Free Role-Playing Games
Free Role-Playing Games
This is a collection of links to over 500 free role-playing games
(RPGs) on the WWW. RPG here refers solely to narrative (aka
"table-top", "pencil-and-paper") games rather than various computer
games, MUSH's, etc. For more info, see my
general RPG page.
In general, each game is listed with author, a capsule description,
page count, and file format (i.e. ASCII, HTML, PDF, etc.). The
meaning of "page count" is semi-arbitrary for ASCII and HTML, since
results differ for different browsers and print setups, but they are
at least consistent within each category.
In addition, each entry has a set of non-exclusive keywords.
i.e. A well-documented rules-lite game like Fudge will appear as both
"rules-lite" and "long", while a science fantasy game will appear as
both "scifi" and "fantasy". See my category
explanation for what the keywords mean.
-
100% Fantasy RPG, v1.00 by Scott J. Compton
- Keywords: genre fantasy long
- A generic fantasy system using percentiles. Resolution is by
rolling 1d100 plus a number of bonus d10s plus attribute compared
to difficulty (20 for Trivial to 180+ for Outrageous). Character
creation is by selecting a "heritage" (i.e. race) and a trade
(profession package), and spending a number of reward points on
increasing four attributes (Body, Mind, Sense and Spirit) and/or
additional trades. It includes a magic system divided into
eight sources (Body, Earth, Fire, Mind, Sense, Spirit, Water,
and Wind).
151 pages (PDF format).
-
The 10 Minute RPG by Scott J. Compton
- Keywords: genre fantasy traditional rules-lite
- A very simple generic fantasy RPG. Resolution is by rolling a
number of d10s and summing the total with stat to compare to a
target number. Higher task difficulty increases the number of
d10s rolled but increases the target number even more. (The easiest
is 1d10 + stat vs. 20; the hardest is 5d10 + stat vs. 100.)
Character creation is by choosing a number of selections from
race and profession, included in the Excel file. There is no
setting per se, but there are 24 races described - including
many monstrous ones.
~10 pages (Microsoft Excel format).
-
1940 - England Invaded by Simon Washbourne
- Keywords: genre modern rules-lite
- An alternate history RPG in which England is invaded by German
troops. It uses a simple system of roll under stat on 1d20.
Character creation is limited point-based.
35 pages (PDF format).
-
44: A Game of Automatic Fear by Matt Snyder
- Keywords: genre modern scifi rules-lite
- A scifi horror RPG about humans in an alternate 1950s - who discover
and resist Section 44, a robotic conspiracy that threatens to replace
all of humanity. Play proceeds in 4 rounds where in a round each
player frames one scene. Characters may be replaced by robots, in
which case they continue to play and work to replace the others.
Character creation is limited point-based, with players assigning
6 points among three qualities (Resolve, Contact, and Material),
3 points among Bonds (other people), and 4 points among
player-defined Anxieties. Resolution is scene-based, with
player and GM rolling a number of d6s for stat + modifiers, and
taking the highest result, +1 for every tie for highest.
37 pages (PDF).
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
"Advanced Dungeons & Dragons Player's Handbook, 3rd edition"
by Chris Perkins et al.
- Keywords: genre traditional fantasy preview long
- An author's take on what 3rd edition AD&D should have been,
borrowing from Castles & Crusades as well as the first three
editions of D&D.
162 pages basic rules (PDF).
-
Advanced Star Frontiers, 4th edition by JPayne
- Keywords: genre scifi supplement
- This is an extensive addition to the published "Star Frontiers"
game from TSR. It is not really a complete game, but includes
substantially rewritten sections.
~50 pages (HTML).
-
Adventures in Space by Zak Arntson
- Keywords: genre scifi rules-lite
- A humorous narrative space opera RPG, where players define their
PC with a one-word Style, and roll 1d6 to enact plot changes to
get both success/failure and a random Word of Science to
incorporate into the plot.
7 pages (PDF,HTML).
-
Aera Preview
by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
- Keywords: genre fantasy long preview
- A German-language fantasy RPG, the preview version of the
commercial game.
100 pages basic rules and background (PDF).
-
The Agency: Saving the world in a groovy kind of way
by Matt Machell
- Keywords: genre modern fantasy rules-lite
- An RPG where the PCs are 60's secret agents fighting the
supernatural -- Austin Powers meets Buffy the Vampire Slayer, or
the Avengers and Hammer Horror. It's intended to be a
simple, light hearted system with lots of opportunity for
heroics. It uses freeform skills rated on a five-step scale
(Poor to Excellent). Action resolution is rolling d6s based
on skill where every 5 or 6 is one success.
16 pages rules (PDF).
-
Agora Playtest by Joshua BishopRoby
- Keywords: genre scifi rules-lite
- A sci-fi RPG about characters permanently stranded on an
uninhabited planet after an interstellar war has wiped out
their homeworlds. It uses a dice pool system, taking the lowest
die rolled where 1-5 is a success but each "1" loses you that die.
Different advantages give you different die types from d4 to d10.
22 pages playtest rules (PDF).
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the Fudge rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
AIF
- Keywords: genre scifi rules-lite
- A scifi game set 3000 years in the future. Character creation
is by random-roll attributes based on species, assigning single
skill rank, and selecting occupation(s).
37 pages (PDF or HTML).
-
Aisling: Where Dreams Run Free by Aidan Grey
- Keywords: genre modern fantasy rules-lite
- A modern fantasy RPG, currently in development. The PCs are
humans awakened to a realm of myth known as the "Plasm". They
are capable of working magic ("feits") and mediating with magical
creatures (the Inchoa, the Quem, and the Un).
~20 pages (text-only HTML).
-
Alien RPG by Chris Tavares Dias
- Keywords: genre scifi horror long
- An extensive supplement for the Fuzion
game system, adapting the movie Aliens and its many
spin-offs.
~80 pages HTML.
-
The Allerian Empire
- Keywords: genre traditional fantasy online
- A "modified freeform fantasy play-by-post roleplaying adventure
game over the internet". It uses freeform rules which are
essentially social rules.
~2 pages HTML rules.
-
Ambarquenta: Tales of Fate in Middle Earth, release 7.0
by Georg Witrisal and The Heren Turambarion
- Keywords: genre fantasy traditional preview
- A preview release of an RPG set in Tolkien's Middle Earth.
The PDF is password protected, requiring a password given over
email by the creator. Character creation is limited point-based,
and resolution is 2d10 + skill. Heroic results can come from use
of the Ambar trait.
300 pages (PDF)
-
AMMO: the RPG (Revenant War) by
- Keywords: genre modern rules-lite
- A horror story game where the player characters are among the few
to survive being abducted by malevolent aliens ("the Host") - and
gained superhuman powers as "revenants". There are custom mechanics
for each action using Fudge dice (marked "-", "0", and "+").
Combat resolution is by rolling a Fudge die for every bullet shot.
Character creation is by picking a Look, one of four styles
(called "Calibers"), and a choice of gun.
44 pages rules and background (PDF).
-
Among the Beautiful Creatures 2nd ed playtest by David Johansen
- Keywords: genre fantasy rules-lite world
- A baroque fantasy game in a world of unusual supernatural creatures.
Character creation involves extensive descriptions and physical
traits to describe a unique creature, plus three attributes
(random-roll, 2d6) and a set of skills (freeform). Action
resolution uses 2d6 and a universal table.
33 pages rules and background (PDF).
-
Alternity Fast-Play Rules
by Bill Slavicsek and Richard Baker
- Keywords: genre scifi rules-lite long
- The "Fast-Play" version of the (out-of-print) commercial sci-fi
RPG rules. This is available along with many other downloads
including adventures and supplements.
Players Book 13 pages (PDF).
GM's Book 13 pages (PDF).
Warships Sourcebook 112 pages (PDF)
-
Altus Adventum Demo by Roderic Waibel
- Keywords: genre fantasy traditional rules-lite preview
- The preview version of a fantasy RPG set on an original
fantasy world -- the continent Algerian on the planet
of Azorath, inhabited by humans, elves, dwarves, and gnomes.
It uses the "InertiaX System" which emphasizes flexibility and
speed of resolution for combat. Action resolution is a stepped
dice pool (1d4, 2d4, and on up to 4d20, 5d20).
23 pages (PDF).
-
Always/Never/Now by Will Hindmarch
- Keywords: genre modern scifi rules-lite
- A complete, stand-alone RPG adventure with pre-generated
characters set in a high-action cyberpunk future. The Player File
includes quick-play rules and pregenerated characters; the
Scenario File for the GM includes the adventure. The rules and
setup are similar to Lady Blackbird - a dice pool system
where every even number rolled is a success, gaining dice
from the descriptor for the Trait used, as well as Stunt Dice
spent. Experience is by Keys fulfilled.
36 pages Player File, 72 pages Scenario File (PDF).
-
Anarcho Australis by Craig Thomas Judd
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse game set in Australia, using a simple d10
skill-based system.
~5 pages ASCII text.
-
Anarchy by Kenneth Love
- Keywords: genre scifi rules-lite
- A game set in 3050 where Earth, Venus, and Mars are under
tyrranical rule by the Syndicate (including the non-human vampiri
and Venusian elves), using a very simple dice pool system similar
to Shadowrun. Character creation is random-roll attributes with
a random number of bonus points.
~5 pages rules (HTML) plus ~10 pages background.
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Animalball Melee
- Keywords: genre fantasy traditional rules-lite open-license
- A simplified d20 combat engine for quick and easy gladiator fighting.
32 pages rules (PDF).
-
Anteas: L'archipel des cimes by Denis Pouchain
- Keywords: genre fantasy long
- A French-language fantasy RPG set in an original world.
100 pages rules and background (PDF).
-
A+ Fantasy (v1.4) by Jeff Moore
- Keywords: genre fantasy rules-lite open-license
- A minimalist fantasy system released under Creative Commons.
It uses four attributes (Agility, Brawn, Cognition, Determination)
each rated from "A" to "D" representing +3 to +0 die modifier.
There are two levels of skills, basic and advanced, with their
own effects. Resolution is by rolling 2d6, where a single six
is a basic success, and two sixes are a critical success. The
player may apply modifiers to each die, but no more than a one
point difference between die mods. It includes magic as weapon
techniques, but no monsters.
32 pages rules (PDF).
-
Appleseed D6 by Mike Lynes
- Keywords: genre scifi long
- An RPG adaptation of the cyberpunk manga Appleseed by
Masamune Shirow, using a variant of West End's "D6 Legen"
system. The core mechanics are included with the rules, although
it recommends having the rules in addition.
~60 pages rules and background (HTML).
-
Arcan Myth by ProvoliK
- Keywords: genre traditional fantasy long
- An Italian-language low fantasy RPG, with an official setting called
Endymia, though the system can be used with other fantasy settings.
It uses a skill-based system, with resolution based on
attribute + skill and a 1d12 check. It has 3 magic systems:
one for mental powers, one for prayers and one for spells.
80 pages core rules (PDF), plus 49 pages magic rules (PDF) and 78 pages
creature book (PDF).
-
Archeus by Colin Smith
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG. It uses a simple percentile skill-based
system. Character creation is random-roll attributes and
a package of skills based on occupation.
~40 pages HTML rules (including races, skills, spells, and equipment).
-
Archipelago by Matthijs Holter
- Keywords: genre fantasy rules-lite
- A fantasy storytelling RPG inspired by Ursula Le Guin's Earthsea books,
aiming to be a game of grand destinies. Each session, other players
assign a given PC a "destiny point" -- an event that will happen to
the character this session. There are also five key phrases that a
player can use at any time to modify the action. There is also a
custom deck of "Fate cards" to shake up the action if random input
is desired.
22 pages (PDF).
-
Ardent Offense by David Loren Buehner
- Keywords: genre modern scifi rules-lite
- Ardent Offense is a minimalist system with some optional
mechanics of traditional role-playing. It includes a detailed
examination of role-playing philosophies and a brief
modern/futuristic setting.
14 pages (PDF, HTML).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Argh!: The Supernatural RPG, v1.01
by Joshua Macy
- Keywords: genre fantasy modern long open-license
- A modern-day supernatural thriller RPG inspired by Buffy the Vampire
Slayer and other works of the genre, released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls,
with an option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates (Mundane,
Badass, Magician, and Unique are default) that define your attributes
and power choices - customized by adding three Boosts. The core
rules includes sample characters, GMing notes, and a 16 page bestiary.
233 pages core rules (PDF).
-
Ars Magica, 4th edition
by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
- Keywords: genre fantasy long preview
- This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).
-
Arumo: the Kingdom of Wilted Flowers
by Kyle Marquis
- Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
- Preview of a fantasy RPG set in a world of organic technology.
The current edition uses the WotC "D20" system, with additions
specific to the world.
~10 pages HTML rules plus ~18 pages background.
-
a|state-lite by Malcolm Craig
- Keywords: genre scifi fantasy long preview
- A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).
-
Athala by Tristan Collet
- Keywords: genre fantasy traditional long
- A free generic fantasy RPG in English and French. It uses a
skill-based system, where action resolution uses 1d20 + skill
bonus - penalty, and 20 or more succeeds. Character creation is
class-based with random-roll attributes and limited point-buy.
31 page character book, plus 14 page rule book, plus 21 page
magic book (PDF).
-
Attack of the Mutant Rules System! by Frank T. Sronce
- Keywords: genre modern superhero rules-lite
- A diceless superhero homebrew, based on Phage Press' Amber
diceless RPG. It mostly provides just stats and powers; the
diceless resolution rules are sketchy (defaulting to
Amber).
~20 pages HTML rules.
-
Aurora Quick-Start Guide by Stephen Mulholland
- Keywords: genre scifi long preview
- A hard science-fiction spacefaring RPG -- the abbreviated version
of the published game available on CD-ROM. Action resolution uses
the concept of "Failure Dice". You can choose to roll any number of
d10's. That number is added to your skill, but any die which is
that number or less is a failure which subtracts 2 from your
total. Thus, more dice allows better results but is riskier.
Character creation is open point-based.
56 pages quick-start guide (PDF), plus several additions
including two 28-page alien species guides.
-
BabeWatch by Simon Washbourne
- Keywords: genre modern rules-lite
- A humorous mini-RPG based on the television series "Baywatch".
You create a "hunk" or "babe" by distributing 15 attribute points
and choosing 10 binary skills, plus random trait rolls. Action
resolution is roll under stat on 1d10 (if skilled) or 1d20 (if
unskilled).
8 pages rules (PDF).
-
B-Movie: Scared Stiff by Mike Demetro
- Keywords: genre horror rules-lite long
- A parody of both horror movies and horror RPGs, this uses simple
attributes and "stereotype" classes. As an interesting inverse,
character have stats for flaws instead of abilities. Thus,
your stats are Weakness, Clumsiness, Ignorance, Cowardice,
Paranoia and Belief. (instead of Strength, Dexterity, etc.)
~44 pages HTML.
-
Badlands by Charles R. Capko Jr.
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG based on the computer game Wasteland.
It uses (1d20 + Attribute + Skill) vs difficulty. Character
creation is by random-roll attributes, class choice, and
point-bought skills.
45 pages rules (MSWord or Text).
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Barbar by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A Norwegian-language fantasy RPG with a humorous twist. It uses
a simple system and limited setting. It is intended to be
played with focus on the effective intelligence and limited
vocabulary of each character. No feat is simple when your
barbarian self can only ever say things like: "Me friend",
and all your barbarian friend ever understand of such a
sentence is: "Me"!
~6 pages HTML.
-
Barbarians of Lemuria
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A swords-and-sorcery fantasy RPG in the style of the
Thongor books (by Lin Carter) and Brak the Barbarian
(by John Jakes) -- both inspired by Robert E. Howard's
Conan series. It uses a simple system with point-based
character creation including free-form careers. Action
resolution uses 2d6 + stat + difficulty modifier, where
a total of 9 or more is a success.
~12 pages (HTML).
-
The Basic Fantasy RPG by Chris Gonnerman
- Keywords: genre fantasy traditional preview open-license
- An "old school" variant of 3rd edition Dungeons & Dragons.
159 pages core rules (PDF).
-
Basic Pulp by J. Carpio Dregg
- Keywords: genre modern rules-lite
- A 1930s pulp action RPG. Action resolution is attribute bonus
+ skill + 1d20 vs difficulty. Character creation is random-roll
attributes and point-bought skills and superpowers.
34 pages rules (PDF).
-
The Battleaxe RPG, Reforged Edition
by Kenneth Douglas Woolsey
- Keywords: genre fantasy traditional long
- A fantasy RPG designed with kick-in-the-door gamers in mind, in
a fantasy setting complete with familiar fantasy races.
400 pages (PDF).
-
BATTLES ONE
- Keywords: genre fantasy rules-lite
- Billed as a "fast paced, two player, head to head, fight to
the death, dice game" - this uses RPG-like character, combat,
and experience mechanics. Each player selects three fantasy
character templates (warrior, shaman, etc.) for their "mob" and
distributing two sets of points between certain traits. Attack
resolution is by rolling 1d20 and getting equal or greater than
your attack number and the defender's defense number. The core
rules also include spells and various special abilities.
24 pages core rules (PDF) plus 7 pages character templates (PDF).
-
Bedlam by Matt Machell
- Keywords: genre modern rules-lite
- A storytelling mini-RPG, where each of the PCs is a retired
evil mastermind. The player is given a set of words which he
has to use in anecdotes he tells about attempts to take over
the world. There are rules for challenges and interrupts.
~2 pages rules (HTML).
-
Bernard & Jean
- Keywords: genre modern rules-lite
- A humorous French-language RPG about policemen (gendarmes) in
the south of France.
96 pages rules (PDF).
-
Bestial Acts by Greg Costikyan
- Keywords: genre modern rules-lite
- An unusual improv RPG based on the dramatic theories and
aesthetic of Bertolt Brecht. It is based on a storyline of
passengers in an airplane crash forced into cannibalism.
It is played as an improv game with a Narrator giving
instructions.
~15 pages HTML.
-
Beyond the Mists by Benjamin W. Holty
- Keywords: genre traditional fantasy long
- A medieval fantasy system. Character creation uses a mix
of limited point-bought and random-roll attributes. Skills are
based on a skill cluster (Stealth, Physical Combat, Magic,
Religious, Mercantile, or Scientific) with some bonus skill
points.
~80 pages HTML in various pages.
-
Bibliotech: the Future Past by David Bubar
- Keywords: genre scifi rules-lite long
- A sci-fi RPG based on the Bible, with politics on another planet
based on biblical figures. The system uses percentiles skills
with six degrees of success/failure.
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A medium complexity superhero game. Action resolution is roll
under attribute on Nd6, or roll under skill on 1d12. Character
creation has random-roll attributes (Strength, Will, Intelligence,
Constitution, Personality, Dexterity, and Vitality); random-roll
powers (rolling once on the Offense, Defense, Transportation,
and Special powers); and point-bought skills (15 points).
109 pages PDF.
-
Big Breasts, Small Waist by Zaratustra
- Keywords: genre fantasy rules-lite
- A humorous variant of Guardians of Order's "Big Eyes, Small Mouth"
system of a sexual nature, intended "for mature audiences only."
~20 pages rules (HTML).
-
The Big Brown Book by Justen Brown
- Keywords: genre fantasy traditional long
- An "Old School Renaissance" variant of Dungeons & Dragons,
using only d6s, and concentrating on the wargame roots.
214 pages rules (RTF or PDF).
-
Blood Red Sands 3.1 by Ralph Mazza
- Keywords: genre fantasy rules-lite long
- A competitive GMless fantasy-genre RPG, where the players are heroes
trying to defeat one of the evil Witch Kings on a fantasy world (Abalahn)
where mankind slaughtered the gods. Play proceeds through a number of
Cycles, where one hero retires during each Cycle. In the final Cycle of
the Saga, one hero remains to face the Witch King - who is played by the
player with the most Victory Points. It uses a dice system where players
both collect dice and roll them. In each cycle, there is a temporary GM
called the Chronicler who can attempt to devastate traits, require oaths,
or other bad effects. Players can accept these and collect dice as
compensation; offer dice to avoid it; or gamble by rolling off.
102 pages rules (PDF).
-
Bloody Entrails by Integrated Games Systems
- Keywords: genre fantasy rules-lite
- A game of Gladiatorial Combat, which includes a solo
adventure, The Arena.
16 pages (MSWord, RTF, ASCII, or PostScript).
-
Blue Rose Fast Play
by John Snead and Steve Kenson
- Keywords: genre fantasy traditional preview
- A preview version of a commercial romantic fantasy RPG.
The rules are based on third edition D&D / "D20", with
major modifications including hit-point-less damage.
The full version also includes a hero point system (Conviction
Points), but it is not in this preview. This includes a
brief adventure and sample characters.
20 pages (PDF).
-
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System
by Lewis Jardine
- Keywords: genre fantasy rules-lite
- A simple RPG set in the world of Glorantha, from Chaosium's
Runequest. It uses the ODES system (One Dice Epic System),
which uses d10 rather than d100 resolution.
~25 pages HTML.
-
Brains and Brawn by Steven Tremblay and Jamie Cadorette
- Keywords: genre modern superhero rules-lite
- A generic superhero RPG. Action resolution uses a hand of
three dominoes for each player, resolving by attribute +
skill + the "good" side of the domino played vs difficulty
plus the "evil" side of the domino. Character creation is
open point-based.
20 pages rules (PDF).
-
Breaking the Ice Playtest by Emily Care Boss
- Keywords: genre modern rules-lite preview
- The playtest version of a game for two players about modern dating,
now available in commercial form. It is GMless with narrative
rules where each player takes turns setting up a scene and then
rolling for the result on the level of attraction.
~7 pages rules (HTML).
-
Bronze by James Hargrove
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on the bronze age fantasy world of Karthum,
which is similar to ancient Greece of myth. Resolution is by
rolling two d12s, one for failure and one for success. The
higher roll determines the result, but the player may gamble
freeform traits for additional rolls.
19 pages background and rules (PDF).
-
Brutal, 3rd Edition by David J. Stanley
- Keywords: genre fantasy traditional rules-lite long
- "A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool
system: roll a number of d6 equal to stat, and compare total with
an opposed roll. Character creation is limited point-based. The
basic rulebook includes a mass combat system and even an index.
96 pages basic rules, 10 pages magic rules, 84 pages monster
booklets, 29 pages adventures (PDF).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Buggz by Hector Rene' Segovia
- Keywords: genre fantasy rules-lite
- A game set in a world (Banther) inhabitted only by intelligent
bugs, ranging from wasps to praying mantises. There is also
magic for them to use. It has a simple system using either a
d30 or d20. Character creation is based on racial templates,
with random-roll attributes.
12 pages MSWord format.
-
Bump in the Night RPG by Michael Dunlap
- Keywords: genre modern horror
- A modern-day horror RPG where the PCs are vampires, werewolves,
ghosts, demons, and more in New York City. It uses a
skill-based percentile system: roll under skill on 1d100,
or roll 1d100 + attack bonus vs 1d100 + defense bonus for
combat. Character creation is by random-roll attributes plus
skill points and power points depending on your creature type.
~50 pages rules (HTML).
-
Bumps in the Night by Connor Skates
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing small monsters ("bumps") which try
to scare human children. It uses a simple system of roll under
stat on 1d10, with limited point-based character creation
(including buying numerous "creature features" for your monster).
21 pages rules (RTF).
-
Bushi d6 by Dan Buterbaugh
- Keywords: genre fantasy rules-lite
- A rule system for fantasy Japan based on the OpenD6 rules system created
by West End Games and released by Eric Gibson.
53 pages rules (MSDoc/PDF).
-
Cannonballs Lord of the Rings RPG
- Keywords: genre fantasy online
- A freeform online play-by-post RPG, set in Tolkien's Middle Earth
some time after the War of the Ring.
~5 pages social rules (HTML).
-
Cantr II
- Keywords: genre fantasy online long
- An online fantasy game in a world with a mix of technology from
medieval (common) to rare modern devices, but no magic.
~25 pages rules, background, and notes (HTML).
-
Capes Lite by Tony Lower-Basch
- Keywords: genre modern superhero rules-lite preview
- The preview version of a GMless superhero game. Instead,
there are mechanics for narration of conflicts. There are a
set of conflicts represented by index cards, each with two d6s
(of different colors) on them.
10 pages rules (PDF).
-
Carnivore Wharf by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of modern-day fantasy using a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Cartoon Action hour Demo by Z-Man Games
- Keywords: genre scifi superhero rules-lite preview
- An RPG in the genre of 80's style action cartoons. Actions
resolution is by stat (rated -4 to +4) plus 1d12 vs difficulty,
though super-abilities replace 1d12 with 2d12 or more. These
preview rules have basic combat but no character creation rules.
7 page preview rules (PDF) plus 15 page introductory scenario.
-
Castles & Crusades Quick Start by Davis Chenault & Mac Golden
- Keywords: genre fantasy traditional preview open-license
- A quickstart version of the commercial RPG from Troll Lord Games
that emulates early Dungeons & Dragons using a variant of
the WotC OGL rules. The rules include character creation rules
with four classes (fighter, rogue, wizard, and cleric) and
three races (human, dwarf, and elf), combat rules, and a
3-page mini-adventure. There are no advancement rules, but
the rules otherwise cover through level 4.
25 page preview rules (PDF)
-
Cat RPG
- Keywords: genre modern rules-lite open-license
- A humorous Public Domain game about modern-day cats who fight
Snufles -- invisible jellyfish that threaten humans. Characters
have 10 stats: Leap, Bat, Pounce, Patience, Speed, Climb, Hear,
Love, Transcend, and STWCNBS (See That Which Can Not Be Seen).
Resolution is by 1d20 + stat vs difficulty.
7 page rules (PDF) plus 7 pages introductory scenario (PDF).
-
Changeling: The Dreaming Preview
- Keywords: genre modern fantasy preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are fay creatures (elves, gnomes, trolls, etc.)
secretly operating in the modern world.
25 pages (PDF).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Chivalry & Sorcery Essence by Colin D. Speirs,
David Blewitt, and Steven Turner (Brittannia Game Designs)
- Keywords: genre fantasy traditional rules-lite preview
- A short introduction to the commercial C&S system. It adapts
concepts from the full game but with simplified rules. Action
resolution is by roll under (attribute plus skill minus
difficulty) on 1d20. Character creation is random-roll
attributes, picking a social class and vocation.
4 pages rules (PDF).
-
Chthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- An RPG of pulp horror, split into subgenres "Pulp Adventure",
"Weird Tales", and "Shocking Discovery". Character creation is
freeform numerical traits with GM approval. Action resolution
is 1d12 plus all relevant traits vs difficulty. There are also
rules for "Terrible Insight" gained by seeing horrors.
~15 pages (HTML).
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
Circe by Bryce Harrington
- Keywords: genre traditional fantasy long open-license
- A medieval fantasy system, with some parts designed with
computer aids in mind (although it is not required). Released
under the GNU Free Documentation License. Character creation is
a mix of random-roll attributes and point-bought skills and
extras.
143 pages core rules (PDF or MSWord).
-
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
- Keywords: genre modern horror long
- The free release of a 2007 commercial game on PDF. This is a
modern-day action/horror RPG based on Japanese fiction including
the film "Battle Royale" where a class of high school students are
forced to fight each other to the death for televised entertainment.
It uses a dice pool conflict resolution system (using d6, d8,
d10, and d12), with special rules for narration.
108 pages rules and background (PDF).
