- A wild fantasy martial-arts RPG. The system uses a dice pool of
color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or
2 (depending on your specialty). The combat and crisis system
revolves around choosing the colours of dice in your pool to
represent your priorities (i.e. finesse, caution, power, etc.),
which lessens the need for modifiers.
~55 page HTML.
-
Hexalon House Rules RPG by Paul W. Will
- Keywords: genre fantasy rules-lite long
- A Fudge-based fantasy RPG, set in a collection of 6 fantasy
worlds which share a common fate. The system is a variant
on the core Fudge rules.
84 pages core rules (PDF and HTML), 101 pages additional rules
(PDF), plus ~20 page background (HTML).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
honorabilis lex ludi by Blum, Michael Deflize, and
Jan Sachers
- Keywords: universal long
- A German-language universal RPG system. It includes rules for
development and supernatural powers, but not for starting
character creation.
~75 pages HTML.
-
The Human Interface for Fantasy Roleplaying
by John F Sasso
- Keywords: genre fantasy traditional long
- A generic fantasy system. Character creation is random-roll
attributes and template-based skills, though skills are
point-bought with experience. Action resolution is a
d6 dice-pool with a number of successes equal to the number of
6's rolled.
47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
-
HYPeR by Michael Sachau
- Keywords: universal long
- A universal system, using percentiles (roll under 50+stat on
percentile dice).
~60 pages HTML or PostScript.
-
Icar by Rob Lang
- Keywords: genre scifi long
- A science fiction RPG set in the far future. It uses a percentile
skill-based system. Character creation is random-roll attributes
and point-bought skills.
97 pages core rules (PDF) plus 34 page GM's guide (PDF) and
background/technology files (HTML).
-
Iconoclast: The RPG v1.0a3 by Michael Fiegel and Corey Mosher
- Keywords: genre scifi long
- A cyberpunk RPG set in the dawn of the 22nd century, with corporations
having taken over the world. Humanity has branched into 10 different
artificially-created "genotypes" (Spectre, Rager, Savant, Shifter,
Morph, etc.). It uses a percentile skill-based system.
~80 pages rules (HTML).
-
Imperial Magician by Marc Uhl
- Keywords: genre fantasy long supplement
- A French-language RPG system -- ostensibly "a medieval fantasy role
playing game from a subjective view designed for micro
information processing."
~80 pages HTML.
-
Imperium by Olivier Legrand
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the world of Frank Herbert's
"Dune" novels.
106 pages (MSWord or HTML).
-
Impresa, Express Version
by Brett M. Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- The preview version of a universal, modular game system.
It uses a dice pool system: roll a number of d10s equal to
attribute, where each roll less than skill is 1 'step'.
Difficulty is expressed as the number of steps required to
succeed. Character creation is limited point-based
(attribute points and skill points). There are six attributes
(rated 0 to 6): Fitness, Awareness, Creativity, Reasoning,
Influence, and Luck. There are also 39 skills (rated 2 to 8).
11 pages core rules (PDF).
-
Infinite Horizons by Trawna Publications
- Keywords: universal long
- A skill-based percentile system. It includes a brief outline
of a magic system, but no other genre expansions.
~50 pages core rules (HTML) plus ~10 pages magic system.
-
The Infinity Project by Matt Savigear
- Keywords: universal long
- A universal RPG system, including a magic system. It uses a
detailed character creation system, with 7 core attributes each
with 4 sub-attributes (28 total). Character creation uses either
point-bought or random-roll attributes and point-bought skills.
Resolution is by rolling percentile dice under skill, with ranges
for critical and superior indicated on a universal table.
It has an involved tactical combat system.
121 pages core rules (MSWord) plus 21 pages magic rules (MSWord).
-
Ingenero second draft by Steve Mathers
- Keywords: universal long preview
- A universal system emphasizing cinematic style and dramatic action.
Character creation is point-based, including allocating 8 points
between 2 and 4 broad proficiencies (like Pirate or Nobleman),
along with defining Motivations in each of 5 categories
(Beliefs, Desires, Issues, Influences, and Dispositions);
and allocating 8 points between the two attributes (Body and Soul).
Resolution is by rolling d10s equal to proficiency and taking
the highest die, plus advantage or signature play versus
opponent's roll.
70 pages core rules (PDF).
-
In Media Res by S. Isaac Dealey
- Keywords: universal long rules-lite
- A universal system available for free download (formerly called
"Synergy"). A skill-based system with no attributes.
100+ pages HTML rules.
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
In the Name of Justice by Guy McLimore
- Keywords: genre superhero long preview
- A free mini-game preview of a superhero game from Plaid Rabbit
Productions.
112 digest-size pages (PDF) plus cards and two maps (PDF).
-
Into the Shadows by Craig "Pandemonium" Griswold
- Keywords: genre horror long
- A Horror/Adventure RPG. It uses a variant of the "D6" system
from West End Games, but it is a complete game with all rules
included in the download. The rules includes magic systems
and psionics system (horror oriented, of course).
125 pages rules (RTF or MSWord) plus 125 pages GM's book (RTF or
MSWord).
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
Iridium System Core Reference
- Keywords: universal long preview
- The free core rules of the system used by other Hinterwelt Enterprises
RPGs such as Roma Imperious and Nebuleon. Character creation has
random-roll attributes, character class, and point-bought skills.
Resolution is 1d20 + bonuses versus defense for combat, or
roll under percentile for skills.
66 pages core rules (PDF and RTF).
-
JAGS Revised by Marco Chacon
- Keywords: genre universal scifi fantasy superhero long
- A universal skill-based system with many genre supplements:
Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics,
Chi Martial Arts, and Steampunk. It is quite detailed, but
there is a "rules-medium" version: JAGS-2.
Action resolution is roll under attribute or skill on 4d6-4.
Character creation is open point-based, with 3 primary
attributes and 9 secondary. Skills have a 4-level expertise
rating (Beginner, Average, Expert, Master) which determines
usage as well as a number to roll under (0 to 20).
200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
-
JAGS-2 by Marco Chacon
- Keywords: genre universal long open-license preview
- A universal system, the "rules-medium" version of JAGS.
It has a version released under the GNU Free Documentation
License, and also has a print version available. It uses
roll under attribute or skill on 4d6 (dropping 6s). It
uses open point-based character creation, with 3 primary
attributes and 9 secondary. Skills have a 4-level
expertise rating (Beginner, Average, Expert, Master)
which determines usage as well as a number to roll under
(0 to 20).
65 pages basic rules (PDF).
-
The World of JERA! by Steve Myers
- Keywords: genre fantasy traditional long world supplement
- A fantasy world in a "magi-punk" steam age, designed for
the AD&D system but including some of its own rules.
~100 pages background (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and Fudge. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Kapow! by Joshua Macy
- Keywords: genre modern superhero long open-license
- A superhero RP designed to scale to many different levels. Stats
and powers are defined relative to the Scope of the game - from
1 (normal) to 12 (cosmic). Character creation includes picking
one of four templates (Standard, Powerhouse, Jack-of-All-Trades,
and Minimal) that defined your attribute and power choices -
customized by adding three Boosts. The four attributes are
three resistances (Toughness, Will, and Stamina) and Actions
(number of choices per turn). Powers include any active abilities
including skills and gadgets. Action resolution uses a step-die
system, taking the higher of two rolls - with option to add to
your roll by taking a hindrance or losing stamina . The dice
rolls are from d4 to d8. Power Level 6 rolls 1d6+1d6; PL7
rolls 1d6+1d8; level 8 rolls 1d8+1d8; etc.
267 pages (PDF).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
Knarf 2 by Edward Frank
- Keywords: genre fantasy traditional long
- A simple generic fantasy system, with support for common tropes
including a magic system and 20 races. Action resolution is
attribute + skill + 1d20 vs difficulty. Character creation
is limited point-based (12 attribute points and 20 skill points).
~50 pages rules (HTML).
-
Labyrinth Lord by Daniel Proctor
- Keywords: genre fantasy traditional long preview
- A variant of the original Dungeons & Dragons game,
mimicking the original basic game circa 1980 based on the third
edition rules released under the Wizards of the Coast
Open Gaming License. The book is also available in print.
138 pages rules (PDF).
-
Lannassir
- Keywords: genre fantasy long
- A freeware RPG in German. No comments (I can't read it!).
-
The LATTICE by toff
- Keywords: genre scifi long online world
- This is a freeform online game set in an original background.
Set in the 16th millenium, humanity has expanded into an enormous
lattice of worlds artificially created by an unknown race of
builders. Each is linked to 8 other worlds by a portal in the
center.
~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
-
Legacy: War of the Ages
by Brandon Blackmoor and Susan Blackmoor
- Keywords: genre long preview world
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.
-
Legendary Beta Version by Marty Vance (aka Dracos) of
Dragon's Forge
- Keywords: genre traditional fantasy long
- A mechanics system for fantasy. It has point-based character
creation, and percentile resolution. The magic system is
developed (verb-noun based), and there are rules for race
creation but there are no pre-made races yet.
