Free RPG List: modern
new
universal
rules-lite
long
live-action
online
supplement
preview
wotc-d20
world
genre
open-license
horror
modern
scifi
fantasy
traditional
postapocalyptic
superhero
Index
-
1940 - England Invaded by Simon Washbourne
- Keywords: genre modern rules-lite
- An alternate history RPG in which England is invaded by German
troops. It uses a simple system of roll under stat on 1d20.
Character creation is limited point-based.
35 pages (PDF format).
-
44: A Game of Automatic Fear by Matt Snyder
- Keywords: genre modern scifi rules-lite
- A scifi horror RPG about humans in an alternate 1950s - who discover
and resist Section 44, a robotic conspiracy that threatens to replace
all of humanity. Play proceeds in 4 rounds where in a round each
player frames one scene. Characters may be replaced by robots, in
which case they continue to play and work to replace the others.
Character creation is limited point-based, with players assigning
6 points among three qualities (Resolve, Contact, and Material),
3 points among Bonds (other people), and 4 points among
player-defined Anxieties. Resolution is scene-based, with
player and GM rolling a number of d6s for stat + modifiers, and
taking the highest result, +1 for every tie for highest.
37 pages (PDF).
-
The Agency: Saving the world in a groovy kind of way
by Matt Machell
- Keywords: genre modern fantasy rules-lite
- An RPG where the PCs are 60's secret agents fighting the
supernatural -- Austin Powers meets Buffy the Vampire Slayer, or
the Avengers and Hammer Horror. It's intended to be a
simple, light hearted system with lots of opportunity for
heroics. It uses freeform skills rated on a five-step scale
(Poor to Excellent). Action resolution is rolling d6s based
on skill where every 5 or 6 is one success.
16 pages rules (PDF).
-
Aisling: Where Dreams Run Free by Aidan Grey
- Keywords: genre modern fantasy rules-lite
- A modern fantasy RPG, currently in development. The PCs are
humans awakened to a realm of myth known as the "Plasm". They
are capable of working magic ("feits") and mediating with magical
creatures (the Inchoa, the Quem, and the Un).
~20 pages (text-only HTML).
-
AMMO: the RPG (Revenant War) by
- Keywords: genre modern rules-lite
- A horror story game where the player characters are among the few
to survive being abducted by malevolent aliens ("the Host") - and
gained superhuman powers as "revenants". There are custom mechanics
for each action using Fudge dice (marked "-", "0", and "+").
Combat resolution is by rolling a Fudge die for every bullet shot.
Character creation is by picking a Look, one of four styles
(called "Calibers"), and a choice of gun.
44 pages rules and background (PDF).
-
Always/Never/Now by Will Hindmarch
- Keywords: genre modern scifi rules-lite
- A complete, stand-alone RPG adventure with pre-generated
characters set in a high-action cyberpunk future. The Player File
includes quick-play rules and pregenerated characters; the
Scenario File for the GM includes the adventure. The rules and
setup are similar to Lady Blackbird - a dice pool system
where every even number rolled is a success, gaining dice
from the descriptor for the Trait used, as well as Stunt Dice
spent. Experience is by Keys fulfilled.
36 pages Player File, 72 pages Scenario File (PDF).
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Ardent Offense by David Loren Buehner
- Keywords: genre modern scifi rules-lite
- Ardent Offense is a minimalist system with some optional
mechanics of traditional role-playing. It includes a detailed
examination of role-playing philosophies and a brief
modern/futuristic setting.
14 pages (PDF, HTML).
-
Argh!: The Supernatural RPG, v1.01
by Joshua Macy
- Keywords: genre fantasy modern long open-license
- A modern-day supernatural thriller RPG inspired by Buffy the Vampire
Slayer and other works of the genre, released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls,
with an option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates (Mundane,
Badass, Magician, and Unique are default) that define your attributes
and power choices - customized by adding three Boosts. The core
rules includes sample characters, GMing notes, and a 16 page bestiary.
233 pages core rules (PDF).
-
Attack of the Mutant Rules System! by Frank T. Sronce
- Keywords: genre modern superhero rules-lite
- A diceless superhero homebrew, based on Phage Press' Amber
diceless RPG. It mostly provides just stats and powers; the
diceless resolution rules are sketchy (defaulting to
Amber).
~20 pages HTML rules.
-
BabeWatch by Simon Washbourne
- Keywords: genre modern rules-lite
- A humorous mini-RPG based on the television series "Baywatch".
You create a "hunk" or "babe" by distributing 15 attribute points
and choosing 10 binary skills, plus random trait rolls. Action
resolution is roll under stat on 1d10 (if skilled) or 1d20 (if
unskilled).
8 pages rules (PDF).
-
Basic Pulp by J. Carpio Dregg
- Keywords: genre modern rules-lite
- A 1930s pulp action RPG. Action resolution is attribute bonus
+ skill + 1d20 vs difficulty. Character creation is random-roll
attributes and point-bought skills and superpowers.
34 pages rules (PDF).
-
Bedlam by Matt Machell
- Keywords: genre modern rules-lite
- A storytelling mini-RPG, where each of the PCs is a retired
evil mastermind. The player is given a set of words which he
has to use in anecdotes he tells about attempts to take over
the world. There are rules for challenges and interrupts.
~2 pages rules (HTML).
-
Bernard & Jean
- Keywords: genre modern rules-lite
- A humorous French-language RPG about policemen (gendarmes) in
the south of France.
96 pages rules (PDF).
-
Bestial Acts by Greg Costikyan
- Keywords: genre modern rules-lite
- An unusual improv RPG based on the dramatic theories and
aesthetic of Bertolt Brecht. It is based on a storyline of
passengers in an airplane crash forced into cannibalism.
It is played as an improv game with a Narrator giving
instructions.
~15 pages HTML.
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A medium complexity superhero game. Action resolution is roll
under attribute on Nd6, or roll under skill on 1d12. Character
creation has random-roll attributes (Strength, Will, Intelligence,
Constitution, Personality, Dexterity, and Vitality); random-roll
powers (rolling once on the Offense, Defense, Transportation,
and Special powers); and point-bought skills (15 points).
109 pages PDF.