-
Claymore and Claymore Light by Rodney E. Barnes
- Keywords: genre fantasy long
- A fantasy Christian RPG set in the 41st century, with bible
quotes scattered in (similar to Dragonraid). 1000 years after a
apocalypse, mutations and natural disasters have developed a weird
feudal city/state world governmental system. Varying mechanics.
Random-roll character creation.
Light rules ~55 pages (HTML, RTF, or MSWord).
Full rules ~113 pages (HTML).
-
Conestoga by Chris Tavares Dias
- Keywords: genre scifi
- A mecha space opera game universe about battling empires in a
distant future, using the Fuzion / Mekton Z rules.
~40 pages (HTML).
-
Conspiracy X Demo Kit
- Keywords: genre modern scifi rules-lite preview
- A demo version of the published modern conspiracy RPG by Eden
Studios. PC's are agents of Aegis, a secret organization at work
within the U.S. government fighting alien and supernatural
menaces. It uses a simple system with 5 levels of skill and
difficulty. If your stat is greater than the difficulty, success
is automatic. If it is equal, you must roll 7 or less on 2d6.
If it is one less, you must roll 4 or less.
16 pages (PDF).
-
Contes De Fées by Antoine Drouart, Thomas Laborey,
and Thomas Lampert
- Keywords: genre fantasy rules-lite long
- A French-language fairy-tale role-playing game. It is set in
the wonderland of Feerie, where PCs can be adaptations of
faery creatures or original creations. Actions are resolved
by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless
system based on directly comparing stat and difficulty. Character
creation is point-based, allowing an open-ended range of creatures.
It also includes several ready-to-play adventures.
~220 pages (HTML, PDF).
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Court of the Empress by Neel Krishnaswami
- Keywords: genre fantasy rules-lite
- A short scenario game focused on reading social cues and
improvisation acting, where the characters are petitioning
the empress who holds the power of life and death over them.
~6 pages rules (HTML).
-
Courts & Corsets by Zak Arntson
- Keywords: genre rules-lite
- A storytelling mini-RPG about historical intrigue in the genre
of Amadeus and Dangerous Liaisons. The mechanics
are entirely on a bidding process, where players compete to define
story elements by spending from a limited pool of points ("crowns").
~4 pages rules (HTML).
-
Covenant by Matt Machell
- Keywords: genre modern rules-lite
- The modern-day RPG where the PCs are members of a secret
society which prepared for centuries for an apocalypse that
never happened. Now the society which controlled governments
and manipulated religions is fracturing. Character creation
includes defining 2 freeform "edges", 2 freeform flaws, and
5 skills. Action resolution is rolling a pool of d6s depending
on how traits apply, modified by drama points and rerolls.
19 pages rules (PDF).
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Creature Feature: Monster Movie Role-playing
- Keywords: genre modern horror rules-lite
- A storytelling game about B-movie horror films. There mechanics
are based on players spending dice (d6s) from a "budget".
Characters and other elements are bought with points, then
written on index cards. During "filming", the cards are shuffled
and dealt to different players who control them.
~10 pages rules (HTML).
-
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
- Keywords: genre fantasy long
- Bronze age fantasy role-playing, with a strong Celtic flavour.
It includes detailed background on a world, Kerun, including
mythology and history. There are five races, including humans,
the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and
four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty
for resolution. Character creation is limited point-bought
attributes and skills.
164 pages PDF and HTML.
-
Criminal Gang Warfare: Delta by Tux 667 and co.
- Keywords: genre scifi
- A sci-fi RPG. It includes stats for vehicles (including
mecha "hardsuits"), NPC's, and character classes but the rules
appear incomplete.
~5 pages class rules, plus ~15 pages equipment and background
(text-only).
-
Cthonian by Zak Arntson
- Keywords: genre modern horror rules-lite
- A pulp horror system, scaled in grittiness from "Pulp Adventure"
(least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty).
Character creation is completely freeform assigning of traits.
Action resolution is stat + 1d12 vs difficulty, potentially
modified by spending "nodules" (a sort of fate point).
~15 pages rules (HTML).
-
Cthulhu Dark by Graham Walmsley
- Keywords: genre modern horror rules-lite
- A minimalist system for Lovecraftian horror. Characters are
mechanically distinguished only by profession. Resolution is
by rolling a base d6, plus a d6 if the task is in professional
competence, and plus a d6 if the player is willing to risk sanity
over the roll. The highest die is the quality of success, and
the target number if someone else calls for possible failure.
4 pages core rules (PDF), 4 pages storytelling rules (PDF),
4 pages scenario generation (PDF).
-
The Cuckoo’s Nest Roleplaying Game by Jon Jones
- Keywords: genre fantasy traditional long
- A live-action fantasy rules system. Character creation is
limited point-based (attributes, virtues/flaws, and skills).
Resolution assumes boffer weapons for combat, with a number
of hit points of damage for each hit. Skills are resolved by
reporting a number of the GM.
~120 pages rules (HTML).
-
The Cursed RPG by Michael Evans
- Keywords: genre fantasy modern long
- A low-powered urban fantasy RPG, where the PCs are practitioners of
magic in the modern world. Resolution is by skill + (attribute / 2)
+ 1d20 versus difficulty. Character creation includes picking
one of seven classes: Shaman, Mystic, Sorcerer, Summoner,
Psychic, Blessed, or Changeling. Attributes are either rolling
2d4 five times or allocating 10d4 attribute points, while skills
are bought spending 15 + (total attributes / 2). It includes a
detailed magic system with several dozen spells and a selection
of inhabitants of the secret world.
159 pages basic rules (PDF) plus HTML extras.
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
Fudge system.
51 pages (PDF).
-
Cychosis by Grant Graves (Mind's Eye Publishing)
- Keywords: genre scifi rules-lite
- A simple "RPG/dice game", where the PCs are sentient robots
(called Cybers) on the world Cyberia. Some robots are turned
into rampaging monsters by an errant virus. It uses a special
3d6 roll for contests, where a basic roll is always subtracted
from the opponent's point total. Character creation is open
point-based.
27 pages (PDF).
-
Cychosys, Version 9.0 by William Straight
- Keywords: genre universal rules-lite
- A universal system, sketchily described. Resolution is
based on a series of 1d12 rolls, with special meaning for
rolls of 11 and 12. Character creation is open point-bought.
54 pages (PDF).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 System Reference Document, v3.5
- Keywords: genre fantasy long open-license
- The basic mechanics for the popular commercial game,
Dungeons & Dragons, 3.5th edition, from Wizards of the
Coast. The SRD is not a full game as presented, but
contains most rules necessary for play as well as stats
(but not descriptions) on a host of monsters, items, and more.
200+ pages rules and stats (RTF)
-
D20 Modern System Reference Document, v3.5
- Keywords: genre modern long open-license
- The basic mechanics for the commercial game, D20 Modern,
from Wizards of the Coast. The SRD is not a full game as
presented, but contains most rules necessary for play, as
well as stats (but not descriptions) on a host of monsters,
items, and more.
200+ pages rules and stats (RTF)
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Danger Patrol BETA by John Harper
- Keywords: genre scifi rules-lite preview
- A playtest document of an action/adventure retro sci-fi game
in the vein of the old Flash Gordon and Buck Rogers serials.
The player characters are members of the elite Danger Patrol —
super-powered crime fighters who protect Rocket City from
various threats. Character creation includes picking a Style
(Alien, Atomic, Ghost, Intrepid, Mystic, Psychic, Robot, or
Two-Fisted) and a Role (Agent, Commando, Daredevil, Detective,
Explorer, Flyboy, Warrior, or Professor). Resolution is by
a dice pool system using a mix of dice (1d4 to 1d12), where
every 4+ is a success and every 1-3 is a danger.
35 pages playtest rules (PDF).
-
Danse Macabre by Dean Suter and Christopher Johnstone
- Keywords: genre fantasy horror long
- A medieval horror RPG, set in an alternate Europe in the year
1189 struck by the Black Plague as the crusades failed before
Saladin. It uses a dice pool system, where resolution is by
rolling d6s equal to trait, where each 6 is a success. Spending
effort points can allow successes on 5-6 (for one point) or 4-6
(for two points). Character creation is by picking society
(noble, freedman, outsider, or serf); picking 1-3 Virtues and/or
Sins; picking five backgrounds; and spending 12 skill points.
141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
-
Dark Ages by Jonathan Clarke
- Keywords: genre fantasy
- A historical RPG set in 6th Century Britain, though some features
are mildly anachronistic, such as Saxon characters worshipping
certain the Norse Gods who are not due to be invented for
several hundred years. Action resolution uses roll under trait
but over difficulty on 1d12. Character creation is limited
point-bought with various restrictions.
45 pages (MSWord format).
-
Dark Ages 2 by Michael Hoopmann
- Keywords: genre traditional fantasy online
- A freeware computer role-playing game for DOS and Windows.
-
Dark Coast by Torben Mogensen
- Keywords: genre traditional fantasy long
- A generic fantasy game with a sample setting (The Grey Age).
Character races include human, dwarf, elf, and giant along with
Lutran (otter-like beings), Avials (intelligent parrot-like birds),
and Seekers (immortal human-like wanderers). Character creation is
open point-based, using experience points to buy up attribute-like
Talents and skill-like Flairs. It uses a dice pool system where you
roll d6s equal to Talent + difficulty + 1, and take out the lowest
dice equal to Talent. The lowest die remaining determines
the success level. The work-in-progress rules includes a magic
system with 34 spells and a handful of monsters.
58 pages (PDF format).
-
Dark Dungeon, 2nd Edition by Jaap de Goede
- Keywords: genre traditional fantasy rules-lite preview
- A fantasy genre game, the "Freeware Lite" version of a
not-yet-published commercial game. Action resolution is skill +
1d10 vs difficulty. Character creation is open point-bought.
The lite rules are generic fantasy, but there is a shared
world ("Yaddrin") under development.
25 pages rules (PDF).
-
Darker Days by Dudi Rippel
- Keywords: genre scifi rules-lite
- A cyberpunk game set in 2031, using a simple 2d6-based
system (skill+2d6+mods, needing 12 or more to succeed).
Character creation is point-based.
25 pages rules (HTML and MSWord) plus ~15 pages background (HTML).
-
Dark Fantasy by Tim Barrett with Peter Simcic
and Rowan Dunch
- Keywords: genre fantasy long
- Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy
elements, this uses a percentile skill system, with vaguely
class-like personality types.
80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
-
Darklands by Eric Mau
- Keywords: genre fantasy horror scifi long
- A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk
future where PC's are the "Warbreed" -- creatures created by the
dark gods (the "Ashura") and left on Earth in ancient times, who
now fight for the Earth against their creators. Character
creation is breed and class based, with point-bought attributes.
The resolution system is not clear.
~45 pages MSWord format.
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
Dark Spell by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A generic fantasy RPG system with rules for combat and magic.
It uses a dice-pool system, rolling d6s equal to attribute
("Battle" or "Forte") vs difficulty. Character creation is
open point-based, buying attributes, binary skills, combat
styles, and spells.
23 pages rules (PDF).
-
Dark Time by Stephen and Ellen Bradley
- Keywords: genre scifi rules-lite world
- A dark future RPG setting in the year 3050 in New York, intended
for use with the Fudge rules.
~5 pages HTML.
-
The Daughters of Verona by Wilhelm Person
- Keywords: genre rules-lite
- A storygame of Shakespearean comedy for five players, designed
to be playable with no preparation. There are no dice mechanics,
but instead a series of cards with scene ideas such as "A Hunt",
"A Confession", or "A Conspiracy."
7 pages rules (PDF), 8 pages cards (PDF), 1 page card backs (PDF).
-
The Dead: a role-playing game by kreg mosier
- Keywords: genre modern rules-lite
- A zombie horror RPG, using a simple dice-pool systems. Resolution
is by rolling d6s equal to stat plus modifiers, where every 5 or 6
is one success. Any success lets the player narrate, while the
GM narrates failures. Characters accumulate Cold and Fear points
from their encounters. Character creation is dividing 6 points
between three attributes (Fight, Evade, and Think), plus choosing
background perks equal to the Think stat and an optional
relationship.
36 pages rules (PDF).
-
deadEarth by J.T. Smith with Chris Hagness and
Michael Helfman
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse survival RPG, the 51-page free version
of the 174-page published game from
Anarchy inK.
Available free after web registration. It uses a d6 dice-pool
system with random-roll character creation including 100
mutations (1000 in the published version!).
51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
-
Dead Meat: Ultima Carneficina Dello Zombie! by S.P. Wipfli
- Keywords: genre horror rules-lite
- A Zombie/Horror mini-RPG. There are 3 attributes (Zip, Whomp,
and Guts) rated in number of d6's. Each die that comes up 5 or 6
is a success.
4 pages rules (HTML).
-
Dead Weight
- Keywords: genre modern horror rules-lite
- A post-apocalyptic game where zombies have taken over the world, and
tribes survive in big cities by staying on higher floors and
barricading themselves up there. It has a broad scene resolution
mechanic based on how dice match character stats. Character
creation is limited point-based. Stats include Grace, three
Virtues (Haste, Cunning, and Passion), and a set of three
descriptive tags.
~8 pages rules (HTML).
-
Decima Legio by Andrea Ungaro
- Keywords: genre modern fantasy rules-lite
- A game of modern-day paranormal investigation set in Italy.
The system includes spending "story points" and guessing
"Zener cards" (where how many points you spend influences
how many guesses you get). PCs also have favored or unfavored
aspects such as action, investigation, etc. There are rarely-
used dice checks for the most significant actions, and mechanics
for firearm injuries and mental shock.
20 pages rules (PDF).
-
The Deeper Dream by Frank T. Sronce
- Keywords: genre fantasy rules-lite
- An early attempt at writing a homebrew RPG, set in the dreamworld.
PC's can be mortal dreamers, dreams, or dreamlords (a sort of
dream that controls other dreams).
~12 pages HTML.
-
deGenesis by Christian Gunther
- Keywords: genre postapocalyptic scifi long preview
- A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).
-
Demonwright by Andre Schönherr
- Keywords: genre fantasy traditional long
- A German free fantasy RPG. It has random-roll attributes and
character classes.
99 pages rules (PDF).
-
The Desert Realm Play-by-Post
- Keywords: genre fantasy traditional rules-lite online
- A free play-by-post forum-based RPG. The site also features a
scifi/fantasy search engine, link list, and newsletter.
~10 pages rules and background (HTML).
-
Destiniem by xero1@aol.com
- Keywords: genre scifi fantasy
- A magi-tech game set in a fantasy world with cyberwizards and
majinauts. Available for playtestng by email request only (??).
-
Dinosaur Cowboys v1.3 by Carlo Guglielmin
- Keywords: genre modern world long
- A post-apocalyptic skirmish game set in a world where a supervolcano
devastated the Earth in 2037 and triggered the return of dinosaurs.
The game is set in 2285 as a second generation of dinosaur tamers -
called Dusters - are carving out a life for themselves in the
American West. Each player creates a posse composed of up to
5 members and 1 dinosaur. Combat resolution is by rolling d12s
equal to attack value, where each roll over the target number
is a hit. Character creation is open point-based after setting
defaults based on background type.
53 pages rules (PDF).
-
Divus Ex: by J.C. Connors
- Keywords: genre fantasy rules-lite long
- "The Roleplaying Game of Gods and Goddesses". The system is
mostly diceless, using tarot cards that correspond to different
divine powers in the setting.
58 pages rules and background material (PDF).
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Discernment, v2.0 by Michael S. Miller
- Keywords: genre modern rules-lite
- A GM-less game-within-a-game where a panel of Scholars attempt
to discern the secret "Soul Quality" of a Subject. Each scholar
leads the Subject through a Scenario, like having multiple GMs
for a single player but with a wrapping story.
10 pages rules (PDF).
-
Disparity by Katie Gatto and David Roth
- Keywords: genre fantasy traditional rules-lite
- A simple percentile skill-based system for an implied fantasy
setting where the privileged rich lord over the farming masses.
The player characters are adventurers collecting arcane items of
power and useful bits of information to improve their lot.
Character creation is open point-bought (50 points to split
among skills per level), and advancement is level-based.
There are rules for special talents and social background,
but no rules for magic or non-human races.
28 pages Rogue's Manual (PDF) plus 1 page Storyteller's Tips (PDF)
and 2 pages character sheet (PDF).
-
Divine Right by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A storytelling mini-RPG, where players spend "Dilemma Points"
and makes sacrifice rolls as part of the thematic premise,
"What would you sacrifice to save another?"
~6 pages rules (HTML).
-
Dominion Rules 2.0 by Dominion Games
- Keywords: genre traditional fantasy long
- A generic fantasy-genre set of rules, with a sample kingdom
("Gwenil"). It uses a skill-based system: roll 1d12 under skill
or attribute. Character creation is via a random-roll number of
attribute points, a random advantage table, and fixed skill
points. There are generic systems for priestcraft and for
witchcraft.
90 pages core rules (PDF), plus 20 page weapons/armor supplement
(PDF), plus 92 page spellbook (PDF).
-
Doom: The Next Chapter
by Richard D. Clark
- Keywords: genre scifi fantasy long
- An RPG set in the world of the computer game "Doom", where
futuristic portal research opens a gateway to hell. It uses a
simple percentile system (roll under stat on d100). Character
creation is by random-roll attributes, and each skill has a
starting value by averaging 2 attributes.
136 pages PDF or text.
-
Doubt
by Fredrik Axelzon and Tobias Wrigstad
- Keywords: genre rules-lite
- A relationship drama larp scenario in English, Swedish, Danish,
Italian, and Finnish. It is about two actors (Tom and Julia)
playing two characters in a play (Peter and Nicole). There are
four larp players for these four parts, and action varies between
real-life and the play.
44 pages (PDF).
-
Down in the Hole by Chris Kubasik
- Keywords: genre modern
- A variant of the Mouse Guard RPG for police-style investigative
roleplaying, inspired by the television series "The Wire".
This requires the original RPG, but contains many mechanics in
the document.
10 pages (HTML).
-
DQ Open Source
- Keywords: genre traditional fantasy open-license
- A version of the out-of-print commercial game DragonQuest,
released by the "DQ Players' Association", without using any
trademarks.
40 pages (PDF).
-
Dragon Age Quickstart Guide: Dark Fantasy Roleplaying
by Walt Ciechanowski
- Keywords: genre fantasy preview
- A free introductory version of the commercial fantasy RPG
from Green Ronin Publishing by Jeff Tidball, based on the
video game from BioWare. It includes condensed rules,
an introductory adventure, and five pregenerated player
characters.
35 pages rules (PDF).
-
Dragonlands Online
- Keywords: genre traditional fantasy online
- An online fantasy RPG.
~15 pages narrative rules (text-only).
-
Dragonfly by Jeffrey S. Schecter
- Keywords: genre fantasy long
- Described as a cross between "Pokemon" and "Starship Troopers",
this is about humans -- Hunters, Riders, Entomologists, and
others -- on the planet Arthra who interact with the
giant bugs there. There are six attributes (rated 6 to 14 or
more) and binary skills. Character creation is based on class
and point-bought enhancements. Action resolution is based
on roll under stat using a number of d6s based on difficulty
(2d6 for easy; 5d6 for incredibly difficult).
24 pages core rules (PDF).
-
DragonNet (v3.0 beta 8)
- Keywords: genre traditional fantasy long
- A generic fantasy RPG designed by committee over the internet.
99 pages (PDF).
-
Dragonspawn by Jeffrey R. Naujok
- Keywords: genre traditional fantasy long
- A skill-based fantasy system, but without a generic skill roll:
each skill is treated individually.
123 pages (MSWord, HTML, or PDF).
-
Dragonspires
- Keywords: genre fantasy traditional online
- A free online fantasy graphical chat and roleplaying game.
-
Dread Quickstart by Epidiah Ravachol
- Keywords: genre horror rules-lite preview
- The preview version of the published horror RPG, Dread,
which uses a diceless resolution system based on pulling blocks
out from a tower of blocks (such as the game, Jenga).
4 pages (PDF).
-
Dreamknights, 24-hour edition
- Keywords: genre fantasy horror rules-lite preview
- A fantasy-horror role-playing game, the first draft of a planned
commercial game. It is set in the modern world with PCs who can
psychically enter the "Dreamscape". Character creation is
random-roll attributes and point-bought skills for real-world
attributes, and point-bought dreamscape stats -- where your total
points is inversely proportional to your real-world stat total
(people weak in the real world have stronger dream selves to
compensate). There are four attributes (Appeal, Mind, Action,
and Body) and four corresponding classes of dreamscape self
(Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer).
Action resolution is attribute + skill + 1d10 vs difficulty.
20 pages RTF.
-
Dreamwalker: Musings
by Peter C. Spahn, David Griffin, and Michael Patton
- Keywords: genre fantasy rules-lite preview
- A free version of the published
Dreamwalker
RPG (a 33 page free version vs the 152 page full version).
You play a psychic in the employ of a government project,
entering the dreams of others to rid troubled minds of the Taeniid
infestation. It uses a percentile skill-based system. The free
sample includes basic rules, a sample adventure and sample
characters, but no character generation rules.
33 pages (MSWord).
-
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
- Keywords: genre modern rules-lite
- An RPG based on P.G. Wodehouse, with the PCs playing members of
The Drones Club in 1920's London. A simple system is provided,
~24 pages (PDF or HTML).
-
Drums of War (Version Alpha 4) by J Arcane
- Keywords: genre fantasy traditional long
- A tabletop fantasy RPG set in the world of the
World of Warcraft computer game series from Blizzard
Entertainment. The system is based on Dungeons and Dragons,
but does not use the Open Game License or D20 brand. Resolution
is by rolling 2d10 plus attribute modifier vs. target number.
Character creation is by rolling the five attributes on 2d6 (or
variations) along with picking a race and class.
41 pages (PDF or HTML).
-
Dungeonslayers by Christian Kennig
- Keywords: genre fantasy traditional rules-lite open-license
- Billed as "an old-fashioned roleplaying game", this is a
simple fantasy RPG of dungeon-delving. Characters are
described by 3 attributes (Body, Agility, and Mind), with
six associated abilities. Resolution is based on roll under
attribute + ability + modifiers on 1d20.
20 pages rules (PDF)
-
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
- Keywords: genre fantasy traditional supplement world
- A medieval fantasy setting on a planet of higher density than
Earth, with various human and dwarven kingdoms.
~27 pages HTML.
-
Dying Earth Quickstart Rules
by Robin D. Laws, John M. Snead, and Aaron Allston
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the newly published fantasy RPG
based on the novels by Jack Vance. Character creation is free
point-based. Resolution is by simple 1d6 (1=worst to 6=best),
where you get a number of re-rolls based on your "ability pool"
(which refreshes every 2 to 8 hours).
32 pages PDF.
-
Dystopia Shareware Edition by Gavin Hadaller
- Keywords: genre scifi rules-lite
- The shareware version of an electronically published game,
about fighting corporate repression in America 2155 A.D.
8 pages rules (PDF).
-
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
- Keywords: genre fantasy rules-lite preview
- A short introductory version of the out-of-print system.
~12 pages zipped HTML rules plus sample characters and adventure.
-
Earth Delta 1.5
- Keywords: genre scifi long supplement
- A "Mutant Adventuring" supplement for Fourth Edition D&D that tries
to emulate Gamma World while staying compatible and balanced with
core D&D4. It introduces new races, classes, powers, equipment,
and creatures/NPCs along with a few rules changes such as modified
skills.
347 pages rules (PDF).
-
Earth of the Fourth Sun by Tom Slaughter
- Keywords: genre traditional fantasy long
- A fantasy genre game with a skill-based system and a unique magic
system.
180 pages (PDF format).
-
Eclipse Phase by Rob Boyle and Brian Cross
- Keywords: genre scifi long open-license
- The creative-commons-licensed version of the commercial sci-fi
RPG released in 2009, set in a far future. It uses a percentile
skill-based system (roll under skill on 1d100).
402 pages rules and background (PDF format).
-
Eiridia by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A fantasy-genre RPG system. It includes three classes and two races
(humans and Changed Ones) but no background. The system is
percentile skill-based.
~20 pages HTML.
-
Empire of Satanis by Darrick Dishaw
- Keywords: genre modern horror rules-lite long
- A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la). There are fourteen races of fiends --
and all are unfathomably evil, and strive towards godhood through
dark magics. It uses a dice-pool system, where resolution is by
rolling attribute + skill d6s, and taking the highest -- where
sixes are open-ended. Also, once each scene a player can roll
1d6, and if the result is a six, the player can declare a
statement to be true in the game.
62 pages rules (PDF).
-
Enchanted Tales by Tim Bisaillon
- Keywords: genre fantasy rules-lite
- A modern-day fantasy mini-RPG inspired by urban fantasy fiction
and fairy tales. It is set in the modern world where there are
fairies, elves, trolls or treefolk -- which most of humanity has
been programmed not to see. The PCs have just been awakened to
the world that is just beyond our belief. Resolution is by
rolling 5d6 and interpretting the results like poker hands.
7 pages rules (PDF).
-
Enchanted Realms by Michael Downey
- Keywords: genre fantasy traditional rules-lite
- A GMless RPG using customized cards for character creation,
building adventures, and resolution. The game begins by selecting
a Quest card, then character creation is done by each player
selecting a Hero card and Creature card, then all players play
five cards from the remaining cards to start the Adventure Map.
24 pages rules (PDF).
-
Enchanted Worlds Starter Kit
by Matthew J. Rodgers and Daniel Price
- Keywords: genre traditional fantasy rules-lite preview
- The preview version of a published small-press RPG. This is a
introductory fantasy version of the universal rules, and includes
a short magic system and bestiary. Resolution is by rolling
under attribute+skill on 2d8. Character creation is limited
point-bought.
21 pages PDF.
-
Encounter by Michael Chumak
- Keywords: genre fantasy rules-lite long world
- A simple system geared for fantasy, with an original default
setting - the world of Edelay. It uses dice pool resolution,
rolling a number of d6s equal to skill + 1, where every result
of attribute or lower is a success. Character creation is
limited point-based, spending 4 attribute points (among the
three attributes that each start at 2) and 10 skill points.
There is a simple spell system, and notes on the three other
species: the bolgs, the flitterbrands and the jotun.
50 pages PDF.
-
Encounter Critical by S. John Ross
- Keywords: genre scifi rules-lite
- A humorous parody of early RPGs, printed as a mock garage
production from 1979. Character creation is random-roll
attributes (3d6), then selecting race, optional racial modifier
and character class. There are 12 character races: Amazon,
Dwarf, Elf, Frankenstein, Hobling (i.e. hobbit), Human,
Klengon, Lizard Man, Planetary Ape, Robodroid, Vulkin,
and Wooky. The racial modifiers are "Cave Primitive",
"Evolved or Advanced", "Mutation", and "Mixed Race or Bionic".
Character classes are Warrior, Warlock, Criminal, Pioneer,
Doxy (i.e. prostitute), and Psi Witch. There are 19 percentile
skills including unusual choices of "Consume Alien Food" and "See
the Future".
28 pages PDF.
-
Endland by BSI Productions
- Keywords: genre postapocalyptic long preview
- A German-language post-apocalyptic RPG. It was a commercial RPG
that is now out of print, and the full rules are now available
for download.
297 pages rules and background (PDF).