~46 pages (HTML).
-
Legendary Lives by Joe Williams and Kathleen Williams
- Keywords: genre traditional fantasy long
- A simple electronic edition of the 1993 published fantasy
game, put online by the author. It is set in a light-hearted
Celtic-flavored world thick with faeries. The system uses a
universal Action Result Table (ART) included on the character
sheet. You find the row for skill (modified by difficulty)
and rolling percentile dice to find degree of success/failure
(5 levels each). Character creation is largely random-roll
with a choice of profession, developing a random "life-path"
of the character's history.
258 pages rules (HTML and PDF).
-
Legendary Quest by John Kirk
- Keywords: genre fantasy traditional long
- A fantasy genre RPG, set in a fantasy world based on European myth
and folklore. PCs are dwarves, elves, gnomes, goblins, hobs,
or orcs. Action resolution is attribute + 1d10 vs difficulty,
skill + 1d30 vs difficulty, or limited other d30 rolls.
Character creation uses classes, and is limited point-buy
spending separately on attributes and skills. It includes a
magic system, priestly miracles, and a host of monsters.
194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF),
and 248 pages spell book (PDF).
-
Legends Walk! by Tim Gray
- Keywords: genre superhero rules-lite long
- A modern-day superhero RPG, available as shareware (requesting
$10 for use). All supers are incarnations of old myths such as
gods, heroes, and monsters of various pagan pantheons. It
includes a background set in 2020 after "metas" began appearing
in 2000. It uses a simple dice pool system, where you roll a
number of dice based on difficulty + attribute (-1 to +2, or
more for supers) + skill (1 to 4), and +1 for each advantage.
Each result of 4-6 is one success. Character creation is
limited point-based: 7 points for normal abilities, and
10-14 points for powers.
169 pages PDF.
-
Instant Lightspeed by Christian Conkle
- Keywords: genre scifi long
- The free version of a space opera RPG using the Instant Fuzion
rules. It is set in the galaxy of the 27th Century, where the
PC's are Federation Rangers (a cross between the French Foreign
Legion, the Texas Rangers, and bounty hunters). The commercial
PDF download is 216 pages.
36 pages rules (PDF) plus 35 pages "Psi Rangers" supplement
(PDF) and 17 page "StarForce" supplement (PDF).
-
LIQUID by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
339 pages (RTF).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lords of Knowledge by Ohmnibus
- Keywords: genre fantasy scifi long
- An Italian science fantasy RPG, with a rules system leaning towards
realism and accuracy. The game is split into four manuals: Ambient,
Characters, Rules, and Magic.
Rules and background 141 pages (PDF).
-
Lost Empires BETA by Rogue Comet LLC
- Keywords: genre fantasy traditional long world
- A fantasy RPG set in the original world of Zandaria, designed as
a variant of the Swords & Wizardry RPG, itself a clone of 1974
Dungeons & Dragons. It has a point buy system rather than levels
and simplified classes customizable through point spending. It
also has open-ended damage, risky magic using mana points, and
Feat Points that can be spent for special moves.
BETA rules 62 pages (PDF).
-
Lost Roads of Lociam Light by Rasmus Strand
- Keywords: genre fantasy traditional long world preview
- The free version of a commercial fantasy RPG, set on the world of
Lociam - populated by elves, dwarves, giants, and animal-peoples as
well as humans. The free version lacks many optional rules as well
as character creation rules. The rules are based on percentile skills
for most activities, and binary skills for knowledges. Experience is
gained on individual skills based on use.
Light version rules 102 pages (PDF).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
Magicians of England by Tony Dowler
- Keywords: genre fantasy long
- A Victorian fantasy narrational game about rival magicians and
the honor of the British Empire. Resolution is by bidding numbers
of story chips against opposed players, while story chips must also
be spent for narrating in various effects like changing place,
time, or characters.
12 pages rules (PDF).
-
The Magic Theatre: Cathay Arts of Role-playing
by Leonard Hung
- Keywords: genre fantasy long
- An authentic Oriental RPG, using stats based on classical Chinese
categories: the nine house chart, along with 5 "roots" for
attributes, each with a yin and yang aspect.
~52 pages HTML.
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
The Matrix RPG by Chris Parlevliet
- Keywords: genre scifi long
- An original RPG based on the dark future virtual-reality movie.
It uses a card-draw system: card number + skill vs difficulty.
Character creation is point-based (22 attribute points, 20 skill
points), plus hacking abilities for their persona in the Matrix.
~50 pages rules (HTML).
-
Mazes & Minotaurs by Olivier Legrand
- Keywords: genre fantasy long
- A retro D&D-like RPG based on Greek sources (the 1963 "Jason
& the Argonauts" movie and Homer's Odyssey) rather than Tolkien
and related Western fantasy. So there are six random-roll
attributes, and classes of Barbarian, Spearman, Noble, Priest,
Sorcerer and Nymph. There are three supplements:
"Men & Monsters" (with new classes and rules),
"Myth & Magic" (with four new magical classes and new items),
and "Hekatoteratos" (with 100 creatures).
74 pages core rules (PDF).
-
MCB RPG by Vincent Diakuw
- Keywords: genre rules-lite long
- A simple set of playing-card-based mechanics. The player has a
hand of cards, and can play up to their attribute (1 to 4) in cards
for any given task, then draws 2 cards to refill the hand.
~6 pages (HTML).
-
Mean Streets and Mean Villains by Mark Baker
- Keywords: genre rules-lite long
- An RPG system for police and detective television series of the
70's and early 80's where coolness and style were everything. It
uses a simple cinematic system of rolling 1d6 under attribute or
skill. Shootouts may result in damage to one's "Cool" attribute,
possibly forcing you to run away, but cannot actually cause
damage.
31 pages rules (HTML, MSWord, or PDF).
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
232 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Metalface "Setup Rules" by Richard Wallace Garner
- Keywords: genre scifi long
- This is the commercial version of an out-of-print sci-fi RPG
where the PCs are human minds in robot bodies (known as
"metalfaces"). It is set in the mid-22nd century, complete with
robots, huge cities, mutant humans, space travel, corporate
warfare and a bit of spirituality. Action resolution is by
rolling 1d10 to 5d10 (depending on difficulty) under character
stat. Character creation is by selecting a model and class of
robot body, plus point-bought skills.
63 pages PDF format.
-
Metascape II (v2.0.1) by Blake Mobley
- Keywords: genre scifi long preview
- A free sci-fi space opera RPG with commercial supplements (for
Specialization, Artifacts & Omega Powers, Aliens, and Mobile).
It uses a complex skill-based system with open-ended rolling.
Most rolls are one die multiplied by a special 16-sided
"doubling die" (with eight 1s, four 2s, two 4s, one 8 and one 16).
346 pages Player rules (PDF), 312 pages GM guides and setting (PDF).
-
Midian
- Keywords: genre fantasy long open-license
- A dark fantasy genre RPG released under a home-grown open
license, in a world populated by dwarves, elves, trolls,
ghouls, hobgoblins, warrior gaijin, reptilian Killians, and
humans. Character creation is random-roll attributes with
different rolls based on race. Action resolution is based
on 1d20 for combat, or 2d20 roll under stat.
212 pages (HTML/PDF).
-
Miravlor by Matthew West
- Keywords: genre traditional fantasy long
- A fantasy genre RPG. It includes a magic system, monsters, and
religions but not a world. Action resolution uses roll under
skill on 1d20, or 1d20 + attack stat - defense stat for combat.
Character creation is based on 37 templates, with rules for
modifying selected attributes according to a point system.
200 pages rules (MSWord format).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
MSF High RPG: Free Version by Joey Fanning
- Keywords: genre superhero long preview
- A humorous anime-inspired RPG set in MSF Highschool, a training
ground for teenage superheroes, including both alien and magical
races. This is the preview with all the basic rules and character
creation, but missing most of the advantages, disadvantages,
races, facets, spells, animals, items, and the GM section.
The rules are playable, but a bit limited in this version.
90 pages (PDF).
-
Multiclass by Peter Knutsen
- Keywords: genre traditional fantasy long
- A generic fantasy RPG system, where you pick three classes (out
of 12), and then put points into skills (cost varying with
class). Actions are resolved by rolling under skill on 3d6.
~40 pages ASCII text.
-
Myriad by Ashok Desai
- Keywords: universal long open-license
- A collection of customizable mechanics for putting together an RPG.
Action resolution uses a dice pool: roll d6s equal to attribute
and take the highest, add skill and compare to difficulty. There are
several variations of character generation, including open and limited
point-based, random and templates.
74 pages (PDF).
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
Mythos of the Maori by Christopher Johnstone
- Keywords: genre fantasy long
- An epic fantasy game set in the pre-European contact and
mythic history of the Maori peoples of Aotearoa (New Zealand).
62 pages rules and background (PDF).
