Free RPG List: world
new
universal
rules-lite
long
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online
supplement
preview
wotc-d20
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fantasy
traditional
postapocalyptic
superhero
Index
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the Fudge rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
Among the Beautiful Creatures 2nd ed playtest by David Johansen
- Keywords: genre fantasy rules-lite world
- A baroque fantasy game in a world of unusual supernatural creatures.
Character creation involves extensive descriptions and physical
traits to describe a unique creature, plus three attributes
(random-roll, 2d6) and a set of skills (freeform). Action
resolution uses 2d6 and a universal table.
33 pages rules and background (PDF).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
Dark Time by Stephen and Ellen Bradley
- Keywords: genre scifi rules-lite world
- A dark future RPG setting in the year 3050 in New York, intended
for use with the Fudge rules.
~5 pages HTML.
-
Dinosaur Cowboys v1.3 by Carlo Guglielmin
- Keywords: genre modern world long
- A post-apocalyptic skirmish game set in a world where a supervolcano
devastated the Earth in 2037 and triggered the return of dinosaurs.
The game is set in 2285 as a second generation of dinosaur tamers -
called Dusters - are carving out a life for themselves in the
American West. Each player creates a posse composed of up to
5 members and 1 dinosaur. Combat resolution is by rolling d12s
equal to attack value, where each roll over the target number
is a hit. Character creation is open point-based after setting
defaults based on background type.
53 pages rules (PDF).
-
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
- Keywords: genre fantasy traditional supplement world
- A medieval fantasy setting on a planet of higher density than
Earth, with various human and dwarven kingdoms.
~27 pages HTML.
-
Encounter by Michael Chumak
- Keywords: genre fantasy rules-lite long world
- A simple system geared for fantasy, with an original default
setting - the world of Edelay. It uses dice pool resolution,
rolling a number of d6s equal to skill + 1, where every result
of attribute or lower is a success. Character creation is
limited point-based, spending 4 attribute points (among the
three attributes that each start at 2) and 10 skill points.
There is a simple spell system, and notes on the three other
species: the bolgs, the flitterbrands and the jotun.
50 pages PDF.
-
Erebus by Daniel Pond
- Keywords: genre fantasy world
- A fantasy setting with an odd Victorian flavor and a twist of
1930's pulp. It uses the Blur system.
~20 pages background (HTML).
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
The Fifth Element RPG
- Keywords: genre scifi rules-lite world
- An adaptation of the science fiction film using the free RPG system
Cyno's Role-Play. It is set in the
23rd century, in the year 2259 A.D. This includes races, professions,
equipment, vehicles, and characters -- but not the basic rules.
~20 pages background (HTML).
-
Flying Swordsmen RPG by Dennis Laffey
- Keywords: genre fantasy long world
- An adaptation of Dungeons & Dragons in an old-school style to
the genre of Chinese wuxia action. It includes rules for the four
basic classes with varying profiles, martial arts and magic rules,
and a campaign setting (Zhongyang Dalu).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Golden Age Official Roleplaying Game
- Keywords: genre modern fantasy long world
- A fantasy RPG set in a world of sorcery and steam-punk technology,
the setting of the audio-drama of the same name. Character creation
is by choosing a personality type, race, virtue, and profession
package ("Calling"), as well as spending 10 points among the 4
attributes. Resolution is by rolling d10s equal to half of attribute,
where every 7-10 is a success and every 1 subtracts one success.
70 pages rules and background (PDF).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
Hannsu by Paul Mather
- Keywords: genre fantasy traditional online world
- A freeform online web-based fantasy RPG, set on an original
world: Hannsu. It has brief character creation rules but
online resolution is freeform, with moderator options.
~20 pages background and rules (HTML).
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
ISIS RPG System by Dale Cunningham
- Keywords: genre fantasy traditional rules-lite world
- A fantasy RPG with rules based on the D6 system from West End
Games. Action resolution uses total of an Nd6 dice pool vs
difficulty. Character creation is limited point-based (18d of
attributes, up to 6d of ads/disads, 12d of skills). The core
rules include standard fantasy races (elf, dwarf). It also has
a fantasy world background with 17 original races.
19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
-
The World of JERA! by Steve Myers
- Keywords: genre fantasy traditional long world supplement
- A fantasy world in a "magi-punk" steam age, designed for
the AD&D system but including some of its own rules.
~100 pages background (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and Fudge. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
Kinetic by Matthew Rye
- Keywords: genre rules-lite world
- A gritty sci-fi RPG, using a class-based system (Imperial,
Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat.
It includes a timeline and other background, thought there are
some HTML formatting problems.
40 pages rules (MSWord or HTML).
-
The LATTICE by toff
- Keywords: genre scifi long online world
- This is a freeform online game set in an original background.