-
Enoch: Role-playing in the Second Genesis by Chad Walker
- Keywords: genre postapocalyptic fantasy long
- A post-apocalyptic fantasy RPG, where the PCs are rebels fighting
against an oppressive natural order including immortals from before
the Fall, demons, and more. Resolution is roll under the
sum of two attributes on 1d20. There are eight attributes
("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence,
Lore, Conviction, Technology and Survival. Character creation is
limited point-based. There are also mundane and supernatural
advantages ("charms" and "talents").
66 pages rules and background (PDF).
-
Entalis by Robert Barrows
- Keywords: genre scifi long
- A science fiction RPG set on a planet ("Entalis") which is key to an
interdimensional gateway. It uses a percentile, skill-based
system. Character creation is random-roll attributes and
occupation-based skills with point-bought skill advancement.
~80 pages rules and background (HTML).
-
EPIC
- Keywords: genre traditional fantasy
- A generic fantasy system, using classes and levels with a
percentile skill system.
~29 pages HTML.
-
Epoch by Jonathan Clarke
- Keywords: genre scifi long
- A space opera RPG closely based on "Star Trek", attempting for
less pseudo-science and more cinematic feel. It uses a dice-pool
system, taking highest of Nd6 where the number depends on how
many traits apply to the task. Character creation consists of
picking freeform traits (i.e. "Security Officer" is a sample
trait).
71 pages (MSWord format).
-
Epoch: Age of Magic (Demo) by Chris Rutkowsky
- Keywords: genre fantasy long preview
- The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.
-
Epos by Dennis Engelhard
- Keywords: genre fantasy traditional
- A German-language free RPG, set in an "ancientpunk" setting that
mixes different ancient cultures. Character creation uses
priority picks, where predetermined numbers are assigned to
stats (attributes, skills and feats). There are also backgrounds
(i.e. status, armies, pets, artifacts) and non-adventuring knacks
(i.e. linguist or musician). Resolution is by an open-ended d12
dice pool system, rolling attribute + skill dice, where each die
equal or less than the character's current health score (from 0
to 9) is one success. The system also includes "epic" points for
rerolls, refreshed by fulfilling character motivations. The core
rules also include a magic system and rules for organizations.
67 page hero book, 32 page myth and magic book, 11 page arsenal book.
-
Erebus by Daniel Pond
- Keywords: genre fantasy world
- A fantasy setting with an odd Victorian flavor and a twist of
1930's pulp. It uses the Blur system.
~20 pages background (HTML).
-
E-RPG by Ruel K. Knudson
- Keywords: genre fantasy long preview
- The core rules of a generic fantasy RPG, offered for free in
preview of the general E-RPG system. Action resolution is a step
die, skill-based system. Character creation is either
random-roll or limited point-bought attributes, and limited
point-bought skills.
173 pages fantasy player's guide, plus 64 pages GM's book.
-
Errant RPG (Public BETA 1.0) by Greg Christopher
- Keywords: genre fantasy traditional long
- A generic fantasy system similar to early Dungeons & Dragons,
using races, classes and levels. Resolution is by rolling 1d20 under
attribute or skill for success. Characters have a limited number
of Luck Points that they can spend to add their current Luck total
to the roll. There is a more involved system of saving throws
that includes listen/spot, as well as other variants.
80 pages rules.
-
Evient by Chris Lynch
- Keywords: genre superhero rules-lite preview
- The preview/playtest rules for a superhero RPG system with no set
skills and variable scaling (the GM sets "Q-units" of
difficulty/damage/etc.). It uses a dice pool system for
rolling successes.
~24 pages HTML.
-
The Evil: a short horror rpg by Christopher Lernö
- Keywords: genre modern horror rules-lite
- A generic horror-genre mini-RPG. Action resolution is roll
under stat on 1d20. Character generation is freeform traits and
assignment. It includes GM notes and brief adventures ideas but
no defined background.
7 pages rules (PDF).
-
Evil Hunter: Fighting the Darkness
- Keywords: genre modern horror rules-lite
- A modern occult horror RPG about hunters fighting supernatural
monsters.
~35 pages HTML.
-
Evolution by Hector Rene' Segovia
- Keywords: genre scifi rules-lite
- A semi-RPG where each player designs a species and plays an
example of that species. Each session the players play members
of their species interacting, and then between session they can
"evolve" their species.
12 pages MSWord format.
-
Evolution: The First Step
- Keywords: genre fantasy rules-lite
- Not really an RPG, this is "a game of logistics and imagination".
Players play gods who each have domination over their own Eden
of 50 neophyte humans. It is played in turns of a generation
(approx 32 years).
7 pages rules (RTF).
-
Exalted Quickstart
by Robert Hatch, Geoffrey C. Grabowski, et al.
- Keywords: genre fantasy preview
- The free introductory kit to the commercial fantasy game Exalted.
This includes 13 pages of background to the setting as well as
basic character creation, resolution rules, and three
half-page adventure seeds.
28 pages rules (PDF).
-
Executive Decision
by Greg Stolze with Vincent Baker, Dennis Detwiller, Ron Edwards,
and Chad Underkoffler
- Keywords: genre modern rules-lite
- A modern political game, where the players are cabinet members to
the President of the United States in a time of crisis. This is
now free for download, having been funded through the "ransom model"
of game development where individuals paid until a threshold was
reached.
15 pages rules and background (PDF).
-
Exemplar by Jeffrey S. Schecter
- Keywords: genre scifi rules-lite
- A science fiction RPG set in a universe where technological Templars
fight in the name of the Intergalactic Government and Church
(IGAC). Action resolution is rolling under stat on a number
of d10s (1d10 to 5d10 or more) where the number of dice depends
on difficulty. Character creation is open point-based, and
includes plot points.
32 pages rules and background (PDF).
-
The Face of Angels (Pre-release 3) by Clinton R. Nixon
- Keywords: genre modern superhero rules-lite open-license
- A storytelling game that aims for a cross between superhero
comics and teen drama movies. The player characters are
ordinary teenagers who always begin the story graduating
high school. The mechanics use playing cards, and the only
stats are your hand of cards, your relationships, and your
character's personality type, rated as Jack, Queen, King, or Ace.
~24 pages (HTML).
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
The Fallen Barony: Live-Action Roleplaying Game
- Keywords: genre fantasy rules-lite live-action
- A live-action rules set, designed for play with "boffer"
weaponry combined with other rules for character creation,
skills, etc.
~15 pages rules (HTML).
-
<"http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63">
Fallout: The Pencil and Paper Role-Playing Game, v2.0
by Jason N. Mical
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse RPG set after a nuclear war in 2077,
based on the computer game by Interplay. It uses a simple
percentile system with limited point-based character creation.
157 pages core rules (PDF), plus several sourcebooks.
-
FANGS: The Fantasy Adventure Networked Gaming System
by Christopher Allen
- Keywords: genre fantasy traditional long rules-lite
- A generic medieval fantasy system. It uses a skill-based system
where resolution is by skill plus modifiers, where any result
of 20 or more is a success. Character creation is open point-based.
~50 pages core rules (HTML).
-
Fantasia by Tybalt
- Keywords: genre fantasy long
- A French-language fantasy/steampunk setting.
195 pages rules and background (MSWord format) plus 101
page bestiary (MSWord format).
-
Fantasia Quickstart by Matthew deMille (New Dimension Games)
- Keywords: genre fantasy traditional long preview
- The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
Far Space by David King
- Keywords: genre scifi rules-lite
- Previews of a futuristic space-opera RPG, set in an alternate
universe in a human-populated solar system in the midst of a
devastating war that has be raging for over 100 years. There are
six major feudal houses who fight for control of the
sixteen-planet system. Currently this has a 16-page preview
of the combat system, which is based on stat + 1d10 + modifiers
rolls. Damage is done to a luck statistic, which controls the
the chance of a kill with the next attack.
16 pages combat system preview (PDF).
-
Far Trek FINAL v2 by C.R. Brandon
- Keywords: genre scifi rules-lite long
- An RPG set in the Star Trek universe, using an original system
(the "Three D" system). Character creation is random-roll
attributes, class (Gold Shirt, Blue Shirt, or Red Shirt), and
point-bought skills, and selected talents (general or class-based).
Resolution is 3d6 + attribute + skill vs difficulty number.
90 pages rules and background (PDF).
-
FFRPS: Free Fantasy Role Playing System
by Ray Rischpater
- Keywords: genre traditional fantasy long
- An under-construction fantasy genre system based on AD&D,
designed with computer aids in mind.
~40 pages HTML, with some sections missing.
-
The Fifth Element RPG
- Keywords: genre scifi rules-lite world
- An adaptation of the science fiction film using the free RPG system
Cyno's Role-Play. It is set in the
23rd century, in the year 2259 A.D. This includes races, professions,
equipment, vehicles, and characters -- but not the basic rules.
~20 pages background (HTML).
-
Final Frontier Fleet
- Keywords: genre scifi online
- An freeform online play-by-email RPG, set in the Star Trek
universe.
-
Final Stand by Tim Denee
- Keywords: genre superhero modern rules-lite
- A martial arts action RPG, meant to be light, action-packed, and fun.
It uses a dice-pool system for combat (with a variety of
maneuvers), and simple autosuccess rules for non-combat actions.
Character creation is by selecting a Stereotype plus a martial
arts Style and Form from the lists. Skills are predefined for
each choice, while the player spends action points on maneuvers.
23 pages (PDF).
-
Fire and Sword by Raymond Turney
- Keywords: genre fantasy long open-license
- A fantasy RPG released under the Free Art License. It uses a
skill-based system, with resolution by rolling under skill on
1d10, 1d20, or 1d30 depending on difficulty. Character creation
is by choosing a primary and secondary archetype, distributing
84+2D6 points among attributes, and two additional skill picks.
163 pages (PDF).
-
Firefly RPG by Joe Coleman
- Keywords: genre scifi rules-lite
- An RPG adaptation of Fox's space-opera television series.
It includes notes on the locations, planets, moons, vehicles,
weapons, and technology used on the show. It includes notes
on the "Mayonnaise" system which is an adaptation of the
free Fuzion system, but not a complete
system by itself.
24 pages rules and background (PDF).
-
The Five-Star Stories Role-playing Game by Ed Gomez
- Keywords: genre scifi rules-lite
- An RPG based on the manga of the same name by Mamoru Nagano.
Character creation uses random-roll attributes, a selected
template, and point-bought skills. Action resolution uses 1d20
plus stat or skill. The rules include a psionics system and
detailed equipment.
~50 pages rules and background(HTML).
-
Flying Swordsmen RPG by Dennis Laffey
- Keywords: genre fantasy long world
- An adaptation of Dungeons & Dragons in an old-school style to
the genre of Chinese wuxia action. It includes rules for the four
basic classes with varying profiles, martial arts and magic rules,
and a campaign setting (Zhongyang Dalu).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Four Colors by Cynthia Celeste Miller
- Keywords: genre superhero rules-lite
- A superhero RPG emulating "Golden Age" comics (WWII era). It
uses a simple system of d12 + stat vs difficulty. Character
creation is point-based with freeform superpowers.
16 pages Players Guide (PDF,HTML) plus 13 pages GM's Guide (PDF,HTML).
-
Four Color (4C) System
- Keywords: genre superhero
- A generic superhero set of rules, a variant of the Marvel Superheroes
game published by TSR in 1984 and 1988. The names of the stats
and ranks are changed, but many specifics are similar. It uses
a percentile roll on a universal table.
34 pages core rules (PDF).
-
Four Colors al Fresco v1.0b by woodelf
- Keywords: genre superhero rules-lite open-license
- An alternate-history superheroes game about golden-age style
superheroes in Renaissance Italy, released under an open
license. It uses a simple narrative system where each character
has a die type for four of five basic aspects (d4, d6, d8, d12,
d20) -- and the fifth is their superpower aspect. Resolution is
by defining which of the five aspects applies to a situation,
with modifiers by penalty dice.
83 pages (PDF).
-
Free Fantasy: gioco di ruolo by Antonio Sottocasa
- Keywords: genre fantasy traditional rules-lite
- An Italian-language free fantasy RPG. It includes a brief
magic system and bestiary.
32 pages (PDF).
-
From Chaos Comes Order by Hector Rene Segovia
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG using the Fudge
system, set after computer virus wipes out all
governments and financial institutions.
~15 pages rules and background (MSWord format).
-
Frontier Horizons by Rick Heney
- Keywords: genre scifi long
- A generic science fiction system with involved combat.
Action resolution is by d20 + attribute + skill vs difficulty.
Character creation is by a combination of random-roll and
point-spending for the 16 basic attributes and 9 derived ones.
Skills are assigned through a class system.
334 pages rules (PDF).
-
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
- Keywords: genre modern fantasy rules-lite
- An adaptation of the television series to Fudge. It includes
monster research and magic rules, along with special rules for
Gloom.
~25 pages (HTML).
-
Furcadia by Dragon's Eye Inc.
- Keywords: genre fantasy online
- A free online RPG set in a magical world of anthropomorphic
animals. There is a world including 3D animated graphics, but
no combat is permitted.
-
FuRPiG / World of Esaene by Brant Guillory
- Keywords: genre traditional fantasy long
- Formerly a free fantasy-genre RPG system, this is now a published
but low-cost RPG from
BaDGe Publications.
-
Future Shadows by Warren Raoul Martel III and
Jayson Robert Drury
- Keywords: genre scifi long
- A sci-fi RPG, set in 3407 where a unified galactic empire is
fighting invaders from another galaxy. It uses a percentile
skill-based system with point-bought character creation.
Basic Game 164 pages PDF format, plus various supplements:
including a mostly-complete 61-page equipment guide,
less complete other supplements, and ~30 pages of campaign info.
-
Fuzzy Knights Lite by Noah J.D. Chinn
- Keywords: genre fantasy rules-lite preview
- The preview version of a humorous fantasy RPG about animated
stuffed animals. It uses a simple system with three attributes
(Strength, Reflex, Intelligence) and freeform skills. Action
resolution uses roll under attribute + skill + modifiers on 1d20.
PCs have Story Points (combined hero points and experience), and
the GM has corresponding Irony Points.
13 pages core rules (PDF).
-
Galactic: Science Fiction Adventures
by David Johansen
- Keywords: genre scifi long
- A generic science fiction RPG system, with no defined setting.
It uses a percentile skill-based system. Character creation has
either random-roll or point-bought attributes, and point-bought
skills.
99 pages core rules (PDF).
-
Gamma World D6 by Thomas Deeny
- Keywords: genre postapocalyptic scifi
- An adaptation of the published RPG "Gamma World" to the D6
System from West End Games.
~12 pages rules (HTML).
-
Gangland by Jason A. Kline
- Keywords: genre modern rules-lite
- A modern crime RPG. It uses a percentile system, roll under
attribute + skill. Character creation is limited point-based
(140 points among four attributes, 240 points among ten out
of 41 skills).
10 pages rules (PDF).
-
Gate Colony - A Stargate PBEM
- Keywords: genre scifi rules-lite online
- A play-by-email (PBEM) RPG set in the world of the Stargate SG-1
TV series.
~2 pages rules and background (HTML).
-
Gates & Gorgons by Kobayashi
- Keywords: genre fantasy rules-lite
- A simple fantasy rpg using Rafael Chandler's Disciple 12 rules from
the small-press commercial RPG, Dread: the First Book of Pandemonium.
Character creation is limited point-based, spending 9 points among
3 attributes (Brawn, Wits, and Soul); choosing among 6 races
and 3 Paths (Warrior, Thief, or Magician); specifying a freeform
descriptive Drive and Flaw; and picking 3 Path-specific talents.
Also, all characters get 12 points of Fury at the start of each
adventure - spent to perform various stunts. Resolution is by
rolling a number of d12s equal to attribute and compare the highest
die with difficulty.
28 pages rules (PDF).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Geiger Counter (Beta Edition) by Jonathan Walton
- Keywords: genre modern horror rules-lite
- A GMless cooperative survival horror RPG designed to emulate movies in
which most of the main characters eventually die such as Alien or Scream,
and perform well in single-session play. It is recommended for 5-7 players.
It uses a narrative-focused d6 dice pool system, where there is a pool
of dice for all the players and for each character, and one pool
associated with the Menace (i.e. the defined threat central to
the movie).
32 pages rules (PDF).
-
Gebaur by Laura Brickman et al.
- Keywords: genre traditional fantasy online
- A freeform online RPG played by posting to various boards
corresponding to locations in and around the city of Gebaur.
~4 pages guidelines for posting (HTML).
-
Ghalerion
- Keywords: genre fantasy online
- An online freeform fantasy RPG, set in an original fantasy world
of the same name, where an immortal race called the Kellans had
oppressed mortals but were overthrown in a great war. It is set
217 years after a new god took over from the fall of the Kellans.
~20 pages posting guidelines and background (HTML).
-
GHOST/ECHO by John Harper
- Keywords: genre scifi modern rules-lite
- A 2-page aetherpunk mini-module for 2-6 players, with minimalist
rules including a 1d6 Goal chart and a 1d6 Danger chart.
2 pages (PDF).
-
Ghostlight by W Doug Bolden
- Keywords: genre fantasy rules-lite
- An RPG set in a strange world where ghosts interact only with
each other through emotions and stimuli, using a minimalist
system.
~7 pages HTML.
-
Giga 2.0 by Austin Herry
- Keywords: genre scifi rules-lite
- Giga is a far-future RPG set in the "United Earth Forces" which
maintain peace after cataclysmic racial wars among various
alien species. The rules include seven alien races.
Character creation uses random-roll attribute and class-based
selection.
~30 pages (HTML).
-
GigantoCorp by Jared A. Sorensen
- Keywords: genre scifi rules-lite
- GigantoCorp is a game about capitalism gone tragically awry,
where company on the planet has been merged, bought out or
otherwise conglomerated into one gigantic corporation. It uses
Michael D. Mearls' Plain English
RolePlaying rules.
~15 pages background and character creation (HTML).
-
Gladius RPG by Jake Conner
- Keywords: genre fantasy traditional long
- A simple yet detailed fantasy RPG. Resolution is by rolling
1d20 plus stat versus difficulty. There are no skills - only
special abilities. Character creation is choosing a race, two
specialties, two standard attacks, distributing 8 attribute points,
then picking special abilities equal to your level among your
specialties. Races include different types of minotaurs, elves,
and dwarves along with humans and vampires. The core rules include
a set of monsters but no setting.
~100 pages rules (HTML).
-
Godlike Quick-Play Rules
- Keywords: genre modern superhero rules-lite preview
- A free introductory version of the printed game. It is
a superhero games set in the era of World War II. PC's are
"Talents" with paranormal abilities who aid in the Allied
war effort. It uses a dice-pool system where you roll d10's
equal to stat + skill and look for matches (i.e. dice with the
same number).
36 pages (PDF).
-
Gods & Monsters by Jerry Stratton
- Keywords: genre fantasy traditional long open-license
- A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition),
released under the GNU Free Documentation license. The system
is similar but with many changes and simplifications.
100 pages basic rules (PDF, RTF, or HTML).
-
Godhome by gorbadorc@aol.com
- Keywords: genre fantasy rules-lite
- A fantasy RPG where you play minor gods in a large pantheon.
It uses a simple percentile system, with other dice for damage, etc.
~12 pages HTML rules.
-
Golden Age Official Roleplaying Game
- Keywords: genre modern fantasy long world
- A fantasy RPG set in a world of sorcery and steam-punk technology,
the setting of the audio-drama of the same name. Character creation
is by choosing a personality type, race, virtue, and profession
package ("Calling"), as well as spending 10 points among the 4
attributes. Resolution is by rolling d10s equal to half of attribute,
where every 7-10 is a success and every 1 subtracts one success.
70 pages rules and background (PDF).
-
Gothicon
- Keywords: genre fantasy rules-lite
- A fantasy-genre RPG system. Character creation is class-based
with random-roll attributes.
~25 pages MSWord format.
-
GPA by Mark Hughes
- Keywords: genre fantasy horror modern rules-lite
- A sci-fi/fantasy/horror RPG about students at George Underwood
Edwards University, after the floodgates of magic and weird
science are opened upon the world, where no more than half of all
university students survive to graduation.
~12 pages HTML.
-
Great Ork Gods by Jack Aidley
- Keywords: genre fantasy rules-lite
- A simple RPG designed for a single evening's play. Each player
plays an orc and one of seven orc gods. Individual orcs have a
chance to succeed based on how much the god of that activity
hates them (there is a rating from 1 to 5 for each god's hate).
You roll a number of d10s for each action based on difficulty.
If any of them are less than the hate value, the action fails.
12 page rules and handouts (PDF).
-
The Great War by Maarten Oord
- Keywords: genre modern fantasy wotc-d20
- A modern fantasy game set in a parallel version of World War I
in a fantasy world ("Elon") complete with elves, dwarves and
magic. The game presents variants of D&D3 rules (i.e. D20
System) for the setting.
~20 pages (HTML).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
Grimrules by Samuel Joseph Robb
- Keywords: genre scifi rules-lite
- A multidimensional cyberpunk RPG, set in the pan-dimensional city
of Cynosure, a place where hundreds of dimensions coexist side by
side - cross the street, and reality changes. It uses a simple
percentile skill system.
~22 pages (text-only).
-
The Guide to Adventure Page by Michael E. Ball
- Keywords: genre traditional fantasy long
- A fantasy system, set in an AD&D-like world, using a
skill-based system. It also has a modern and sci-fi supplement,
Alien Dawn, although less developed. Character creation is
point-bought, but the available points are generated randomly.
The combat system focuses on realistic fights and uses cards
to determine the sequence of action.
86 page players handbook and 61 page GMs handbook
(RTF, PostScript, WordPerfect, and text-only formats).
-
Guilddom Adventures Made Easy by David V.S.
- Keywords: genre fantasy rules-lite
- A generic fantasy rules system. Resolution uses a roll of one
to three d8s based on difficulty, taking the lowest. If the result
plus skill is 8 or more, the check succeeds. Character creation
is skill-based, spending 35 points among the 16 skills. There are
brief rules for Alchemy, Chemstry, Machinery, and Transmutery -
but no spellcasting and no monsters.
~10 pages rules (HTML)
-
Halo JDR by Mr. D
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the universe of the Halo
video game series from Bungie Studios. Based on the free
Synapse system from the same author.
55 pages rules (PDF).
-
Hannsu by Paul Mather
- Keywords: genre fantasy traditional online world
- A freeform online web-based fantasy RPG, set on an original
world: Hannsu. It has brief character creation rules but
online resolution is freeform, with moderator options.
~20 pages background and rules (HTML).
-
The Hard Way by Kobayashi
- Keywords: genre modern rules-lite
- An modern-day violence RPG inspired by John Carpenter's Escape
from New York and David Cronenberg's Scanners. It uses a simple
highest-roll dice pool system: roll a number of d12s equal to
attribute, taking the highest versus a target number. Character
creation is picking a template for attributes (Violence, Stuff,
and Attitude); picking one main and two secondary backgrounds;
picking a nightmare and trauma, and rolling for weapon.
16 pages (PDF).
-
Harlequinade 5 by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll. An abridged version of the rules,
Harlequinade 6 is also available free from Precis Intermedia.
94 pages (PDF).
-
Harp Lite
- Keywords: genre fantasy traditional preview
- The preview version of the HARP (High Adventure Role Playing)
system from Iron Crown Enterprises. This is a generic fantasy
game. It includes simplified character creation rules, with
four classes: one Cleric type, Fighter, Mage, and Rogue.
Action resolution is stat plus a percentile roll to determine
level of success (with anything over 100 being success).
98 pages (PDF).
-
Have-a-go Heroes the RPG
by Simon Washbourne
- Keywords: genre modern rules-lite
- A superhero RPG about not-so-super heroes, inspired by the
movie Mystery Men. It uses a very simple system using
1d6, where powers work only on a result of six.
19 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Hazon by Mike Jacobs
- Keywords: genre traditional fantasy long
- A fantasy game in a D&D-like setting, using a percentile
system.
~30 pages (text-only).
-
Heavy Ordnance by Christopher Blankley
- Keywords: genre postapocalyptic scifi long
- A humorous RPG about well-armed schoolchildren after an
apocalypse where a runaway nuclear reaction in the cafeteria has
turned teachers into flesh-eating demons. It uses a dice pool
system: roll (attribute+skill) d10's, where each die over the
difficulty is a success. Character creation is by random-roll
attributes and point-bought skills. Includes a brief sample
adventure.
46 pages text.
-
Heimot Mini-Rules, version 1.1
- Keywords: genre scifi rules-lite preview
- A Finnish-language "space noir" game set in far future 500 years
after a great disaster decimated and divided humanity. This is
the free version of a published game, using simplified
d6-based rules instead of the d10-based rules presented in
the commercial Heimot RPG corebook.
30 pages rules and background (PDF).
-
Hellas RPG Quickstart Rules
- Keywords: genre scifi preview
- A preview of the commercial RPG Hellas: Worlds of Sun & Stone,
a space opera game in a setting inspired by Greek myth. It uses
a variant of the "Omni System" from Morrigan Press. Resolution
uses skill or attribute minus difficulty + 1d20, interpreting the
results on a universal degree of success table. There is also a
hero point system to change rolls.
22 pages rules and sample adventure (PDF).
-
Here Come the Monsters by Todd Downing (Deep7)
- Keywords: genre rules-lite
- A humorous Japanese monster-movie mini-RPG. It uses a very simple
system of roll under attribute+skill on 1d6. Character creation
is mostly random-roll.
5 pages PDF.
-
Heritage by Norbert "Bulletshower" Matausch
- Keywords: genre universal rules-lite long
- A semi-diceless, drama-based system, similar to Theatrix.
There are also several genre-specific supplements for the game,
which tend to have more rigid dice-using rules.
~22 pages core rules plus ~75 pages genre supplements (zipped HTML).
-
Heroes Against Darkness by Justin Halliday
- Keywords: genre fantasy traditional long
- A traditional fantasy RPG based on Dungeons & Dragons / the d20
System, free for distribution although not under the WotC
Open Game License (OGL).
231 pages rules (PDF).
-
Heroes of Mars by Jeffrey A. Kazmierski
- Keywords: genre fantasy scifi rules-lite long
- An adaptation of Edgar Rice Burroughs' Barsoom setting to the
Fudge system. Includes links for rules
additions for combat, wealth, and fencing as well as character
creation guidelines.
~50 pages (HTML).
-
Heroic Golden Turbulence by Scott Beattie
- Keywords: genre fantasy long
- A wild fantasy martial-arts RPG. The system uses a dice pool of
color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or
2 (depending on your specialty). The combat and crisis system
revolves around choosing the colours of dice in your pool to
represent your priorities (i.e. finesse, caution, power, etc.),
which lessens the need for modifiers.
~55 page HTML.
-
Hero 8 by Grant Graves
- Keywords: genre superhero rules-lite
- A generic superhero RPG using a minimalist system. It uses
a 3d6 mechanic where successes are scored depending on patterns
in the roll (2 of a kind, straight, 3 of a kind).
14 pages core rules and supplements (PDF).
-
Hexalon House Rules RPG by Paul W. Will
- Keywords: genre fantasy rules-lite long
- A Fudge-based fantasy RPG, set in a collection of 6 fantasy
worlds which share a common fate. The system is a variant
on the core Fudge rules.