-
NAGS Society Worldbook by Scott Larson (Circa Games)
- Keywords: genre scifi long world
- A worldbook for the Fudge system. A group
of adventurer-scientists whose exploits were never recorded in
the annals of cinematic heroes, explorers of the 19th and 20th
centuries, pulp adventure stories of the 1930's, and supernatural
investigative fiction and RPGs set in the 1920's.
96 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
- Keywords: genre horror modern long
- A free generic modern horror RPG using the ORE system
(One Roll Engine) that originated with Stolze's commercial
game "Godlike".
52 pages rules (PDF).
-
Neon Twilight by Mateusz Krepicz
- Keywords: genre scifi long world
- A cyberpunk RPG set in a unique world. Half of the material is
freely browsable, the other half is available on email request.
The system uses attribute + skill + d6 vs difficulty.
~30 pages rules (HTML) plus ~80+ pages background (HTML).
-
Neverwhere, 2nd edition
by Grim & Raven Morrison (Postmortem Studios) -
1st edition by James Desborough and Stephen Mortimer
- Keywords: genre scifi fantasy long
- A system based on the urban fantasy novel and BBC TV series by
Neil Gaiman, set in an underworld realm below modern London.
It uses a minimalist system where characters are rated by
5 adjectives from their description, plus skills (with five
levels: Beginner to Legend). Action resolution is 1d10 +1 for
each adjective + skill vs difficulty.
76 pages rules and background (PDF).
-
Nexus D20 by Garrowolf
- Keywords: genre fantasy scifi long wotc-d20
- A science fantasy RPG based on an extensive variant of the D20 system,
set in an interdimensional Nexus - a realm that connects to other
realms, but also contains its own islands floating in a vast
astral sea. There are levels and races but no classes, and no
base attack bonus or saving throws. Instead there is a custom
character framework, and the system focuses more around skills.
There are many feats, each associated with a skill. It also
includes a new magic system with powers rather than spell lists.
100+ pages HTML.
-
Niños, el juego de rol de los niños de goma
by Francisco Franco Garea
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls. It was first published in
January 1995, in the number 45 of the Líder magazine; and
later released on the web.
12 pages (PDF).
-
No Dice - The Core Book by by Leo Stableford, Suzanne Jordan, and Justin Wyatt
- Keywords: universal rules-lite long
- The free PDF release of a print game available through Lulu.
This is a diceless system, consisting mainly of advice for the
GM guiding decisions.
248 pages (PDF).
-
Nova by George Chatzipetros
- Keywords: universal rules-lite long
- A generic RPG engine based on d6 dice pools with a twist.
You have several target numbers (such as 456), and then roll a
number of d6's equal to the number of target numbers, where each
die that is greater than or equal to its target is a success.
Dice open-end high (6's reroll and add) and low (1's are
rerolled for a chance of critical failure). Character creation
is point-based with some randomness (you allocate dice to
attributes and skills). It includes supplements for magic,
psionics, cyberpunk, vehicles, equipment, and options.
24 pages basic rules (PDF), plus 117 pages supplements (PDF).
-
NUELOW games by Steven Miller
- Keywords: genre rules-lite long
- Various roleplaying games of poor taste and sexually repressed
humor, including "Faeries", "Lust and Dust", and others.
Each game is self-contained and around 30 pages HTML.
-
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
- Keywords: genre fantasy long supplement
- A fairy-tale-like dreamland fantasy RPG, based on a speculative
version of 3rd edition D&D.
53 pages PDF rules plus ~20 pages various background.
-
octaNe by Jared A. Sorensen
- Keywords: genre postapocalyptic scifi rules-lite long
- A formerly free RPG now available in print or in PDF format.
The original free version was ~40 pages in HTML compared to
120 pages (PDF or print) for the current commercial game.
It is a post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system where 3d6 is rolled, and as long as
one die is 4 or higher, the player gets to call the shots.
A higher stat increases the rewards for a success, but not
the chance of success. Character creation is limited point
bought.
120 pages (PDF).
-
Omnifray Lite, Public Playtest Edition by Matt West
- Keywords: genre fantasy preview long
- A generic fantasy system, the simpler version of the longer commercial
RPG Omnifray. Character creation uses a mix of random-roll and
point-buy. Resolution uses 1d12 + attribute versus opponent's roll,
or a double roll which does two such rolls simultaneously and compare
both rolls individually.
210 pages rules (PDF).
-
OmniRole by Robert Clemens Praetzler
- Keywords: universal long
- A universal system in German and English. It uses a percentile
system of stat + modifiers + 1d100, where a total over 100 is a
success. Character creation is open point-based, with a variety
of ads/disads and options. It includes a magic system, psionics
system, and a vehicular combat system (land, air, and naval).
270 pages English rules (MSWord only).
-
OpenD6 by George Strayton / West End Games
- Keywords: universal rules-lite long open-license
- A variant of West End Games' D6 system used for the commercial
games Ghostbusters and Star Wars, released under the WotC Open
Game License.
83 pages system book (PDF),
146 pages modern-day adventure genre book (PDF),
146 pages fantasy genre book (PDF),
146 pages space genre book (PDF).
-
Opening the Dark by Malcolm Sheppard
- Keywords: genre horror long open-license preview
- This is the core mechanical system for a commercial modern dark
fantasy/horror RPG, closely based on White Wolf's World of
Darkness games, but released under an open gaming license.
It uses a dice pool system, rolling d10s equal to attribute plus
skill, where every result from 7 to 9 is one success, and every
result of 10 is two successes.
116 pages rules (RTF).
-
Opera: Beholders Lost in Alternative Realities
by Leonardo Andrade and Rogério Godoy
- Keywords: universal long
- A Portuguese-language shareware universal RPG with a partial
English version. Action resolution uses either 2d6 roll under
attribute, or 2d6 plus attribute vs opposed roll. Character
creation is limited point-based, buying attributes and skills.
188 pages (PDF).
-
Ork: L'Ultime Outrage by Ghislain Morel
- Keywords: genre fantasy long
- A fantasy RPG of playing orks, in French. No comments (I can't
read it).
-
OSRIC v2.2
- Keywords: genre fantasy traditional long open-license
- OSRIC ('Old School Reference and Index Compilation') is an
effort to make a WotC OGL version of first edition AD&D
mechanics without violating copyright.
404 pages PDF.
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Paradigm Shift
by Greg Poehlein, Michael Nunn, and D.B. Lincoln
- Keywords: universal long
- A free, generic version of the rules used in the published games
Supermegatopia the RPG and UNSanctioned, from
Nightshift Games. Resolution is by roll under skill on 2d10.
Character creation is open point-based, with three primary
attributes: Mind, Body, and Agility.
64 pages PDF.
-
Paradox RPG by Faight Industries
- Keywords: universal long
- A percentile-based generic system, also available printed.
Resolution is percentile, with chance equal to 1/3 of attribute
plus skill. Character creation is open point-based. It includes
systems for magic, cybernetics, and robot characters.
50 pages basic rules (HTML, MSWord, or RTF) or 123 pages
advanced rules (HTML, MSWord, or RTF).
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Pathfinder Alpha Playtest by Jason Bulmahn
- Keywords: genre fantasy traditional long wotc-d20
- An adaptation of the 3.5 edition of Dungeons & Dragons by
Paizo publishing, using the open source D20 system rules.
66 pages (PDF).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pathwanderer by Karl Thornley and David Collins
- Keywords: universal fantasy long world
- A universal system. Character creation is either random-roll or
point-bought attributes with point-bought skills. Resolution
is mostly percentile: roll d100 + skill + modifiers, where over
100 is a success. It includes a supplement ("world unit") for
early medieval Ireland, between 410 and 793 A.D.
66 pages core rules (PDF), plus 136 pages supplement (PDF).
-
Pathways by John Buczek
- Keywords: universal rules-lite long
- A simple percentile system using 3 attributes and various
ads/disads. It includes a default psionics and magic system.
42 pages PDF.
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Pinion by Kenneth MacArthur
- Keywords: universal rules-lite long
- A universal skill-based system. Action resolution is to roll
under your skill on 2d10. Character creation can be either
random-roll or point-based attributes with points-based
ads/disads and skills.
53 pages PDF format.
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
POW! Core Rules
- Keywords: universal rules-lite long preview
- A free simple universal system, the same system used for the
commercial RPG "Power Grrrl" and others. It is intended as a
fast cinematic system. Character creation is open point-based --
20 points among six attributes and "specials" associated with
attributes. Action resolution is stat + 2d6 versus Difficulty.
20 pages rules (PDF).
-
Prima by Hugo Garcia-Cotte
- Keywords: genre fantasy long open-license
- A French-language fantasy RPG released under Creative Commons 3.0
non-commercial, share-alike. The player characters are fledgling
gods. Characters begin with one spell and one physical alteration,
and after some scenarios you can decide your apperance. It includes
two magic systems.
419 pages rules and background (PDF).