Set in the 16th millenium, humanity has expanded into an enormous
lattice of worlds artificially created by an unknown race of
builders. Each is linked to 8 other worlds by a portal in the
center.
~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
-
Legacy: War of the Ages
by Brandon Blackmoor and Susan Blackmoor
- Keywords: genre long preview world
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.
-
Legendra by David Farrell
- Keywords: genre fantasy traditional online world
- A play-by-post fantasy RPG set on an original world ("Legendra")
inhabited by humans, centaurs, and the cat-like Mewyr along
with demons, gargoyles, golems, and valian.
~2 pages rules plus ~15 pages background (HTML).
-
Legends from the Dark Wheel by Vin Diakuw
- Keywords: genre fantasy world
- A fantasy setting in a Dark Age which comes after the Golden Age
of the Precursors. As the ice melts more and more secrets of
the ancients are revealed, which can be used for ill or
good. This was the setting of the Epitaph RPG.
38 page PDF (available by email).
-
LILA by Lorenzo Rubbo-ferraro
- Keywords: genre fantasy rules-lite world
- Introductory rules for a Vedic RPG -- i.e. a fantasy game set in
Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.).
The rules are incomplete, but explained to be semi-freeform with
stats representing any qualities of the character.
13 pages (PDF).
-
LIQUID by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
339 pages (RTF).
-
Lost Empires BETA by Rogue Comet LLC
- Keywords: genre fantasy traditional long world
- A fantasy RPG set in the original world of Zandaria, designed as
a variant of the Swords & Wizardry RPG, itself a clone of 1974
Dungeons & Dragons. It has a point buy system rather than levels
and simplified classes customizable through point spending. It
also has open-ended damage, risky magic using mana points, and
Feat Points that can be spent for special moves.
BETA rules 62 pages (PDF).
-
Lost Roads of Lociam Light by Rasmus Strand
- Keywords: genre fantasy traditional long world preview
- The free version of a commercial fantasy RPG, set on the world of
Lociam - populated by elves, dwarves, giants, and animal-peoples as
well as humans. The free version lacks many optional rules as well
as character creation rules. The rules are based on percentile skills
for most activities, and binary skills for knowledges. Experience is
gained on individual skills based on use.
Light version rules 102 pages (PDF).
-
Lucky 13 by Simon
- Keywords: genre scifi rules-lite world
- A simple roleplaying system using skill+2d6 (with no pre-defined
skills), coupled with a multi-genre universe called
"Universe 13", which has a dozen worlds of which roughly
half are described.
~6 pages rules and ~30 pages background (HTML).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
Majai: Pale Sun, Blood Moon by Jason Lada
- Keywords: genre fantasy rules-lite world
- A fantasy world using the Fudge system
(includes adapted rules on the site). Inspired by John
Brunner's "The Compleat Traveller in Black", and
Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World".
7 pages rules plus 26 pages background (HTML).
-
Mars by Paul Elliott
- Keywords: genre rules-lite scifi world
- A sci-fi RPG set on Mars in the year 2040 with details about the
colonization, environment, and so forth. It is intended for less
action-oriented play. It uses a minimalist system, also written
up as a generic system called The Ladder.
There is a 5-step stat scale, used by rolling 1d6, where a 1
indicates a poor result, 2-5 average, and 6 good.
~40 pages rules and background (HTML).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
Mordor: The Realm of Shadows
- Keywords: genre fantasy traditional rules-lite online world
- An online play-by-chat RPG, set in an original world -- the
continent of the Shadowlands in the world of Mordor. Species
include humans, sprites, dwarves, vampires (based on V:tM),
and more. It uses a mostly-freeform text-based system, with
player-defined special traits (including magic, powers, and
healing) of level 1 to 3.
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
NAGS Society Worldbook by Scott Larson (Circa Games)
- Keywords: genre scifi long world
- A worldbook for the Fudge system. A group
of adventurer-scientists whose exploits were never recorded in
the annals of cinematic heroes, explorers of the 19th and 20th
centuries, pulp adventure stories of the 1930's, and supernatural
investigative fiction and RPGs set in the 1920's.
96 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
Neon Twilight by Mateusz Krepicz
- Keywords: genre scifi long world
- A cyberpunk RPG set in a unique world. Half of the material is
freely browsable, the other half is available on email request.
The system uses attribute + skill + d6 vs difficulty.
~30 pages rules (HTML) plus ~80+ pages background (HTML).
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Paranoia D20 by Michael Shortt
- Keywords: genre scifi world wotc-d20
- An adaptation of the published "Paranoia" RPG to WotC's D20 system.
231 pages (PDF).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pathwanderer by Karl Thornley and David Collins
- Keywords: universal fantasy long world
- A universal system. Character creation is either random-roll or
point-bought attributes with point-bought skills. Resolution
is mostly percentile: roll d100 + skill + modifiers, where over
100 is a success. It includes a supplement ("world unit") for
early medieval Ireland, between 410 and 793 A.D.