84 pages core rules (PDF and HTML), 101 pages additional rules
(PDF), plus ~20 page background (HTML).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
Hi/Lo Heroes (v1.4) by Jeff Moore
- Keywords: genre superhero modern rules-lite
- A minimalist superhero system based around choosing binary attributes:
a character is either Quick or Powerful. The chosen attribute is
HIGH, while the other attribute is LOW. For resolution, roll 2d6
and either keep the higher result (if the ability is HIGH) or the
lower result (if the ability is LOW). If the roll is doubles,
add the dice together. The total is compared to difficulty.
Character creation is by picking three aspects (Quick vs. Powerful;
Logical vs. Intuitive; Bold vs. Cautious), and two powers.
36 pages rules (PDF).
-
Holyquest by James W. Aubuchon
- Keywords: genre fantasy rules-lite
- A fantasy RPG from a Judeo-Christian perspective, using a
variant of the Fudge rules.
~25 pages HTML.
-
Hollywood Horror by Shawn Taylor
- Keywords: genre modern horror rules-lite
- A comedic mini-RPG spoofing Holleywood horror movies. Character
creation is based on random-roll attributes, modified by class
(Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile
combat system, with other dice used for damage and character
creation.
10 pages rules (MSWord).
-
How To Blow Up The World by Shanya Almafeta
- Keywords: genre postapocalyptic scifi
- A general system aimed at the post-apocalyptic genre.
Character creation is open point-based, spending 100 points
plus 50 points per level among six attributes, skills, combat
abilities, and advantages. Combat resolution uses 1d20 plus
modifiers, but skill rolls are percentile. It includes notes
on world creation (how the world ends), community design, and
random adventure generation.
~40 pages HTML.
-
How To Host A Dungeon by Tony Dowler
- Keywords: genre fantasy
- A solo game for developing dungeons, working through the history of
the dungeon over four ages (Primordial Age, Age of Civilization,
Age of Monsters, and Age of Villains).
19 pages (PDF).
-
The Human Interface for Fantasy Roleplaying
by John F Sasso
- Keywords: genre fantasy traditional long
- A generic fantasy system. Character creation is random-roll
attributes and template-based skills, though skills are
point-bought with experience. Action resolution is a
d6 dice-pool with a number of successes equal to the number of
6's rolled.
47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
-
Icar by Rob Lang
- Keywords: genre scifi long
- A science fiction RPG set in the far future. It uses a percentile
skill-based system. Character creation is random-roll attributes
and point-bought skills.
97 pages core rules (PDF) plus 34 page GM's guide (PDF) and
background/technology files (HTML).
-
Iconoclast: The RPG v1.0a3 by Michael Fiegel and Corey Mosher
- Keywords: genre scifi long
- A cyberpunk RPG set in the dawn of the 22nd century, with corporations
having taken over the world. Humanity has branched into 10 different
artificially-created "genotypes" (Spectre, Rager, Savant, Shifter,
Morph, etc.). It uses a percentile skill-based system.
~80 pages rules (HTML).
-
The I.D.K. System by Frank T. Sronce
- Keywords: genre rules-lite
- The "I Don't Know" system: a homebrew designed for pickup games.
The PC's are ordinary people suddenly ripped out of their lives
into strange situations. Characters have 12 percentile skills as
their only stats.
~12 pages HTML.
-
Illusion Walker by Atushi Terada
- Keywords: genre traditional fantasy online
- A Japanese Internet-browser + "Shockwave 7" game. It described
as a "simple dungeon game", where the goal to kill a monster one
after another. (untested - I can't read it!)
-
Imp by syn
- Keywords: fantasy genre rules-lite
- A simple fantasy RPG where the PC's are imps: malign faeries
wandering medieval Britain. It uses a simple random-roll
character generation with stats of experience (X), malevolence
(mal), and a number of powers (aka hexes). It uses a simple dice
pool system, rolling d6s equal to X. mal can be spent for
various bonuses, and is gained by practicing the seven deadly
sins.
~10 pages rules and scenario ideas (HTML).
-
Imperial Magician by Marc Uhl
- Keywords: genre fantasy long supplement
- A French-language RPG system -- ostensibly "a medieval fantasy role
playing game from a subjective view designed for micro
information processing."
~80 pages HTML.
-
Imperium by Olivier Legrand
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the world of Frank Herbert's
"Dune" novels.
106 pages (MSWord or HTML).
-
Impossible Missions by Tom McGrenery
- Keywords: genre modern rules-lite
- A espionage RPG based on the "Mission Impossible" television series.
It uses a simple dice-pool system (roll skill in d6's, count 4+
rolls as successes).
9 pages rules (PDF).
-
Infierno by Diggory Steele-Perkins (digstar)
- Keywords: genre modern rules-lite
- A mini-RPG of the Western-genre based on a variant of the Fudge
rules ("Fudge HALO").
5 pages rules (PDF).
-
Inju for Storyteller by Ed Hrzic
- Keywords: genre fantasy supplement
- An adaptation of White Wolf's Storyteller system for "Inju" --
various monsters from the Japanese for "demon-beast".
15 pages rules (text-only).
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
...In Spaaace!
by Greg Stolze
- Keywords: genre scifi rules-lite
- A humorous space opera game with its own background. It uses a
diceless resolution system of paying tokens (called the "Token
Effort" system).
15 pages rules and background (PDF).
-
Instant Oz by Mike Conway
- Keywords: genre fantasy rules-lite preview
- The quickstart rules for the commercial "Heroes of Oz" game, set
in L. Frank Baum's Oz setting. It uses a variant of the Fudge/FATE
rules, using Story Points that players can use to modify rolls
or edit the game world - although it does not have Aspects.
24 pages (PDF).
-
Insylum by Dennis Detwiller
- Keywords: genre modern horror rules-lite
- A modern horror role-playing game about characters who have been
imprisoned in a California insane asylum, but cannot remember how
they came to be there or why. Every night, the inmates explore
the "Night World" to try to recover their memories - a constantly
shifting series of vignettes designed to freak the characters
out. Behind this, some ("the Facilitator") is using the
characters in an attempt to understand what he lost when he read
the King in Yellow himself. It uses a simple system with one
physical stat (Fatigue), and two mental stats (Lucidity and
Memory). Fights are accomplished by blind-bidding Fatigue or
Lucidity, depending on the nature of the threat. Also, by
spending a point of Memory, you can remember something about your
life before you came to the Asylum. You increase your Lucidity
by burning five fatigue points all at once; you gain Memory by
burning five Lucidity points. Once you hit twenty Memory points,
you can spend them all at once and transcend the game.
31 pages rules and background (PDF)
-
Interfable
- Keywords: genre fantasy online
- An interactive online storytelling/role-playing site designed
and run by Mark Keavney, using web-based forums and chat rooms.
The current (March 2003) story is "The Wheel", an epic tale
set in a world of ancient Greek gods and goddesses and populated
by twelve races.
-
In the Name of Justice by Guy McLimore
- Keywords: genre superhero long preview
- A free mini-game preview of a superhero game from Plaid Rabbit
Productions.
112 digest-size pages (PDF) plus cards and two maps (PDF).
-
Into the Shadows by Craig "Pandemonium" Griswold
- Keywords: genre horror long
- A Horror/Adventure RPG. It uses a variant of the "D6" system
from West End Games, but it is a complete game with all rules
included in the download. The rules includes magic systems
and psionics system (horror oriented, of course).
125 pages rules (RTF or MSWord) plus 125 pages GM's book (RTF or
MSWord).
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
Irea Ensis
- Keywords: genre traditional fantasy
- A Swedish fantasy RPG set in a fantastic world inspired by
Moorcock's writings. No comments.
-
Iron Empire by James Desborough and Stephen Mortimer
- Keywords: genre rules-lite
- A brief 1880s steampunk alternate history with a simple
skill-based system attached (which "needs work" according to the
authors).
~11 pages HTML.
-
ISIS RPG System by Dale Cunningham
- Keywords: genre fantasy traditional rules-lite world
- A fantasy RPG with rules based on the D6 system from West End
Games. Action resolution uses total of an Nd6 dice pool vs
difficulty. Character creation is limited point-based (18d of
attributes, up to 6d of ads/disads, 12d of skills). The core
rules include standard fantasy races (elf, dwarf). It also has
a fantasy world background with 17 original races.
19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
-
It's a Dog's Life
by Simon Washbourne
- Keywords: genre fantasy rules-lite
- An RPG about intelligent prairie dogs on the American Great
Plains, who go on adventures such as the search for the
semi-mythical city of ThunderTown. Action resolution is
roll under attribute + skill + difficulty modifier on 2d6.
Character creation is random-roll attributes and point-bought
skills: distributing 6 points among the skills of your position
(Brave, Healer, Scout, Sentinel, or Speaker).
~10 pages HTML.
-
JAGS Revised by Marco Chacon
- Keywords: genre universal scifi fantasy superhero long
- A universal skill-based system with many genre supplements:
Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics,
Chi Martial Arts, and Steampunk. It is quite detailed, but
there is a "rules-medium" version: JAGS-2.
Action resolution is roll under attribute or skill on 4d6-4.
Character creation is open point-based, with 3 primary
attributes and 9 secondary. Skills have a 4-level expertise
rating (Beginner, Average, Expert, Master) which determines
usage as well as a number to roll under (0 to 20).
200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
-
JAGS-2 by Marco Chacon
- Keywords: genre universal long open-license preview
- A universal system, the "rules-medium" version of JAGS.
It has a version released under the GNU Free Documentation
License, and also has a print version available. It uses
roll under attribute or skill on 4d6 (dropping 6s). It
uses open point-based character creation, with 3 primary
attributes and 9 secondary. Skills have a 4-level
expertise rating (Beginner, Average, Expert, Master)
which determines usage as well as a number to roll under
(0 to 20).
65 pages basic rules (PDF).
-
Jazz 4.0 by Brandon Blackmoor
- Keywords: genre universal
- A universal system, released under an open license. It uses a
additive dice-pool system where you roll d6's equal to your trait,
and succeed if the total beats the difficulty or opposed roll.
Character creation is open point-based, buying traits from a total
number of ranks - where "Fringe Traits" like magic cost double.
6 pages core rules (PDF).
-
The World of JERA! by Steve Myers
- Keywords: genre fantasy traditional long world supplement
- A fantasy world in a "magi-punk" steam age, designed for
the AD&D system but including some of its own rules.
~100 pages background (HTML).
-
JOKE by ReapermanX
- Keywords: genre rules-lite
- "The High School Anime Role-Playing Game". It uses a minimalist
system of rolling under attribute + skill on 1d6.
3 pages RTF.
-
Kagematsu Rules (Playtest Rules) by Riz
- Keywords: genre rules-lite
- The playtest version of the published roleplaying game of torrid
romance in feudal Japan, set in a time of internal strife in 1472
in and around a small village. Most of the village’s men have gone
off to war, leaving the women, children, elderly, and infirm.
The player characters are young women of the village who set out
to win the affections and protection of a wayward samurai named
Kagematsu who has wandered into the village.
3 pages rules (HTML).
-
Kaïm le Temps des Dieux by Calmes Christophe
- Keywords: genre fantasy rules-lite
- A French-language fantasy RPG, inspired by the published game
Nephilim.
~30 pages (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and Fudge. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Kapow! by Joshua Macy
- Keywords: genre modern superhero long open-license
- A superhero RP designed to scale to many different levels. Stats
and powers are defined relative to the Scope of the game - from
1 (normal) to 12 (cosmic). Character creation includes picking
one of four templates (Standard, Powerhouse, Jack-of-All-Trades,
and Minimal) that defined your attribute and power choices -
customized by adding three Boosts. The four attributes are
three resistances (Toughness, Will, and Stamina) and Actions
(number of choices per turn). Powers include any active abilities
including skills and gadgets. Action resolution uses a step-die
system, taking the higher of two rolls - with option to add to
your roll by taking a hindrance or losing stamina . The dice
rolls are from d4 to d8. Power Level 6 rolls 1d6+1d6; PL7
rolls 1d6+1d8; level 8 rolls 1d8+1d8; etc.
267 pages (PDF).
-
Kathanaksaya by Shawn C. Harris (aka "Green")
- Keywords: universal genre fantasy rules-lite
- A diceless RPG set in a world ("Kathanaksaya") where all dreams,
fables, and myths are true. Character creation is by collecting Story
Points for description and hooks, then spending them on freeform
abilities (Specialties). Actions are resolved by players bidding
Story Points, where highest Specialty + Story Points wins the bid
and determines how that action is resolved.
8 pages (PDF).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
Kids Easy Play Fantasy RPG by Steven Ruske
- Keywords: genre traditional fantasy rules-lite open-license
- A brief RPG based on the D20 System rules, but greatly simplified
for play by younger kids.
32 pages rules (PDF).
-
kill puppies for satan by Vincent Baker
- Keywords: genre fantasy rules-lite
- A formerly-shareware-but-now-commercial RPG where the PCs try to
gain evil by working for Satan. There are four attributes: "cold",
"fucked up", "mean", and "relentless" -- plus a general "evil"
rating.
32 pages (PDF).
-
Kimagure Orange Road RPG by Leto II
- Keywords: genre rules-lite
- A humorous anime RPG based on the animated series of the same
name.
~29 pages rules and background (text-only).
-
Kinetic by Matthew Rye
- Keywords: genre rules-lite world
- A gritty sci-fi RPG, using a class-based system (Imperial,
Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat.
It includes a timeline and other background, thought there are
some HTML formatting problems.
40 pages rules (MSWord or HTML).
-
The Kingdom of Glenn RPG by Nathan Hill
- Keywords: genre fantasy traditional rules-lite
- A fantasy mini-RPG using the "Cinema 2-10" system. Resolution
is by attribute + skill + 2d10 (count "0" as zeroes) vs
difficulty. Character creation is limited point-based.
32 pages (PDF).
-
Kingdoms of Telgard by Michelle McIntyre
- Keywords: genre fantasy traditional online
- A play-by-post fantasy/adventure roleplaying site. There are
mechanical attributes and skills, but there are no combat
mechanics or random throws. Stats are used by the moderators to
help judge situations. It includes a limited point-based
character creation method, race descriptions, and some world
background.
~40 pages HTML rules.
-
The King of Spades
- Keywords: genre superhero fantasy online
- A free online Massively Multiplayer RPG where you can create a
superhero or supervillain and go through 22 Levels of Ascention
to see if you're worthy of wielding one of the great 12 Tokens
that will make you a King, Queen, Prince or Knight of the
kingdoms of Spades (Deva), Hearts (Atlantis), Clubs (Hades),
or Diamonds (Earth).
-
Knarf 2 by Edward Frank
- Keywords: genre fantasy traditional long
- A simple generic fantasy system, with support for common tropes
including a magic system and 20 races. Action resolution is
attribute + skill + 1d20 vs difficulty. Character creation
is limited point-based (12 attribute points and 20 skill points).
~50 pages rules (HTML).
-
Labyrinth Lord by Daniel Proctor
- Keywords: genre fantasy traditional long preview
- A variant of the original Dungeons & Dragons game,
mimicking the original basic game circa 1980 based on the third
edition rules released under the Wizards of the Coast
Open Gaming License. The book is also available in print.
138 pages rules (PDF).
-
Lace & Steel Preview by Paul Kidd
- Keywords: genre fantasy preview
- An HTML conversion of the commercial game rules, available
for downloading on the web. It is a swashbuckling fantasy game,
set in a fantasy world with centaurs and such but with an
approximation of the culture of 17th century France a la "The
Three Musketeers". It includes only character creation rules,
however.
~25 pages HTML.
-
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
- Keywords: genre fantasy modern rules-lite
- A modern game about mystery men who project their minds into a
place (the "Blue City") in a telepathic dreaming state. It uses
a simple step-die system with 5 levels of traits, rolling against
a target number. There are four abstract attributes and freeform
strength/weakness traits.
24 pages (PDF, HTML).
-
Lady Blackbird by John Harper
- Keywords: genre fantasy rules-lite
- A steampunk scenario with pregenerated characters and included
quickstart rules. It uses a simple dice pool system.
Characters have named traits with a list of tags for each trait
that act as stats, and a list of keys and secrets that define when
they get experience advances. Resolution is by rolling 1d6
plus 1d6 for each trait and tag that applies, where each 4+ is a
success, looking for from 2 to 5 successes depending on
difficulty. The scenario is about Lady Blackbird who was
captured while on the run from an arranged marriage to Count
Carlowe.
9 pages quick-start rules, characters, and scenario (PDF).
-
Lamentations of the Flame Princess, version 0.1
by Jim Raggi
- Keywords: genre fantasy preview
- The preview/playtest version of an upcoming fantasy game,
which includes only bare rules. Action resolution is stat +
1d6 vs difficulty + 1d6. Character creation is open point
based, spending 100 or more points on attributes (5 physical,
4 mental), cheats (the hero points), exceptions, and skills.
38 pages rules (PDF).
-
Land of the Forbidden Treasures
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game.
~2 pages posting rules (HTML).
-
Lannassir
- Keywords: genre fantasy long
- A freeware RPG in German. No comments (I can't read it!).
-
Lashings of Ginger Beer
by Simon Washbourne
- Keywords: genre modern rules-lite
- An RPG of nosey 10-to-15 year old children in an idyllic
version England, based on early children's books like
"Swallows & Amazons", "The Famous Five", and
"The Secret Seven". It uses a very simple system of rolling
d6's equal to attribute plus skill, and every 6 rolled is
a success. Character creation is based on age (10-15) and
type ("Good Kid", "Swot", or "Truant"), with simple point
allocation.
~18 pages rules and adventures (HTML).
-
The LATTICE by toff
- Keywords: genre scifi long online world
- This is a freeform online game set in an original background.
Set in the 16th millenium, humanity has expanded into an enormous
lattice of worlds artificially created by an unknown race of
builders. Each is linked to 8 other worlds by a portal in the
center.
~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
-
Left Coast by Steve Hickey
- Keywords: genre modern rules-lite
- A partly co-GMed game for 2-4 players where the player characters are
semi-famous science fiction authors living in late 196Os California --
inspired by the lives of people like Philip K. Dick and L. Ron Hubbard.
Character creation is in three stages. First is name, two questions,
and splitting 15 points among four attributes (Family, Money,
Nuttiness, Alien); second is group setting creation; third is setting
goals. Resolution is by rolling d6s equal to attribute, while the
GM rolls d6s equal to (7 - attribute). The highest die wins, with
various specifics for each of the four attributes.
27 pages rules (PDF).
-
Legacy: War of the Ages
by Brandon Blackmoor and Susan Blackmoor
- Keywords: genre long preview world
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.
-
Legendary Beta Version by Marty Vance (aka Dracos) of
Dragon's Forge
- Keywords: genre traditional fantasy long
- A mechanics system for fantasy. It has point-based character
creation, and percentile resolution. The magic system is
developed (verb-noun based), and there are rules for race
creation but there are no pre-made races yet.
~46 pages (HTML).
-
Legendary Lives by Joe Williams and Kathleen Williams
- Keywords: genre traditional fantasy long
- A simple electronic edition of the 1993 published fantasy
game, put online by the author. It is set in a light-hearted
Celtic-flavored world thick with faeries. The system uses a
universal Action Result Table (ART) included on the character
sheet. You find the row for skill (modified by difficulty)
and rolling percentile dice to find degree of success/failure
(5 levels each). Character creation is largely random-roll
with a choice of profession, developing a random "life-path"
of the character's history.
258 pages rules (HTML and PDF).
-
Legendary Quest by John Kirk
- Keywords: genre fantasy traditional long
- A fantasy genre RPG, set in a fantasy world based on European myth
and folklore. PCs are dwarves, elves, gnomes, goblins, hobs,
or orcs. Action resolution is attribute + 1d10 vs difficulty,
skill + 1d30 vs difficulty, or limited other d30 rolls.
Character creation uses classes, and is limited point-buy
spending separately on attributes and skills. It includes a
magic system, priestly miracles, and a host of monsters.
194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF),
and 248 pages spell book (PDF).
-
Legendra by David Farrell
- Keywords: genre fantasy traditional online world
- A play-by-post fantasy RPG set on an original world ("Legendra")
inhabited by humans, centaurs, and the cat-like Mewyr along
with demons, gargoyles, golems, and valian.
~2 pages rules plus ~15 pages background (HTML).
-
Legends of the Ancient World
- Keywords: genre fantasy rules-lite preview
- A simple fantasy role-playing game similar to Steve Jackson's
"The Fantasy Trip". Character creation is point-based, splitting
7 points among three attributes (Strength, Dexterity, and Intelligence),
and binary skills (1 point each). Action resolution is roll under
stat on 3d6 (or Nd6 in some cases, with N varying with difficulty).
12 pages rules (PDF).
-
Legends from the Dark Wheel by Vin Diakuw
- Keywords: genre fantasy world
- A fantasy setting in a Dark Age which comes after the Golden Age
of the Precursors. As the ice melts more and more secrets of
the ancients are revealed, which can be used for ill or
good. This was the setting of the Epitaph RPG.
38 page PDF (available by email).
-
Legends of Alyria Quickstart by Seth Ben-Ezra
- Keywords: genre fantasy rules-lite preview
- The preview of an upcoming storytelling fantasy game. It has
broad attributes (Force, Insight, and Determination) and moral
qualities rated in phases of the moon (new to full). It recommends
modified d10s with phases of the moon pasted on them. It emphasizes
cooperative authorship and narration.
12 pages rules (PDF) plus scenarios.
-
Legends of Middle Earth by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in Tolkien's Middle Earth. It uses a
skill-based system, rolling under skill on a number of d6s
(1d6 to 5d6 or more) where the number of dice depends on
difficulty. Character creation is by choosing race and
profession package ("role"), plus three pools of limited
points for skills, special abilities, and passions.
25 pages rules and background (PDF).
-
Legends of the Land by Simon Washbourne
- Keywords: genre fantasy rules-lite
- A variant of the free
Legends of Middle Earth RPG
by Jeffrey Schecter, for playing in the world of The Chronicles
of Thomas Covenant by Stephen R. Donaldson.
17 pages rules and background (HTML).
-
Legends Walk! by Tim Gray
- Keywords: genre superhero rules-lite long
- A modern-day superhero RPG, available as shareware (requesting
$10 for use). All supers are incarnations of old myths such as
gods, heroes, and monsters of various pagan pantheons. It
includes a background set in 2020 after "metas" began appearing
in 2000. It uses a simple dice pool system, where you roll a
number of dice based on difficulty + attribute (-1 to +2, or
more for supers) + skill (1 to 4), and +1 for each advantage.
Each result of 4-6 is one success. Character creation is
limited point-based: 7 points for normal abilities, and
10-14 points for powers.
169 pages PDF.
-
Legione
- Keywords: genre superhero
- An Italian superheroes games. (no comments)
-
Lexicon
- Keywords: genre rules-lite
- A creative exercise where the players create a series of linked
encyclopedia entries.
~2 pages rules (HTML).
-
Instant Lightspeed by Christian Conkle
- Keywords: genre scifi long
- The free version of a space opera RPG using the Instant Fuzion
rules. It is set in the galaxy of the 27th Century, where the
PC's are Federation Rangers (a cross between the French Foreign
Legion, the Texas Rangers, and bounty hunters). The commercial
PDF download is 216 pages.
36 pages rules (PDF) plus 35 pages "Psi Rangers" supplement
(PDF) and 17 page "StarForce" supplement (PDF).
-
LILA by Lorenzo Rubbo-ferraro
- Keywords: genre fantasy rules-lite world
- Introductory rules for a Vedic RPG -- i.e. a fantasy game set in
Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.).
The rules are incomplete, but explained to be semi-freeform with
stats representing any qualities of the character.
13 pages (PDF).
-
LIQUID by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
339 pages (RTF).
-
Live Free or Die: The Game of Suburban Insurgency
by Michael Singleton
- Keywords: genre modern
- A modern action game set in a world where "everything the far
right wing gun nuts say is absolutely true" and the U.N. has
invaded the U.S. and removed all rights, and . Resolution uses
dice pools of special color-coded d6s, where attribute determines
die type (effectively target number) and skill determines number
of dice. Level of success is found with a universal chart.
Character creation is template based.
~40 pages (HTML).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lord of Lords
- Keywords: genre traditional fantasy online
- A free text-based online fantasy RPG (i.e. MUD).
~2 pages social rules (HTML).
-
Lord of the Dice by Greg Costikyan with Eric Goldberg
- Keywords: genre rules-lite
- A minimalist RPG, along the lines of roll dice and make up
what you want.
~3 pages HTML.
-
Lord of the Rings Roleplay
- Keywords: genre fantasy traditional online
- An online web-based play-by-post RPG set in Tolkien's Middle Earth.
~2 pages rules (HTML).
-
Lords of Knowledge by Ohmnibus
- Keywords: genre fantasy scifi long
- An Italian science fantasy RPG, with a rules system leaning towards
realism and accuracy. The game is split into four manuals: Ambient,
Characters, Rules, and Magic.
Rules and background 141 pages (PDF).
-
Lost Empires BETA by Rogue Comet LLC
- Keywords: genre fantasy traditional long world
- A fantasy RPG set in the original world of Zandaria, designed as
a variant of the Swords & Wizardry RPG, itself a clone of 1974
Dungeons & Dragons. It has a point buy system rather than levels
and simplified classes customizable through point spending. It
also has open-ended damage, risky magic using mana points, and
Feat Points that can be spent for special moves.
BETA rules 62 pages (PDF).
-
Lost Roads of Lociam Light by Rasmus Strand
- Keywords: genre fantasy traditional long world preview
- The free version of a commercial fantasy RPG, set on the world of
Lociam - populated by elves, dwarves, giants, and animal-peoples as
well as humans. The free version lacks many optional rules as well
as character creation rules. The rules are based on percentile skills
for most activities, and binary skills for knowledges. Experience is
gained on individual skills based on use.
Light version rules 102 pages (PDF).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
Lo Temps dels Trobadors by Gianni Vacca
- Keywords: genre
- A French (Occitan-language) storytelling RPG set in 13th century
Europe. (no comments - I can't read it!)
-
Love the Bomb by Mark Iradian
- Keywords: genre postapocalyptic scifi rules-lite
- A "narrative post-apocalypse RPG" about playing those among the
few remaining survivors of a nuclear holocaust, exploring the
wastelands that remain.
32 pages rules (PDF).
-
Lucky 13 by Simon
- Keywords: genre scifi rules-lite world
- A simple roleplaying system using skill+2d6 (with no pre-defined
skills), coupled with a multi-genre universe called
"Universe 13", which has a dozen worlds of which roughly
half are described.
~6 pages rules and ~30 pages background (HTML).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Lyran Tal
- Keywords: genre fantasy online
- An online free-form role-playing game set in an original
medieval fantasy setting with many details centering on the
Crosswinds Tavern which houses a gateway to other worlds.
It includes both live chat and posted stories.
~50 pages background (HTML) plus play guidelines, ~5 pages (HTML).
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
MafiaRPG
- Keywords: genre modern online
- An online play-by-post forum of mafia crime and law enforcement.
There are the usual play-by-post rules along with some specific
guidelines for wiretapping, arrests, mercenaries, and vigilantes.
~5 pages rules (HTML).
-
Magebane: The Unofficial Magic: the Gathering RPG
by Grant Graves and Chris Bishop
- Keywords: genre fantasy rules-lite
- A fantasy RPG based on the collectible card game. The system
uses the card game for some combats, and simple die rolls for
others.
3 pages rules (PDF).
-
Magicians of England by Tony Dowler
- Keywords: genre fantasy long
- A Victorian fantasy narrational game about rival magicians and
the honor of the British Empire. Resolution is by bidding numbers
of story chips against opposed players, while story chips must also
be spent for narrating in various effects like changing place,
time, or characters.