-
Brains and Brawn by Steven Tremblay and Jamie Cadorette
- Keywords: genre modern superhero rules-lite
- A generic superhero RPG. Action resolution uses a hand of
three dominoes for each player, resolving by attribute +
skill + the "good" side of the domino played vs difficulty
plus the "evil" side of the domino. Character creation is
open point-based.
20 pages rules (PDF).
-
Breaking the Ice Playtest by Emily Care Boss
- Keywords: genre modern rules-lite preview
- The playtest version of a game for two players about modern dating,
now available in commercial form. It is GMless with narrative
rules where each player takes turns setting up a scene and then
rolling for the result on the level of attraction.
~7 pages rules (HTML).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Bump in the Night RPG by Michael Dunlap
- Keywords: genre modern horror
- A modern-day horror RPG where the PCs are vampires, werewolves,
ghosts, demons, and more in New York City. It uses a
skill-based percentile system: roll under skill on 1d100,
or roll 1d100 + attack bonus vs 1d100 + defense bonus for
combat. Character creation is by random-roll attributes plus
skill points and power points depending on your creature type.
~50 pages rules (HTML).
-
Bumps in the Night by Connor Skates
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing small monsters ("bumps") which try
to scare human children. It uses a simple system of roll under
stat on 1d10, with limited point-based character creation
(including buying numerous "creature features" for your monster).
21 pages rules (RTF).
-
Capes Lite by Tony Lower-Basch
- Keywords: genre modern superhero rules-lite preview
- The preview version of a GMless superhero game. Instead,
there are mechanics for narration of conflicts. There are a
set of conflicts represented by index cards, each with two d6s
(of different colors) on them.
10 pages rules (PDF).
-
Carnivore Wharf by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of modern-day fantasy using a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Cat RPG
- Keywords: genre modern rules-lite open-license
- A humorous Public Domain game about modern-day cats who fight
Snufles -- invisible jellyfish that threaten humans. Characters
have 10 stats: Leap, Bat, Pounce, Patience, Speed, Climb, Hear,
Love, Transcend, and STWCNBS (See That Which Can Not Be Seen).
Resolution is by 1d20 + stat vs difficulty.
7 page rules (PDF) plus 7 pages introductory scenario (PDF).
-
Changeling: The Dreaming Preview
- Keywords: genre modern fantasy preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are fay creatures (elves, gnomes, trolls, etc.)
secretly operating in the modern world.
25 pages (PDF).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Chthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- An RPG of pulp horror, split into subgenres "Pulp Adventure",
"Weird Tales", and "Shocking Discovery". Character creation is
freeform numerical traits with GM approval. Action resolution
is 1d12 plus all relevant traits vs difficulty. There are also
rules for "Terrible Insight" gained by seeing horrors.
~15 pages (HTML).
-
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
- Keywords: genre modern horror long
- The free release of a 2007 commercial game on PDF. This is a
modern-day action/horror RPG based on Japanese fiction including
the film "Battle Royale" where a class of high school students are
forced to fight each other to the death for televised entertainment.
It uses a dice pool conflict resolution system (using d6, d8,
d10, and d12), with special rules for narration.
108 pages rules and background (PDF).
-
Conspiracy X Demo Kit
- Keywords: genre modern scifi rules-lite preview
- A demo version of the published modern conspiracy RPG by Eden
Studios. PC's are agents of Aegis, a secret organization at work
within the U.S. government fighting alien and supernatural
menaces. It uses a simple system with 5 levels of skill and
difficulty. If your stat is greater than the difficulty, success
is automatic. If it is equal, you must roll 7 or less on 2d6.
If it is one less, you must roll 4 or less.
16 pages (PDF).
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Covenant by Matt Machell
- Keywords: genre modern rules-lite
- The modern-day RPG where the PCs are members of a secret
society which prepared for centuries for an apocalypse that
never happened. Now the society which controlled governments
and manipulated religions is fracturing. Character creation
includes defining 2 freeform "edges", 2 freeform flaws, and
5 skills. Action resolution is rolling a pool of d6s depending
on how traits apply, modified by drama points and rerolls.
19 pages rules (PDF).
-
Creature Feature: Monster Movie Role-playing
- Keywords: genre modern horror rules-lite
- A storytelling game about B-movie horror films. There mechanics
are based on players spending dice (d6s) from a "budget".
Characters and other elements are bought with points, then
written on index cards. During "filming", the cards are shuffled
and dealt to different players who control them.
~10 pages rules (HTML).
-
Cthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- A pulp horror system, scaled in grittiness from "Pulp Adventure"
(least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty).
Character creation is completely freeform assigning of traits.
Action resolution is stat + 1d12 vs difficulty, potentially
modified by spending "nodules" (a sort of fate point).
~15 pages rules (HTML).
-
Cthulhu Dark by Graham Walmsley
- Keywords: genre modern horror rules-lite
- A minimalist system for Lovecraftian horror. Characters are
mechanically distinguished only by profession. Resolution is
by rolling a base d6, plus a d6 if the task is in professional
competence, and plus a d6 if the player is willing to risk sanity
over the roll. The highest die is the quality of success, and
the target number if someone else calls for possible failure.
4 pages core rules (PDF), 4 pages storytelling rules (PDF),
4 pages scenario generation (PDF).
-
The Cursed RPG by Michael Evans
- Keywords: genre fantasy modern long
- A low-powered urban fantasy RPG, where the PCs are practitioners of
magic in the modern world. Resolution is by skill + (attribute / 2)
+ 1d20 versus difficulty. Character creation includes picking
one of seven classes: Shaman, Mystic, Sorcerer, Summoner,
Psychic, Blessed, or Changeling. Attributes are either rolling
2d4 five times or allocating 10d4 attribute points, while skills
are bought spending 15 + (total attributes / 2). It includes a
detailed magic system with several dozen spells and a selection
of inhabitants of the secret world.
159 pages basic rules (PDF) plus HTML extras.
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 Modern System Reference Document, v3.5
- Keywords: genre modern long open-license
- The basic mechanics for the commercial game, D20 Modern,
from Wizards of the Coast. The SRD is not a full game as
presented, but contains most rules necessary for play, as
well as stats (but not descriptions) on a host of monsters,
items, and more.