-
Prism by Frank J. Perricone
- Keywords: universal long
- A modular skill based system. It is not quite complete, needing a
combat system (by default it is intended for use with Rolemaster's
Arms Law). It includes a number of supplements, including
adaptation for GDW's "Space 1889" setting and Columbia Games'
"Harn" setting.
~120 pages illustrated plus ~30 pages supplements (HTML).
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species. There is
one supplement with new rules for drugs, merits/flaws, new
skills, psionics, equipment, and races.
95 pages core rules plus 32 page supplement (PDF).
-
QCarz, version 2.0 by Nathan Stilwell
- Keywords: genre scifi long
- This is primarily a vehicular combat game about fights
using James-Bondian spy cars. There are some RPG elements
elements incorporated (character creation, and nominals stats).
28 pages rules (PDF).
-
Quasar by Conroy & Conroy company
- Keywords: genre scifi fantasy long
- A sci-fi and fantasy RPG, deliberately avoiding occult and
unsuitable-for-children elements such as magic, psionics, demons,
sex, or gore. It uses a "realistic" system of classes including
architect, biologist, chemist, commando, etc.
Players Guide 212 pages, GMs Guide 87 pages,
Creature Anthology 157 pages (MSWord, RTF, HTML).
-
Queeste by Joop Oele
- Keywords: genre traditional fantasy long
- The electronic second edition of a commercial Dutch-language fantasy RPG,
made available free through Lulu.com by publisher Frank Rieter-Lambers.
It is set in an extensively detailed fantasy world. It uses a
class/level system that uses only six-sided dice, with an
involved magical system inspired by the Earthsea books of Ursula
LeGuin, including a functional magical language.
182 pages rules and background (PDF).
-
Quest v4.0 by Mike Greenholdt
- Keywords: genre traditional fantasy long
- A freeware generic fantasy game, using both classes and skills.
Skill resolution is by d20 roll. It has clerics based on
real-world religions, and a technician class developing beyond
the medieval norm.
~330 page Player's Handbook, ~100 page GM's Guide, and
~100 page Monster Manual (HTML).
-
Ranma Nibun No Ichi - The Storyteller Game
by Keith Martinson and Don Boys
- Keywords: genre fantasy long
- An adaptation of the Street Fighter and Storyteller rules
(from White Wolf) to the Ranma 1/2 animated TV series.
~45 pages (HTML).
-
Realms of Adventure (Version 1.5) by Chris Pinto
- Keywords: genre traditional fantasy long
- A generic fantasy-genre system designed to be compatible with
AD&D. It uses roll 3d6 under attribute or percentile dice
under skill. Character creation is free-form negotiated with
the GM. This is version 1.5 as posted to the newsgroup
rec.games.design in 1993.
~30 pages rules (text-only).
-
Realm Walkers Light by Grant Graves
- Keywords: genre fantasy rules-lite long
- A "RPG / Dice Game" about dimension-hopping characters in a
cosmic battle. Resolution is by points scored on certain 3d6
rolls. Character creation is template/class based with
point-bought extras. It includes seven genre books
covering fantasy, cyberpunk, and others.
15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
-
Recon (1st edition) by Joe F. Martin
- Keywords: genre modern long
- An officially-released PDF of the 1982 Vietnam War role-playing
game, later acquired by Palladium Books. Resolution is
percentile-based. Character creation is random-roll attributes
(2d100 for Strength, Agility, and Alertness), selecting 1d10
binary skills, and picking a primary and secondary Military
Occupation Specialty (MOS).
43 pages core rules (PDF).
-
Record of Lodoss War The RPG (Eternal Edition)
by Mark Chase
- Keywords: genre fantasy traditional long
- An adaptation of the fantasy-genre Japanese animated series from
Group-SNE/Kadokawa Shoten Publishing, using the
Fuzion system with "Atomik Fuzion" supplemental material.
93 pages rules and background (PDF).
-
Red Shift Lite
by Paul B. Spence
- Keywords: genre scifi long preview
- The free version of the commercial science fiction game, with
a system similar to GURPS. Character creation is open
point-based, including a selected profession and race, fifteen
attributes, skills, talents, advantages, and disadvantages.
Action resolution is roll under skill plus modifiers on 3d6.
The free version includes combat and psionics rules, but no
background and only brief stats on equipment.
32 pages rules (PDF).
-
Returner's Final Fantasy RPG by Scott Tengelin, Martin
Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
- Keywords: genre fantasy long
- A pencil-and-paper RPG based on the popular series of video
games from SquareSoft. It uses a percentile skill system.
Character creation is limited point-based: with a random number
of attribute points, and skill points based on class.
~100 pages rules (HTML).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).
-
The Riddle of Steel Quick-Start Rules
by Stephen Barringer
- Keywords: genre fantasy long preview
- A preview for the published fantasy RPG. It is set on an
original world, Weyrth, which is briefly described in the
quickstart rules. It focusses on a realistic, turn-less
combat system. It uses a dice pool system where you roll a
number of d10's against a target number, counting number
of successes.
41 pages (PDF).
-
Rimworlds by Krister Sundelin (NeoGames AB)
- Keywords: genre scifi long
- A scifi RPG in Swedish and English, based on the TV series
"Space: Above and Beyond". Action resolution is by stat + 2d10
vs difficulty, with some open-endedness.
34 pages core rules (MSWord), plus additional HTML files.
-
Ringmaster by Bryant Berggren
- Keywords: genre long
- A professional wrestling RPG. Character creation is open
point-bought for attributes, with skills being subsumed into
basic attributes. Action resolution is percentile: roll under
attribute on d100.
~77 pages HTML.
-
RIP (Roleplaying the Infinite Possiblities)
by Kalle Marjola
- Keywords: universal rules-lite long
- A freeform universal system. It defines simple point-based
character creation, and a generic rule of "roll 2d6 : higher
is better". It has genre expansions which give more detail for
characters and background. It has three genre expansions:
dark future (cf. Syndicate),
fantasy, and modern horror.
~6 pages basic rules (HTML), ~60 pages genre books (HTML).
-
Rise of Heroes
- Keywords: genre modern superhero long
- A superhero RPG. Character creation is by random-roll attributes
and superpowers along with point-bought skills. Combat is resolved
by 1d20 to hit and varying dice for damage, while skills are
percentile.
70 pages player's book (PDF), ~12 pages Survival Master articles.
-
Roadworld by Wilson Zorn
- Keywords: genre postapocalyptic scifi rules-lite long
- A post-apocalypse RPG based on "The Road Warrior" and other films,
set in the 24th century. It uses a skill-based system (roll 2d6
under skill) with detailed year-by-year character creation.
~31 pages HTML.
-
Rough Magic by Brandon Blackmoor and S. John Ross
- Keywords: genre fantasy rules-lite long
- A film-noir PBEM game (with original tabletop rules) of magic,
mystery, and guns in an alternate 1960's Europe where hex use is
ruthlessly regulated and (as a result) enormously profitable.
Described as a cross between Casablanca and Angel
Heart. The background by Brandon Blackmoor adapts rules from
Risus: The Anything RPG by S. John Ross.
~30 pages HTML.
-
RPG Office by Christian Loidl
- Keywords: universal long
- A set of freeware computer based RPG utilities for Windows.
It comes in 4 versions: fantasy, scifi, horror, and historical.
Each version has a similar core with different modules.
-
Runebearer by Chris Magoun
- Keywords: genre fantasy long world
- A fantasy rpg set on an original fantasy world, "Bostonia",
which is described in detail. Action resolution is stat or
skill plus 1d12 versus difficulty plus 1d12. Character creation
is random-roll attributes, choose a template (from 55 world-specific
choices), and additional point-bought skills.
247 pages (PDF or HTML).
-
RuneSlayer by Christopher Lawrence and J.C. Connors
- Keywords: genre fantasy traditional long
- An RPG planned for release by Avalon Hill as "RuneQuest: Slayers",
though related to the earlier RuneQuest RPG only in spirit.
It is set on an original fantasy world. It uses a simple system
of rolling under stat on 2d10, 3d10, or 4d10 depending on
difficulty. Skills are trinary.
224 pages rules and background (PDF).
-
Sacred Steel - The Free Role Playing Game
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG using a simple card system. Half the cards are
successes (like a 50-50 die roll), and you draw a number of
cards based on your skill. Characters have five skills.
103 pages rules (PDF).
-
SANTIAGO JOE and the Treasures of Oblivion by Jaap de Goede
- Keywords: genre modern rules-lite long
- A diceless pulp action RPG aimed at recreating pulp B-movies.
Character creation is by freely assigning five descriptive
attributes -- what their day job is, what they do especially well,
what they know the other heroes from, what their major weakness is,
and what they look like. In taking turns, anyone may assign an
attribute to any character. Resolution follows a series of 11
"commandments" for judgment by the GM.
52 pages rules (PDF).
-
Screaming Silence by Christopher Blankley
- Keywords: genre scifi long world
- A futuristic conspiracy RPG, set in the 22nd century where a
communist government has taken over the world and holds the
masses (the "Know-nots") in a backwards existance. It uses a
dice pool system of rolling (attribute+skill) d10's, where each
die over the difficulty counts as one success. Character
creation is random-roll attributes and point-bought skills.