66 pages core rules (PDF), plus 136 pages supplement (PDF).
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
Potestas by Gary Johnson
- Keywords: genre traditional fantasy rules-lite world
- A simple homebrew system originally based on the commercial
Dragon Warriors rules, set in the fantasy world of
"Selentia" (described separately). Point-based character creation,
Resolution with 2d10 rolls vs 11+modifiers.
~25 pages rules plus ~5 pages world description (HTML).
-
Project Vanguard Playtest by Matt Wilson
- Keywords: genre scifi rules-lite world
- A space-fantasy RPG, where PCs are among the crew of a ship
charged with protecting the people of the planet Caliban and its
colonies. It is set among the ruins the Solar Federation, a
great society that once spanned thousands of worlds. It uses
a step-die system where characters have trainings rated from 1d4
to 1d10. Resolutin is by rolling a die from training, and possibly
bonus dice for an ally or gear, where each 4+ is a success.
Players can get reroll points by acting to increase tension
among the PCs.
30 pages playtest rules (PDF).
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species. There is
one supplement with new rules for drugs, merits/flaws, new
skills, psionics, equipment, and races.
95 pages core rules plus 32 page supplement (PDF).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).
-
Runebearer by Chris Magoun
- Keywords: genre fantasy long world
- A fantasy rpg set on an original fantasy world, "Bostonia",
which is described in detail. Action resolution is stat or
skill plus 1d12 versus difficulty plus 1d12. Character creation
is random-roll attributes, choose a template (from 55 world-specific
choices), and additional point-bought skills.
247 pages (PDF or HTML).
-
Screaming Silence by Christopher Blankley
- Keywords: genre scifi long world
- A futuristic conspiracy RPG, set in the 22nd century where a
communist government has taken over the world and holds the
masses (the "Know-nots") in a backwards existance. It uses a
dice pool system of rolling (attribute+skill) d10's, where each
die over the difficulty counts as one success. Character
creation is random-roll attributes and point-bought skills.
166 pages PDF.
-
Shakhan by Marcus and Karen Shields (Telostic Corporation)
- Keywords: genre traditional fantasy long world
- The freeware version of a published fantasy RPG. It is set on
the fantasy world of Telostic, where a once-mighty civilization
has degenerated to a level equivalent to Earth's early Middle
Ages. It uses a percentile skill-based system. Character
creation uses random-roll attributes and social position,
selecting a primary class, and point-bought skills.
481 pages rules and background (PDF).
-
Sorol
- Keywords: genre fantasy world supplement
- A fantasy world, notable especially for its detailed maps
including population, political boundaries, and terrain.
~50 pages background (HTML text and JPG maps).
-
Spheres by Rachel Kronick
- Keywords: genre scifi long world
- A space-faring sci-fi RPG set in 2221, set in known space roughly
50 light-years around Earth. It has an incompletely written-up
rules system, with limited point-based chargen, and action
resolution by roll under skill on 1d100.
~75 pages background (HTML) plus ~50 pages rules (HTML).
-
Stargate SG-1 by John Tynes
- Keywords: genre scifi long world
- This is an adaptation of the movie and TV series Stargate
for West End Game's D6 System. It was originally a commercially
commissioned work, but WEG was going bankrupt and it was
cancelled.
~60 pages HTML.
-
Stargate SG-1 Worldbook by Andy Slack
- Keywords: genre scifi long world
- An adaptation of the TV series "Stargate SG-1" for GURPS Lite
as well as Classic Traveller and 2300 AD. This is not a
standalone game, but should be playable with the free GURPS Lite
edition.
91 pages (PDF).
-
Starshield (Beta version) by Richard Dakan
- Keywords: genre scifi long world
- The beta version of a sci-fi RPG set in the shared-world
universe introduced in novels by Margaret Weis and Tracy Hickman.
Official support has been dropped, but the rulebook and background
are available as files which can be downloaded after subscribing
to the Yahoo group. (You can choose to receive no email from
the group.) The system is a basic 2d6 rolling under skill or
attribute.
306 pages PDF.
-
Stars Without Number by
- Keywords: genre scifi long world
- A science fiction RPG set in the year 3200, six centuries after a
metadimensional pulse killed all psychics and cut off interstellar
travel. Humanity is scattered and just beginning to recover from
centuries of isolation. It uses a variant of the early ("old school")
D&D, inspired by the "Old School Renaissance" design movement.
Character creation is by rolling 3d6 for the six attributes and
choosing a class, along with a background package, training package,
and homeworld. The three classes are: Warriors, Experts, and Psychics.
Skill resolution is by rolling 2d6 + skill + attribute modifier vs.
difficulty number. Combat rolls are 1d20 + target's Armor Class +
attacker's Combat skill, attribute modifier, and attack bonus.