200+ pages rules and stats (RTF)
-
The Dead: a role-playing game by kreg mosier
- Keywords: genre modern rules-lite
- A zombie horror RPG, using a simple dice-pool systems. Resolution
is by rolling d6s equal to stat plus modifiers, where every 5 or 6
is one success. Any success lets the player narrate, while the
GM narrates failures. Characters accumulate Cold and Fear points
from their encounters. Character creation is dividing 6 points
between three attributes (Fight, Evade, and Think), plus choosing
background perks equal to the Think stat and an optional
relationship.
36 pages rules (PDF).
-
Dead Weight
- Keywords: genre modern horror rules-lite
- A post-apocalyptic game where zombies have taken over the world, and
tribes survive in big cities by staying on higher floors and
barricading themselves up there. It has a broad scene resolution
mechanic based on how dice match character stats. Character
creation is limited point-based. Stats include Grace, three
Virtues (Haste, Cunning, and Passion), and a set of three
descriptive tags.
~8 pages rules (HTML).
-
Decima Legio by Andrea Ungaro
- Keywords: genre modern fantasy rules-lite
- A game of modern-day paranormal investigation set in Italy.
The system includes spending "story points" and guessing
"Zener cards" (where how many points you spend influences
how many guesses you get). PCs also have favored or unfavored
aspects such as action, investigation, etc. There are rarely-
used dice checks for the most significant actions, and mechanics
for firearm injuries and mental shock.
20 pages rules (PDF).
-
Dinosaur Cowboys v1.3 by Carlo Guglielmin
- Keywords: genre modern world long
- A post-apocalyptic skirmish game set in a world where a supervolcano
devastated the Earth in 2037 and triggered the return of dinosaurs.
The game is set in 2285 as a second generation of dinosaur tamers -
called Dusters - are carving out a life for themselves in the
American West. Each player creates a posse composed of up to
5 members and 1 dinosaur. Combat resolution is by rolling d12s
equal to attack value, where each roll over the target number
is a hit. Character creation is open point-based after setting
defaults based on background type.
53 pages rules (PDF).
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Discernment, v2.0 by Michael S. Miller
- Keywords: genre modern rules-lite
- A GM-less game-within-a-game where a panel of Scholars attempt
to discern the secret "Soul Quality" of a Subject. Each scholar
leads the Subject through a Scenario, like having multiple GMs
for a single player but with a wrapping story.
10 pages rules (PDF).
-
Divine Right by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A storytelling mini-RPG, where players spend "Dilemma Points"
and makes sacrifice rolls as part of the thematic premise,
"What would you sacrifice to save another?"
~6 pages rules (HTML).
-
Down in the Hole by Chris Kubasik
- Keywords: genre modern
- A variant of the Mouse Guard RPG for police-style investigative
roleplaying, inspired by the television series "The Wire".
This requires the original RPG, but contains many mechanics in
the document.
10 pages (HTML).
-
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
- Keywords: genre modern rules-lite
- An RPG based on P.G. Wodehouse, with the PCs playing members of
The Drones Club in 1920's London. A simple system is provided,
~24 pages (PDF or HTML).
-
Empire of Satanis by Darrick Dishaw
- Keywords: genre modern horror rules-lite long
- A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la). There are fourteen races of fiends --
and all are unfathomably evil, and strive towards godhood through
dark magics. It uses a dice-pool system, where resolution is by
rolling attribute + skill d6s, and taking the highest -- where
sixes are open-ended. Also, once each scene a player can roll
1d6, and if the result is a six, the player can declare a
statement to be true in the game.
62 pages rules (PDF).
-
The Evil: a short horror rpg by Christopher Lernö
- Keywords: genre modern horror rules-lite
- A generic horror-genre mini-RPG. Action resolution is roll
under stat on 1d20. Character generation is freeform traits and
assignment. It includes GM notes and brief adventures ideas but
no defined background.
7 pages rules (PDF).
-
Evil Hunter: Fighting the Darkness
- Keywords: genre modern horror rules-lite
- A modern occult horror RPG about hunters fighting supernatural
monsters.
~35 pages HTML.
-
Executive Decision
by Greg Stolze with Vincent Baker, Dennis Detwiller, Ron Edwards,
and Chad Underkoffler
- Keywords: genre modern rules-lite
- A modern political game, where the players are cabinet members to
the President of the United States in a time of crisis. This is
now free for download, having been funded through the "ransom model"
of game development where individuals paid until a threshold was
reached.
15 pages rules and background (PDF).
-
The Face of Angels (Pre-release 3) by Clinton R. Nixon
- Keywords: genre modern superhero rules-lite open-license
- A storytelling game that aims for a cross between superhero
comics and teen drama movies. The player characters are
ordinary teenagers who always begin the story graduating
high school. The mechanics use playing cards, and the only
stats are your hand of cards, your relationships, and your
character's personality type, rated as Jack, Queen, King, or Ace.
~24 pages (HTML).
-
Final Stand by Tim Denee
- Keywords: genre superhero modern rules-lite
- A martial arts action RPG, meant to be light, action-packed, and fun.
It uses a dice-pool system for combat (with a variety of
maneuvers), and simple autosuccess rules for non-combat actions.
Character creation is by selecting a Stereotype plus a martial
arts Style and Form from the lists. Skills are predefined for
each choice, while the player spends action points on maneuvers.
23 pages (PDF).
-
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
- Keywords: genre modern fantasy rules-lite
- An adaptation of the television series to Fudge. It includes
monster research and magic rules, along with special rules for
Gloom.
~25 pages (HTML).
-
Gangland by Jason A. Kline
- Keywords: genre modern rules-lite
- A modern crime RPG. It uses a percentile system, roll under
attribute + skill. Character creation is limited point-based
(140 points among four attributes, 240 points among ten out
of 41 skills).
10 pages rules (PDF).
-
Geiger Counter (Beta Edition) by Jonathan Walton
- Keywords: genre modern horror rules-lite
- A GMless cooperative survival horror RPG designed to emulate movies in
which most of the main characters eventually die such as Alien or Scream,
and perform well in single-session play. It is recommended for 5-7 players.
It uses a narrative-focused d6 dice pool system, where there is a pool
of dice for all the players and for each character, and one pool
associated with the Menace (i.e. the defined threat central to
the movie).
32 pages rules (PDF).
-
GHOST/ECHO by John Harper
- Keywords: genre scifi modern rules-lite
- A 2-page aetherpunk mini-module for 2-6 players, with minimalist
rules including a 1d6 Goal chart and a 1d6 Danger chart.