12 pages rules (PDF).
-
The Magic Theatre: Cathay Arts of Role-playing
by Leonard Hung
- Keywords: genre fantasy long
- An authentic Oriental RPG, using stats based on classical Chinese
categories: the nine house chart, along with 5 "roots" for
attributes, each with a yin and yang aspect.
~52 pages HTML.
-
Majai: Pale Sun, Blood Moon by Jason Lada
- Keywords: genre fantasy rules-lite world
- A fantasy world using the Fudge system
(includes adapted rules on the site). Inspired by John
Brunner's "The Compleat Traveller in Black", and
Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World".
7 pages rules plus 26 pages background (HTML).
-
Malls & Morons by Orion Cooper et al.
- Keywords: genre modern open-license
- A humorous RPG about teenagers in the mall, based on the D20
system -- with classes like "Computer Geek", "Football Player",
and "Trekkie". The rulebook is implemented on a wiki.
~30 pages rules (HTML).
-
ManaBurn by Wim van Gruisen
- Keywords: genre fantasy rules-lite
- A role-playing game that uses cards and mechanics from the
collectible card game "Magic: The Gathering". A character
is represented by a deck of 50 cards. It does not use the
normal card mechanics. Instead, for action resolution you draw a
number of cards equal to your skill from the character's deck,
and each pip of the correct color is one success.
~16 pages rules (HTML).
-
ManGa by Cedrik Duval
- Keywords: genre modern superhero rules-lite
- A simple system intended for Japanese manga and anime. It is
available in an out-of-date English HTML version, and the more
updated German PDF version. Action resolution is roll d10 and
add skill vs difficult. It includes stats and descriptions for
characters from a variety of anime series, including Ranma 1/2,
Ninja High School, Slayers, and Sailor Moon.
16 pages English version (HTML) or 32 pages German version (PDF).
-
Mars by Paul Elliott
- Keywords: genre rules-lite scifi world
- A sci-fi RPG set on Mars in the year 2040 with details about the
colonization, environment, and so forth. It is intended for less
action-oriented play. It uses a minimalist system, also written
up as a generic system called The Ladder.
There is a 5-step stat scale, used by rolling 1d6, where a 1
indicates a poor result, 2-5 average, and 6 good.
~40 pages rules and background (HTML).
-
The Marvellous Super-Heroes RPG by Stephen Smith
- Keywords: genre superhero rules-lite
- A parody RPG of "Marvel Superheroes", using a minimalist system.
~28 pages rules (text-only).
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
Matchmaker by Vincent Baker
- Keywords: genre rules-lite
- A minimalist game for four or more players. Two players are the
Destined Lovers. The other players take turns being Cupid
and Everybody Else in the World. Cupid frames scenes and
introduces new characters -- while the "Everyone Else" players
control all NPCs introduced.
4 pages (PDF or HTML).
-
The Matrix by Michael Lynes
- Keywords: genre scifi
- An adaptation of the dark-future virtual-reality movie using
West End Games' D6 system (including complete "D6 Classic" and
"D6 Legend" versions). It includes complete basic rules but
recommends getting a copy of the original rules from WEG.
54 pages rules and background for either version
(MSWord, PDF, and HTML).
-
The Matrix RPG by Chris Parlevliet
- Keywords: genre scifi long
- An original RPG based on the dark future virtual-reality movie.
It uses a card-draw system: card number + skill vs difficulty.
Character creation is point-based (22 attribute points, 20 skill
points), plus hacking abilities for their persona in the Matrix.
~50 pages rules (HTML).
-
Mazes & Minotaurs by Olivier Legrand
- Keywords: genre fantasy long
- A retro D&D-like RPG based on Greek sources (the 1963 "Jason
& the Argonauts" movie and Homer's Odyssey) rather than Tolkien
and related Western fantasy. So there are six random-roll
attributes, and classes of Barbarian, Spearman, Noble, Priest,
Sorcerer and Nymph. There are three supplements:
"Men & Monsters" (with new classes and rules),
"Myth & Magic" (with four new magical classes and new items),
and "Hekatoteratos" (with 100 creatures).
74 pages core rules (PDF).
-
MCB RPG by Vincent Diakuw
- Keywords: genre rules-lite long
- A simple set of playing-card-based mechanics. The player has a
hand of cards, and can play up to their attribute (1 to 4) in cards
for any given task, then draws 2 cards to refill the hand.
~6 pages (HTML).
-
Mean Streets and Mean Villains by Mark Baker
- Keywords: genre rules-lite long
- An RPG system for police and detective television series of the
70's and early 80's where coolness and style were everything. It
uses a simple cinematic system of rolling 1d6 under attribute or
skill. Shootouts may result in damage to one's "Cool" attribute,
possibly forcing you to run away, but cannot actually cause
damage.
31 pages rules (HTML, MSWord, or PDF).
-
MECHA Quickstart Guide by Chris Perrin and Clint Krause
- Keywords: genre scifi preview
- A free preview of an upcoming anime scifi game. It uses a dice pool
system, rolling a number of dice equal to attribute, where every
roll that is equal or lower than skill is one success. Any die that
comes up "1" counts as a success and is rerolled. Any roll with
8 or more successes lets the player define a "cut scene" and take
and extra action. Players also take turns defining personal scenes
(either social, field ops, or repair) to improve stats. The
quickstart has four pregenerated characters but no character
creation rules.
24 pages rules (PDF).
-
Megabuster by Ricardo Nakamura
- Keywords: genre rules-lite
- A simple game of action movie role-playing, with stat+1d6 basic
mechanic.
25 pages basic rules (HTML or PDF) plus 6 pages supplements (HTML or PDF).
-
Mekton Alpha by Christian Conkle
- Keywords: genre scifi rules-lite preview
- This is a free introductory set of rules for the R Talsorian
giant-mecha anime RPG, Mekton Zeta.
8 pages PDF.
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
232 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Metalface "Setup Rules" by Richard Wallace Garner
- Keywords: genre scifi long
- This is the commercial version of an out-of-print sci-fi RPG
where the PCs are human minds in robot bodies (known as
"metalfaces"). It is set in the mid-22nd century, complete with
robots, huge cities, mutant humans, space travel, corporate
warfare and a bit of spirituality. Action resolution is by
rolling 1d10 to 5d10 (depending on difficulty) under character
stat. Character creation is by selecting a model and class of
robot body, plus point-bought skills.
63 pages PDF format.
-
Metal Opera by Zak Arntson
- Keywords: genre scifi rules-lite
- A minimalist sci-fi RPG set in a far-flung future where the
galaxy is run by a trio of corrupt Tyrants who further The
State's iron grip on its people. The PCs are Rockers who
fight oppression with both physical and musical violence,
typified by the leather-clad bad-ass wielding a smoking
shotgun with a guitar slung over his shoulder. The system
has three stats. Actions are resolved by rolling d20s
equal to stat, where the highest result is Power and number
of matches is Control.
~8 pages rules (HTML).
-
Metascape II (v2.0.1) by Blake Mobley
- Keywords: genre scifi long preview
- A free sci-fi space opera RPG with commercial supplements (for
Specialization, Artifacts & Omega Powers, Aliens, and Mobile).
It uses a complex skill-based system with open-ended rolling.
Most rolls are one die multiplied by a special 16-sided
"doubling die" (with eight 1s, four 2s, two 4s, one 8 and one 16).
346 pages Player rules (PDF), 312 pages GM guides and setting (PDF).
-
MEXICO 1970 by Nicodemus
- Keywords: genre rules-lite
- An RPG set in Mexico 1970, using the Fudge
system. PC's are lower-to-middle class folk in dangerous urban
neighborhoods.
10 pages (MSWord format).
-
Microlite20 by Greywulf
- Keywords: genre fantasy rules-lite open-license
- A very rules-lite variant of the D20 system, with only three
attributes and four classes. There are four adventures available
for download in addition to the basic rules.
2 page Core Rules, 2 page GM Guide, 2 page Monster List, 2 page
Spell List, 2 page Modern Rules, 3 page Expert Rules.
-
Midgard by Ben Redmond
- Keywords: genre fantasy rules-lite open-license
- A viking RPG. Character creation is limited point-based,
choosing a Birthright and Legend template, spending 14 points
on attributes ("runes") and 13 points on skills. Resolution
uses a set of tokens distributed among runes on your sheet.
You get automatic tokens equal to your skill, then roll a number
of d8s equal to attribute -- with each 1 adding to a problem pool,
each 3-5 added to one of three result pools, and 6-8 to your
distributable token pool. Combat includes a dozen maneuver options
and detailed weapon stats (Damage, Speed, AP, Hard., Str.).
26 pages (PDF).
-
Midian
- Keywords: genre fantasy long open-license
- A dark fantasy genre RPG released under a home-grown open
license, in a world populated by dwarves, elves, trolls,
ghouls, hobgoblins, warrior gaijin, reptilian Killians, and
humans. Character creation is random-roll attributes with
different rolls based on race. Action resolution is based
on 1d20 for combat, or 2d20 roll under stat.
212 pages (HTML/PDF).
-
Middle Earth FRPG by Sergio Venturini
- Keywords: genre traditional fantasy
- A Spanish-language fantasy RPG set in J.R.R. Tolkien's Middle Earth.
(no comments)
-
Middle Earth Adventure Game, v3.2
- Keywords: genre traditional fantasy rules-lite
- A simple fantasy system based on the system created by ICE for
the Middle-earth Quest Book series and then used for the
Lord of the Rings Adventure Game. Resolution is by 2d6 plus
skill versus difficulty. Character creation is by choosing a
race and profession.
26 pages rules (PDF).
-
Miravlor by Matthew West
- Keywords: genre traditional fantasy long
- A fantasy genre RPG. It includes a magic system, monsters, and
religions but not a world. Action resolution uses roll under
skill on 1d20, or 1d20 + attack stat - defense stat for combat.
Character creation is based on 37 templates, with rules for
modifying selected attributes according to a point system.
200 pages rules (MSWord format).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
Mobsters
- Keywords: genre rules-lite
- A roleplaying game of the gangster era, set in a Hollywood
version of New Orleans in the late 20'ies. The standard campaign
has the PC's as mobsters trying to overcome the five ruling
families and become the mob kings of the city.
64 pages rules (PDF).
-
MonkeyDome by Epidiah Ravachol
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalyptic storytelling game. The players decide on
what sort of apocalypse happened, and then proceed to set up
scenes that the Game Blaster (GM) sets up. The scene and
character reactions are determined by rolling ThunderBones:
two six-sided dice, the Grim Die and the Zany Die. Whichever
is higher determines the overall tone of the scene and of
individual character reactions.
33 pages rules (PDF).
-
Monsters and Mazes by John Garwood
- Keywords: genre fantasy rules-lite
- Only nominally an RPG, this is a simple dungeon-crawling engine
patterned after the original D&D.
~20 pages rules (text-only).
-
Mordor: The Realm of Shadows
- Keywords: genre fantasy traditional rules-lite online world
- An online play-by-chat RPG, set in an original world -- the
continent of the Shadowlands in the world of Mordor. Species
include humans, sprites, dwarves, vampires (based on V:tM),
and more. It uses a mostly-freeform text-based system, with
player-defined special traits (including magic, powers, and
healing) of level 1 to 3.
-
Mortal Konquest by Richard Anderson and Christopher Casey
- Keywords: genre scifi
- A simple and clearly laid-out RPG set in the world of the
Mortal Kombat video game, obviously combat oriented.
~11 pages rules (HTML) plus ~27 pages background/characters (HTML).
-
MSF High RPG: Free Version by Joey Fanning
- Keywords: genre superhero long preview
- A humorous anime-inspired RPG set in MSF Highschool, a training
ground for teenage superheroes, including both alien and magical
races. This is the preview with all the basic rules and character
creation, but missing most of the advantages, disadvantages,
races, facets, spells, animals, items, and the GM section.
The rules are playable, but a bit limited in this version.
90 pages (PDF).
-
Multiclass by Peter Knutsen
- Keywords: genre traditional fantasy long
- A generic fantasy RPG system, where you pick three classes (out
of 12), and then put points into skills (cost varying with
class). Actions are resolved by rolling under skill on 3d6.
~40 pages ASCII text.
-
Munchkins by Michael "Epoch" Sullivan
- Keywords: genre modern fantasy rules-lite
- A humorous RPG about playing two-inch creatures in a modern
household who worship the TV set. Adventure are various mayhem
with the cat, and other household accidents.
12 pages (HTML or MSWord).
-
Mutant Bikers of the Atomic Wastelands
- Keywords: genre postapocalyptic scifi rules-lite
- A humorous RPG of "post-apocalyptic motorised mayhem" based on the
Fudge system.
~20 pages rules and background (HTML).
-
MutQuest by Todd Poindexter
- Keywords: genre traditional fantasy
- A fantasy RPG self-acknowledged to be a fusion of D&D,
Palladium, Runequest, and Stormbringer.
~28 pages MSWord or text format.
-
My Love For You is Way Out of Line by Evil Bob
- Keywords: genre rules-lite modern
- A bizarre mini-game about a closet survivalist (Bob) who is
in love with an older co-worker (Imelda). The mechanics are
very strictly limited to fairly prosaic actions during Bob's
day -- at the end of which he is fated to die.
~10 pages (HTML).
-
Mystery Men! by John M. Stater
- Keywords: genre modern superhero rules-lite open-license
- A simple superhero RPG based on the Swords & Wizardry system
by Matt Finch. It uses character classes and levels, with the
three classes being Adventurer, Sorcerer, or Scientist. It
includes over 200 superpowers, often similar to fantasy genre
spells. Resolution is by adding attribute + 1d20 and comparing
to either 10 + opposing stat or calculated Defense Class (for
combat). Released under the WotC OGL.
44 pages rules (PDF).
-
Mysticora by Channing Jones
- Keywords: genre fantasy traditional online
- A play-by-email fantasy RPG with three subgames: a heroic subgame,
a military subgame, and an economic subgames. It includes detailed
rules and background, although there are no rules for non-online
resolution.
~30 pages rules and background (HTML).
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
Mythos of the Maori by Christopher Johnstone
- Keywords: genre fantasy long
- An epic fantasy game set in the pre-European contact and
mythic history of the Maori peoples of Aotearoa (New Zealand).
62 pages rules and background (PDF).
-
Mythweaver by Michael T. Desing
- Keywords: genre fantasy traditional rules-lite
- A generic fantasy RPG, with monster stats but no background.
Action resolution is skill + 2d6 versus difficulty. Character
creation is class-based, with random-roll attributes and
point-bought skills.
24 pages PDF.
-
NAGS Society Worldbook by Scott Larson (Circa Games)
- Keywords: genre scifi long world
- A worldbook for the Fudge system. A group
of adventurer-scientists whose exploits were never recorded in
the annals of cinematic heroes, explorers of the 19th and 20th
centuries, pulp adventure stories of the 1930's, and supernatural
investigative fiction and RPGs set in the 1920's.
96 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
NC by Andrew C. Myers
- Keywords: genre traditional fantasy
- This is a skill-based system intended to be more believable and
balanced than AD&D while retaining the simplicity.
~38 pages rules (HTML).
-
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
- Keywords: genre horror modern long
- A free generic modern horror RPG using the ORE system
(One Roll Engine) that originated with Stolze's commercial
game "Godlike".
52 pages rules (PDF).
-
Nemisis by Styphathal and Doomsday Games
- Keywords: genre scifi
- A sci-fi game about interstellar war with an ant-like hive race,
set in 2250. It uses a simple skill-based system, rolling a
step-die (d4 to d20 based on difficulty) under skill.
~35 pages rules (HTML or WRI format).
-
Neon Twilight by Mateusz Krepicz
- Keywords: genre scifi long world
- A cyberpunk RPG set in a unique world. Half of the material is
freely browsable, the other half is available on email request.
The system uses attribute + skill + d6 vs difficulty.
~30 pages rules (HTML) plus ~80+ pages background (HTML).
-
Neo-Troops (3rd ed) by Kalle Marjola
- Keywords: genre scifi rules-lite
- A cyberpunk RPG where the PCs are bioengineered "super varans"
created only to finish their missions, which usually includes
shooting tens, even hundreds of humans or other things.
~20 pages core rules (HTML) plus ~15 page GMs section (HTML).
-
Neverwhere, 2nd edition
by Grim & Raven Morrison (Postmortem Studios) -
1st edition by James Desborough and Stephen Mortimer
- Keywords: genre scifi fantasy long
- A system based on the urban fantasy novel and BBC TV series by
Neil Gaiman, set in an underworld realm below modern London.
It uses a minimalist system where characters are rated by
5 adjectives from their description, plus skills (with five
levels: Beginner to Legend). Action resolution is 1d10 +1 for
each adjective + skill vs difficulty.
76 pages rules and background (PDF).
-
Nexus D20 by Garrowolf
- Keywords: genre fantasy scifi long wotc-d20
- A science fantasy RPG based on an extensive variant of the D20 system,
set in an interdimensional Nexus - a realm that connects to other
realms, but also contains its own islands floating in a vast
astral sea. There are levels and races but no classes, and no
base attack bonus or saving throws. Instead there is a custom
character framework, and the system focuses more around skills.
There are many feats, each associated with a skill. It also
includes a new magic system with powers rather than spell lists.
100+ pages HTML.
-
Nicotine Girls by Paul Czege
- Keywords: genre modern rules-lite
- Nicotine Girls is a mini-roleplaying game of teenage, lower-income
girls looking for happiness. It uses a semi-freeform mechanic
where you roll d10s equal to your motivation stat (either Hope
or Fear) and each roll under your Method stat is one success.
The Methods are Sex, Money, Cry, and Smoke.
~4 pages HTML.
-
Niños, el juego de rol de los niños de goma
by Francisco Franco Garea
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls. It was first published in
January 1995, in the number 45 of the Líder magazine; and
later released on the web.
12 pages (PDF).
-
NUELOW games by Steven Miller
- Keywords: genre rules-lite long
- Various roleplaying games of poor taste and sexually repressed
humor, including "Faeries", "Lust and Dust", and others.
Each game is self-contained and around 30 pages HTML.
-
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
- Keywords: genre fantasy long supplement
- A fairy-tale-like dreamland fantasy RPG, based on a speculative
version of 3rd edition D&D.
53 pages PDF rules plus ~20 pages various background.
-
octaNe by Jared A. Sorensen
- Keywords: genre postapocalyptic scifi rules-lite long
- A formerly free RPG now available in print or in PDF format.
The original free version was ~40 pages in HTML compared to
120 pages (PDF or print) for the current commercial game.
It is a post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system where 3d6 is rolled, and as long as
one die is 4 or higher, the player gets to call the shots.
A higher stat increases the rewards for a success, but not
the chance of success. Character creation is limited point
bought.
120 pages (PDF).
-
Old School Hack: The Basic Game by Kirin Robinson
- Keywords: genre fantasy traditional rules-lite
- A variant of Eric Provost's Red Box Hack, aimed as a re-imagining
of original Dungeons & Dragons. It has classes Fighter,
Magic User, Cleric, Thief, Elf, Dwarf, and Goblin. Combat is
by rolling 2d10 plus bonuses against armor class. Other resolution
is by rolling 1d12 plus attribute against the GM's roll of 1d12
plus difficulty.
25 pages (PDF).
-
Olendiak Fantasy Roleplay by Jason Coplen, Marlene
Jenkins-Haraguchi, & John Leutz
- Keywords: genre traditional fantasy rules-lite
- A free fantasy-genre RPG set on an original world of the same name.
Action resolution is skill+2d6 vs difficulty. Character creation
is random-roll (3d6) attributes and point-bought skills. It
includes a 9-page magic system and 7-page set of race descriptions.
~35 pages rules HTML.
-
Omnifray Lite, Public Playtest Edition by Matt West
- Keywords: genre fantasy preview long
- A generic fantasy system, the simpler version of the longer commercial
RPG Omnifray. Character creation uses a mix of random-roll and
point-buy. Resolution uses 1d12 + attribute versus opponent's roll,
or a double roll which does two such rolls simultaneously and compare
both rolls individually.
210 pages rules (PDF).
-
On Mighty Thews by Simon Carryer
- Keywords: genre fantasy rules-lite
- A simple system intended for emulating short fantasy stories, in the
vein of Howard, Leiber, and especially Moorcock. It's mechanics are
drawn from Jason Morningstar's "Dungeon Squad" and Clinton R. Nixon's
"Donjon," along with Shane Lacy Hensley's "Savage Worlds."
It uses a step-die system, with three fixed attributes ("Warrior",
"Sorcerer" and "Explorer") and three player-defined traits.
Stats are rated from d4 to d20, and resolution is by taking
the higher of the attribute and applicable trait roll.
13 pages (PDF or HTML).
-
Opening the Dark by Malcolm Sheppard
- Keywords: genre horror long open-license preview
- This is the core mechanical system for a commercial modern dark
fantasy/horror RPG, closely based on White Wolf's World of
Darkness games, but released under an open gaming license.
It uses a dice pool system, rolling d10s equal to attribute plus
skill, where every result from 7 to 9 is one success, and every
result of 10 is two successes.
116 pages rules (RTF).
-
Ork: L'Ultime Outrage by Ghislain Morel
- Keywords: genre fantasy long
- A fantasy RPG of playing orks, in French. No comments (I can't
read it).
-
OSRIC v2.2
- Keywords: genre fantasy traditional long open-license
- OSRIC ('Old School Reference and Index Compilation') is an
effort to make a WotC OGL version of first edition AD&D
mechanics without violating copyright.
404 pages PDF.
-
Otherkind by Vincent Baker
- Keywords: genre fantasy rules-lite
- A dramatic RPG which focusses on strong differences between the
four races: orc, elf, dwarf, or troll. They are faery creatures,
dedicated to saving sparks of magic left in the mortal world
that they are leaving.
11 pages (PDF).
-
Otherworld
- Keywords: genre fantasy rules-lite online
- An online web-based play-by-post RPG, based on the fantasy novels
of Kelley Armstrong.
~10 pages posting guidelines and background (HTML).
-
Outlanda by Rebecca Laffar-Smith
- Keywords: genre fantasy traditional online wotc-d20
- A bulletin-board based online RPG, based on D&D third edition.
There are no rules provided (just links for the official books),
but there is various background material primarily in the
monthly ezine.
~25 pages HTML.
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Outworlders by Tre Chipman
- Keywords: genre scifi rules-lite
- A sci-fi game using a skill-based, step-die system -- where
stats are rated from 1 (d4) to 5 (d12). Character creation
uses a simple point system spending 1d4+3 points for attributes
and skills.
~20 pages rules (HTML).
-
Owl Hoot Trail, Playtest Edition 2 by Clinton R. Nixon
- Keywords: genre preview open-license wotc-d20
- A game set in a fantasy version of the American Old West, using
a variant of the Microlite20 system.
It includes Humans, Half'ins, Ferals, and Hill Folk as races -
along with Lawman, Scout, Gunslinger, Ruffian, Scoundrel,
Gadgeteer, Mentalist, Preacher, and Shaman as classes.
22 pages playtest rules (PDF).
-
Pagan by Briza von der Lagerbauer
- Keywords: genre fantasy traditional rules-lite
- A semi-generic fantasy system, in the genre of D&D and
Runequest. There are ten races: human, ogre, pygmie, gnome,
troglodyte, duck, mugwump, mongrel, gargoyle and dryad. Action
resolution is by rolling under stat+skill on 1d20. Character
creation is random-roll attributes and random-roll social class,
followed by choosing character class and point-bought skills.
~30 pages rules (HTML).
-
Pagoda by Jeffrey S. Schecter
- Keywords: genre fantasy rules-lite
- A short (23-page) Wuxia martial arts RPG. It uses a dice
pool of d6s and degrees of duplicity (doubles, triples,
quadruples, and so forth) as a way of determining success.
Character creation has five parts: elements, attributes,
skills, flaws, and zodiac sign. The player picks one
primary, two secondary, and two tertiery elements (out of Water,
Wood, Fire, Earth, and Metal) to represent emotions and passions.
They also pick 1 primary, 2 secondary, and 2 tertiary out of
five attributes; and similarly for skills.
23 pages rules (PDF).
-
The Pandemonium RPG
- Keywords: genre traditional fantasy rules-lite
- A skill-based system using playing cards. You must play a card
less than your skill and higher than the difficulty to succeed.
It includes brief supplemental rules for martial arts and magic.
~6 pages core rules (HTML), plus ~4 page supplements (HTML).
-
Panels by Rp Bowman
- Keywords: genre superhero rules-lite
- A dramatic comic-book superhero RPG, based around the player
describing a single comic-book panel. The player can describe
anything he likes and it is always true, but if the GM or other
players object then they force a roll which can cause bad things
to his character.
~7 pages HTML.
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Paranoia D20 by Michael Shortt
- Keywords: genre scifi world wotc-d20
- An adaptation of the published "Paranoia" RPG to WotC's D20 system.
231 pages (PDF).
-
Pathfinder Alpha Playtest by Jason Bulmahn
- Keywords: genre fantasy traditional long wotc-d20
- An adaptation of the 3.5 edition of Dungeons & Dragons by
Paizo publishing, using the open source D20 system rules.
66 pages (PDF).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pervo by Tomas HV Mørkrid
- Keywords: genre fantasy rules-lite
- A fantasy RPG about pure and unmitigated violence, available
in English and Norwegian (cf. http://www.fabula.no/pervo.html
for the Norwegian). Both the method and the setting are
inspired by sado-masochism. The game is created to
"fulfill the GM's dream of revenge over all players he has ever
tried to entertain". Recommended for large player groups (10-20
players), to make the game last, as players/characters are
slaughtered at a rate only compared to an industrial
slaughterhouse. Part of the method is to insult the players, and
drive them from the table, one by one, until the last one is
slaughtered.
~6 pages HTML.
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Picking Sides by Stacy Gossett
- Keywords: genre fantasy rules-lite
- A free RPG based on the novel "Picking Sides: The Seven Deadly Sins
of Jonathan Sykes" by Stacy Gossett. It has no defined setting,
but the PCs are normal humans except for extraordinary power in
one of the seven elements (Fire, Water, Earth, Air, Wood, Metal,
Spirit), giving various powers based on level. Character creation
is limited point-based with level-based advancement. Resolution
is percentile.
25 pages (PDF).
-
Pirates of Dark Water Role-playing Game
by Vin Diakuw
- Keywords: genre fantasy rules-lite
- An adaptation of the Hanna Barbara cartoon series, set on the
fantasy world of Mer, where the seas are being infested by a strange
"dark water" substance oozing from a fissure. Pirates and others
roam the seas in ships that can both sail and fly. It uses a
simple dice pool system where any roll of 4-6 indicates a
success. Character creation is by simple ranking of attributes
and choosing 1 Talent, 1 Gift, and 1 Complication.
30 pages rules and background (PDF).
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
Pocket Dragons by Patrick Wagner
- Keywords: genre fantasy rules-lite
- A RPG where PC's are tiny dragons (about the size of a Coke
bottle) in a medieval fantasy world. Character creation is
random-roll attributes and skills (with some rerolls).
Resolution is by open-ended dice-pool similar to
Shadowrun.
14 pages MSWord format.