166 pages PDF.
-
Seven Leagues Demo by Hieronymous
- Keywords: genre fantasy rules-lite long preview
- The preview version of a fairy-tale RPG, with simple mechanics
based on a roll of 2d6 + attribute + modifiers. Character creation
is limited point-based. The rules emphasize abstract mechanics
for narrative conflict.
50 pages (PDF).
-
Shadowrun Quick Start Rules
- Keywords: genre modern scifi fantasy long preview
- A free PDF quick start for the commercial Shadowrun Third Edition
system. This includes a brief version of the rules, a sample
adventure and eight pregenerated characters.
66 pages rules (PDF).
-
Shakhan by Marcus and Karen Shields (Telostic Corporation)
- Keywords: genre traditional fantasy long world
- The freeware version of a published fantasy RPG. It is set on
the fantasy world of Telostic, where a once-mighty civilization
has degenerated to a level equivalent to Earth's early Middle
Ages. It uses a percentile skill-based system. Character
creation uses random-roll attributes and social position,
selecting a primary class, and point-bought skills.
481 pages rules and background (PDF).
-
Simply Roleplaying! version 2.0
by Bob Portnell and Guy McLimore (Microtactix Inc.)
- Keywords: universal long rules-lite
- A universal system. Action resolution is by rolling under
skill on 2d10. Character creation is limited point-based, with a
set of attribute points and skill points varied based on age,
along with advantages and disadvantages.
110 pages core rules (PDF).
-
SLA Industries, 1st edition
- Keywords: genre scifi long preview
- The original 1993 edition of the commercial game, "SLA Industries" --
a science fantasy RPG of futuristic urban horror, set in a
distant future (the "World of Progress") where an amoral arms
corporation ("SLA Industries") has taken over the universe,
headed by a power being named "Slayer". PC's work as agents for
the company, based on the world-city "Mort". There are 7 races,
including users of "The Ebb" -- a magical power that permeates
the universe. The system uses 2d10+skill+modifiers to determine
success (11+ is a success, 21+ is a notable success). Character
creation uses race (1 of 7) and career (1 of 9) templates
followed by point allocation.
304 pages rules and background (PDF).
-
Slayer of Dragon by Grant Gigee
- Keywords: genre traditional fantasy rules-lite long open-license
- A martial arts RPG released under the WotC Open Gaming license.
Action resolution is to 2d6 on a universal table of effective
skill vs difficulty. Character creation is limited point-based.
(Formerly the the semi-generic "IT" RPG with Robert Ogden.)
24 pages core rules (PDF).
-
The Sleeping Imperium
- Keywords: genre scifi long supplement wotc-d20
- The "Sleeping Imperium" science fiction setting for use with
Fudge and 3rd edition D&D (aka "D20" system). This includes a
number of setting-independent optional rules systems for use with
Fudge and d20.
23 pages background (PDF), 30 pages Fudge rules supplements (PDF),
144 pages d20 rules supplements (PDF).
-
SOL Lite by Keith W. Sears
- Keywords: universal rules-lite long preview
- The free "lite" version of the commercial game from Heraldic
Games. A universal system using stat+d10 vs difficulty and
exponential scaling.
45 pages PDF.
-
Somnabulist Beta by Andrew Valkauskas
- Keywords: genre fantasy long
- A fantasy RPG set in a world where dreamers can enter other
people's dreams and interact with one another. The players
acting as GM shifts, as this is person representing the
"Dreamer". It uses a simple dice pool system of shifting
die type (d4 to d12) depending on type.
~120 pages (MSWord).
-
The SORD, 6th Edition by Scott J. Compton
(Fractal Dimensions)
- Keywords: universal long
- A formula-heavy RPG with many stats. Character creation is mixed
random-roll and choice. Resolution is roll 1d20 under skill.
~65 pages rules (text-only).
-
SOUPS by Mike Epstein with Rob Carlson
- Keywords: universal long
- "Skill Oriented Universal Playing System". A universal
percentile-based system which handles everything purely in terms
of skill values (i.e. no attributes).
~40 pages rules (text-only).
-
Spheres by Rachel Kronick
- Keywords: genre scifi long world
- A space-faring sci-fi RPG set in 2221, set in known space roughly
50 light-years around Earth. It has an incompletely written-up
rules system, with limited point-based chargen, and action
resolution by roll under skill on 1d100.
~75 pages background (HTML) plus ~50 pages rules (HTML).
-
Spirit of Fighting.v2 by Lawrence Zeigler
- Keywords: modern scifi long
- A sci-fi martial arts genre RPG. It is apparently set in
modern-day Earth after a god travelled back in time to deal with
invading aliens. Now various humans have mystic powers and well
as inventions through mystical aid. Character creation is
class-based, split between human, cyborg, and robot character
types. Resolution is using a d20 on a universal table or
percentile rolls.
88 pages rules (MSWord).
-
Spiritual Warfare: The RPG by Brent D. Wisdom
- Keywords: genre fantasy long
- (No longer free, but a low-cost PDF download).
A Christian fantasy RPG, set in an alternate Earth on a fantasy
continent called "Epouranios". The PC's are holy knights fighting
against demons released by a cataclysmic ritual 300 years ago.
Action resolution is skill + 1d20 vs difficulty. Character
creation is limited point-based.
93 pages rules (PDF).
-
theSpookEngine by Matt.K
- Keywords: genre modern long
- theSpookEngine is dedicated realistic system to recreate the
world of modern covert operations; including the activities
of spies, special operations, mercenaries, paramilitaries
(terrorists) and bodyguards. It uses a simple dice-pool
system. Roll d10s equal to 2 + skill. Each 7-9 is one
success, 10 is two successes, and 1 cancels a success.
Character creation is limited point-based. There are no
attributes per se -- everything is described as broad
skills (Athleticism, Awareness, etc.).
220 pages (PDF).
-
Star Blades: Roleplaying in the Worlds of Tomorrow, V2
by Dragon Trove LLC
- Keywords: genre scifi long open-license
- A science fiction game inspired by Frank Herbert's Dune,
using a variant of the original edition Dungeons and Dragons
rules emphasizing combat without guns and political intrigue.
It is published under the Wizards of the Coast Open Gaming License.
Character classes include Empath, Face Dancer, Mentat, Telepath,
and Star Warrior.
126 pages (PDF).
-
Starcraft D6 by Michael Lynes
- Keywords: genre scifi rules-lite long
- A sci-fi RPG set in the world of the computer game "Starcraft"
from Blizzard Entertainment, using a version of WEG's D6 system.
It includes all the basics for D6 games (using a modified D6
classic system), information on each of the three races in
Starcraft, stats for equipment, structures and upgrades, and
psionics rules.
~100 pages (HTML).
-
Starfarer RPG by Alan D. Koher
- Keywords: genre scifi long
- A sci-fi RPG intended for futuristic SF / space adventure
settings (formerly called SAGE for "Space Adventure Gaming
Engine"). It uses a percentile system similar to Victory
Games "James Bond 007" RPG, with point-bought skill-based
character creation.
58 pages PDF rules.
-
Star Frontiers ("Digitally Remastered")
- Keywords: genre scifi long
- An online of the out-of-print TSR game from 1982, plus a number
of the supplements converted into free PDF books with limited
permission.
154 pages core rules (PDF).
-
Stargate SG-1 by John Tynes
- Keywords: genre scifi long world
- This is an adaptation of the movie and TV series Stargate
for West End Game's D6 System. It was originally a commercially
commissioned work, but WEG was going bankrupt and it was
cancelled.
~60 pages HTML.
-
Stargate SG-1 Worldbook by Andy Slack
- Keywords: genre scifi long world
- An adaptation of the TV series "Stargate SG-1" for GURPS Lite
as well as Classic Traveller and 2300 AD. This is not a
standalone game, but should be playable with the free GURPS Lite
edition.
91 pages (PDF).
-
Star Guild by Neville White
- Keywords: genre scifi long
- A space opera sci-fi game with a well-developed universe.
~95 pages rules HTML plus more background material.
-
Starshield (Beta version) by Richard Dakan
- Keywords: genre scifi long world
- The beta version of a sci-fi RPG set in the shared-world
universe introduced in novels by Margaret Weis and Tracy Hickman.
Official support has been dropped, but the rulebook and background
are available as files which can be downloaded after subscribing
to the Yahoo group. (You can choose to receive no email from
the group.) The system is a basic 2d6 rolling under skill or
attribute.
306 pages PDF.
-
Stars Without Number by
- Keywords: genre scifi long world
- A science fiction RPG set in the year 3200, six centuries after a
metadimensional pulse killed all psychics and cut off interstellar
travel. Humanity is scattered and just beginning to recover from
centuries of isolation. It uses a variant of the early ("old school")
D&D, inspired by the "Old School Renaissance" design movement.