2 pages (PDF).
-
Godlike Quick-Play Rules
- Keywords: genre modern superhero rules-lite preview
- A free introductory version of the printed game. It is
a superhero games set in the era of World War II. PC's are
"Talents" with paranormal abilities who aid in the Allied
war effort. It uses a dice-pool system where you roll d10's
equal to stat + skill and look for matches (i.e. dice with the
same number).
36 pages (PDF).
-
Golden Age Official Roleplaying Game
- Keywords: genre modern fantasy long world
- A fantasy RPG set in a world of sorcery and steam-punk technology,
the setting of the audio-drama of the same name. Character creation
is by choosing a personality type, race, virtue, and profession
package ("Calling"), as well as spending 10 points among the 4
attributes. Resolution is by rolling d10s equal to half of attribute,
where every 7-10 is a success and every 1 subtracts one success.
70 pages rules and background (PDF).
-
GPA by Mark Hughes
- Keywords: genre fantasy horror modern rules-lite
- A sci-fi/fantasy/horror RPG about students at George Underwood
Edwards University, after the floodgates of magic and weird
science are opened upon the world, where no more than half of all
university students survive to graduation.
~12 pages HTML.
-
The Great War by Maarten Oord
- Keywords: genre modern fantasy wotc-d20
- A modern fantasy game set in a parallel version of World War I
in a fantasy world ("Elon") complete with elves, dwarves and
magic. The game presents variants of D&D3 rules (i.e. D20
System) for the setting.
~20 pages (HTML).
-
The Hard Way by Kobayashi
- Keywords: genre modern rules-lite
- An modern-day violence RPG inspired by John Carpenter's Escape
from New York and David Cronenberg's Scanners. It uses a simple
highest-roll dice pool system: roll a number of d12s equal to
attribute, taking the highest versus a target number. Character
creation is picking a template for attributes (Violence, Stuff,
and Attitude); picking one main and two secondary backgrounds;
picking a nightmare and trauma, and rolling for weapon.
16 pages (PDF).
-
Harlequinade 5 by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll. An abridged version of the rules,
Harlequinade 6 is also available free from Precis Intermedia.
94 pages (PDF).
-
Have-a-go Heroes the RPG
by Simon Washbourne
- Keywords: genre modern rules-lite
- A superhero RPG about not-so-super heroes, inspired by the
movie Mystery Men. It uses a very simple system using
1d6, where powers work only on a result of six.
19 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
Hi/Lo Heroes (v1.4) by Jeff Moore
- Keywords: genre superhero modern rules-lite
- A minimalist superhero system based around choosing binary attributes:
a character is either Quick or Powerful. The chosen attribute is
HIGH, while the other attribute is LOW. For resolution, roll 2d6
and either keep the higher result (if the ability is HIGH) or the
lower result (if the ability is LOW). If the roll is doubles,
add the dice together. The total is compared to difficulty.
Character creation is by picking three aspects (Quick vs. Powerful;
Logical vs. Intuitive; Bold vs. Cautious), and two powers.
36 pages rules (PDF).
-
Hollywood Horror by Shawn Taylor
- Keywords: genre modern horror rules-lite
- A comedic mini-RPG spoofing Holleywood horror movies. Character
creation is based on random-roll attributes, modified by class
(Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile
combat system, with other dice used for damage and character
creation.
10 pages rules (MSWord).
-
Impossible Missions by Tom McGrenery
- Keywords: genre modern rules-lite
- A espionage RPG based on the "Mission Impossible" television series.
It uses a simple dice-pool system (roll skill in d6's, count 4+
rolls as successes).
9 pages rules (PDF).
-
Infierno by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of the Western-genre based on a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Insylum by Dennis Detwiller
- Keywords: genre modern horror rules-lite
- A modern horror role-playing game about characters who have been
imprisoned in a California insane asylum, but cannot remember how
they came to be there or why. Every night, the inmates explore
the "Night World" to try to recover their memories - a constantly
shifting series of vignettes designed to freak the characters
out. Behind this, some ("the Facilitator") is using the
characters in an attempt to understand what he lost when he read
the King in Yellow himself. It uses a simple system with one
physical stat (Fatigue), and two mental stats (Lucidity and
Memory). Fights are accomplished by blind-bidding Fatigue or
Lucidity, depending on the nature of the threat. Also, by
spending a point of Memory, you can remember something about your
life before you came to the Asylum. You increase your Lucidity
by burning five fatigue points all at once; you gain Memory by
burning five Lucidity points. Once you hit twenty Memory points,
you can spend them all at once and transcend the game.
31 pages rules and background (PDF)
-
Kapow! by Joshua Macy
- Keywords: genre modern superhero long open-license
- A superhero RP designed to scale to many different levels. Stats
and powers are defined relative to the Scope of the game - from
1 (normal) to 12 (cosmic). Character creation includes picking
one of four templates (Standard, Powerhouse, Jack-of-All-Trades,
and Minimal) that defined your attribute and power choices -
customized by adding three Boosts. The four attributes are
three resistances (Toughness, Will, and Stamina) and Actions
(number of choices per turn). Powers include any active abilities
including skills and gadgets. Action resolution uses a step-die
system, taking the higher of two rolls - with option to add to
your roll by taking a hindrance or losing stamina . The dice
rolls are from d4 to d8. Power Level 6 rolls 1d6+1d6; PL7
rolls 1d6+1d8; level 8 rolls 1d8+1d8; etc.
267 pages (PDF).
-
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
- Keywords: genre fantasy modern rules-lite
- A modern game about mystery men who project their minds into a
place (the "Blue City") in a telepathic dreaming state. It uses
a simple step-die system with 5 levels of traits, rolling against
a target number. There are four abstract attributes and freeform
strength/weakness traits.
24 pages (PDF, HTML).
-
Lashings of Ginger Beer
by Simon Washbourne
- Keywords: genre modern rules-lite
- An RPG of nosey 10-to-15 year old children in an idyllic
version England, based on early children's books like
"Swallows & Amazons", "The Famous Five", and
"The Secret Seven". It uses a very simple system of rolling
d6's equal to attribute plus skill, and every 6 rolled is
a success. Character creation is based on age (10-15) and
type ("Good Kid", "Swot", or "Truant"), with simple point
allocation.
~18 pages rules and adventures (HTML).