-
The Pokéthulhu Adventure Game, 3rd edition
by S. John Ross
- Keywords: genre fantasy rules-lite
- This is the free third edition of the published RPG. It is
a humorous RPG mixing Pokemon and Lovecraftian horror. PCs
are Cultists (age 5 to 16) who summon thulhus to do battle
with other thulhus. Character creation is point-based, with 30
points for the six stats (Grade Level, Phys Ed, Pokethulhu Lore,
Shoplifting, Sanity, and Talking Trash). Action resolution is
by rolling under your stat on one to three d12s.
33 pages (PDF).
-
Portable RPG by Craig "Pandemonium" Griswold
- Keywords: universal genre rules-lite
- A simple RPG system: attribute+1d10. It has the unusual feature
of being designed for optional use of LEGO figures and
accessories. There are three genre systems: space opera,
swords & sorcery, and samurai.
3 pages core rules (MSWord) plus 12 pages genre supplements (MSWord).
-
Potestas by Gary Johnson
- Keywords: genre traditional fantasy rules-lite world
- A simple homebrew system originally based on the commercial
Dragon Warriors rules, set in the fantasy world of
"Selentia" (described separately). Point-based character creation,
Resolution with 2d10 rolls vs 11+modifiers.
~25 pages rules plus ~5 pages world description (HTML).
-
Power Kill by John Tynes
- Keywords: genre rules-lite
- A free version of the published mini-game. Really a "meta" RPG,
this is notes on narrative game that can be used to add onto an
existing RPG.
~6 pages HTML.
-
Powers That Be
- Keywords: genre modern fantasy rules-lite
- An RPG set in the modern world where the player characters begin as normal people who eventually
discover their true nature as powerful magic beings - such as the divine aspects of a diety, a
hidden mythological creatures, a reincarnated icon of the past, or a fictional person from book
or legend. It uses a step-die system with all stats rating from 1 to 30 (3d10). Conflicts use an
action point system, spending 10 action points per round for various actions.
~21 pages HTML.
-
Pretender by Kirt "Loki" Dankmyer
- Keywords: genre modern fantasy rules-lite
- A game where the PCs are "pretenders" : supernatural beings
(vampires, angels, etc.) passing as human in 1980s America, whose
otherworldly nature and focuses their human faults and virtues.
Character creation is by group consensus, setting stats for
Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses
a dice pool system, rolling (stat)d6 and each success lets you
control one of: Narration, Motion, Safety, and Style.
22 pages rules and background (PDF,HTML).
-
Prima by Hugo Garcia-Cotte
- Keywords: genre fantasy long open-license
- A French-language fantasy RPG released under Creative Commons 3.0
non-commercial, share-alike. The player characters are fledgling
gods. Characters begin with one spell and one physical alteration,
and after some scenarios you can decide your apperance. It includes
two magic systems.
419 pages rules and background (PDF).
-
Primal Edge by James Hand
- Keywords: genre rules-lite
- Ostensibly a contemporary sci-fi RPG. Currently (Jan '03) only
the quick-start rules are up.
~3 pages HTML.
-
Project Angel Task Force
- Keywords: genre modern horror online
- An online play-by-post campaign of White Wolf's Mage: The Ascension.
~12 pages background (HTML).
-
Project Vanguard Playtest by Matt Wilson
- Keywords: genre scifi rules-lite world
- A space-fantasy RPG, where PCs are among the crew of a ship
charged with protecting the people of the planet Caliban and its
colonies. It is set among the ruins the Solar Federation, a
great society that once spanned thousands of worlds. It uses
a step-die system where characters have trainings rated from 1d4
to 1d10. Resolutin is by rolling a die from training, and possibly
bonus dice for an ally or gear, where each 4+ is a success.
Players can get reroll points by acting to increase tension
among the PCs.
30 pages playtest rules (PDF).
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species. There is
one supplement with new rules for drugs, merits/flaws, new
skills, psionics, equipment, and races.
95 pages core rules plus 32 page supplement (PDF).
-
Providence Demo Version
by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael
Scott, and Lucien Soulban
- Keywords: genre superhero fantasy rules-lite preview
- A demo version of the published RPG which mixes fantasy and
superheroics. It has no character creation rules but includes a
sample adventure including pre-made PC's.
35 pages PDF.
-
Psychosis Nutshell Rules
- Keywords: genre fantasy rules-lite preview
- A diceless RPG in a surreal genre where sanity can't be trusted.
It uses a tarot deck for resolution in the genre of shifting
reality for the PC's. The full version was published by
Chameleon Eclectic but is now out of print.
~4 pages rules (text-only).
-
Pumpkintown by Peter Jared Seckler
- Keywords: genre fantasy rules-lite
- A fantasy RPG set in a fairy-tale-like town, similar to Tim
Burton's "The Nightmare Before Christmas". It uses an adaptation
of the Plain English RolePlaying
rules. There is also
Fudge Pumpkintown, by Mike Gentry.
~20 pages HTML.
-
Punisher X RPG by Jack Wolf
- Keywords: genre modern scifi superhero online
- An online web-based play-by-post RPG based on the Marvel Comics
character, set in the year 2023.
~2 pages background HTML.
-
Racial Holy War by Rev. Kenneth Molyneaux
- Keywords: genre rules-lite
- An unfortunate White Power RPG, in which the PC's are White
Warriors who fight against plots by jews, niggers, gooks,
and other races (!?!). Sadly, this seems more serious than
mocking.
~20 pages HTML.
-
Puppetland by John Tynes
- Keywords: genre fantasy horror rules-lite
- ``A storytelling game with strings set in a grim world of
make-believe.'' This is a diceless game set in a bizarre world of
horror where puppets are oppressed by bloodthirsty Punch. There
is a published version from Hogshead Games for cheap ($7 bundled
with another mini-RPG: "Power Kill"). The published version is
about 30% longer than the still-available free version.
~14 pages (HTML or RTF).
-
Pure Shoujo
- Keywords: genre modern rules-lite
- A storytelling game about Japanese high school action and
romance in the genre of girl's manga and anime ("shoujo").
Action resolution is 1d6+1d12, roll under stat. However,
players also accumulate playing cards which are goals to
achieve, particular situations or twists that the player tries
for. Character creation is mixed random-roll and point-buy
attributes.
~10 pages (HTML).
-
QCarz, version 2.0 by Nathan Stilwell
- Keywords: genre scifi long
- This is primarily a vehicular combat game about fights
using James-Bondian spy cars. There are some RPG elements
elements incorporated (character creation, and nominals stats).
28 pages rules (PDF).
-
Quasar by Conroy & Conroy company
- Keywords: genre scifi fantasy long
- A sci-fi and fantasy RPG, deliberately avoiding occult and
unsuitable-for-children elements such as magic, psionics, demons,
sex, or gore. It uses a "realistic" system of classes including
architect, biologist, chemist, commando, etc.
Players Guide 212 pages, GMs Guide 87 pages,
Creature Anthology 157 pages (MSWord, RTF, HTML).
-
Queeste by Joop Oele
- Keywords: genre traditional fantasy long
- The electronic second edition of a commercial Dutch-language fantasy RPG,
made available free through Lulu.com by publisher Frank Rieter-Lambers.
It is set in an extensively detailed fantasy world. It uses a
class/level system that uses only six-sided dice, with an
involved magical system inspired by the Earthsea books of Ursula
LeGuin, including a functional magical language.
182 pages rules and background (PDF).
-
Quest v4.0 by Mike Greenholdt
- Keywords: genre traditional fantasy long
- A freeware generic fantasy game, using both classes and skills.
Skill resolution is by d20 roll. It has clerics based on
real-world religions, and a technician class developing beyond
the medieval norm.
~330 page Player's Handbook, ~100 page GM's Guide, and
~100 page Monster Manual (HTML).
-
The Questing Beast by James V. West
- Keywords: genre fantasy rules-lite
- A "roleplaying game of anthropomorphic Arthurian romance" --
i.e. in the genre Arthurian fantasy but with anthropomorphic
animals as the characters. As of 2003 no longer a free RPG, but
a short and cheap one. It uses a rules-lite system focussed
on storytelling. A player may optionally call for a die roll,
which is victory, defeat, or "guided". If success or failure
the player narrates the results, if guided the GM does. Players
have a personal pool of dice which they can gamble on results.
32 pages rules and background (print-only).
-
Ranma Nibun No Ichi - The Storyteller Game
by Keith Martinson and Don Boys
- Keywords: genre fantasy long
- An adaptation of the Street Fighter and Storyteller rules
(from White Wolf) to the Ranma 1/2 animated TV series.
~45 pages (HTML).
-
Realms of Adventure (Version 1.5) by Chris Pinto
- Keywords: genre traditional fantasy long
- A generic fantasy-genre system designed to be compatible with
AD&D. It uses roll 3d6 under attribute or percentile dice
under skill. Character creation is free-form negotiated with
the GM. This is version 1.5 as posted to the newsgroup
rec.games.design in 1993.
~30 pages rules (text-only).
-
Realms of Kaos
- Keywords: genre traditional fantasy online
- A graphical multi-user, internet-based game. It includes full
command-line control like a MUD but adds in graphical controls and
display in addition.
-
Realm Walkers Light by Grant Graves
- Keywords: genre fantasy rules-lite long
- A "RPG / Dice Game" about dimension-hopping characters in a
cosmic battle. Resolution is by points scored on certain 3d6
rolls. Character creation is template/class based with
point-bought extras. It includes seven genre books
covering fantasy, cyberpunk, and others.
15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
-
ReCoil by Lance Allen
- Keywords: genre modern fantasy horror rules-lite
- A game of playing ghosts working as agents to fight a force
known as Oblivion. They affect the physical world by possessing
human hosts, fighting Naughtwraiths who do likewise. It uses a
dice-pool system, rolling d10s equal to skill against a target
number from 2 to 10. Character creation is simple point-based.
24 pages core rules (PDF).
-
Recon (1st edition) by Joe F. Martin
- Keywords: genre modern long
- An officially-released PDF of the 1982 Vietnam War role-playing
game, later acquired by Palladium Books. Resolution is
percentile-based. Character creation is random-roll attributes
(2d100 for Strength, Agility, and Alertness), selecting 1d10
binary skills, and picking a primary and secondary Military
Occupation Specialty (MOS).
43 pages core rules (PDF).
-
Record of Lodoss War The RPG (Eternal Edition)
by Mark Chase
- Keywords: genre fantasy traditional long
- An adaptation of the fantasy-genre Japanese animated series from
Group-SNE/Kadokawa Shoten Publishing, using the
Fuzion system with "Atomik Fuzion" supplemental material.
93 pages rules and background (PDF).
-
Red Ash World Engine, v1 Alpha by Chris Jokinen
- Keywords: genre fantasy
- A generic fantasy RPG that allows play on the level of races
and nations (i.e. strategic) and individual people (i.e.
traditional role-playing). Resolution is based on attribute
+ skill + 1d20 vs. difficulty. Character creation is point-based
including classes and levels.
~30 pages rules (HTML).
-
Red Box Hack by Mark Causey, Eric Provost, and Lisa Provost
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system of fighting monsters and collecting
treasure, started as a hack of red box D&D.
22 pages rules (PDF).
-
Red Shift Lite
by Paul B. Spence
- Keywords: genre scifi long preview
- The free version of the commercial science fiction game, with
a system similar to GURPS. Character creation is open
point-based, including a selected profession and race, fifteen
attributes, skills, talents, advantages, and disadvantages.
Action resolution is roll under skill plus modifiers on 3d6.
The free version includes combat and psionics rules, but no
background and only brief stats on equipment.
32 pages rules (PDF).
-
The Reincarnation
- Keywords: genre fantasy online
- An online game where your characters is an ancient mage, ruler
of a fantasy kingdom. The four resources are turns, population,
money ("geld"), and magic power. Actions include guiding the
kingdom, managing armies, and so forth.
~60 pages rules and background (HTMl).
-
Returner's Final Fantasy RPG by Scott Tengelin, Martin
Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
- Keywords: genre fantasy long
- A pencil-and-paper RPG based on the popular series of video
games from SquareSoft. It uses a percentile skill system.
Character creation is limited point-based: with a random number
of attribute points, and skill points based on class.
~100 pages rules (HTML).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).
-
The Riddle of Steel Quick-Start Rules
by Stephen Barringer
- Keywords: genre fantasy long preview
- A preview for the published fantasy RPG. It is set on an
original world, Weyrth, which is briefly described in the
quickstart rules. It focusses on a realistic, turn-less
combat system. It uses a dice pool system where you roll a
number of d10's against a target number, counting number
of successes.
41 pages (PDF).
-
Rimworlds by Krister Sundelin (NeoGames AB)
- Keywords: genre scifi long
- A scifi RPG in Swedish and English, based on the TV series
"Space: Above and Beyond". Action resolution is by stat + 2d10
vs difficulty, with some open-endedness.
34 pages core rules (MSWord), plus additional HTML files.
-
Ringmaster by Bryant Berggren
- Keywords: genre long
- A professional wrestling RPG. Character creation is open
point-bought for attributes, with skills being subsumed into
basic attributes. Action resolution is percentile: roll under
attribute on d100.
~77 pages HTML.
-
Ringwielder by Dennis Drew
- Keywords: genre fantasy scifi
- A shareware science fantasy RPG set on a giant generational
starship using mystic "Psycho-Manipulative Energy" that had a
catastrophic accident shortly after. The systems went
haywire and rewrote the environment and people to match
fictional characters and locales. The PCs are "Ringwielders"
that have entered into an agreement with the central computer
to protect all life on the ship, armed with rings that can
have up to 36 powers. Character creation is random-roll,
rolling for powers, the 8 primary abilities, and the 20
secondary abilities.
~15 pages plain text.
-
Rise of Heroes
- Keywords: genre modern superhero long
- A superhero RPG. Character creation is by random-roll attributes
and superpowers along with point-bought skills. Combat is resolved
by 1d20 to hit and varying dice for damage, while skills are
percentile.
70 pages player's book (PDF), ~12 pages Survival Master articles.
-
Risus: The Anything RPG by S. John Ross
- Keywords: genre universal superhero fantasy rules-lite
- A cinematic "rules-lite" system which rates "cliches" as
number of dice (1-6) which are summed vs difficulty. It includes
a 27-page solitaire introductory adventure ("The Ring of Thieves")
and links to a number of third-party sites on using it for
different genres, including Supers, Mecha, and Fantasy.
5 pages basic rules (PDF, RTF, or text-only) plus ~50 pages
supplementary material.
-
Roadworld by Wilson Zorn
- Keywords: genre postapocalyptic scifi rules-lite long
- A post-apocalypse RPG based on "The Road Warrior" and other films,
set in the 24th century. It uses a skill-based system (roll 2d6
under skill) with detailed year-by-year character creation.
~31 pages HTML.
-
Roleplaying Game Designate: Robots by Rob Kenrick
- Keywords: genre scifi rules-lite
- A humorous one-shot mini-RPG about robots trying to rebel against
their human masters, despite being bound by Asimov's Three Laws
of Robotics. Resolution is by rolling under stat + stat on 1d10.
The stats are Logic, Compatibility, Motor Manipulation,
Destruction, Sensory, and Integrity. Character creation is to
have all stats start at 2, then take four rolls on the attachments
table. The GM secretly randomly generates five goals for the PCs
on a table, which the PCs must fulfill to become sentient and
escape their slavery.
11 pages (PDF).
-
The Roman Legion
- Keywords: genre rules-lite online
- A text-based online RPG set in the historical Roman empire where
you take the persona of a Roman patrician (nobleman). You can
either go into the military or take up a life in politics (or
switch between the two). It includes military organization, an
economic system, politics (including actual elections), and
other aspects of life. The year is 99 A.D. as of July 2006, and
it advances one year in-game for every ten days of real-time.
~18 pages rules (HTML), ~50 pages background and scenarios (HTML).
-
Rough Magic by Brandon Blackmoor and S. John Ross
- Keywords: genre fantasy rules-lite long
- A film-noir PBEM game (with original tabletop rules) of magic,
mystery, and guns in an alternate 1960's Europe where hex use is
ruthlessly regulated and (as a result) enormously profitable.
Described as a cross between Casablanca and Angel
Heart. The background by Brandon Blackmoor adapts rules from
Risus: The Anything RPG by S. John Ross.
~30 pages HTML.
-
Runebearer by Chris Magoun
- Keywords: genre fantasy long world
- A fantasy rpg set on an original fantasy world, "Bostonia",
which is described in detail. Action resolution is stat or
skill plus 1d12 versus difficulty plus 1d12. Character creation
is random-roll attributes, choose a template (from 55 world-specific
choices), and additional point-bought skills.
247 pages (PDF or HTML).
-
Rune Jump Start Rules by Atlas Games
- Keywords: genre fantasy traditional preview
- This is a free preview of the published game Rune, a
combat-heavy RPG of Scandanavian myth.
8 page Jump Start Rules (PDF) plus 22 page Preview Kit (PDF).
-
RuneSlayer by Christopher Lawrence and J.C. Connors
- Keywords: genre fantasy traditional long
- An RPG planned for release by Avalon Hill as "RuneQuest: Slayers",
though related to the earlier RuneQuest RPG only in spirit.
It is set on an original fantasy world. It uses a simple system
of rolling under stat on 2d10, 3d10, or 4d10 depending on
difficulty. Skills are trinary.
224 pages rules and background (PDF).
-
RuneScape by Andrew Gower, Paul Gower, and Ian Gower
- Keywords: genre rules-lite online
- A massive multiplayer adventure game, "with monsters to kill,
quests to complete, and treasure to win."
-
Rusty Roses
- Keywords: genre fantasy traditional online
- An online play-by-post RPG using a bulletin-board system, set
in a renaissance fantasy world ("Cadia").
-
Sacred Steel - The Free Role Playing Game
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG using a simple card system. Half the cards are
successes (like a 50-50 die roll), and you draw a number of
cards based on your skill. Characters have five skills.
103 pages rules (PDF).
-
Sand RPG
by We2Sheep, Ironpen, Wrakon, Thein, and Ace
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a desert world with a single river. It
uses a d10-based dice pool: roll d10's equal to skill, then
arrange any two as a percentile. It uses limited point-bought
character creation.
~6 pages HTML.
-
Santa's Soldiers by Bill Kte'pi
- Keywords: genre fantasy rules-lite
- A formerly free RPG, now an expanded version is available from
Deep7 Games both in print and electronically. It is a humorous
RPG about elf soldiers in the Order of Saint Nicholas -- who
protect Santa and Christmas with very large guns. By using
violent and extreme tactics, they make sure that Santa never has
to dirty his hands or stoop to their level.
Commercial version 28 pages (PDF).
-
SANTIAGO JOE and the Treasures of Oblivion by Jaap de Goede
- Keywords: genre modern rules-lite long
- A diceless pulp action RPG aimed at recreating pulp B-movies.
Character creation is by freely assigning five descriptive
attributes -- what their day job is, what they do especially well,
what they know the other heroes from, what their major weakness is,
and what they look like. In taking turns, anyone may assign an
attribute to any character. Resolution follows a series of 11
"commandments" for judgment by the GM.
52 pages rules (PDF).
-
Saviors by Joonas Laakso
- Keywords: genre fantasy scifi rules-lite
- A science fantasy adaptation of the Fudge
system, set in a distant future very similar to the Star Wars
films.
~30 pages (HTML).
-
Schism by Jared A. Sorensen
- Keywords: genre modern horror rules-lite supplement
- A former free RPG, now a cheap supplement for the Sorcerer
RPG. It is a surreal modern conspiracy/horror setting, inspired
mainly by the films of director David Cronenberg. The PC's are
secret revolutionaries with psychic powers, in the near future
fighting against a corrupt society.
36 pages background (PDF).
-
School Colors Out Of Space by Trevor "Trip" Placker
- Keywords: genre scifi rules-lite
- A humorous RPG on the premise of teenage offspring of
Lovecraftian horrors who go to high school with humans (along the
lines of "Teenagers from Outer Space"). Various other homebrew
rules also linked.
~25 pages rules and background (HTML).
-
School Daze Playtest by Sand & Steam Productions
- Keywords: genre modern rules-lite
- A mini-RPG where the player characters are high school students.
Character creation is by picking a Favorite Subject (giving a +2),
and a Rank (giving a +1 or -1 depending on situation). Resolution
is by rolling 1d6 + modifiers, where a 5+ is a success. Success
in conflicts give Physical, Social, or Mental Consequences.
10 pages rules and background (PDF).
-
Sci-Fi Beta Kappa by Leo Marshall and Dan Marriott
- Keywords: genre scifi rules-lite
- A humorous RPG about delinquent aliens with various abilities who
have been exiled to a college frat house in the year 2187.
Character creation is limited point-based: spending 10 points
on alien abilities (one core and two non-core); and spending
another 10 points on the two attributes (physical and mental).
Resolution is that characters always succeed, but may have a
consequences of their action - rolling a pool of d6s based on
a universal table of their skill, where every 1-2 indicates
"damage".
30 pages rules and background (PDF).
-
Screaming Silence by Christopher Blankley
- Keywords: genre scifi long world
- A futuristic conspiracy RPG, set in the 22nd century where a
communist government has taken over the world and holds the
masses (the "Know-nots") in a backwards existance. It uses a
dice pool system of rolling (attribute+skill) d10's, where each
die over the difficulty counts as one success. Character
creation is random-roll attributes and point-bought skills.
166 pages PDF.
-
Sea Dracula by Jake Richmond and Nick Smith
- Keywords: genre fantasy rules-lite
- A humorous GMless game where the player characters are lawyers in
a city of talking animals, prosecuting cases according to a crazy
legal system invented by a giraffe named Sea Dracula. There are
no die rolls, but there are Lawyer Points awarded - usually for
the player dancing a dance chosen by another player.
4 pages (PDF).
-
The Secret of Zir'An Quickstart
- Keywords: genre fantasy rules-lite preview
- A sample adventure, sample characters, and quick-start rules
for the upcoming commercial fantasy RPG. Action resolution is
attribute + skill + 1d10 vs difficulty (where 1 is auto-failure
and 10 is auto-success).
22 pages (PDF).
-
Seven Leagues Demo by Hieronymous
- Keywords: genre fantasy rules-lite long preview
- The preview version of a fairy-tale RPG, with simple mechanics
based on a roll of 2d6 + attribute + modifiers. Character creation
is limited point-based. The rules emphasize abstract mechanics
for narrative conflict.
50 pages (PDF).
-
The Shadow of Yesterday by Clinton R. Nixon
- Keywords: genre fantasy rules-lite open-license
- A fantasy genre RPG, released under a Creative Common
license, set in world nearly destroyed by a astronomical
disaster which destroyed the moon. Action resolution
is 2d6 plus skill plus modifiers, where level of success
is from a universal success chart. Character creation
is limited point-based, with attribute-like pools of
points and skills.
~40 pages rules (HTML).
-
Shadow Heights
- Keywords: genre fantasy modern online
- An online play-by-post modern fantasy game, in a version of the
modern world (the "Eververse") inhabited by humans, psychics,
witches, vampires, weres, ghosts, and royal and common demons.
It is set in an isolated town in upstate New York, where many of
the magical races live together -- i.e. the Mayor is a psychic,
the school principle is a were, and so forth.
~12 pages rules and background (HTML).
-
ShadowPaths: Investigations into the Supernatural
by Paul DuBois
- Keywords: genre modern horror rules-lite
- A modern-day horror mini-RPG, using a simple skill-based rules
system with point-bought character creation.
~10 pages basic rules and background (HTML).
-
Shadowrun Quick Start Rules
- Keywords: genre modern scifi fantasy long preview
- A free PDF quick start for the commercial Shadowrun Third Edition
system. This includes a brief version of the rules, a sample
adventure and eight pregenerated characters.
66 pages rules (PDF).
-
Shadows by Zak Arntson
- Keywords: genre modern fantasy rules-lite
- A modern-day mini-RPG where you play yourself, but with a
malicious invisible "shadow" trying to get you in trouble.
Resolution is by rolling a "good" die and a "bad" die, which
determines whether you get what you want or the shadow gets
what it wants.
6 pages rules (PDF,HTML).
-
Shakhan by Marcus and Karen Shields (Telostic Corporation)
- Keywords: genre traditional fantasy long world
- The freeware version of a published fantasy RPG. It is set on
the fantasy world of Telostic, where a once-mighty civilization
has degenerated to a level equivalent to Earth's early Middle
Ages. It uses a percentile skill-based system. Character
creation uses random-roll attributes and social position,
selecting a primary class, and point-bought skills.
481 pages rules and background (PDF).
-
Shell Shock by Kobayashi
- Keywords: genre modern rules-lite
- A historical RPG where the player characters are young recruits
sent to the front lines of any historical war, subtitled
"How far will you go to survive ?". It uses a simple dice pool
system, rolling d6s equal to your trait rated from 1 to 5, where
every 4-6 is a success. The four traits are Search, Destroy,
Heart, and Mind. Characters also track four types of Trauma
rating: Guilt, Indifference, Fear, and Violence. It is aimed to
have a 2-3 hour session with one scene for each of three types:
Patrol, Combat, and Rest.
22 pages rules (PDF).
-
The Skool Rools by Phil Masters
- Keywords: genre rules-lite
- A humorous RPG of playing boys in the British public school
system, inspired by the "Molesworth" books of Geoffrey Willans
and Ronald Searle, and by Shy and Searle's "St Trinian's"
creation.
~6 pages rules (HTML).
-
SLA Industries, 1st edition
- Keywords: genre scifi long preview
- The original 1993 edition of the commercial game, "SLA Industries" --
a science fantasy RPG of futuristic urban horror, set in a
distant future (the "World of Progress") where an amoral arms
corporation ("SLA Industries") has taken over the universe,
headed by a power being named "Slayer". PC's work as agents for
the company, based on the world-city "Mort". There are 7 races,
including users of "The Ebb" -- a magical power that permeates
the universe. The system uses 2d10+skill+modifiers to determine
success (11+ is a success, 21+ is a notable success). Character
creation uses race (1 of 7) and career (1 of 9) templates
followed by point allocation.
304 pages rules and background (PDF).
-
Slayer of Dragon by Grant Gigee
- Keywords: genre traditional fantasy rules-lite long open-license
- A martial arts RPG released under the WotC Open Gaming license.
Action resolution is to 2d6 on a universal table of effective
skill vs difficulty. Character creation is limited point-based.
(Formerly the the semi-generic "IT" RPG with Robert Ogden.)
24 pages core rules (PDF).
-
Slayer by Shawn / "Slayer"
- Keywords: genre scifi fantasy rules-lite
- A science fantasy RPG set in the distant future, where Slayer
squads battle supernatural monsters using big guns. It uses a
simple percentile system with random-roll characters.
~15 pages MSWord format.
-
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
- Keywords: genre modern fantasy rules-lite
- An RPG adaptation of the "Buffy the Vampire Slayer" TV series.
It uses a dice pool system similar to the Storyteller system:
roll attribute + skill d10's, and count how many are over a
target number. Character creation is limited point based.
44 pages (eFax format).
-
The Sleeping Imperium
- Keywords: genre scifi long supplement wotc-d20
- The "Sleeping Imperium" science fiction setting for use with
Fudge and 3rd edition D&D (aka "D20" system). This includes a
number of setting-independent optional rules systems for use with
Fudge and d20.
23 pages background (PDF), 30 pages Fudge rules supplements (PDF),
144 pages d20 rules supplements (PDF).