Character creation is by rolling 3d6 for the six attributes and
choosing a class, along with a background package, training package,
and homeworld. The three classes are: Warriors, Experts, and Psychics.
Skill resolution is by rolling 2d6 + skill + attribute modifier vs.
difficulty number. Combat rolls are 1d20 + target's Armor Class +
attacker's Combat skill, attribute modifier, and attack bonus.
A result of 20 or more is a hit. The core rules include starships
and a starship combat system, using the same hit roll and rules for
shifting metadimensional phase.
210 pages rules and background (PDF).
-
Steal: a Modern Day Crime Roleplaying Game by
Matt Kershaw and Ken Finlayson
- Keywords: genre modern long rules-lite
- A game in the genre of British crime flicks such as "Snatch" and
"Lock, Stock, & Two Smoking Barrels". The PC's are gang
members in the criminal underworld. Action resolution uses
rolling (2+skill) d20's, where each 7-9 counts as one success --
and ones cancel successes and tens count as two successes.
Character creation has a few random elements, but is mostly
point-bought skills -- where skills include things like Strength,
Constitution, and Willpower.
48 pages (PDF).
-
Stellar Sojourn Terry Dene Alber
- Keywords: genre scifi long
- A sci-fi RPG set in a distant galaxy inhabited by many sentient
species, ranging from the typical (Archadians: bipedal, savage
felines) to the unusual (Derra: tetralaterally-symetrical,
two-meter tall, foppish crustaceans) to the truly bizarre
(Volan: 100-milliliter puddles of single-celled creatures
with a mass-intellect that can directly control electronics).
Character creation is random-roll attributes and point-bought
skills. Action resolution is stat + 1d10 for checks or 2d10 +
modifiers for combat.
~75 pages background and rules (HTML).
-
Sufficiently Advanced by Colin Frederick
- Keywords: genre scifi long
- A roleplaying game of the far future, where characters work
for AIs who can send themselves messages from the future.
Attributes are based on built-in technology, and players
can use Twists to affect the plot. Character creation is by
assigning four Core Values (i.e. beliefs), assigning any number
from 1 to 10 for each of the five Capabilities, spending a number
of points for Themes (roughly 10 - half of your highest attribute),
and spending on skills (based on the sum of two stats).
Resolution is by taking the higher of 1d10 times attribute
and 1d10 times profession (where "0" counts as zero).
The story can be changed by spending Twists, which are gained
and used based on Themes.
186 pages (PDF).
-
Sundered Epoch: Generations by Randal P. Snyder
- Keywords: genre scifi universal long
- A universal RPG with a default setting of a dark near-future in
the year 2010. Current genres include a dark future in 2010,
a cyberpunk year 2050, and a fantasy setting. Action resolution
is 1d20 roll over (Difficulty minus Skill). Character creation
is open point-based.
101 pages PDF.
-
Super Crusaders by Lee Walser
- Keywords: genre modern superhero long rules-lite
- A superhero game using a simple system. Character creation is
class-based, choosing from 8 classes (Brick, Controller, Warrior,
Healer, Paladin, Ranger, Scout, or Custom) and spending 10 power-ups.
Resolution is by rolling a number of d6 based on your stat (usually
from 1 to 3) with 5+ being a success, and 11+ being critical success.
Game Guide 23 pages (PDF), Powers Book 65 pages (PDF),
World Book 38 pages (PDF)
-
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
- Keywords: genre modern superhero rules-lite long
- A comic-book superhero RPG. It uses a simple system with 1d20
rolls. Character creation is by random-roll attributes, skills,
and super-powers.
49 pages PDF.
-
Super Human High School by Scott W. Starkey
- Keywords: genre modern superhero rules-lite long
- A diceless storytelling RPG about "Muta" teenagers with superpowers
who are going to public high school as part of a nationwide
mutant integration program. Character creation is open point-based.
Action resolution is diceless based on GM judgement of stat vs
difficulty, with the players able to spend "Amazing Points" to
adjust the results.
49 pages PDF.
-
Swift Swords by Kevin Flynn
- Keywords: genre traditional fantasy long
- A generic fantasy-genre RPG, with the sample world of
"Aquilonia". Action resolution is roll 3d6 under skill, where
if successful 6's indicate critical success.
~103 pages rules (HTML), plus ~7 pages world background (HTML).
-
Swordhawk (2nd ed) by Adne Brunborg
- Keywords: genre traditional fantasy long
- Actually a set of variant rules for AD&D, not a standalone
system: including modified hit points and others.
~42 pages ASCII text.
-
Sword & Wizardry by Matthew J. Finch
- Keywords: genre traditional fantasy long open-license
- A clone of the original 1974 RPG created by Gary Gygax and
Dave Arneson using the WotC OGL, along with supplementary
material.
118 pages (PDF).
-
Sylnae by M.S. Jackson
- Keywords: genre fantasy traditional long world
- A fantasy world designed for use with The
Window RPG. The site includes an interactive map and
lexicon using Flash.
~50 pages HTML.
-
Synapse by Mr. D
- Keywords: genre scifi long
- A French-language sci-fi RPG system, including vehicle and
mass combat supplements. The system was also adapted to the
setting from the Halo video game series from Bungie Studios
as the Halo JDR (Jeu de Role).
92 pages core rules (PDF) plus 19 page vehicles supplement (PDF) and
27 page mass combat supplement (PDF).
-
T20 Lite
- Keywords: genre scifi long preview
- The free preview version of a commercial adaptation of the D20
System for the Traveller science fiction setting. It uses the
D20 license and thus does not include complete rules for character
creation and advancement. It presents a single class (Merchant)
along with skills, feats, various rules for combat, technology,
travel, and alien worlds.
65 pages rules (PDF).
-
Tales from the City of Bathos by Jack Ronald
- Keywords: genre traditional fantasy long
- A dark fantasy RPG set in a "City of Corruption" which is the
seat of a decadent empire. The system is similar to D&D,
using a mix of resolution rolls with d20 for to-hit in combat.
Character creation is by random-roll attributes with point-bought
skills.
~44 pages HTML rules, plus ~15 pages background.
-
Tales of Philipia by JakeStallion
- Keywords: genre traditional fantasy long world
- A anthropomorphic-animals fantasy RPG, set on the world of
"Neogea". It uses a dice-pool system, with open point-bought
attributes, skills, and ads/disads.
~25 pages rules (HTML, MSWord, or text-only), plus
~15 pages background (HTML).
-
Tales of the Carnelian Coast by Ken St-Cyr
- Keywords: genre traditional fantasy long world
- This is a fantasy RPG set on an original fantasy world, the
"Carnelian Coast". The system uses attribute + skill +
an open-ended 3d6 roll vs difficulty. Character creation
uses random-roll attributes and point-bought skills. It
includes a hit-point-less combat system, plus psychic
skills and spellcasting.
86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
-
The Tales of Wyn D'mere RPG by Reid San Filippo
- Keywords: genre fantasy traditional long world
- A fantasy RPG set on an original fantasy world. Action
resolution is by (stat or skill) plus 1d100 vs difficulty.
Character creation is by a limited point system, with packaged
"aspects" that represent different backgronds and events. A
character gets 1 background aspect, 2 major life aspects, and 3
minor life aspects.
100 pages rules and background (PDF).
-
Talislanta, 1st-5th editions
- Keywords: genre fantasy long world
- A release of all prior editions of this commercial fantasy RPG
as free PDF files, including all sourcebooks.
500+ pages rules and background (PDF).
-
Tchalrria by Dan Crowell
- Keywords: genre fantasy long
- A fantasy-genre RPG available through the Internet archive.
It uses a step-die system for skills and a d20 over target number
for combat. Character creation is class-based with point-based
skills.
~90 pages HTML.
-
Tech Noir v2.5 by Dan Bongert
- Keywords: genre scifi long
- A cyberpunk genre RPG based on the "mid20" variant of the rules
released in the D20 SRD. It is a standalone system with complete
character creation, skill, and combat rules. Action resolution
is taking the middle roll of 3d20, plus attribute and skill vs
difficulty. Character creation is random-roll attributes (eight
attributes rated -5 to +5), class selection, and point-bought skills.
61 pages rules (PDF).
-
Te Deum by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language RPG set in 16th century France amidst the
Renaissance and wars of religion.
241 pages PDF rules plus extra HTML files (scenarios, charts).
-
Terras by Ed Hallen
- Keywords: genre fantasy long
- A fantasy RPG using a dice pool system of 20-sided dice.
~40 pages MSWord format.
-
Techno-Death by Rick Bush
- Keywords: genre scifi rules-lite long live-action
- An action-oriented system designed to be fast and compatible
with Live-Action play. Resolution is by 1d3 or
Rock-Paper-Scissors.
~30 pages rules (HTML) plus ~30 pages background and equipment (HTML).