-
Left Coast by Steve Hickey
- Keywords: genre modern rules-lite
- A partly co-GMed game for 2-4 players where the player characters are
semi-famous science fiction authors living in late 196Os California --
inspired by the lives of people like Philip K. Dick and L. Ron Hubbard.
Character creation is in three stages. First is name, two questions,
and splitting 15 points among four attributes (Family, Money,
Nuttiness, Alien); second is group setting creation; third is setting
goals. Resolution is by rolling d6s equal to attribute, while the
GM rolls d6s equal to (7 - attribute). The highest die wins, with
various specifics for each of the four attributes.
27 pages rules (PDF).
-
Live Free or Die: The Game of Suburban Insurgency
by Michael Singleton
- Keywords: genre modern
- A modern action game set in a world where "everything the far
right wing gun nuts say is absolutely true" and the U.N. has
invaded the U.S. and removed all rights, and . Resolution uses
dice pools of special color-coded d6s, where attribute determines
die type (effectively target number) and skill determines number
of dice. Level of success is found with a universal chart.
Character creation is template based.
~40 pages (HTML).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
MafiaRPG
- Keywords: genre modern online
- An online play-by-post forum of mafia crime and law enforcement.
There are the usual play-by-post rules along with some specific
guidelines for wiretapping, arrests, mercenaries, and vigilantes.
~5 pages rules (HTML).
-
Malls & Morons by Orion Cooper et al.
- Keywords: genre modern open-license
- A humorous RPG about teenagers in the mall, based on the D20
system -- with classes like "Computer Geek", "Football Player",
and "Trekkie". The rulebook is implemented on a wiki.
~30 pages rules (HTML).
-
ManGa by Cedrik Duval
- Keywords: genre modern superhero rules-lite
- A simple system intended for Japanese manga and anime. It is
available in an out-of-date English HTML version, and the more
updated German PDF version. Action resolution is roll d10 and
add skill vs difficult. It includes stats and descriptions for
characters from a variety of anime series, including Ranma 1/2,
Ninja High School, Slayers, and Sailor Moon.
16 pages English version (HTML) or 32 pages German version (PDF).
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
232 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Munchkins by Michael "Epoch" Sullivan
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing two-inch creatures in a modern
household who worship the TV set. Adventure are various mayhem
with the cat, and other household accidents.
12 pages (HTML or MSWord).
-
My Love For You is Way Out of Line by Evil Bob
- Keywords: genre rules-lite modern
- A bizarre mini-game about a closet survivalist (Bob) who is
in love with an older co-worker (Imelda). The mechanics are
very strictly limited to fairly prosaic actions during Bob's
day -- at the end of which he is fated to die.
~10 pages (HTML).
-
Mystery Men! by John M. Stater
- Keywords: genre modern superhero rules-lite open-license
- A simple superhero RPG based on the Swords & Wizardry system
by Matt Finch. It uses character classes and levels, with the
three classes being Adventurer, Sorcerer, or Scientist. It
includes over 200 superpowers, often similar to fantasy genre
spells. Resolution is by adding attribute + 1d20 and comparing
to either 10 + opposing stat or calculated Defense Class (for
combat). Released under the WotC OGL.
44 pages rules (PDF).
-
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
- Keywords: genre horror modern long
- A free generic modern horror RPG using the ORE system
(One Roll Engine) that originated with Stolze's commercial
game "Godlike".
52 pages rules (PDF).
-
Nicotine Girls by Paul Czege
- Keywords: genre modern rules-lite
- Nicotine Girls is a mini-roleplaying game of teenage, lower-income
girls looking for happiness. It uses a semi-freeform mechanic
where you roll d10s equal to your motivation stat (either Hope
or Fear) and each roll under your Method stat is one success.
The Methods are Sex, Money, Cry, and Smoke.
~4 pages HTML.
-
Niños, el juego de rol de los niños de goma
by Francisco Franco Garea
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls. It was first published in
January 1995, in the number 45 of the Líder magazine; and
later released on the web.
12 pages (PDF).
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Powers That Be
- Keywords: genre modern fantasy rules-lite
- An RPG set in the modern world where the player characters begin as normal people who eventually
discover their true nature as powerful magic beings - such as the divine aspects of a diety, a
hidden mythological creatures, a reincarnated icon of the past, or a fictional person from book
or legend. It uses a step-die system with all stats rating from 1 to 30 (3d10). Conflicts use an
action point system, spending 10 action points per round for various actions.
~21 pages HTML.
-
Pretender by Kirt "Loki" Dankmyer
- Keywords: genre modern fantasy rules-lite
- A game where the PCs are "pretenders" : supernatural beings
(vampires, angels, etc.) passing as human in 1980s America, whose
otherworldly nature and focuses their human faults and virtues.
Character creation is by group consensus, setting stats for
Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses
a dice pool system, rolling (stat)d6 and each success lets you
control one of: Narration, Motion, Safety, and Style.
22 pages rules and background (PDF,HTML).
-
Project Angel Task Force
- Keywords: genre modern horror online
- An online play-by-post campaign of White Wolf's Mage: The Ascension.
~12 pages background (HTML).
-
Punisher X RPG by Jack Wolf
- Keywords: genre modern scifi superhero online
- An online web-based play-by-post RPG based on the Marvel Comics
character, set in the year 2023.
~2 pages background HTML.
-
Pure Shoujo
- Keywords: genre modern rules-lite
- A storytelling game about Japanese high school action and
romance in the genre of girl's manga and anime ("shoujo").
Action resolution is 1d6+1d12, roll under stat. However,
players also accumulate playing cards which are goals to
achieve, particular situations or twists that the player tries
for. Character creation is mixed random-roll and point-buy
attributes.
~10 pages (HTML).
-
ReCoil by Lance Allen
- Keywords: genre modern fantasy horror rules-lite
- A game of playing ghosts working as agents to fight a force
known as Oblivion. They affect the physical world by possessing
human hosts, fighting Naughtwraiths who do likewise. It uses a
dice-pool system, rolling d10s equal to skill against a target
number from 2 to 10. Character creation is simple point-based.
24 pages core rules (PDF).
-
Recon (1st edition) by Joe F. Martin
- Keywords: genre modern long
- An officially-released PDF of the 1982 Vietnam War role-playing
game, later acquired by Palladium Books. Resolution is
percentile-based. Character creation is random-roll attributes
(2d100 for Strength, Agility, and Alertness), selecting 1d10
binary skills, and picking a primary and secondary Military
Occupation Specialty (MOS).