-
SOAP: The game of Soap Opera Mayhem
- Keywords: genre modern rules-lite preview
- A storytelling GMLess mini-RPG which is played for 60 minutes at
a time, the free preview for a very cheap game (a 31-page PDF
file). Each player takes a character in a soap opera, with
five words as traits. There is no GM, but instead there are
rules for entering a Scene, adding sentences, and so forth by
spending Plot Tokens.
~12 pages (HTML).
-
Somnabulist Beta by Andrew Valkauskas
- Keywords: genre fantasy long
- A fantasy RPG set in a world where dreamers can enter other
people's dreams and interact with one another. The players
acting as GM shifts, as this is person representing the
"Dreamer". It uses a simple dice pool system of shifting
die type (d4 to d12) depending on type.
~120 pages (MSWord).
-
A Song of Ice and Fire Roleplaying Quick-Start
by Robert J. Schwalb and Steve Kenson
- Keywords: genre fantasy preview
- A preview of the commercial game, that includes general resolution
and combat rules, plus sample characters and an introductory
adventure -- but no character creation. It uses an additive
dice pool system -- i.e. roll a number of d6s equal to your
ability rating and add them together.
36 pages (PDF).
-
Sorcerer: Apprentice version by Ron Edwards
- Keywords: genre modern fantasy rules-lite preview
- A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).
-
Sorol
- Keywords: genre fantasy world supplement
- A fantasy world, notable especially for its detailed maps
including population, political boundaries, and terrain.
~50 pages background (HTML text and JPG maps).
-
Soul Axis by Grant Graves
- Keywords: genre fantasy rules-lite
- A supernatural RPG where the PCs are souls trapped in the Limbo,
characterized by "essences" like love, ignorance, innocence or
greed, and by taint and glory stats. They try to ascend to a
higher plane of Existance via tasks set by the GM. It uses
a 3d6 mechanic where successes are scored depending on patterns
in the roll (2 of a kind, straight, 3 of a kind).
4 pages rules (PDF).
-
Sovereign Stone Quickstart by Don Perrin and Lester Smith
- Keywords: genre traditional fantasy rules-lite preview
- The "quickstart" rules for a fantasy game envisioned by Larry
Elmore, set in his fantasy world Loerem. Magic is based on
the elements (Air,Earth,Fire,Water plus evil "Void" magic).
The system is Attribute die(d4 thru d10) plus Skill die versus
difficulty.
28 pages PDF format, including sample adventure and characters.
-
Space Rat by Nathan Russell
- Keywords: genre scifi rules-lite
- A humorous space opera RPG, where the PCs play "Femme Babe"
companions of the space rat, Jack Cosmos, who do all the work for
which he gets credit for. Character creation is limited point
based (a fixed attribute distribution, pick 5 skills). Stats are
on a 7-step scale, with action resolution rolled on 2d6 on a
universal table of the 7-step scale.
25 pages (PDF).
-
Spheres by Rachel Kronick
- Keywords: genre scifi long world
- A space-faring sci-fi RPG set in 2221, set in known space roughly
50 light-years around Earth. It has an incompletely written-up
rules system, with limited point-based chargen, and action
resolution by roll under skill on 1d100.
~75 pages background (HTML) plus ~50 pages rules (HTML).
-
Spiritual Warfare: The RPG by Brent D. Wisdom
- Keywords: genre fantasy long
- (No longer free, but a low-cost PDF download).
A Christian fantasy RPG, set in an alternate Earth on a fantasy
continent called "Epouranios". The PC's are holy knights fighting
against demons released by a cataclysmic ritual 300 years ago.
Action resolution is skill + 1d20 vs difficulty. Character
creation is limited point-based.
93 pages rules (PDF).
-
theSpookEngine by Matt.K
- Keywords: genre modern long
- theSpookEngine is dedicated realistic system to recreate the
world of modern covert operations; including the activities
of spies, special operations, mercenaries, paramilitaries
(terrorists) and bodyguards. It uses a simple dice-pool
system. Roll d10s equal to 2 + skill. Each 7-9 is one
success, 10 is two successes, and 1 cancels a success.
Character creation is limited point-based. There are no
attributes per se -- everything is described as broad
skills (Athleticism, Awareness, etc.).
220 pages (PDF).
-
Spycraft Lite by Patrick Kapera (AEG, Inc)
- Keywords: genre modern rules-lite preview wotc-d20
- This is the preview version for a modern espionage game using the
"D20" system from 3rd edition D&D. This includes six new base
classes, along with complete rules summary for skills, feats,
combat, and chases.
32 pages (PDF).
-
Spy-Fi by (Borderline Publications)
- Keywords: genre modern rules-lite
- A spy genre game, in the genre of James Bond. Character creation
is limited point-based with attributes and skills rated from 0
(superb) to 6 (lousy). Actions are resolved by rolling 2d6,
with each roll over the target indicating one success.
Thus, if you have zero in both a skill and its related
attributes, you have a "double-0" rating. It includes an
introductory scenario
~10 pages rules plus ~6 pages scenario (HTML).
-
Squadron UK Basic
- Keywords: genre modern superhero preview
- The basic version of a
40 pages rules (PDF).
-
Star Blades: Roleplaying in the Worlds of Tomorrow, V2
by Dragon Trove LLC
- Keywords: genre scifi long open-license
- A science fiction game inspired by Frank Herbert's Dune,
using a variant of the original edition Dungeons and Dragons
rules emphasizing combat without guns and political intrigue.
It is published under the Wizards of the Coast Open Gaming License.
Character classes include Empath, Face Dancer, Mentat, Telepath,
and Star Warrior.
126 pages (PDF).
-
Star Cadets by Donald Hosford
- Keywords: genre scifi rules-lite
- A very simple system outline for a sci-fi RPG.
~1 page (HTML).
-
Starcraft D6 by Michael Lynes
- Keywords: genre scifi rules-lite long
- A sci-fi RPG set in the world of the computer game "Starcraft"
from Blizzard Entertainment, using a version of WEG's D6 system.
It includes all the basics for D6 games (using a modified D6
classic system), information on each of the three races in
Starcraft, stats for equipment, structures and upgrades, and
psionics rules.
~100 pages (HTML).
-
Starfarer RPG by Alan D. Koher
- Keywords: genre scifi long
- A sci-fi RPG intended for futuristic SF / space adventure
settings (formerly called SAGE for "Space Adventure Gaming
Engine"). It uses a percentile system similar to Victory
Games "James Bond 007" RPG, with point-bought skill-based
character creation.
58 pages PDF rules.
-
Star Frontiers ("Digitally Remastered")
- Keywords: genre scifi long
- An online of the out-of-print TSR game from 1982, plus a number
of the supplements converted into free PDF books with limited
permission.
154 pages core rules (PDF).
-
Stargate SG-1 by John Tynes
- Keywords: genre scifi long world
- This is an adaptation of the movie and TV series Stargate
for West End Game's D6 System. It was originally a commercially
commissioned work, but WEG was going bankrupt and it was
cancelled.
~60 pages HTML.
-
Stargate SG-1 Worldbook by Andy Slack
- Keywords: genre scifi long world
- An adaptation of the TV series "Stargate SG-1" for GURPS Lite
as well as Classic Traveller and 2300 AD. This is not a
standalone game, but should be playable with the free GURPS Lite
edition.
91 pages (PDF).
-
Star Guild by Neville White
- Keywords: genre scifi long
- A space opera sci-fi game with a well-developed universe.
~95 pages rules HTML plus more background material.
-
StarLock by Prowler Productions
- Keywords: genre scifi online
- An online sci-fi RPG/Adventure game. It is browser-based
with no java or plug-ins.
-
Starshield (Beta version) by Richard Dakan
- Keywords: genre scifi long world
- The beta version of a sci-fi RPG set in the shared-world
universe introduced in novels by Margaret Weis and Tracy Hickman.
Official support has been dropped, but the rulebook and background
are available as files which can be downloaded after subscribing
to the Yahoo group. (You can choose to receive no email from
the group.) The system is a basic 2d6 rolling under skill or
attribute.
306 pages PDF.
-
Stars Without Number by
- Keywords: genre scifi long world
- A science fiction RPG set in the year 3200, six centuries after a
metadimensional pulse killed all psychics and cut off interstellar
travel. Humanity is scattered and just beginning to recover from
centuries of isolation. It uses a variant of the early ("old school")
D&D, inspired by the "Old School Renaissance" design movement.
Character creation is by rolling 3d6 for the six attributes and
choosing a class, along with a background package, training package,
and homeworld. The three classes are: Warriors, Experts, and Psychics.
Skill resolution is by rolling 2d6 + skill + attribute modifier vs.
difficulty number. Combat rolls are 1d20 + target's Armor Class +
attacker's Combat skill, attribute modifier, and attack bonus.
A result of 20 or more is a hit. The core rules include starships
and a starship combat system, using the same hit roll and rules for
shifting metadimensional phase.
210 pages rules and background (PDF).
-
Star Wars Live Action Rules by James Sheahan
- Keywords: genre scifi rules-lite live-action
- A live-action RPG set in the "Star Wars" universe.
39 pages (MSWord format).
-
Star Wreck Roleplaying Game by Mike Pohjola
- Keywords: genre scifi rules-lite preview
- The full English-language text of the published game, an adaptation
of the Finnish Star Trek parody film of the same name. The PCs
are members of the P-republic, an advanced society of "radical
godless commie feminist liberal pinkos". It uses a simple
system where you roll 2d6 and try to get higher than your Inability
score -- which is one of Stupidity, Obliviousness, Clumsiness,
Repulsiveness, and Weakness. There are four classes: Incompetent
Idiot, Annoying Nerd, Psychotic Loud-Mouth, and Frustrated Grouch.
Your class grants you from 0 to 2 special talents.
30 pages rules (PDF).
-
Steal: a Modern Day Crime Roleplaying Game by
Matt Kershaw and Ken Finlayson
- Keywords: genre modern long rules-lite
- A game in the genre of British crime flicks such as "Snatch" and
"Lock, Stock, & Two Smoking Barrels". The PC's are gang
members in the criminal underworld. Action resolution uses
rolling (2+skill) d20's, where each 7-9 counts as one success --
and ones cancel successes and tens count as two successes.
Character creation has a few random elements, but is mostly
point-bought skills -- where skills include things like Strength,
Constitution, and Willpower.
48 pages (PDF).
-
Steampunk Mafia by Jay Steven Anyong
- Keywords: genre modern scifi rules-lite
- A game set in an American city ("New Providence") in an alternate
1920s where strange new technology is being used by the mafia to
commit crimes -- such as 12-foot robotic suits known as "Kodiaks".
Action resolution is 2d6 + stat/skill vs difficulty. Character
creation is limited point-based, with five attributes and
freeform skills.
13 pages (PDF).
-
Stellar Sanctums by David Bubar
- Keywords: genre scifi
- A spacefaring sci-fi RPG, featuring several religion-dominated
empires. It uses a percentile system, rolling under
(Attribute+10)+(Skill Level x4). It includes incomplete
vehicle rules and somewhat more complete starship construction
rules.
~25 pages rules (HTML).
-
Stellar Sojourn Terry Dene Alber
- Keywords: genre scifi long
- A sci-fi RPG set in a distant galaxy inhabited by many sentient
species, ranging from the typical (Archadians: bipedal, savage
felines) to the unusual (Derra: tetralaterally-symetrical,
two-meter tall, foppish crustaceans) to the truly bizarre
(Volan: 100-milliliter puddles of single-celled creatures
with a mass-intellect that can directly control electronics).
Character creation is random-roll attributes and point-bought
skills. Action resolution is stat + 1d10 for checks or 2d10 +
modifiers for combat.
~75 pages background and rules (HTML).
-
StickGuy, the Roleplaying Game by Chris Gunning
- Keywords: genre rules-lite
- A tongue-in-cheek RPG about playing stick figures. It uses two
stats (Power and Karma) and freeform traits, plus of course a
drawing. Action resolution is stat + 1d4 vs difficulty.
~6 pages rules (HTML).
-
Stone of Souls by Christopher Johnstone
- Keywords: genre fantasy rules-lite
- An experiment in building a fantasy RPG with no traditional
fantasy monsters or races -- not even humans. It is set in an
alien world based on the works of Jim Henson (especially
the Dark Crystal) and Lewis Carrol. It uses a simple skill-based
system: roll 1d10 under your skill rank, modified for difficulty.
Character creation is limited point-based, spending 5 points
among Backgrounds (which boost attributes and/or skills),
30 points among skills, possibly sorcerous marks based on
rank of sorcery skill, and three Passions. The basic book
includes a magic system, roughly sketched world background,
and creature stats and descriptions.
31 pages core book.
-
Stray Bullet by Andreas Johansson
- Keywords: genre rules-lite
- A technothriller RPG system, using simple mechanics of rolling
attribute dice (1d to 2d+2) + skill dice (1 to 1d+2) vs difficulty.
~15 pages HTML.
-
Stuperpowers! by Carson Jones and Fred Van Lente
- Keywords: genre modern superhero rules-lite preview
- An abridged rulebook of the published parody superhero RPG,
playing "third-rate heroes" with less than spectacular powers
like "Induce Vietnam Flashbacks". The basic game mechanic is
either toss a coin (you call it, you succeed) or
rock-paper-scissors. Damage has 5 levels, but you can gain them
back by playing "Truth or Dare". Extra material includes
23 new powers, 4 new adventures, and 11 new characters.
~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).
-
Sufficiently Advanced by Colin Frederick
- Keywords: genre scifi long
- A roleplaying game of the far future, where characters work
for AIs who can send themselves messages from the future.
Attributes are based on built-in technology, and players
can use Twists to affect the plot. Character creation is by
assigning four Core Values (i.e. beliefs), assigning any number
from 1 to 10 for each of the five Capabilities, spending a number
of points for Themes (roughly 10 - half of your highest attribute),
and spending on skills (based on the sum of two stats).
Resolution is by taking the higher of 1d10 times attribute
and 1d10 times profession (where "0" counts as zero).
The story can be changed by spending Twists, which are gained
and used based on Themes.
186 pages (PDF).
-
Sundered Epoch: Generations by Randal P. Snyder
- Keywords: genre scifi universal long
- A universal RPG with a default setting of a dark near-future in
the year 2010. Current genres include a dark future in 2010,
a cyberpunk year 2050, and a fantasy setting. Action resolution
is 1d20 roll over (Difficulty minus Skill). Character creation
is open point-based.
101 pages PDF.
-
Super Crusaders by Lee Walser
- Keywords: genre modern superhero long rules-lite
- A superhero game using a simple system. Character creation is
class-based, choosing from 8 classes (Brick, Controller, Warrior,
Healer, Paladin, Ranger, Scout, or Custom) and spending 10 power-ups.
Resolution is by rolling a number of d6 based on your stat (usually
from 1 to 3) with 5+ being a success, and 11+ being critical success.
Game Guide 23 pages (PDF), Powers Book 65 pages (PDF),
World Book 38 pages (PDF)
-
Supergänget by Tobias Radesäter
- Keywords: genre modern superhero rules-lite
- A Swedish-language superhero RPG presented in comic-book form, with
the rules explained by comic-book narration.
28 pages HTML.
-
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
- Keywords: genre modern superhero rules-lite long
- A comic-book superhero RPG. It uses a simple system with 1d20
rolls. Character creation is by random-roll attributes, skills,
and super-powers.
49 pages PDF.
-
Super Human High School by Scott W. Starkey
- Keywords: genre modern superhero rules-lite long
- A diceless storytelling RPG about "Muta" teenagers with superpowers
who are going to public high school as part of a nationwide
mutant integration program. Character creation is open point-based.
Action resolution is diceless based on GM judgement of stat vs
difficulty, with the players able to spend "Amazing Points" to
adjust the results.
49 pages PDF.
-
Super Powers Unlimited, Basic Version by David Michaels
- Keywords: genre modern superhero preview
- The basic version of a superhero RPG published as a browsable
website with character sheets as spreadsheets for Excel or
Open Office. It uses a combat-focused resolution system, where
actions usually have fixed result from spending energy points.
A roll of 1d20 is used to determine criticals for an action -
a 20 is a critical hit (200% of standard result) while a 1 is
a critical failure (50% of standard result). Character creation
is limited point-based, spending 100 points among the four primary
attributes (Health, Energy, Attack, and Defense), 25 points among
the five secondary attributes, and 6 "slots" among power,
equipment, skills, pets, and property.
~60 pages online HTML browsing only.
-
Superteens by Bill Kte'pi
- Keywords: genre modern superhero rules-lite
- A humorous superhero RPG in a world where all teenagers get
superpowers, which are lost when they reach maturity. It uses a
minimalist system of stat + 1d6 vs difficulty. Character
creation is by random-roll attributes and powers.
~10 pages rules (HTML or PDF).
-
Surrender
- Keywords: genre fantasy horror rules-lite online
- A free-form, play-by-post online RPG set in a gothic-fantasy
version of our world -- with vampires, witches, gargoyles,
ghosts, etc. It includes several time periods being run
simultaneously: ancient, early medieval, and modern.
~12 pages background (HTML) plus posted storylines.
-
Svavelvinter Quickstart by Tomas Härenstam
- Keywords: genre fantasy preview
- An English-language including an introductory scenario
for the Swedish-language commercial game, whose title translates
as "Winter of Brimstone", based on the fantasy novel series by
Erik Granström.
21 pages quickstart rules, 28 pages adventure, 8 pages characters (PDF).
-
Swift Swords by Kevin Flynn
- Keywords: genre traditional fantasy long
- A generic fantasy-genre RPG, with the sample world of
"Aquilonia". Action resolution is roll 3d6 under skill, where
if successful 6's indicate critical success.
~103 pages rules (HTML), plus ~7 pages world background (HTML).
-
Sword and Shield by Christopher Brandon
- Keywords: genre traditional fantasy rules-lite
- A minimalist RPG in the genre of Dungeons & Dragons, using a
step-die system with attributes Fight, Shoot, Magic, and Skill.
6 pages rules (PDF).
-
Swordhawk (2nd ed) by Adne Brunborg
- Keywords: genre traditional fantasy long
- Actually a set of variant rules for AD&D, not a standalone
system: including modified hit points and others.
~42 pages ASCII text.
-
Sword & Wizardry by Matthew J. Finch
- Keywords: genre traditional fantasy long open-license
- A clone of the original 1974 RPG created by Gary Gygax and
Dave Arneson using the WotC OGL, along with supplementary
material.
118 pages (PDF).
-
Sylnae by M.S. Jackson
- Keywords: genre fantasy traditional long world
- A fantasy world designed for use with The
Window RPG. The site includes an interactive map and
lexicon using Flash.
~50 pages HTML.
-
Synapse by Mr. D
- Keywords: genre scifi long
- A French-language sci-fi RPG system, including vehicle and
mass combat supplements. The system was also adapted to the
setting from the Halo video game series from Bungie Studios
as the Halo JDR (Jeu de Role).
92 pages core rules (PDF) plus 19 page vehicles supplement (PDF) and
27 page mass combat supplement (PDF).
-
Syndicate (5th ed) by Kalle Marjola
- Keywords: genre scifi rules-lite world
- A dark future action-movie RPG. It uses the freeform
RIP rules with an emphasis on fast-paced
cinematic action.
~40 pages rules and background (HTML).
-
T20 Lite
- Keywords: genre scifi long preview
- The free preview version of a commercial adaptation of the D20
System for the Traveller science fiction setting. It uses the
D20 license and thus does not include complete rules for character
creation and advancement. It presents a single class (Merchant)
along with skills, feats, various rules for combat, technology,
travel, and alien worlds.
65 pages rules (PDF).
-
Tales from the City of Bathos by Jack Ronald
- Keywords: genre traditional fantasy long
- A dark fantasy RPG set in a "City of Corruption" which is the
seat of a decadent empire. The system is similar to D&D,
using a mix of resolution rolls with d20 for to-hit in combat.
Character creation is by random-roll attributes with point-bought
skills.
~44 pages HTML rules, plus ~15 pages background.
-
Tales from the Wood
by Simon Washbourne with Mark George
- Keywords: genre fantasy rules-lite
- An RPG about creatures which can typically be found in
the British woodland such as Mouse, Rabbit, Vole, Squirrel and
Hedgehog. Character creation is by choosing one of 12 creature
types and then spending five points individualizing. There are
attributes and binary skills. Action resolution is by attribute
+ 1d10 (with skill) or 1d6 (without skill), versus difficulty or
an opposed roll.
~35 pages rules and introductory scenarios (HTML).
-
Tales of EvenFall by Robert Halowell
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system with races for elf, dwarf, and brownie
but no background yet. Action resolution is stat + 2d6, and
character creation is random roll stats plus archetype choice.
It includes a simple magic system.
~18 pages rules (HTML).
-
Tales of Philipia by JakeStallion
- Keywords: genre traditional fantasy long world
- A anthropomorphic-animals fantasy RPG, set on the world of
"Neogea". It uses a dice-pool system, with open point-bought
attributes, skills, and ads/disads.
~25 pages rules (HTML, MSWord, or text-only), plus
~15 pages background (HTML).
-
Tales of the Carnelian Coast by Ken St-Cyr
- Keywords: genre traditional fantasy long world
- This is a fantasy RPG set on an original fantasy world, the
"Carnelian Coast". The system uses attribute + skill +
an open-ended 3d6 roll vs difficulty. Character creation
uses random-roll attributes and point-bought skills. It
includes a hit-point-less combat system, plus psychic
skills and spellcasting.
86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
-
The Tales of Wyn D'mere RPG by Reid San Filippo
- Keywords: genre fantasy traditional long world
- A fantasy RPG set on an original fantasy world. Action
resolution is by (stat or skill) plus 1d100 vs difficulty.
Character creation is by a limited point system, with packaged
"aspects" that represent different backgronds and events. A
character gets 1 background aspect, 2 major life aspects, and 3
minor life aspects.
100 pages rules and background (PDF).
-
Talislanta, 1st-5th editions
- Keywords: genre fantasy long world
- A release of all prior editions of this commercial fantasy RPG
as free PDF files, including all sourcebooks.
500+ pages rules and background (PDF).
-
Tchalrria by Dan Crowell
- Keywords: genre fantasy long
- A fantasy-genre RPG available through the Internet archive.
It uses a step-die system for skills and a d20 over target number
for combat. Character creation is class-based with point-based
skills.
~90 pages HTML.
-
Tech Noir v2.5 by Dan Bongert
- Keywords: genre scifi long
- A cyberpunk genre RPG based on the "mid20" variant of the rules
released in the D20 SRD. It is a standalone system with complete
character creation, skill, and combat rules. Action resolution
is taking the middle roll of 3d20, plus attribute and skill vs
difficulty. Character creation is random-roll attributes (eight
attributes rated -5 to +5), class selection, and point-bought skills.
61 pages rules (PDF).
-
Te Deum by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language RPG set in 16th century France amidst the
Renaissance and wars of religion.
241 pages PDF rules plus extra HTML files (scenarios, charts).
-
Teen Island by Chris McDowall
- Keywords: genre modern rules-lite
- A simple RPG about twelve teenagers who are stranded on a
remote island with no sign of civilisation. Character creation
is randomly rolling for a strength or weakness, with multiple
being possible. There is no general resolution mechanic.
Instead there are rules for gathering wood and food, and
a large set of special event tables which may call for
various rolls.
17 pages (PDF).
-
Terras by Ed Hallen
- Keywords: genre fantasy long
- A fantasy RPG using a dice pool system of 20-sided dice.
~40 pages MSWord format.
-
Techno-Death by Rick Bush
- Keywords: genre scifi rules-lite long live-action
- An action-oriented system designed to be fast and compatible
with Live-Action play. Resolution is by 1d3 or
Rock-Paper-Scissors.
~30 pages rules (HTML) plus ~30 pages background and equipment (HTML).
-
Thar Shaddin
- Keywords: genre traditional fantasy rules-lite online
- A freeform play-by-post online RPG in a medieval fantasy setting,
Pal Tahrenor, inhabited by elves, trolls, gnomes, faeries, and
vampires. The rules are purely descriptive and emphasize
creative writing and character development.
~8 pages rules (HTML) plus ~8 pages background (HTML).
-
The Third Kingdom by Todd Leback
- Keywords: genre fantasy long preview
- A fantasy genre system set on an original world, the continent of
Onsuulan colonized by the Thenarian people for the past five
centuries -- with the parallel worlds of Faerie and the Spirit
World alongside the material. Resolution is by adding your
attribute score (from 1 to 30) and the result of your attribute
rank dice (d5, d10, or d10+d5), along with a bonus equal to
aptitude if the character knows the skill. Character creation
is open point-based.
198 pages Player's Handbook, playtest edition (PDF).
-
Thrash Revised 2 by Ewen "Blackbird" Cluney
- Keywords: genre long
- An anime and fighting game martial arts RPG, closely based on
the Street Fighter Storytelling Game.
127 pages rules (PDF or MSWord),
plus a 30 page sourcebook ("Cute Killers"),
a 54 page sourcebook ("Saint Seiya"), and
a 23 page sourcebook ("G.U.A.R.D.I.A.N.").
-
Through the Looking Glass by Peter Chen
- Keywords: genre rules-lite long
- A generic modern / modern-fantasy genre RPG system.
Action resolution is a d60 roll (d6 for tens, d10 for ones)
under stat times difficulty, with a universal table giving
eight degrees of success. Character creation uses zodiac-based
persona templates and personality characteristics, plus
point-based advantages and skills.
70 pages rules (MSWord).
-
Tiers Age by J.P. "Usher" Jaworski
- Keywords: genre fantasy long
- A French-language fantasy RPG, set in Middle Earth of J.R.R.
Tolkien's Lord of the Rings.
207 pages PDF rules.
-
Tigres Volants by Stephane Gallay
- Keywords: genre scifi
- A sci-fi RPG, French-only. (no comments - I can't read it!)
-
Time Lord by Ian Marsh and Peter Darvill-Evans
- Keywords: genre scifi long
- A "Dr. Who" role-playing game, the complete copy of an
out-of-print game originally published in 1991. It
includes simple rules (stat+roll vs difficulty), as well
as extensive write-ups for characters from the series and
a sample adventure.
165 pages (PDF, PostScript, or text-only).
-
The Time Traveller
- Keywords: genre scifi long
- A Doctor Who RPG, using a variant of White Wolf's Storyteller
system mechanics.
~40 pages HTML.
-
Tirikelu by Dave Morris
- Keywords: genre fantasy rules-lite long
- A free (at one time it was shareware) fantasy RPG set in the
world of M. A. R. Barker's "Tekumel". Action resolution
uses a 2D10 mechanic, and character generation includes
random-roll attributes.
69 pages rules (PDF).
-
Tomb Reavers by Jim Anuszczyk
- Keywords: genre fantasy traditional
- A formerly commercial fantasy RPG released for free, set in an
original fantasy world on the "Tomb Coast" of the Draemon Empire.
The PCs are "Reavers" -- commoners who make their fortune by
looting ancient graves protected by powerful guardians.
20 page player's guide (PDF).
-
Top Dollar: The Roleplaying Game of Merchandise Retailing
by Ken Maher
- Keywords: genre modern rules-lite
- A humorous RPG about "secret agents" going undercover to save
sales clerks from cranky customers, rude suppliers, time-bomb
bosses, etc. Characters have three attributes (Strength,
Charisma, and Sanity), and freeform skills. Rolls are made with
2d6. Includes special rules for the Sanity-Sucking power of rude
customers.
24 pages (PDF,MSWord).