-
Theatre of the Adsurb by Jeremiah McDonnell
- Keywords: universal long
- A universal percentile system. Action resolution uses roll
under skill on percentile dice, consulting a universal table
for degree of success. It includes a set of character creation
and GM helper programs, although they are not required.
Character creation is point-based.
115 pages rules (MSWord format).
-
The Third Kingdom by Todd Leback
- Keywords: genre fantasy long preview
- A fantasy genre system set on an original world, the continent of
Onsuulan colonized by the Thenarian people for the past five
centuries -- with the parallel worlds of Faerie and the Spirit
World alongside the material. Resolution is by adding your
attribute score (from 1 to 30) and the result of your attribute
rank dice (d5, d10, or d10+d5), along with a bonus equal to
aptitude if the character knows the skill. Character creation
is open point-based.
198 pages Player's Handbook, playtest edition (PDF).
-
Thrash Revised 2 by Ewen "Blackbird" Cluney
- Keywords: genre long
- An anime and fighting game martial arts RPG, closely based on
the Street Fighter Storytelling Game.
127 pages rules (PDF or MSWord),
plus a 30 page sourcebook ("Cute Killers"),
a 54 page sourcebook ("Saint Seiya"), and
a 23 page sourcebook ("G.U.A.R.D.I.A.N.").
-
Through the Looking Glass by Peter Chen
- Keywords: genre rules-lite long
- A generic modern / modern-fantasy genre RPG system.
Action resolution is a d60 roll (d6 for tens, d10 for ones)
under stat times difficulty, with a universal table giving
eight degrees of success. Character creation uses zodiac-based
persona templates and personality characteristics, plus
point-based advantages and skills.
70 pages rules (MSWord).
-
Tiers Age by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language fantasy RPG, set in Middle Earth of J.R.R.
Tolkien's Lord of the Rings.
207 pages PDF rules.
-
Time Lord by Ian Marsh and Peter Darvill-Evans
- Keywords: genre scifi long
- A "Dr. Who" role-playing game, the complete copy of an
out-of-print game originally published in 1991. It
includes simple rules (stat+roll vs difficulty), as well
as extensive write-ups for characters from the series and
a sample adventure.
165 pages (PDF, PostScript, or text-only).
-
The Time Traveller
- Keywords: genre scifi long
- A Doctor Who RPG, using a variant of White Wolf's Storyteller
system mechanics.
~40 pages HTML.
-
Tirikelu by Dave Morris
- Keywords: genre fantasy rules-lite long
- A free (at one time it was shareware) fantasy RPG set in the
world of M. A. R. Barker's "Tekumel". Action resolution
uses a 2D10 mechanic, and character generation includes
random-roll attributes.
69 pages rules (PDF).
-
Toaster by Patrick Riley
- Keywords: universal rules-lite long
- A universal skill-based system. Action resolution is based
on attribute + skill + d10 vs difficulty (10 is standard).
Character creation is limited point-based (spending attribute
points and skill points) with open-ended ads/disads.
There are rules for a variety of weapons and optional
combat but no magic or other sci-fi/fantasy rules.
37 pages (PDF).
-
Transcendence by George Chatzipetros
- Keywords: genre fantasy long wotc-d20
- A dark fantasy RPG set in a close parallel to Europe in the
Dark Ages. PC's are the "Awakened": heroes put to sleep ages
ago by the gods and now returning as spirit-like entities. They
have various factions, and all have "Dream Powers". There are
three editions for this, each using different rules. 1st edition
uses its own system, 2nd edition uses the freeware
Nova rules as a core, 3rd edition is a
supplement for the "D20" system from WotC.
~200 pages (PDF).
-
Transformers: Beast Wars Adaptation by Nightspider
- Keywords: genre scifi long
- An adaptation of the animated TV series for the White Wolf
Storyteller system. It requires familiarity with the Storyteller
system (from any of the World of Darkness games), but includes
some complete rules sections.
~90 pages HTML.
-
Traveller20 Lite by Martin J. Dougherty
- Keywords: genre scifi long preview supplement wotc-d20
- This is a preview version of the Traveller20 game, which is
an adaptation of the original Traveller RPG (from Far Future
Enterprises) to the "D20" system from D&D third edition.
The lite rules include complete listings for all skills and
feats. However, it refers to the D&D Players handbook
for basic combat rules, which it modifies extensively. It also
includes only the Merchant class, as opposed to 16 classes in
the non-free game.
64 pages (PDF).
-
Tri-Stat dX: Core System Roleplaying Game
by Mark C. MacKinnon
- Keywords: genre universal long
- The complete core rulebook for the Tri-Stat dX system from
Guardians of Order. The rules are a variant of the Tri-Stat
system from Silver Age Sentinels and Big Eyes, Small Mouth.
This is not specific to anime, and adds in scaling rules to allow
for low-power realistic play as well as superheroes. The "DX" refers
to using different dice depending on the type of campaign: D4s for
low-power play, up to d12s for superheroes. It has three core
attributes of Body, Mind, and Soul. Character creation is open
point-based.
106 pages (PDF).
-
The Truth is Out There by Ghislain Morel
- Keywords: genre scifi long
- An RPG based on the "X Files" TV series. It uses a dice pool system
of d12's, with special results on 11 or 12 -- roll dice equal to
attribute, take highest roll (1-10) plus specials and add skill
vs difficulty. Character creation is either random-roll or
limited point-bought attributes and point-bought skills.
~40 pages HTML.
-
TUGS by Aina Rasolomalala
- Keywords: universal rules-lite long
- A generic game with a sci-fi bent, inspired by Jorune, Space
Opera, and CORPS.
~16 pages rules (HTML or text-only), plus
~16 pages in a world-specific sci-fi supplement.
-
Twilight: The Rapid Tactical Role-Playing Game
by Benjamin D. Richards
- Keywords: universal long
- The demo version of a universal system under development. It has
mechanics based on allocation of 5 time increments among tasks,
designed for tactical play. You roll (attribute+skill) d6s where
each roll less than or equal to the increments spent is a
success, with a special open-end rule if more than half the
dice are successes. Character creation is limited point-based.
The demo version includes basic skills, modern and historical
equipment, and extended examples of play; but only incomplete
samples of the rules for magic and innate racial skills.
~64 pages HTML.
-
Twilight Age by Dariel R. A. Quiogue
- Keywords: genre fantasy scifi rules-lite long world
- A science fantasy sourcebook for use with the free
Cineflex system. It is set on the
planet Atreion, whose sun has been dimmed to a red ember by
dark magic and man fights for survival against the growing
cold and the forces of Shadow. It is a world of both magic
and weird science.
~75 pages (HTML).
-
Twilight 2000, First Edition
by Frank Chadwick
- Keywords: genre modern long world
- The free first edition of the Twilight 2000 system, as published
by GDW in 1984. This is a post-nuclear-apocalypse RPG where the
characters are soldiers in military units stuck in Europe just
after the bombs fell and civilization collapsed. It uses a
percentile system: roll under skill*10 ("easy"), skill*5 ("average"),
or skill*2.5 ("difficult"). Character creation is random-roll
attributes and point-bought skills, with a military career
life-path.
104 pages (PDF).
-
Twin Galaxies by R. Mike
- Keywords: genre scifi long
- A French-language sci-fi RPG, with a short "light" rules
document in English.
5 pages English "light" rules (MSWord format),
119 page French players book (MSWord, PDF, or RTF),
151 page French GM's book (MSWord, PDF, or RTF).
-
Two Worlds Tabletop RPG by Charles Rice and Chris Davis
- Keywords: genre fantasy traditional long open-license
- A fantasy-genre RPG adapted from the computer game "Two Worlds",
set on the world of Antaloor, using a variant of the "D20"
from D&D third edition. The game includes character creation,
simplified combat and skill rules, and 14 monsters.
72 pages rules (PDF).
-
Uchronia 1890 by Zaidin Amiot, Olivier Legrand, and
Mathieu Tortuyaux
- Keywords: genre scifi rules-lite long
- A French-language steampunk RPG.
~50 pages (HTML).
-
Under the Broken Moon by Brandon Blackmoor
- Keywords: genre postapocalyptic fantasy rules-lite long
- A post-apocalyptic fantasy game based on the television cartoon
series "Thundarr the Barbarian". It uses a simple set of rules
adapted from Atlas Games' "Over the Edge" RPG.
~40 page HTML.
-
Urbanmyth by Jonathan Clarke
- Keywords: genre scifi long
- A near future RPG (C. 2018) set in the United Kingdom, inspired
by the Greg Mandel books of Peter F. Hamilton. The setting is
cyberwear and emphasizes subtlety. Character creation uses
random-roll attributes and point-bought skills. Action
resolution uses roll under skill on 1d100.
58 pages basic rules (MSWord).
-
Valence 592 by Colin Fredericks, Eric Garrison, and
Eric Tapley
- Keywords: genre scifi long world
- A freeware space opera RPG set in the year 3029, with various
races inhabiting a galaxy in turmoil. Megacorporations hold sway
where the old Earth empire does not. Genetic technology has also
unlocked a seemingly magical power known as "lording".