43 pages core rules (PDF).
-
Rise of Heroes
- Keywords: genre modern superhero long
- A superhero RPG. Character creation is by random-roll attributes
and superpowers along with point-bought skills. Combat is resolved
by 1d20 to hit and varying dice for damage, while skills are
percentile.
70 pages player's book (PDF), ~12 pages Survival Master articles.
-
SANTIAGO JOE and the Treasures of Oblivion by Jaap de Goede
- Keywords: genre modern rules-lite long
- A diceless pulp action RPG aimed at recreating pulp B-movies.
Character creation is by freely assigning five descriptive
attributes -- what their day job is, what they do especially well,
what they know the other heroes from, what their major weakness is,
and what they look like. In taking turns, anyone may assign an
attribute to any character. Resolution follows a series of 11
"commandments" for judgment by the GM.
52 pages rules (PDF).
-
Schism by Jared A. Sorensen
- Keywords: genre modern horror rules-lite supplement
- A former free RPG, now a cheap supplement for the Sorcerer
RPG. It is a surreal modern conspiracy/horror setting, inspired
mainly by the films of director David Cronenberg. The PC's are
secret revolutionaries with psychic powers, in the near future
fighting against a corrupt society.
36 pages background (PDF).
-
School Daze Playtest by Sand & Steam Productions
- Keywords: genre modern rules-lite
- A mini-RPG where the player characters are high school students.
Character creation is by picking a Favorite Subject (giving a +2),
and a Rank (giving a +1 or -1 depending on situation). Resolution
is by rolling 1d6 + modifiers, where a 5+ is a success. Success
in conflicts give Physical, Social, or Mental Consequences.
10 pages rules and background (PDF).
-
Shadow Heights
- Keywords: genre fantasy modern online
- An online play-by-post modern fantasy game, in a version of the
modern world (the "Eververse") inhabited by humans, psychics,
witches, vampires, weres, ghosts, and royal and common demons.
It is set in an isolated town in upstate New York, where many of
the magical races live together -- i.e. the Mayor is a psychic,
the school principle is a were, and so forth.
~12 pages rules and background (HTML).
-
ShadowPaths: Investigations into the Supernatural
by Paul DuBois
- Keywords: genre modern horror rules-lite
- A modern-day horror mini-RPG, using a simple skill-based rules
system with point-bought character creation.
~10 pages basic rules and background (HTML).
-
Shadowrun Quick Start Rules
- Keywords: genre modern scifi fantasy long preview
- A free PDF quick start for the commercial Shadowrun Third Edition
system. This includes a brief version of the rules, a sample
adventure and eight pregenerated characters.
66 pages rules (PDF).
-
Shadows by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A modern-day mini-RPG where you play yourself, but with a
malicious invisible "shadow" trying to get you in trouble.
Resolution is by rolling a "good" die and a "bad" die, which
determines whether you get what you want or the shadow gets
what it wants.
6 pages rules (PDF,HTML).
-
Shell Shock by Kobayashi
- Keywords: genre modern rules-lite
- A historical RPG where the player characters are young recruits
sent to the front lines of any historical war, subtitled
"How far will you go to survive ?". It uses a simple dice pool
system, rolling d6s equal to your trait rated from 1 to 5, where
every 4-6 is a success. The four traits are Search, Destroy,
Heart, and Mind. Characters also track four types of Trauma
rating: Guilt, Indifference, Fear, and Violence. It is aimed to
have a 2-3 hour session with one scene for each of three types:
Patrol, Combat, and Rest.
22 pages rules (PDF).
-
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
- Keywords: genre modern fantasy rules-lite
- An RPG adaptation of the "Buffy the Vampire Slayer" TV series.
It uses a dice pool system similar to the Storyteller system:
roll attribute + skill d10's, and count how many are over a
target number. Character creation is limited point based.
44 pages (eFax format).
-
SOAP: The game of Soap Opera Mayhem
- Keywords: genre modern rules-lite preview
- A storytelling GMLess mini-RPG which is played for 60 minutes at
a time, the free preview for a very cheap game (a 31-page PDF
file). Each player takes a character in a soap opera, with
five words as traits. There is no GM, but instead there are
rules for entering a Scene, adding sentences, and so forth by
spending Plot Tokens.
~12 pages (HTML).
-
Sorcerer: Apprentice version by Ron Edwards
- Keywords: genre modern fantasy rules-lite preview
- A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).
-
Spirit of Fighting.v2 by Lawrence Zeigler
- Keywords: modern scifi long
- A sci-fi martial arts genre RPG. It is apparently set in
modern-day Earth after a god travelled back in time to deal with
invading aliens. Now various humans have mystic powers and well
as inventions through mystical aid. Character creation is
class-based, split between human, cyborg, and robot character
types. Resolution is using a d20 on a universal table or
percentile rolls.
88 pages rules (MSWord).
-
theSpookEngine by Matt.K
- Keywords: genre modern long
- theSpookEngine is dedicated realistic system to recreate the
world of modern covert operations; including the activities
of spies, special operations, mercenaries, paramilitaries
(terrorists) and bodyguards. It uses a simple dice-pool
system. Roll d10s equal to 2 + skill. Each 7-9 is one
success, 10 is two successes, and 1 cancels a success.
Character creation is limited point-based. There are no
attributes per se -- everything is described as broad
skills (Athleticism, Awareness, etc.).
220 pages (PDF).
-
Spycraft Lite by Patrick Kapera (AEG, Inc)
- Keywords: genre modern rules-lite preview wotc-d20
- This is the preview version for a modern espionage game using the
"D20" system from 3rd edition D&D. This includes six new base
classes, along with complete rules summary for skills, feats,
combat, and chases.
32 pages (PDF).
-
Spy-Fi by (Borderline Publications)
- Keywords: genre modern rules-lite
- A spy genre game, in the genre of James Bond. Character creation
is limited point-based with attributes and skills rated from 0
(superb) to 6 (lousy). Actions are resolved by rolling 2d6,
with each roll over the target indicating one success.
Thus, if you have zero in both a skill and its related
attributes, you have a "double-0" rating. It includes an
introductory scenario
~10 pages rules plus ~6 pages scenario (HTML).