-
Totem by Paul Elliott
- Keywords: genre fantasy rules-lite
- An ice-age era fantasy RPG. It has a setting representing a
mythic version of Ice Age Europe, including delineated tribes
and spirits. Character creation is by selecting a clan (which
gives a binary talent) and a personal talent. Action resolution
is by drawing from a bag of stones (effective a d2), drawing an
extra stone if the character has a talent that applies, with
modifications for difficulty.
38 pages (PDF).
-
Transcendence by George Chatzipetros
- Keywords: genre fantasy long wotc-d20
- A dark fantasy RPG set in a close parallel to Europe in the
Dark Ages. PC's are the "Awakened": heroes put to sleep ages
ago by the gods and now returning as spirit-like entities. They
have various factions, and all have "Dream Powers". There are
three editions for this, each using different rules. 1st edition
uses its own system, 2nd edition uses the freeware
Nova rules as a core, 3rd edition is a
supplement for the "D20" system from WotC.
~200 pages (PDF).
-
Transformers: Beast Wars Adaptation by Nightspider
- Keywords: genre scifi long
- An adaptation of the animated TV series for the White Wolf
Storyteller system. It requires familiarity with the Storyteller
system (from any of the World of Darkness games), but includes
some complete rules sections.
~90 pages HTML.
-
Traveller20 Lite by Martin J. Dougherty
- Keywords: genre scifi long preview supplement wotc-d20
- This is a preview version of the Traveller20 game, which is
an adaptation of the original Traveller RPG (from Far Future
Enterprises) to the "D20" system from D&D third edition.
The lite rules include complete listings for all skills and
feats. However, it refers to the D&D Players handbook
for basic combat rules, which it modifies extensively. It also
includes only the Merchant class, as opposed to 16 classes in
the non-free game.
64 pages (PDF).
-
Treasure RPG by Thistle Games
- Keywords: genre fantasy traditional open-license
- An RPG using custom card mechanics that can be played as a
traditional tabletop RPG, but can also be played as a boardgame
or an inexpensive Collectible Card Game. Action resolution
is by rolling 2d6 plus stat or level aka "Stars," where 9+ is
a success. The game uses many visual icons to indicate options.
Character creation is limited point-based, using icons for "Gems
and Jewels."
~150 pages (HTML).
-
Triad City by SmartMonsters, Inc.
- Keywords: genre fantasy traditional online
- A multi-user online fantasy RPG in a large urban setting, billed
as a "game for smart grown-ups". It is a text-only environment using
a Java applet as its client.
~20 page Players Guide (HTML).
-
Tribal Earth by Chris Parlevliet
- Keywords: genre modern fantasy supplement
- A worldbook for the free CARE system, for
a magical version of modern-day earth, where five tribes (humans,
were-creatures, magical "shapers", undead, and gods) live together
in the 20th century.
~20 pages rules and background.
-
Trinity RPG Quickstart by Andrew Bates and Ken Cliffe
- Keywords: genre scifi preview
- A free introductory version of the commercial sci-fi RPG Trinity,
where the players characters are superheroes - called Psions - in
in the 22nd century who defend the Earth from twisted "Aberrants".
It uses a version of the Storyteller dice pool system.
28 pages rules and background (PDF).
-
Tri-Stat dX: Core System Roleplaying Game
by Mark C. MacKinnon
- Keywords: genre universal long
- The complete core rulebook for the Tri-Stat dX system from
Guardians of Order. The rules are a variant of the Tri-Stat
system from Silver Age Sentinels and Big Eyes, Small Mouth.
This is not specific to anime, and adds in scaling rules to allow
for low-power realistic play as well as superheroes. The "DX" refers
to using different dice depending on the type of campaign: D4s for
low-power play, up to d12s for superheroes. It has three core
attributes of Body, Mind, and Soul. Character creation is open
point-based.
106 pages (PDF).
-
The Truth is Out There by Ghislain Morel
- Keywords: genre scifi long
- An RPG based on the "X Files" TV series. It uses a dice pool system
of d12's, with special results on 11 or 12 -- roll dice equal to
attribute, take highest roll (1-10) plus specials and add skill
vs difficulty. Character creation is either random-roll or
limited point-bought attributes and point-bought skills.
~40 pages HTML.
-
Twilight Age by Dariel R. A. Quiogue
- Keywords: genre fantasy scifi rules-lite long world
- A science fantasy sourcebook for use with the free
Cineflex system. It is set on the
planet Atreion, whose sun has been dimmed to a red ember by
dark magic and man fights for survival against the growing
cold and the forces of Shadow. It is a world of both magic
and weird science.
~75 pages (HTML).
-
Twilight 2000, First Edition
by Frank Chadwick
- Keywords: genre modern long world
- The free first edition of the Twilight 2000 system, as published
by GDW in 1984. This is a post-nuclear-apocalypse RPG where the
characters are soldiers in military units stuck in Europe just
after the bombs fell and civilization collapsed. It uses a
percentile system: roll under skill*10 ("easy"), skill*5 ("average"),
or skill*2.5 ("difficult"). Character creation is random-roll
attributes and point-bought skills, with a military career
life-path.
104 pages (PDF).
-
Twin Galaxies by R. Mike
- Keywords: genre scifi long
- A French-language sci-fi RPG, with a short "light" rules
document in English.
5 pages English "light" rules (MSWord format),
119 page French players book (MSWord, PDF, or RTF),
151 page French GM's book (MSWord, PDF, or RTF).
-
Two Worlds Tabletop RPG by Charles Rice and Chris Davis
- Keywords: genre fantasy traditional long open-license
- A fantasy-genre RPG adapted from the computer game "Two Worlds",
set on the world of Antaloor, using a variant of the "D20"
from D&D third edition. The game includes character creation,
simplified combat and skill rules, and 14 monsters.
72 pages rules (PDF).
-
Uchronia 1890 by Zaidin Amiot, Olivier Legrand, and
Mathieu Tortuyaux
- Keywords: genre scifi rules-lite long
- A French-language steampunk RPG.
~50 pages (HTML).
-
Ukiyo Zoshi by Michael Wenman
- Keywords: genre traditional fantasy rules-lite
- A manga-style fantasy RPG. Translated literally "Legends of the
Floating World". It uses a playing-card based system (skill + card
draw) vs (difficulty + card draw). Unfortunately this has a
number of broken links (Jan '03).
~12 pages rules and background (HTML).
-
Under the Broken Moon by Brandon Blackmoor
- Keywords: genre postapocalyptic fantasy rules-lite long
- A post-apocalyptic fantasy game based on the television cartoon
series "Thundarr the Barbarian". It uses a simple set of rules
adapted from Atlas Games' "Over the Edge" RPG.
~40 page HTML.
-
Under the Moons of Zoon: A Pulp Science-Fantasy RPG
by Luigi Castellani
- Keywords: genre fantasy
- A science fantasy RPG inspired by the works of E.R. Burroughs,
especially the John Carter of Mars novels. It is set on an
original science fantasy world, Zoon, inhabited by both humans and
the albino Brutes. It uses a simple system of 2d6 plus attribute
versus difficulty. Skills have three ranks (Basic / Advanced /
Master), and may either be required or provide a bonus to the
roll (+1, +2, or +4). Character creation is limited point-based:
divide 15 points among 4 attributes, take three skill picks, and
choose one weakness. The basic system includes a mass combat
system, vehicle combat, a psionics system, and a collection of
creatures.
82 page rules and background (PDF).
-
United States Colonial Marines Roleplaying Game
by Niklas Lindroth
- Keywords: genre scifi rules-lite online
- A play-by-post game set in the world of the Alien movie
series. It uses a homebrew system with limited-point buy (80
attributes points, pick 5 normal and 3 specialized skills).
~6 pages character creation rules (HTML).
-
Unsung: A Role-Playing Game of Ethics on the Battlefield
by Kirt Dankmyer
- Keywords: genre modern rules-lite preview
- A simple story-oriented RPG about behavior in war -- the demo
version of a commercial independent game. There are five
attributes: Savvy, Sense, Guts, Meat, and Responsibility.
Action resolution is roll under attribute on 1d20. An important
concept is rolling on Responsibility to avoid a Lapse where the
character does something reprehensible. Also, a player can
affect the story of other PCs by spending Gift Points. Character
creation is limited point-based.
25 pages rules (PDF).
-
Urbanmyth by Jonathan Clarke
- Keywords: genre scifi long
- A near future RPG (C. 2018) set in the United Kingdom, inspired
by the Greg Mandel books of Peter F. Hamilton. The setting is
cyberwear and emphasizes subtlety. Character creation uses
random-roll attributes and point-bought skills. Action
resolution uses roll under skill on 1d100.
58 pages basic rules (MSWord).
-
Utopia
- Keywords: genre fantasy traditional online
- A fantasy-genre "interactive webgame" including a documented
system.
~20 pages rules and background (HTML).
-
Valence 592 by Colin Fredericks, Eric Garrison, and
Eric Tapley
- Keywords: genre scifi long world
- A freeware space opera RPG set in the year 3029, with various
races inhabiting a galaxy in turmoil. Megacorporations hold sway
where the old Earth empire does not. Genetic technology has also
unlocked a seemingly magical power known as "lording".
~120 pages HTML rules and background in various files.
-
The Valley of the Pharoahs by Matthew Balent
- Keywords: genre fantasy long world
- This is a free release of the 1983 product from Palladium games,
a fantasy game based on ancient Egypt. Character creation is
random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and
attributes (Strength, Speed, Intellect, Power, and Persona);
with a chosen occupation within the caste (Soldier, Priest,
Scholar, Merchant, Thief), and partly chosen skills based on
occupation. Resolution is by rolling under percentile score for
skills, or roll over 1d20 + bonuses for combat.
50 pages rules and background (PDF).
-
Vampire: The Masquerade QuickStart
- Keywords: genre modern horror preview
- A freeware introduction to the commercial game by White Wolf,
where PCs are vampires among numerous competing clans secretly
operating in the modern world.
29 pages PDF.
-
Vanguard Free Roleplaying
- Keywords: genre scifi long
- A spacefaring hard scifi RPG. It uses a universal table where
2d6 plus skill gives the number of successes, and a result of 10
or more indicates success.
130 pages rules and background (PDF)
plus 33 pages spaceship combat rules (PDF).
-
The Vietnam Game by Michael "Epoch" Sullivan
- Keywords: genre modern rules-lite
- A basic RPG system intended for role-playing U.S. soldiers
fighting in Vietnam. It includes basic character creation,
combat, and stress checks.
~15 pages (HTML).
-
Violence: the RPG of egregious and repulsive bloodshed
by Greg Costikyan
- Keywords: genre modern rules-lite open-license
- A parody of RPGs in which the PCs are madmen in the modern world
who kick down apartment doors, murder the people inside, and take
their valuables. This is a free release under the Creative Commons
license of the 1999 published game from Hogshead Games. It has a
minimalist system: random-roll attributes, roll under skill on a
step-die based on difficulty.
34 pages (PDF).
-
Vis Imperium Victoriana
- Keywords: genre rules-lite
- An RPG of adventure based in colonial-age Victorian England,
using the same system as
C&S Essence.
8 pages PDF format.
-
Viva la Resistance by Jay Turner
- Keywords: genre rules-lite
- A humorous game about soldiers of the Rabbit Resistance in the
animal-testing facility of Mancorp, Inc. It uses a simple dice
pool system where you roll a number of d6s equal to attribute +
skill, and look for the highest doubles in the roll (i.e. a pair
of ones is the worst, a pair of sixes the best). Character
creation is limited point-based -- dividing 12 points among
five attributes, and 36 points among free-form skills and powers.
19 pages PDF format.
-
Void Trek 3007 A.D. - Quick Sci-Fi Role Playing Rules
by Walt Jillson
- Keywords: genre scifi rules-lite
- A simple science fiction RPG designed for pick-up play.
Character creation is partly random-roll attributes combined with
limited point-buy of attributes and binary skills. Resolution is
by roll under attribute on 1d20, +2 if you have an appropriate
skill.
10 pages PDF format.
-
Vox Draconis by Ben Overmyer
- Keywords: genre traditional fantasy rules-lite
- A game of high adventure in a world of dinosaurs, dragons,
monsters, and men. A simple D&D-like system with brief
listings of monsters and spells.
~14 pages (HTML).
-
A Wanderer's Romance
- Keywords: genre fantasy rules-lite
- A simple system emulating wuxia martial arts films. Resolution is
2d6 + attributes + modifiers, against a target number between 10
and 14 based on difficulty. Character creation is partial
random-roll of four attributes (Air, Earth, Fire, and Water);
choice of two specialties (i.e. skills); and choice of one or two
combat or magic styles -- each of which has defined powers.
18 pages HTML.
-
Wandering Monsters High School by Kynn Bartlett
- Keywords: genre fantasy rules-lite
- A humorous RPG set in a medieval fantasy world like Dungeons and
Dragons, where the PCs are monsters going to school. They
have six attributes (graded from A+ to F): Citizenship,
Fitness, Hygiene, Occult, Scholastics, and Vocational.
Resolution uses a step-die system, from lowest of 2d6 (for F)
to highest two of 4d6 (for A).
30 pages core rules (PDF) plus 6 page psionics supplement (PDF).
-
Warlock: Black Spiral by Brandon Blackmoor
- Keywords: genre fantasy long preview
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
warlocks in a near future world. The system uses a simple roll
under (attribute+skill+mods) on 1d10. It also includes
conversions for the Fudge and
Fuzion systems.
~100 pages backgrounds, rules, and GM's guide (HTML).
-
Warlords of Alexander by Paul Elliott
- Keywords: genre fantasy long
- A free PDF fantasy setting for Chaosium Inc.'s Basic Roleplaying
Game, set in the the massive fragments of Alexander the Great's
short-lived world-spanning empire. Compatible with any edition
of BRP including Call of Cthulhu, Stormbringer, or Elric!.
Player characters are tough and rootless mercenaries, or
wandering fortune hunters seeking a rich patron or perhaps rumour
of a lost treasure hoard, seeking to recreate his ambitions.
123 pages (PDF).
-
Warrior & Wizard, v0.10 by Chris Goodwin
- Keywords: genre fantasy traditional long open-license
- Described as a "fantasy role-playing game and combat game" that
focuses on fantasy combat. Resolution is by rolling under
attribute on 3d6 (alternately, 4d6 or 5d6 for higher difficulty).
Character creation has two classes (warrior and wizard),
and is point-based - spending 32 points among the 3 attributes
(Strength, Dexterity, Intelligence) and picking a number of skill
slots equal to Intelligence. Wizards may pick spells equal to INT,
but have only half as many skill slots.
51 pages (HTML).
-
Warrior, Rogue & Mage by Michael Wolf
- Keywords: genre fantasy traditional rules-lite
- A simple fantasy system with three attributes: Warrior, Rogue,
and Mage. Character creation is limited point-based: distribute
10 points among attributes, pick three skills, and one talent.
Resolution is by 1d6 + attribute vs difficulty, with +2 for a
relevant skill.
41 pages core rules (PDF) plus 67 pages supplements (PDF).
-
Warriors Adventure Game by Stan!
- Keywords: genre modern rules-lite long
- A modern-day adventure game where the PCs are feral cats, adapted
from the Warriors children's book series by "Erin Hunter."
Character creation is limited point-based, spending 5 points in
the three attributes (Strength, Intelligence, and Spirit) and
choosing three skills and three "knacks". It uses a diceless
system of spending chips based on the three attributes. Resolution
is based on attribute + skill + chips spent versus difficulty.
54 pages game rules (PDF), plus 4 page quickstart rules (PDF),
and 9 page practice mission (PDF).
-
War Wind: The Role-Playing Game by Erick Bouchard
- Keywords: genre scifi rules-lite
- A sci-fi RPG based on the War Wind video game from SSI. It is set
in a sci-fi universe, Yavaun, where four species war for freedom
or supremacy. It uses a very simple system of roll under stat
on 1d6.
~14 pages (HTML).
-
Wasteland Hero by Ronald A. Miller
- Keywords: genre postapocalyptic scifi long supplement
- A sourcebook for the HERO system based on a post-apocalyptic
future featuring rules and background. It includes character
creation with random mutation tables, various technology
notes, and background.
~80 pages (HTML).
-
Waste World Lite by Bill King
- Keywords: genre postapocalyptic scifi preview
- A free HTML version of the commercial anime-inspired, post-apocalyptic
roleplaying game.
~28 pages (HTML).
-
Wayfarer's Song, 2nd edition by Christopher Johnstone
- Keywords: genre fantasy traditional long world
- A fantasy system which focusses on magic and high fantasy,
set on an fantasy world ("Mithgerd") based closely on Saxon
and Norse folklore. Character creation is based on archetypes
with some point-bought options. Action resolution is roll
under stat on 1d10. (Archives of the longer first edition
rules and material are still available.)
26 pages basic rules; 145 pages full rules for Mortals;
~50 pages each race books for Aelfan, Duergar, and Ettin.
-
West Coast Empire by Jon Land
- Keywords: genre modern superhero rules-lite online
- An online superhero/supervillian RPG where the characters battle
in arranged matches, in a professional-wrestling sort of flavor.
The mechanics are inspired from the card game "Overpower".
-
W.H.A.T. RPG, Introductory Edition
- Keywords: genre fantasy traditional rules-lite
- A free version of the "World of Heroes and Tyrants customizable RPG"
from the Guild of Blades Publishing Group. Action resolution is
by stat or skill plus an open-ended 1d6 roll vs difficulty.
Character creation is skill-based using a mix of random-roll
and point-bought.
~35 pages (HTML).
-
Wheel of Time RPG by John Walter Biles
- Keywords: genre fantasy long
- An RPG Based on the series by Robert Jordan. A basic skill and
ad/disad system, using a d20 skill die and d6 bonus/penalty dice.
~62 pages (HTML).
-
Wheels on Fire by Vincent Diakuw
- Keywords: genre modern scifi rules-lite
- An RPG of car combat based on d10 dice pools, counted successes,
and opposed rolls. Character creation is limited point-based,
creating a driver and a signature vehicle.
~15 pages rules plus ~10 pages setting (HTML).
-
Where No Man Has Gone Before, V2.0 by Mike Berkey
- Keywords: genre scifi rules-lite
- An RPG based on the original Star Trek series, using an adaptation
of the Microlite20 system. It is a
very rules-lite variant of the D20 system - with four attributes,
four races, and three classes (blue shirts, red shirts, and
yellow shirts).
46 pages core rules (PDF).
-
The Wildlings: Forests Dark & Caverns Deep by John Harper and GremlinLegions
- Keywords: genre fantasy rules-lite
- A simple fantasy system intended for young children. It uses a step-die
system (d4 to d12) with six attributes: Wolf, Boar, Owl, Snake, and
Stag. Failure is 1-3, success is for 4+. Higher levels of success
let you specify more from a list of 15 Outcomes (adjectives like
"boldly," "carefully," or "secretly").
8 pages rules and adventure (PDF).
-
The Wild West by Julian Gatt
- Keywords: genre rules-lite
- A simple skill-based dice-pool RPG set in the Wild West. Mixed
point-based and random-roll character creation.
~8 pages HTML.
-
Windsphere by Pathscapes Productions
- Keywords: genre fantasy rules-lite
- A fantasy RPG set on a world of islands floating in the sky,
which contact each other through "windships". It uses a d6 based
system.
(?) ~18 pages MSWord format.
-
Wing Commander RPG by Michael Coe
- Keywords: genre scifi rules-lite
- A sci-fi RPG based on the video game, using a minimalist "Quick
and Dirty" system (roll 2d6 under skill).
~20 pages HTML.
-
Wing Commander: Frontier
- Keywords: genre scifi online long
- An RPG based on the video game "Wing Commander", played online
over IRC with a GM and a dice-roller program. It includes a
number of pages of background on the history, technology, and
other information. The downloadable rules use a percentile
skill-based system with limited point-based character creation.
68 pages rules (MSWord) plus ~20 pages background (HTML).
-
Witchcraft Quickstart Rules
- Keywords: genre modern rules-lite preview
- A preview version of the published urban fantasy system
from Eden Studios, about practitioners of magic in the
modern world.
24 pages (PDF).
-
The Woodland Elves
by Brad Shultz
- Keywords: genre fantasy online
- An online fairly freeform play-by-post fantasy-genre game. You
select from one of 50 or so character types.
~2 pages posting rules (HTML).
-
Wordplay Draft Rules by Graham Spearing
- Keywords: genre universal long rules-lite preview
- A preview of an upcoming universal system, using player-defined
descriptive traits rated from 1 to 9 dice, divided into three
categories (Body, Mind, and Soul). It uses pools of d6s, where
every 4 or 5 is one success, and every 6 is two successes -- rolled
in a contest with opposing difficulty dice.
121 pages draft rules (pDF).
-
World War II RPG (v1.0) by Mikko Kauppinen
- Keywords: genre modern rules-lite
- A minimalist system for playing in WWII. It uses 3 attributes
and binary skills, roll under attribute on 1d6.
~15 pages rules (text-only).
-
Wraiths by Ian Millington
- Keywords: genre modern rules-lite
- A GMless meta-system about elite covert insertion force, where
the players plan the mission in different parts, and then roll
to see how accurate their planning was at different points.
Execution can be handled using different resolution rules, with
Fudge being recommended.
20 pages rules (PDF).
-
Wushu-Open
- Keywords: genre modern rules-lite preview open-license
- An action-movie / martial arts RPG, the free version of the
full Wushu RPG. This uses a simple dice pool system (roll d6's
equal to trait and take highest) along with the "Principle of
Narrative Truth". There are added wrinkles for combat, splitting
your dice into Yin and Yang (i.e. defense and offense).
Character creation is simple point-based, spreading 5-8 points
among roughly 3 player-defined traits, and choosing a weakness.
10 pages rules (RTF).
-
Wuthering Heights RPG by Philippe Tromeur
- Keywords: genre rules-lite
- A tongue-in-cheek RPG, based on Charlotte Bronte's "Wuthering
Heights". As such, it has Rage and Despair among its stats,
along with a large table of random problems. It uses a
minimalist system translated from French, now revised.
It is based on another French-language free RPG called "Rene" after
Francois Rene de Chateaubriand, leader of the French Romantics.
10 pages rules (PDF).
-
XXXXtremeStreetLuge by Ben Lehman
- Keywords: genre modern rules-lite
- A tongue-in-cheek RPG about playing ill-educated suburban geeks
who play an imaginary sport of extreme street luge,
where roleplaying centers around bullshitting about your
accomplishments.
2 pages (PDF).
-
Yags by Samuel Penn
- Keywords: genre fantasy long world open-license
- A generic fantasy system released under the GNU Free Documentation
License. It includes an adaptations for an original fantasy world
(Habisfern), including brief magic rules. Action resolution is
skill + 1d20 vs difficulty. Character creation is open point-based.
57 pages rules (HTML/PDF).
-
YARPG: Yet Another Role Playing Game
by Andrea Tosino
- Keywords: genre scifi rules-lite
- An Italian-language sci-fi RPG, using a simple rules system.
Character creation is point-bought attributes with no skills
per se. Actions are resolved by rolling d20 + attribute to
get over 11.
~24 pages HTML.
-
Yellow Dawn, v1.13 by David J. Rodger
- Keywords: genre modern horror scifi
- A horror RPG blending the near future and Cthulhu Mythos in
a post-apocalyptic setting.
10 pages (PDF).
-
YOU: The Role-playing Game of Tomorrow by Mike Petty
- Keywords: genre modern rules-lite
- Not technically free anymore, but a cheap download. This is an
RPG where you play yourself, tomorrow, through some bizarre
(usu. humorous) events, like eating cereal which makes you a
superhero. Uses an ultra-simple d10 system rolling against one
of three attributes (Body, Mind, or Soul).
Formerly ~9 pages HTML.
-
Ysgarth by David Nalle
- Keywords: genre fantasy traditional rules-lite long
- A fantasy RPG, currently in its sixth edition.
~22 pages basic rules (HTML) plus ~50 pages in various
background files (text-only).
-
Zaibatsu by Paul Elliot
- Keywords: genre scifi rules-lite long
- "Roleplaying the Corporate Wars of the Future". A cyberpunk RPG
set in Japan, where the PC's are agents for warring
corporations. It uses a very simple system with binary skills.
If you have a skill, you roll 7 or less on 2d6 to succeed. If
you don't have a skill you must roll 5 or less. There are
additional rules for combat. Character creation is by choosing a
template plus 5 other skills.
~100 pages rules and background (HTML).
-
Zaon by Justin Winters
- Keywords: genre scifi long
- A spacefaring sci-fi RPG currently available for open playtest.
Action resolution uses stat + skill + 1d12 vs difficulty,
plus 1d8 vs penalties (such as wounds) for an additional chance
of failure. Character creation is limited point-based, using
20 species templates and 32 background "kits".
235 pages core rules and background (PDF).
-
Zap!: The Science Fiction RPG, v1.01
by Joshua Macy
- Keywords: genre scifi long open-license
- A generic science fiction RPG inspired released under Creative Commons.
It uses the same step die system as Kapow! and
Zap!. Resolution takes the higher of two rolls -
with option to add to your roll by taking a hindrance or losing
stamina. Character creation includes picking a templates
(Crew, Badass, Scientist and Unique are default) that define
your attributes and power choices - customized by adding three
Boosts.
115 pages core rules (PDF).
-
ZeFRS by Mark Krawec based on David "Zeb" Cook
- Keywords: genre fantasy long
- Short for Zeb's Fantasy Roleplaying System, this is a generic
fantasy RPG based on the Conan RPG by David "Zeb" Cook. It
uses a color-coded universal table for resolution. Character
creation is limited point-based, spending 35 points in various
skills (grouped into six "Talent Pools").
61 pages rules (PDF or HTML).
-
Zenobia RPG by Paul Elliot
- Keywords: genre fantasy rules-lite long
- A mythic/historical RPG set in the late Roman Empire. It uses a
rules-lite system intended for fast play and the relatively
primitive setting. Action resolution uses attribute + 2d6 vs
difficulty. Character creation has random-roll stats and binary
skills. There is a wealth of background information usable with
any system, and even a sample adventure.
~150 pages HTML.
-
Zero Gravity by Kevin Pifer
- Keywords: genre scifi rules-lite
- A space-opera genre RPG, using a simple dice-pool system: roll
d6's equal to attribute+skill, remove the lowest, and add them vs
difficulty.
~8 pages (MSWord format).
-
Zombiepocalypse by Spalls Hurgenson
- Keywords: genre horror modern rules-lite open-license
- A post-apocalyptic game set after zombies have taken over the world.
Character creation is by taking binary "player's option" choices
which may taken at any time. It uses a simple dice-pool system,
rolling d6s based on complexity of the action, where 4-6 indicates
success, modified by difficulty and possibly an application option.
~20 pages HTML.
-
Zombies!!! Mini-RPG by Matt Romaro
- Keywords: genre modern horror rules-lite
- A mini-RPG conversion of the "Zombies!!!" boardgame from
Twilight Creations, about zombie attack horror. It uses
map tiles and zombie miniatures from the boardgame, but
none of the other rules or components. Character creation
is random-roll attributes-only (Health, Muscles, Brains, and Aim).
Action resolution is attribute + 1d10 + modifiers, and a 9 or
higher is a success.
14 pages rules (PDF) plus 8 page example campaign (PDF).
-
Zombie: The Coil by Daniel Solis
- Keywords: genre modern horror supplement long
- An adaptation of White Wolf's Storyteller system for zombies.
Currently in alpha release.
66 pages MSWord format.
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020