~120 pages HTML rules and background in various files.
-
The Valley of the Pharoahs by Matthew Balent
- Keywords: genre fantasy long world
- This is a free release of the 1983 product from Palladium games,
a fantasy game based on ancient Egypt. Character creation is
random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and
attributes (Strength, Speed, Intellect, Power, and Persona);
with a chosen occupation within the caste (Soldier, Priest,
Scholar, Merchant, Thief), and partly chosen skills based on
occupation. Resolution is by rolling under percentile score for
skills, or roll over 1d20 + bonuses for combat.
50 pages rules and background (PDF).
-
Vanguard Free Roleplaying
- Keywords: genre scifi long
- A spacefaring hard scifi RPG. It uses a universal table where
2d6 plus skill gives the number of successes, and a result of 10
or more indicates success.
130 pages rules and background (PDF)
plus 33 pages spaceship combat rules (PDF).
-
Warlock: Black Spiral by Brandon Blackmoor
- Keywords: genre fantasy long preview
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
warlocks in a near future world. The system uses a simple roll
under (attribute+skill+mods) on 1d10. It also includes
conversions for the Fudge and
Fuzion systems.
~100 pages backgrounds, rules, and GM's guide (HTML).
-
Warlords of Alexander by Paul Elliott
- Keywords: genre fantasy long
- A free PDF fantasy setting for Chaosium Inc.'s Basic Roleplaying
Game, set in the the massive fragments of Alexander the Great's
short-lived world-spanning empire. Compatible with any edition
of BRP including Call of Cthulhu, Stormbringer, or Elric!.
Player characters are tough and rootless mercenaries, or
wandering fortune hunters seeking a rich patron or perhaps rumour
of a lost treasure hoard, seeking to recreate his ambitions.
123 pages (PDF).
-
Warrior & Wizard, v0.10 by Chris Goodwin
- Keywords: genre fantasy traditional long open-license
- Described as a "fantasy role-playing game and combat game" that
focuses on fantasy combat. Resolution is by rolling under
attribute on 3d6 (alternately, 4d6 or 5d6 for higher difficulty).
Character creation has two classes (warrior and wizard),
and is point-based - spending 32 points among the 3 attributes
(Strength, Dexterity, Intelligence) and picking a number of skill
slots equal to Intelligence. Wizards may pick spells equal to INT,
but have only half as many skill slots.
51 pages (HTML).
-
Warriors Adventure Game by Stan!
- Keywords: genre modern rules-lite long
- A modern-day adventure game where the PCs are feral cats, adapted
from the Warriors children's book series by "Erin Hunter."
Character creation is limited point-based, spending 5 points in
the three attributes (Strength, Intelligence, and Spirit) and
choosing three skills and three "knacks". It uses a diceless
system of spending chips based on the three attributes. Resolution
is based on attribute + skill + chips spent versus difficulty.
54 pages game rules (PDF), plus 4 page quickstart rules (PDF),
and 9 page practice mission (PDF).
-
Wasteland Hero by Ronald A. Miller
- Keywords: genre postapocalyptic scifi long supplement
- A sourcebook for the HERO system based on a post-apocalyptic
future featuring rules and background. It includes character
creation with random mutation tables, various technology
notes, and background.
~80 pages (HTML).
-
Wayfarer's Song, 2nd edition by Christopher Johnstone
- Keywords: genre fantasy traditional long world
- A fantasy system which focusses on magic and high fantasy,
set on an fantasy world ("Mithgerd") based closely on Saxon
and Norse folklore. Character creation is based on archetypes
with some point-bought options. Action resolution is roll
under stat on 1d10. (Archives of the longer first edition
rules and material are still available.)
26 pages basic rules; 145 pages full rules for Mortals;
~50 pages each race books for Aelfan, Duergar, and Ettin.
-
Wheel of Time RPG by John Walter Biles
- Keywords: genre fantasy long
- An RPG Based on the series by Robert Jordan. A basic skill and
ad/disad system, using a d20 skill die and d6 bonus/penalty dice.
~62 pages (HTML).
-
The Window by Scott Lininger
- Keywords: universal modern horror fantasy rules-lite long
- A simple, drama-based system (in English and French). Action
resolution is by rolling a step-die (d4 to d30) based on skill
under difficulty. Character creation is freeform. It includes
two settings: a modern horror setting ("The Stage") and
an angels-in-the-modern-world setting ("Children of Fire").
42 pages base rules (PDF or HTML), plus 18-page modern
horror setting (PDF or HTML), and a 57-page urban fantasy
setting (PDF or HTML).
-
Wing Commander: Frontier
- Keywords: genre scifi online long
- An RPG based on the video game "Wing Commander", played online
over IRC with a GM and a dice-roller program. It includes a
number of pages of background on the history, technology, and
other information. The downloadable rules use a percentile
skill-based system with limited point-based character creation.
68 pages rules (MSWord) plus ~20 pages background (HTML).
-
Wordplay Draft Rules by Graham Spearing
- Keywords: genre universal long rules-lite preview
- A preview of an upcoming universal system, using player-defined
descriptive traits rated from 1 to 9 dice, divided into three
categories (Body, Mind, and Soul). It uses pools of d6s, where
every 4 or 5 is one success, and every 6 is two successes -- rolled
in a contest with opposing difficulty dice.
121 pages draft rules (pDF).
-
The X RPG by Chris Fleming
- Keywords: universal long
- A complex generic RPG, using exponential ratings (from Mayfair
Games' DC Heroes) and offering a choice of several dice-rolling
methods.
~185 pages HTML.
-
Yags by Samuel Penn
- Keywords: genre fantasy long world open-license
- A generic fantasy system released under the GNU Free Documentation
License. It includes an adaptations for an original fantasy world
(Habisfern), including brief magic rules. Action resolution is
skill + 1d20 vs difficulty. Character creation is open point-based.
57 pages rules (HTML/PDF).
-
Ysgarth by David Nalle
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG, currently in its sixth edition.
~22 pages basic rules (HTML) plus ~50 pages in various
background files (text-only).
-
Zaibatsu by Paul Elliot
- Keywords: genre scifi rules-lite long
- "Roleplaying the Corporate Wars of the Future". A cyberpunk RPG
set in Japan, where the PC's are agents for warring
corporations. It uses a very simple system with binary skills.
If you have a skill, you roll 7 or less on 2d6 to succeed. If
you don't have a skill you must roll 5 or less. There are
additional rules for combat. Character creation is by choosing a
template plus 5 other skills.
~100 pages rules and background (HTML).
-
Zaon by Justin Winters
- Keywords: genre scifi long
- A spacefaring sci-fi RPG currently available for open playtest.
Action resolution uses stat + skill + 1d12 vs difficulty,
plus 1d8 vs penalties (such as wounds) for an additional chance
of failure. Character creation is limited point-based, using
20 species templates and 32 background "kits".
235 pages core rules and background (PDF).
-
Zap!: The Science Fiction RPG, v1.01
by Joshua Macy
- Keywords: genre scifi long open-license
- A generic science fiction RPG inspired released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls -
with option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates
(Crew, Badass, Scientist and Unique are default) that define
your attributes and power choices - customized by adding three
Boosts.
115 pages core rules (PDF).
-
ZeFRS by Mark Krawec based on David "Zeb" Cook
- Keywords: genre fantasy long
- Short for Zeb's Fantasy Roleplaying System, this is a generic
fantasy RPG based on the Conan RPG by David "Zeb" Cook. It
uses a color-coded universal table for resolution. Character
creation is limited point-based, spending 35 points in various
skills (grouped into six "Talent Pools").
61 pages rules (PDF or HTML).
-
Zehn Core Rules by Robert Towell
- Keywords: universal fantasy modern long
- A universal system, with powers and characters provided for a
fantasy background or superheroes. Action resolution is by
stat + 3d6 versus difficulty, and uses a general logarithmic
scale where each +10 stat is x10 units. Characters creation
is open point-based.
78 pages rules (PDF).
-
Zen and the Art of Mayhem by Dave Zyn
- Keywords: universal long
- A universal system focussing on Japanese anime. Action
resolution is attribute + skill + 1d10 vs difficulty. Character
creation is open point-based with optional random-roll attributes.
It has a sample sci-fi setting, Pangea.
124 pages core rules and background (PDF).
-
Zenobia RPG by Paul Elliot
- Keywords: genre fantasy rules-lite long
- A mythic/historical RPG set in the late Roman Empire. It uses a
rules-lite system intended for fast play and the relatively
primitive setting. Action resolution uses attribute + 2d6 vs
difficulty. Character creation has random-roll stats and binary
skills. There is a wealth of background information usable with
any system, and even a sample adventure.
~150 pages HTML.
-
Zombie: The Coil by Daniel Solis
- Keywords: genre modern horror supplement long
- An adaptation of White Wolf's Storyteller system for zombies.
Currently in alpha release.
66 pages MSWord format.
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020