-
Squadron UK Basic
- Keywords: genre modern superhero preview
- The basic version of a
40 pages rules (PDF).
-
Steal: a Modern Day Crime Roleplaying Game by
Matt Kershaw and Ken Finlayson
- Keywords: genre modern long rules-lite
- A game in the genre of British crime flicks such as "Snatch" and
"Lock, Stock, & Two Smoking Barrels". The PC's are gang
members in the criminal underworld. Action resolution uses
rolling (2+skill) d20's, where each 7-9 counts as one success --
and ones cancel successes and tens count as two successes.
Character creation has a few random elements, but is mostly
point-bought skills -- where skills include things like Strength,
Constitution, and Willpower.
48 pages (PDF).
-
Steampunk Mafia by Jay Steven Anyong
- Keywords: genre modern scifi rules-lite
- A game set in an American city ("New Providence") in an alternate
1920s where strange new technology is being used by the mafia to
commit crimes -- such as 12-foot robotic suits known as "Kodiaks".
Action resolution is 2d6 + stat/skill vs difficulty. Character
creation is limited point-based, with five attributes and
freeform skills.
13 pages (PDF).
-
Stuperpowers! by Carson Jones and Fred Van Lente
- Keywords: genre modern superhero rules-lite preview
- An abridged rulebook of the published parody superhero RPG,
playing "third-rate heroes" with less than spectacular powers
like "Induce Vietnam Flashbacks". The basic game mechanic is
either toss a coin (you call it, you succeed) or
rock-paper-scissors. Damage has 5 levels, but you can gain them
back by playing "Truth or Dare". Extra material includes
23 new powers, 4 new adventures, and 11 new characters.
~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).
-
Super Crusaders by Lee Walser
- Keywords: genre modern superhero long rules-lite
- A superhero game using a simple system. Character creation is
class-based, choosing from 8 classes (Brick, Controller, Warrior,
Healer, Paladin, Ranger, Scout, or Custom) and spending 10 power-ups.
Resolution is by rolling a number of d6 based on your stat (usually
from 1 to 3) with 5+ being a success, and 11+ being critical success.
Game Guide 23 pages (PDF), Powers Book 65 pages (PDF),
World Book 38 pages (PDF)
-
Supergänget by Tobias Radesäter
- Keywords: genre modern superhero rules-lite
- A Swedish-language superhero RPG presented in comic-book form, with
the rules explained by comic-book narration.
28 pages HTML.
-
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
- Keywords: genre modern superhero rules-lite long
- A comic-book superhero RPG. It uses a simple system with 1d20
rolls. Character creation is by random-roll attributes, skills,
and super-powers.
49 pages PDF.
-
Super Human High School by Scott W. Starkey
- Keywords: genre modern superhero rules-lite long
- A diceless storytelling RPG about "Muta" teenagers with superpowers
who are going to public high school as part of a nationwide
mutant integration program. Character creation is open point-based.
Action resolution is diceless based on GM judgement of stat vs
difficulty, with the players able to spend "Amazing Points" to
adjust the results.
49 pages PDF.
-
Super Powers Unlimited, Basic Version by David Michaels
- Keywords: genre modern superhero preview
- The basic version of a superhero RPG published as a browsable
website with character sheets as spreadsheets for Excel or
Open Office. It uses a combat-focused resolution system, where
actions usually have fixed result from spending energy points.
A roll of 1d20 is used to determine criticals for an action -
a 20 is a critical hit (200% of standard result) while a 1 is
a critical failure (50% of standard result). Character creation
is limited point-based, spending 100 points among the four primary
attributes (Health, Energy, Attack, and Defense), 25 points among
the five secondary attributes, and 6 "slots" among power,
equipment, skills, pets, and property.
~60 pages online HTML browsing only.
-
Superteens by Bill Kte'pi
- Keywords: genre modern superhero rules-lite
- A humorous superhero RPG in a world where all teenagers get
superpowers, which are lost when they reach maturity. It uses a
minimalist system of stat + 1d6 vs difficulty. Character
creation is by random-roll attributes and powers.
~10 pages rules (HTML or PDF).
-
Teen Island by Chris McDowall
- Keywords: genre modern rules-lite
- A simple RPG about twelve teenagers who are stranded on a
remote island with no sign of civilisation. Character creation
is randomly rolling for a strength or weakness, with multiple
being possible. There is no general resolution mechanic.
Instead there are rules for gathering wood and food, and
a large set of special event tables which may call for
various rolls.
17 pages (PDF).
-
Top Dollar: The Roleplaying Game of Merchandise Retailing
by Ken Maher
- Keywords: genre modern rules-lite
- A humorous RPG about "secret agents" going undercover to save
sales clerks from cranky customers, rude suppliers, time-bomb
bosses, etc. Characters have three attributes (Strength,
Charisma, and Sanity), and freeform skills. Rolls are made with
2d6. Includes special rules for the Sanity-Sucking power of rude
customers.
24 pages (PDF,MSWord).
-
Tribal Earth by Chris Parlevliet
- Keywords: genre modern fantasy supplement
- A worldbook for the free CARE system, for
a magical version of modern-day earth, where five tribes (humans,
were-creatures, magical "shapers", undead, and gods) live together
in the 20th century.
~20 pages rules and background.
-
Twilight 2000, First Edition
by Frank Chadwick
- Keywords: genre modern long world
- The free first edition of the Twilight 2000 system, as published
by GDW in 1984. This is a post-nuclear-apocalypse RPG where the
characters are soldiers in military units stuck in Europe just
after the bombs fell and civilization collapsed. It uses a
percentile system: roll under skill*10 ("easy"), skill*5 ("average"),
or skill*2.5 ("difficult"). Character creation is random-roll
attributes and point-bought skills, with a military career
life-path.
104 pages (PDF).
-
Unsung: A Role-Playing Game of Ethics on the Battlefield
by Kirt Dankmyer
- Keywords: genre modern rules-lite preview
- A simple story-oriented RPG about behavior in war -- the demo
version of a commercial independent game. There are five
attributes: Savvy, Sense, Guts, Meat, and Responsibility.
Action resolution is roll under attribute on 1d20. An important
concept is rolling on Responsibility to avoid a Lapse where the
character does something reprehensible. Also, a player can
affect the story of other PCs by spending Gift Points. Character
creation is limited point-based.