A result of 20 or more is a hit. The core rules include starships
and a starship combat system, using the same hit roll and rules for
shifting metadimensional phase.
210 pages rules and background (PDF).
-
Sylnae by M.S. Jackson
- Keywords: genre fantasy traditional long world
- A fantasy world designed for use with The
Window RPG. The site includes an interactive map and
lexicon using Flash.
~50 pages HTML.
-
Syndicate (5th ed) by Kalle Marjola
- Keywords: genre scifi rules-lite world
- A dark future action-movie RPG. It uses the freeform
RIP rules with an emphasis on fast-paced
cinematic action.
~40 pages rules and background (HTML).
-
Tales of Philipia by JakeStallion
- Keywords: genre traditional fantasy long world
- A anthropomorphic-animals fantasy RPG, set on the world of
"Neogea". It uses a dice-pool system, with open point-bought
attributes, skills, and ads/disads.
~25 pages rules (HTML, MSWord, or text-only), plus
~15 pages background (HTML).
-
Tales of the Carnelian Coast by Ken St-Cyr
- Keywords: genre traditional fantasy long world
- This is a fantasy RPG set on an original fantasy world, the
"Carnelian Coast". The system uses attribute + skill +
an open-ended 3d6 roll vs difficulty. Character creation
uses random-roll attributes and point-bought skills. It
includes a hit-point-less combat system, plus psychic
skills and spellcasting.
86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
-
The Tales of Wyn D'mere RPG by Reid San Filippo
- Keywords: genre fantasy traditional long world
- A fantasy RPG set on an original fantasy world. Action
resolution is by (stat or skill) plus 1d100 vs difficulty.
Character creation is by a limited point system, with packaged
"aspects" that represent different backgronds and events. A
character gets 1 background aspect, 2 major life aspects, and 3
minor life aspects.
100 pages rules and background (PDF).
-
Talislanta, 1st-5th editions
- Keywords: genre fantasy long world
- A release of all prior editions of this commercial fantasy RPG
as free PDF files, including all sourcebooks.
500+ pages rules and background (PDF).
-
Twilight Age by Dariel R. A. Quiogue
- Keywords: genre fantasy scifi rules-lite long world
- A science fantasy sourcebook for use with the free
Cineflex system. It is set on the
planet Atreion, whose sun has been dimmed to a red ember by
dark magic and man fights for survival against the growing
cold and the forces of Shadow. It is a world of both magic
and weird science.
~75 pages (HTML).
-
Twilight 2000, First Edition
by Frank Chadwick
- Keywords: genre modern long world
- The free first edition of the Twilight 2000 system, as published
by GDW in 1984. This is a post-nuclear-apocalypse RPG where the
characters are soldiers in military units stuck in Europe just
after the bombs fell and civilization collapsed. It uses a
percentile system: roll under skill*10 ("easy"), skill*5 ("average"),
or skill*2.5 ("difficult"). Character creation is random-roll
attributes and point-bought skills, with a military career
life-path.
104 pages (PDF).
-
Valence 592 by Colin Fredericks, Eric Garrison, and
Eric Tapley
- Keywords: genre scifi long world
- A freeware space opera RPG set in the year 3029, with various
races inhabiting a galaxy in turmoil. Megacorporations hold sway
where the old Earth empire does not. Genetic technology has also
unlocked a seemingly magical power known as "lording".
~120 pages HTML rules and background in various files.
-
The Valley of the Pharoahs by Matthew Balent
- Keywords: genre fantasy long world
- This is a free release of the 1983 product from Palladium games,
a fantasy game based on ancient Egypt. Character creation is
random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and
attributes (Strength, Speed, Intellect, Power, and Persona);
with a chosen occupation within the caste (Soldier, Priest,
Scholar, Merchant, Thief), and partly chosen skills based on
occupation. Resolution is by rolling under percentile score for
skills, or roll over 1d20 + bonuses for combat.
50 pages rules and background (PDF).
-
Wayfarer's Song, 2nd edition by Christopher Johnstone
- Keywords: genre fantasy traditional long world
- A fantasy system which focusses on magic and high fantasy,
set on an fantasy world ("Mithgerd") based closely on Saxon
and Norse folklore. Character creation is based on archetypes
with some point-bought options. Action resolution is roll
under stat on 1d10. (Archives of the longer first edition
rules and material are still available.)
26 pages basic rules; 145 pages full rules for Mortals;
~50 pages each race books for Aelfan, Duergar, and Ettin.
-
Yags by Samuel Penn
- Keywords: genre fantasy long world open-license
- A generic fantasy system released under the GNU Free Documentation
License. It includes an adaptations for an original fantasy world
(Habisfern), including brief magic rules. Action resolution is
skill + 1d20 vs difficulty. Character creation is open point-based.
57 pages rules (HTML/PDF).
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020