25 pages rules (PDF).
-
Vampire: The Masquerade QuickStart
- Keywords: genre modern horror preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are vampires among numerous competing clans secretly
operating in the modern world.
29 pages PDF.
-
The Vietnam Game by Michael "Epoch" Sullivan
- Keywords: genre modern rules-lite
- A basic RPG system intended for role-playing U.S. soldiers
fighting in Vietnam. It includes basic character creation,
combat, and stress checks.
~15 pages (HTML).
-
Violence: the RPG of egregious and repulsive bloodshed
by Greg Costikyan
- Keywords: genre modern rules-lite open-license
- A parody of RPGs in which the PCs are madmen in the modern world
who kick down apartment doors, murder the people inside, and take
their valuables. This is a free release under the Creative Commons
license of the 1999 published game from Hogshead Games. It has a
minimalist system: random-roll attributes, roll under skill on a
step-die based on difficulty.
34 pages (PDF).
-
Warriors Adventure Game by Stan!
- Keywords: genre modern rules-lite long
- A modern-day adventure game where the PCs are feral cats, adapted
from the Warriors children's book series by "Erin Hunter."
Character creation is limited point-based, spending 5 points in
the three attributes (Strength, Intelligence, and Spirit) and
choosing three skills and three "knacks". It uses a diceless
system of spending chips based on the three attributes. Resolution
is based on attribute + skill + chips spent versus difficulty.
54 pages game rules (PDF), plus 4 page quickstart rules (PDF),
and 9 page practice mission (PDF).
-
West Coast Empire by Jon Land
- Keywords: genre modern superhero rules-lite online
- An online superhero/supervillian RPG where the characters battle
in arranged matches, in a professional-wrestling sort of flavor.
The mechanics are inspired from the card game "Overpower".
-
Wheels on Fire by Vincent Diakuw
- Keywords: genre modern scifi rules-lite
- An RPG of car combat based on d10 dice pools, counted successes,
and opposed rolls. Character creation is limited point-based,
creating a driver and a signature vehicle.
~15 pages rules plus ~10 pages setting (HTML).
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The Window by Scott Lininger
- Keywords: universal modern horror fantasy rules-lite long
- A simple, drama-based system (in English and French). Action
resolution is by rolling a step-die (d4 to d30) based on skill
under difficulty. Character creation is freeform. It includes
two settings: a modern horror setting ("The Stage") and
an angels-in-the-modern-world setting ("Children of Fire").
42 pages base rules (PDF or HTML), plus 18-page modern
horror setting (PDF or HTML), and a 57-page urban fantasy
setting (PDF or HTML).
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Witchcraft Quickstart Rules
- Keywords: genre modern rules-lite preview
- A preview version of the published urban fantasy system
from Eden Studios, about practitioners of magic in the
modern world.
24 pages (PDF).
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World War II RPG (v1.0) by Mikko Kauppinen
- Keywords: genre modern rules-lite
- A minimalist system for playing in WWII. It uses 3 attributes
and binary skills, roll under attribute on 1d6.
~15 pages rules (text-only).
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Wraiths by Ian Millington
- Keywords: genre modern rules-lite
- A GMless meta-system about elite covert insertion force, where
the players plan the mission in different parts, and then roll
to see how accurate their planning was at different points.
Execution can be handled using different resolution rules, with
Fudge being recommended.
20 pages rules (PDF).
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Wushu-Open
- Keywords: genre modern rules-lite preview open-license
- An action-movie / martial arts RPG, the free version of the
full Wushu RPG. This uses a simple dice pool system (roll d6's
equal to trait and take highest) along with the "Principle of
Narrative Truth". There are added wrinkles for combat, splitting
your dice into Yin and Yang (i.e. defense and offense).
Character creation is simple point-based, spreading 5-8 points
among roughly 3 player-defined traits, and choosing a weakness.
10 pages rules (RTF).
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XXXXtremeStreetLuge by Ben Lehman
- Keywords: genre modern rules-lite
- A tongue-in-cheek RPG about playing ill-educated suburban geeks
who play an imaginary sport of extreme street luge,
where roleplaying centers around bullshitting about your
accomplishments.
2 pages (PDF).
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Yellow Dawn, v1.13 by David J. Rodger
- Keywords: genre modern horror scifi
- A horror RPG blending the near future and Cthulhu Mythos in
a post-apocalyptic setting.
10 pages (PDF).
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YOU: The Role-playing Game of Tomorrow by Mike Petty
- Keywords: genre modern rules-lite
- Not technically free anymore, but a cheap download. This is an
RPG where you play yourself, tomorrow, through some bizarre
(usu. humorous) events, like eating cereal which makes you a
superhero. Uses an ultra-simple d10 system rolling against one
of three attributes (Body, Mind, or Soul).
Formerly ~9 pages HTML.
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Zehn Core Rules by Robert Towell
- Keywords: universal fantasy modern long
- A universal system, with powers and characters provided for a
fantasy background or superheroes. Action resolution is by
stat + 3d6 versus difficulty, and uses a general logarithmic
scale where each +10 stat is x10 units. Characters creation
is open point-based.
78 pages rules (PDF).
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Zombiepocalypse by Spalls Hurgenson
- Keywords: genre horror modern rules-lite open-license
- A post-apocalyptic game set after zombies have taken over the world.
Character creation is by taking binary "player's option" choices
which may taken at any time. It uses a simple dice-pool system,
rolling d6s based on complexity of the action, where 4-6 indicates
success, modified by difficulty and possibly an application option.
~20 pages HTML.
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Zombies!!! Mini-RPG by Matt Romaro
- Keywords: genre modern horror rules-lite
- A mini-RPG conversion of the "Zombies!!!" boardgame from
Twilight Creations, about zombie attack horror. It uses
map tiles and zombie miniatures from the boardgame, but
none of the other rules or components. Character creation
is random-roll attributes-only (Health, Muscles, Brains, and Aim).
Action resolution is attribute + 1d10 + modifiers, and a 9 or
higher is a success.
14 pages rules (PDF) plus 8 page example campaign (PDF).
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Zombie: The Coil by Daniel Solis
- Keywords: genre modern horror supplement long
- An adaptation of White Wolf's Storyteller system for zombies.
Currently in alpha release.
66 pages MSWord format.
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020